Qt: Update translation (German)

Currently translated at 100.0% (1056 of 1056 strings)

Translation: mGBA/Qt
Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/de/
This commit is contained in:
Bentley Racune 2021-03-29 08:05:22 +00:00 committed by Vicki Pfau
parent 23b5a458b8
commit bda0095721
1 changed files with 80 additions and 85 deletions

View File

@ -33,7 +33,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../AboutScreen.ui" line="41"/>
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation>
<translation>Zweig: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Änderung: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation>
</message>
</context>
<context>
@ -498,7 +498,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../LogView.ui" line="78"/>
<source>Fatal</source>
<translation>Fatal</translation>
<translation>Tödlich</translation>
</message>
<message>
<location filename="../LogView.ui" line="95"/>
@ -526,7 +526,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../MapView.ui" line="14"/>
<source>Maps</source>
<translation>Maps</translation>
<translation>Karten</translation>
</message>
<message>
<location filename="../MapView.ui" line="43"/>
@ -752,7 +752,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../MemoryView.ui" line="208"/>
<source>Signed Integer:</source>
<translation>Signed Integer:</translation>
<translation>Ganzzahl mit Vorzeichen:</translation>
</message>
<message>
<location filename="../MemoryView.ui" line="229"/>
@ -792,7 +792,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../MemoryView.ui" line="187"/>
<source>Unsigned Integer:</source>
<translation>Unsigned Integer:</translation>
<translation>Ganzzahl ohne Vorzeichen:</translation>
</message>
</context>
<context>
@ -825,7 +825,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../ObjView.ui" line="386"/>
<source>Transform</source>
<translation>Transform</translation>
<translation>Verwandeln</translation>
</message>
<message>
<location filename="../ObjView.ui" line="406"/>
@ -890,7 +890,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../ObjView.ui" line="576"/>
<source>Mosaic</source>
<translation>Mosaic</translation>
<translation>Mosaik</translation>
</message>
<message>
<location filename="../ObjView.ui" line="613"/>
@ -905,7 +905,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../ObjView.ui" line="682"/>
<source>Tile</source>
<translation></translation>
<translation>Kachel</translation>
</message>
<message>
<location filename="../ObjView.ui" line="137"/>
@ -1535,7 +1535,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="65"/>
<source>Swap green components</source>
<translation type="unfinished"></translation>
<translation>Grüne Komponenten tauschen</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="69"/>
@ -1665,7 +1665,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="211"/>
<location filename="../IOViewer.cpp" line="220"/>
<source>Fractional part</source>
<translation type="unfinished"></translation>
<translation>Bruchteil</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="154"/>
@ -1685,7 +1685,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="212"/>
<location filename="../IOViewer.cpp" line="221"/>
<source>Integer part (low)</source>
<translation type="unfinished"></translation>
<translation>Ganzzahl-Anteil (tief)</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="178"/>
@ -1693,7 +1693,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="216"/>
<location filename="../IOViewer.cpp" line="225"/>
<source>Integer part (high)</source>
<translation type="unfinished"></translation>
<translation>Ganzzahl-Anteil (hoch)</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="229"/>
@ -1963,19 +1963,19 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="328"/>
<location filename="../IOViewer.cpp" line="1099"/>
<source>Sweep shifts</source>
<translation type="unfinished"></translation>
<translation>Schwung-Verschiebungen</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="329"/>
<location filename="../IOViewer.cpp" line="1100"/>
<source>Sweep subtract</source>
<translation type="unfinished"></translation>
<translation>Schwung subtrahieren</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="330"/>
<location filename="../IOViewer.cpp" line="1101"/>
<source>Sweep time (in 1/128s)</source>
<translation type="unfinished"></translation>
<translation>Schwungzeit (in 1/128s)</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="334"/>
@ -1995,7 +1995,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1106"/>
<location filename="../IOViewer.cpp" line="1129"/>
<source>Duty cycle</source>
<translation type="unfinished"></translation>
<translation>Auslastungsgrad</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="336"/>
@ -2005,7 +2005,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1133"/>
<location filename="../IOViewer.cpp" line="1182"/>
