mirror of https://github.com/mgba-emu/mgba.git
Qt: Update translation (German)
Currently translated at 100.0% (1056 of 1056 strings) Translation: mGBA/Qt Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/de/
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@ -33,7 +33,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../AboutScreen.ui" line="41"/>
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<source>Branch: <tt>{gitBranch}</tt><br/>Revision: <tt>{gitCommit}</tt></source>
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<translation>Branch: <tt>{gitBranch}</tt><br/>Revision: <tt>{gitCommit}</tt></translation>
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<translation>Zweig: <tt>{gitBranch}</tt><br/>Änderung: <tt>{gitCommit}</tt></translation>
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</message>
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</context>
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<context>
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@ -498,7 +498,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../LogView.ui" line="78"/>
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<source>Fatal</source>
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<translation>Fatal</translation>
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<translation>Tödlich</translation>
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</message>
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<message>
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<location filename="../LogView.ui" line="95"/>
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@ -526,7 +526,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../MapView.ui" line="14"/>
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<source>Maps</source>
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<translation>Maps</translation>
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<translation>Karten</translation>
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</message>
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<message>
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<location filename="../MapView.ui" line="43"/>
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@ -752,7 +752,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../MemoryView.ui" line="208"/>
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<source>Signed Integer:</source>
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<translation>Signed Integer:</translation>
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<translation>Ganzzahl mit Vorzeichen:</translation>
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</message>
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<message>
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<location filename="../MemoryView.ui" line="229"/>
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@ -792,7 +792,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../MemoryView.ui" line="187"/>
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<source>Unsigned Integer:</source>
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<translation>Unsigned Integer:</translation>
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<translation>Ganzzahl ohne Vorzeichen:</translation>
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</message>
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</context>
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<context>
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@ -825,7 +825,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../ObjView.ui" line="386"/>
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<source>Transform</source>
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<translation>Transform</translation>
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<translation>Verwandeln</translation>
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</message>
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<message>
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<location filename="../ObjView.ui" line="406"/>
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@ -890,7 +890,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../ObjView.ui" line="576"/>
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<source>Mosaic</source>
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<translation>Mosaic</translation>
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<translation>Mosaik</translation>
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</message>
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<message>
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<location filename="../ObjView.ui" line="613"/>
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@ -905,7 +905,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../ObjView.ui" line="682"/>
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<source>Tile</source>
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<translation></translation>
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<translation>Kachel</translation>
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</message>
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<message>
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<location filename="../ObjView.ui" line="137"/>
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@ -1535,7 +1535,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="65"/>
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<source>Swap green components</source>
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<translation type="unfinished"></translation>
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<translation>Grüne Komponenten tauschen</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="69"/>
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@ -1665,7 +1665,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="211"/>
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<location filename="../IOViewer.cpp" line="220"/>
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<source>Fractional part</source>
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<translation type="unfinished"></translation>
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<translation>Bruchteil</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="154"/>
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@ -1685,7 +1685,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="212"/>
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<location filename="../IOViewer.cpp" line="221"/>
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<source>Integer part (low)</source>
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<translation type="unfinished"></translation>
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<translation>Ganzzahl-Anteil (tief)</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="178"/>
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@ -1693,7 +1693,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="216"/>
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<location filename="../IOViewer.cpp" line="225"/>
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<source>Integer part (high)</source>
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<translation type="unfinished"></translation>
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<translation>Ganzzahl-Anteil (hoch)</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="229"/>
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@ -1963,19 +1963,19 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="328"/>
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<location filename="../IOViewer.cpp" line="1099"/>
