mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Remove dead code
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@ -9,9 +9,6 @@
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SPRITE_YBASE_ ## DEPTH(inY); \
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unsigned tileData; \
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for (; outX < condition; ++outX, inX += xOffset) { \
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if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
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continue; \
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} \
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renderer->spriteCyclesRemaining -= 1; \
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SPRITE_XBASE_ ## DEPTH(inX); \
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SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \
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