<source>Envelope step time</source>
<translation type="unfinished"></translation>
<translation>Hüllkurve-Schrittzeit</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="337"/>
@ -2061,7 +2061,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="368"/>
<source>Double-size wave table</source>
<translation type="unfinished"></translation>
<translation>Doppelte Größe Wave-Table</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="369"/>
@ -2125,7 +2125,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="406"/>
<location filename="../IOViewer.cpp" line="1189"/>
<source>Register stages</source>
<translation type="unfinished"></translation>
<translation>Register-Stufen</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="407"/>
@ -2143,7 +2143,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="410"/>
<location filename="../IOViewer.cpp" line="1193"/>
<source>Shifter frequency</source>
<translation type="unfinished"></translation>
<translation>Shifter-Frequenz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="418"/>
@ -2211,12 +2211,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="437"/>
<source>Loud channel A</source>
<translation type="unfinished"></translation>
<translation>Lautkanal A</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="438"/>
<source>Loud channel B</source>
<translation type="unfinished"></translation>
<translation>Lautkanal B</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="439"/>
@ -2310,7 +2310,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="466"/>
<source>Bias</source>
<translation type="unfinished"></translation>
<translation>Vorspannung</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="467"/>
@ -2391,7 +2391,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1321"/>
<location filename="../IOViewer.cpp" line="1322"/>
<source>Sample</source>
<translation>Sample</translation>
<translation>Abtastwert</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="561"/>
@ -2553,7 +2553,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="685"/>
<location filename="../IOViewer.cpp" line="731"/>
<source>Start timing</source>
<translation type="unfinished"></translation>
<translation>Zeitpunkt des Starts</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="596"/>
@ -2620,7 +2620,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="689"/>
<location filename="../IOViewer.cpp" line="735"/>
<source>Audio FIFO</source>
<translation>Audio FIFO</translation>
<translation>Audio-FIFO</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="726"/>
@ -2916,7 +2916,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1014"/>
<source>PHI terminal</source>
<translation type="unfinished"></translation>
<translation>PHI-Terminal</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1015"/>
@ -2927,17 +2927,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1016"/>
<source>4.19MHz</source>
<translation>4,19&#xa0;MHz</translation>
<translation>4,19 MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1017"/>
<source>8.38MHz</source>
<translation>8,38&#xa0;MHz</translation>
<translation>8,38 MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1018"/>
<source>16.78MHz</source>
<translation>16,78&#xa0;MHz</translation>
<translation>16,78 MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1020"/>
@ -2992,7 +2992,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1049"/>
<source>Transfer active</source>
<translation type="unfinished"></translation>
<translation>Übertragung aktiv</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1067"/>
@ -3008,65 +3008,65 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1092"/>
<location filename="../IOViewer.cpp" line="1553"/>
<source>LCD STAT</source>
<translation type="unfinished"></translation>
<translation>LCD STAT</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1093"/>
<location filename="../IOViewer.cpp" line="1554"/>
<source>Timer</source>
<translation type="unfinished"></translation>
<translation>Timer</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1094"/>
<location filename="../IOViewer.cpp" line="1555"/>
<source>Serial</source>
<translation type="unfinished"></translation>
<translation>Serial</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1095"/>
<location filename="../IOViewer.cpp" line="1556"/>
<source>Joypad</source>
<translation type="unfinished"></translation>
<translation>Gamepad</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1202"/>
<source>Volume right</source>
<translation type="unfinished"></translation>
<translation>Lautstärke rechts</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1203"/>
<source>Output right</source>
<translation type="unfinished"></translation>
<translation>Ausgabe rechts</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1204"/>
<source>Volume left</source>
<translation type="unfinished"></translation>