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<source>Sweep shifts</source>
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<translation type="unfinished"></translation>
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<translation>Schwung-Verschiebungen</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="329"/>
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<location filename="../IOViewer.cpp" line="1100"/>
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<source>Sweep subtract</source>
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<translation type="unfinished"></translation>
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<translation>Schwung subtrahieren</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="330"/>
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<location filename="../IOViewer.cpp" line="1101"/>
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<source>Sweep time (in 1/128s)</source>
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<translation type="unfinished"></translation>
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<translation>Schwungzeit (in 1/128s)</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="334"/>
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@ -1995,7 +1995,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="1106"/>
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<location filename="../IOViewer.cpp" line="1129"/>
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<source>Duty cycle</source>
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<translation type="unfinished"></translation>
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<translation>Auslastungsgrad</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="336"/>
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@ -2005,7 +2005,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="1133"/>
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<location filename="../IOViewer.cpp" line="1182"/>
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<source>Envelope step time</source>
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<translation type="unfinished"></translation>
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<translation>Hüllkurve-Schrittzeit</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="337"/>
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@ -2061,7 +2061,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="368"/>
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<source>Double-size wave table</source>
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<translation type="unfinished"></translation>
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<translation>Doppelte Größe Wave-Table</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="369"/>
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@ -2125,7 +2125,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="406"/>
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<location filename="../IOViewer.cpp" line="1189"/>
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<source>Register stages</source>
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<translation type="unfinished"></translation>
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<translation>Register-Stufen</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="407"/>
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@ -2143,7 +2143,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="410"/>
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<location filename="../IOViewer.cpp" line="1193"/>
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<source>Shifter frequency</source>
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<translation type="unfinished"></translation>
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<translation>Shifter-Frequenz</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="418"/>
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@ -2211,12 +2211,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="437"/>
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<source>Loud channel A</source>
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<translation type="unfinished"></translation>
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<translation>Lautkanal A</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="438"/>
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<source>Loud channel B</source>
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<translation type="unfinished"></translation>
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<translation>Lautkanal B</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="439"/>
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@ -2310,7 +2310,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="466"/>
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<source>Bias</source>
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<translation type="unfinished"></translation>
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<translation>Vorspannung</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="467"/>
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@ -2391,7 +2391,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="1321"/>
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<location filename="../IOViewer.cpp" line="1322"/>
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<source>Sample</source>
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<translation>Sample</translation>
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<translation>Abtastwert</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="561"/>
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@ -2553,7 +2553,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="685"/>
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<location filename="../IOViewer.cpp" line="731"/>
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<source>Start timing</source>
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<translation type="unfinished"></translation>
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<translation>Zeitpunkt des Starts</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="596"/>
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@ -2620,7 +2620,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="689"/>
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<location filename="../IOViewer.cpp" line="735"/>
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<source>Audio FIFO</source>
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<translation>Audio FIFO</translation>
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<translation>Audio-FIFO</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="726"/>
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@ -2916,7 +2916,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="1014"/>
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<source>PHI terminal</source>
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<translation type="unfinished"></translation>
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<translation>PHI-Terminal</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1015"/>
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@ -2927,17 +2927,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="1016"/>
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<source>4.19MHz</source>
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<translation>4,19 MHz</translation>
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<translation>4,19 MHz</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1017"/>
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<source>8.38MHz</source>
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<translation>8,38 MHz</translation>
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<translation>8,38 MHz</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1018"/>
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<source>16.78MHz</source>
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<translation>16,78 MHz</translation>
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<translation>16,78 MHz</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1020"/>
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@ -2992,7 +2992,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="1049"/>
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<source>Transfer active</source>
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<translation type="unfinished"></translation>
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<translation>Übertragung aktiv</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1067"/>
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@ -3008,65 +3008,65 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<location filename="../IOViewer.cpp" line="1092"/>
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<location filename="../IOViewer.cpp" line="1553"/>
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<source>LCD STAT</source>
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<translation type="unfinished"></translation>
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<translation>LCD STAT</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1093"/>
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<location filename="../IOViewer.cpp" line="1554"/>
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<source>Timer</source>
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<translation type="unfinished"></translation>
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<translation>Timer</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1094"/>
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<location filename="../IOViewer.cpp" line="1555"/>
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<source>Serial</source>
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<translation type="unfinished"></translation>
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<translation>Serial</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1095"/>
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<location filename="../IOViewer.cpp" line="1556"/>
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<source>Joypad</source>
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<translation type="unfinished"></translation>
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<translation>Gamepad</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1202"/>
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<source>Volume right</source>
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<translation type="unfinished"></translation>
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<translation>Lautstärke rechts</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1203"/>
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<source>Output right</source>
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<translation type="unfinished"></translation>
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<translation>Ausgabe rechts</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1204"/>
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<source>Volume left</source>
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<translation type="unfinished"></translation>
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<translation>Lautstärke links</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1205"/>
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<source>Output left</source>
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<translation type="unfinished"></translation>
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<translation>Ausgabe links</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1326"/>
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<source>Background enable/priority</source>
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<translation type="unfinished"></translation>
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<translation>Hintergrund aktivieren/Priorität</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1327"/>
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<source>Enable sprites</source>
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<translation type="unfinished"></translation>
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<translation>Sprites aktivieren</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1328"/>
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<source>Double-height sprites</source>
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<translation type="unfinished"></translation>
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<translation>Doppelte Höhe Sprites</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1329"/>
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<source>Background tile map</source>
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<translation type="unfinished"></translation>
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<translation>Hintergrundkachelkarte</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1330"/>
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@ -3083,7 +3083,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="1333"/>
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<source>Background tile data</source>
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<translation type="unfinished"></translation>
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<translation>Hintergrundkacheldaten</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1334"/>
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@ -3098,12 +3098,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../IOViewer.cpp" line="1337"/>
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<source>Enable window</source>
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<translation type="unfinished"></translation>
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<translation>Fenster aktivieren</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1338"/>
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<source>Window tile map</source>
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<translation type="unfinished"></translation>
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<translation>Fensterkachelkarte</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1342"/>
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<message>
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<location filename="../IOViewer.cpp" line="1347"/>
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<source>0: HBlank</source>
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<translation>HBlank</translation>
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<translation>0: HBlank</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1348"/>
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<message>
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<location filename="../IOViewer.cpp" line="1349"/>
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<source>2: OAM scan</source>
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<translation>2: OAM scan</translation>
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<translation>2: OAM-Überprüfung</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1350"/>
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<message>