<translation>Lautstärke links</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1205"/>
<source>Output left</source>
<translation type="unfinished"></translation>
<translation>Ausgabe links</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1326"/>
<source>Background enable/priority</source>
<translation type="unfinished"></translation>
<translation>Hintergrund aktivieren/Priorität</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1327"/>
<source>Enable sprites</source>
<translation type="unfinished"></translation>
<translation>Sprites aktivieren</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1328"/>
<source>Double-height sprites</source>
<translation type="unfinished"></translation>
<translation>Doppelte Höhe Sprites</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1329"/>
<source>Background tile map</source>
<translation type="unfinished"></translation>
<translation>Hintergrundkachelkarte</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1330"/>
@ -3083,7 +3083,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1333"/>
<source>Background tile data</source>
<translation type="unfinished"></translation>
<translation>Hintergrundkacheldaten</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1334"/>
@ -3098,12 +3098,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1337"/>
<source>Enable window</source>
<translation type="unfinished"></translation>
<translation>Fenster aktivieren</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1338"/>
<source>Window tile map</source>
<translation type="unfinished"></translation>
<translation>Fensterkachelkarte</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1342"/>
@ -3118,7 +3118,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1347"/>
<source>0: HBlank</source>
<translation>HBlank</translation>
<translation>0: HBlank</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1348"/>
@ -3128,7 +3128,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1349"/>
<source>2: OAM scan</source>
<translation>2: OAM scan</translation>
<translation>2: OAM-Überprüfung</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1350"/>
@ -3138,75 +3138,75 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1352"/>
<source>In LYC</source>
<translation type="unfinished"></translation>
<translation>In LYC</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1353"/>
<source>Enable HBlank (mode 0) IRQ</source>
<translation type="unfinished"></translation>
<translation>HBlank aktivieren (Modus 0) IRQ</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1354"/>
<source>Enable VBlank (mode 1) IRQ</source>
<translation type="unfinished"></translation>
<translation>VBlank aktivieren (Modus 1) IRQ</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1355"/>
<source>Enable OAM (mode 2) IRQ</source>
<translation type="unfinished"></translation>
<translation>OAM aktivieren (Modus 2) IRQ</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1356"/>
<source>Enable LYC IRQ</source>
<translation type="unfinished"></translation>
<translation>LYC aktivieren IRQ</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1368"/>
<source>Current Y coordinate</source>
<translation type="unfinished"></translation>
<translation>Aktuelle Y-Koordinate</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1372"/>
<source>Comparison Y coordinate</source>
<translation type="unfinished"></translation>
<translation>Vergleich Y-Koordinate</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1376"/>
<source>Start upper byte</source>
<translation type="unfinished"></translation>
<translation>Oberes Byte starten</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1380"/>
<location filename="../IOViewer.cpp" line="1387"/>
<location filename="../IOViewer.cpp" line="1394"/>
<source>Color 0 shade</source>
<translation type="unfinished"></translation>
<translation>Farbe 0 Farbton</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1381"/>
<location filename="../IOViewer.cpp" line="1388"/>
<location filename="../IOViewer.cpp" line="1395"/>
<source>Color 1 shade</source>
<translation type="unfinished"></translation>
<translation>Farbe 1 Farbton</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1382"/>
<location filename="../IOViewer.cpp" line="1389"/>
<location filename="../IOViewer.cpp" line="1396"/>
<source>Color 2 shade</source>
<translation type="unfinished"></translation>
<translation>Farbe 2 Farbton</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1383"/>
<location filename="../IOViewer.cpp" line="1390"/>
<location filename="../IOViewer.cpp" line="1397"/>
<source>Color 3 shade</source>
<translation type="unfinished"></translation>
<translation>Farbe 3 Farbton</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1411"/>
<source>Prepare to switch speed</source>
<translation type="unfinished"></translation>
<translation>Zu Geschwindigkeit wechseln vorbereiten</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1412"/>
@ -3221,22 +3221,22 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1440"/>
<source>Length</source>
<translation type="unfinished"></translation>
<translation>Länge</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1441"/>
<source>Timing</source>
<translation type="unfinished"></translation>
<translation>Timing</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1448"/>
<source>Write bit</source>
<translation type="unfinished"></translation>
<translation>Bit schreiben</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1449"/>
<source>Read bit</source>
<translation type="unfinished"></translation>
<translation>Bit lesen</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1452"/>
@ -3248,7 +3248,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1493"/>
<location filename="../IOViewer.cpp" line="1505"/>
<source>Current index</source>
<translation type="unfinished"></translation>
<translation>Aktueller Index</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1494"/>
@ -3271,17 +3271,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../IOViewer.cpp" line="1517"/>
<source>Sprite ordering</source>
<translation type="unfinished"></translation>
<translation>Sprite-Anordnung</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1518"/>
<source>OAM order</source>
<translation type="unfinished"></translation>
<translation>OAM-Anordnung</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1519"/>
<source>x coordinate sorting</source>
<translation type="unfinished"></translation>
<translation>X-Koordinatensortierung</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1530"/>
@ -4036,7 +4036,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../Window.cpp" line="410"/>
<source>Patches (*.ips *.ups *.bps)</source>
<translation>Patches (*.ips *.ups *.bps)</translation>
<translation>Korrekturen (*.ips *.ups *.bps)</translation>
</message>
<message>
<location filename="../Window.cpp" line="434"/>
@ -4904,12 +4904,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../SaveConverter.cpp" line="401"/>
<source>little endian</source>
<translation>little endian</translation>
<translation>little-endian</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="404"/>
<source>big endian</source>
<translation>big endian</translation>
<translation>big-endian</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="415"/>
@ -5246,8 +5246,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../SettingsView.ui" line="444"/>
<source>Force integer scaling</source>
<translation>Erzwinge pixelgenaue Skalierung
(Integer scaling)</translation>
<translation>Erzwinge pixelgenaue Skalierung</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="458"/>
@ -5308,8 +5307,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../SettingsView.ui" line="961"/>
<source>Enable Game Boy Player features by default</source>
<translation>Game Boy Player-Features
standardmäßig aktivieren</translation>
<translation>Game Boy Player-Features standardmäßig aktivieren</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="1858"/>
@ -5354,8 +5352,7 @@ standardmäßig aktivieren</translation>
<message>
<location filename="../SettingsView.ui" line="592"/>
<source>Show filename instead of ROM name in title bar</source>
<translation>Dateinamen statt ROM-Namen in der
Titelleiste anzeigen</translation>
<translation>Dateinamen statt ROM-Namen in der Titelleiste anzeigen</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="740"/>
@ -5490,8 +5487,7 @@ Titelleiste anzeigen</translation>
<message>
<location filename="../SettingsView.ui" line="872"/>
<source>Preload entire ROM into memory</source>
<translation>ROM-Datei vollständig
in Arbeitsspeicher vorladen</translation>
<translation>ROM-Datei vollständig in Arbeitsspeicher vorladen</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="1092"/>
@ -5509,8 +5505,7 @@ in Arbeitsspeicher vorladen</translation>
<message>
<location filename="../SettingsView.ui" line="1101"/>
<source>Use BIOS file if found</source>
<translation>BIOS-Datei verwenden,
wenn vorhanden</translation>
<translation>BIOS-Datei verwenden, wenn vorhanden</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="1111"/>
@ -5642,12 +5637,12 @@ wenn vorhanden</translation>
<message>
<location filename="../SettingsView.ui" line="1305"/>
<source>Screenshots</source>
<translation>Screenshots</translation>
<translation>Bildschirmfotos</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="1353"/>
<source>Patches</source>
<translation>Patches</translation>
<translation>Korrekturen</translation>
</message>
</context>
<context>
@ -5716,7 +5711,7 @@ wenn vorhanden</translation>
<message>
<location filename="../TileView.ui" line="14"/>
<source>Tiles</source>
<translation>Tiles</translation>
<translation>Kacheln</translation>
</message>
<message>
<location filename="../TileView.ui" line="20"/>