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<location filename="../IOViewer.cpp" line="1352"/>
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<source>In LYC</source>
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<translation type="unfinished"></translation>
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<translation>In LYC</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1353"/>
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<source>Enable HBlank (mode 0) IRQ</source>
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<translation type="unfinished"></translation>
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<translation>HBlank aktivieren (Modus 0) IRQ</translation>
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</message>
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<message>
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<location filename="../IOViewer.cpp" line="1354"/>
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<source>Enable VBlank (mode 1) IRQ</source>
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<translation type="unfinished"></translation>
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||||
<translation>VBlank aktivieren (Modus 1) IRQ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1355"/>
|
||||
<source>Enable OAM (mode 2) IRQ</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>OAM aktivieren (Modus 2) IRQ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1356"/>
|
||||
<source>Enable LYC IRQ</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>LYC aktivieren IRQ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1368"/>
|
||||
<source>Current Y coordinate</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Aktuelle Y-Koordinate</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1372"/>
|
||||
<source>Comparison Y coordinate</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Vergleich Y-Koordinate</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1376"/>
|
||||
<source>Start upper byte</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Oberes Byte starten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1380"/>
|
||||
<location filename="../IOViewer.cpp" line="1387"/>
|
||||
<location filename="../IOViewer.cpp" line="1394"/>
|
||||
<source>Color 0 shade</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Farbe 0 Farbton</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1381"/>
|
||||
<location filename="../IOViewer.cpp" line="1388"/>
|
||||
<location filename="../IOViewer.cpp" line="1395"/>
|
||||
<source>Color 1 shade</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Farbe 1 Farbton</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1382"/>
|
||||
<location filename="../IOViewer.cpp" line="1389"/>
|
||||
<location filename="../IOViewer.cpp" line="1396"/>
|
||||
<source>Color 2 shade</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Farbe 2 Farbton</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1383"/>
|
||||
<location filename="../IOViewer.cpp" line="1390"/>
|
||||
<location filename="../IOViewer.cpp" line="1397"/>
|
||||
<source>Color 3 shade</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Farbe 3 Farbton</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1411"/>
|
||||
<source>Prepare to switch speed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Zu Geschwindigkeit wechseln vorbereiten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1412"/>
|
||||
|
@ -3221,22 +3221,22 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1440"/>
|
||||
<source>Length</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Länge</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1441"/>
|
||||
<source>Timing</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Timing</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1448"/>
|
||||
<source>Write bit</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Bit schreiben</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1449"/>
|
||||
<source>Read bit</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Bit lesen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1452"/>
|
||||
|
@ -3248,7 +3248,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<location filename="../IOViewer.cpp" line="1493"/>
|
||||
<location filename="../IOViewer.cpp" line="1505"/>
|
||||
<source>Current index</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Aktueller Index</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1494"/>
|
||||
|
@ -3271,17 +3271,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1517"/>
|
||||
<source>Sprite ordering</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Sprite-Anordnung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1518"/>
|
||||
<source>OAM order</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>OAM-Anordnung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1519"/>
|
||||
<source>x coordinate sorting</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>X-Koordinatensortierung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="1530"/>
|
||||
|
@ -4036,7 +4036,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<message>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>Patches (*.ips *.ups *.bps)</translation>
|
||||
<translation>Korrekturen (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
|
@ -4904,12 +4904,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<message>
|
||||
<location filename="../SaveConverter.cpp" line="401"/>
|
||||
<source>little endian</source>
|
||||
<translation>little endian</translation>
|
||||
<translation>little-endian</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../SaveConverter.cpp" line="404"/>
|
||||
<source>big endian</source>
|
||||
<translation>big endian</translation>
|
||||
<translation>big-endian</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../SaveConverter.cpp" line="415"/>
|
||||
|
@ -5246,8 +5246,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<message>
|
||||
<location filename="../SettingsView.ui" line="444"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>Erzwinge pixelgenaue Skalierung
|
||||
(Integer scaling)</translation>
|
||||
<translation>Erzwinge pixelgenaue Skalierung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../SettingsView.ui" line="458"/>
|
||||
|
@ -5308,8 +5307,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<message>
|
||||
<location filename="../SettingsView.ui" line="961"/>
|
||||
<source>Enable Game Boy Player features by default</source>
|
||||
<translation>Game Boy Player-Features
|
||||
standardmäßig aktivieren</translation>
|
||||
<translation>Game Boy Player-Features standardmäßig aktivieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../SettingsView.ui" line="1858"/>
|
||||
|
@ -5354,8 +5352,7 @@ standardmäßig aktivieren</translation>
|
|||
<message>
|
||||
<location filename="../SettingsView.ui" line="592"/>
|
||||
<source>Show filename instead of ROM name in title bar</source>
|
||||
<translation>Dateinamen statt ROM-Namen in der
|
||||
Titelleiste anzeigen</translation>
|
||||
<translation>Dateinamen statt ROM-Namen in der Titelleiste anzeigen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../SettingsView.ui" line="740"/>
|
||||
|
@ -5490,8 +5487,7 @@ Titelleiste anzeigen</translation>
|
|||
<message>
|
||||
<location filename="../SettingsView.ui" line="872"/>
|
||||
<source>Preload entire ROM into memory</source>
|
||||
<translation>ROM-Datei vollständig
|
||||
in Arbeitsspeicher vorladen</translation>
|
||||
<translation>ROM-Datei vollständig in Arbeitsspeicher vorladen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../SettingsView.ui" line="1092"/>
|
||||
|
@ -5509,8 +5505,7 @@ in Arbeitsspeicher vorladen</translation>
|
|||
<message>
|
||||
<location filename="../SettingsView.ui" line="1101"/>
|
||||
<source>Use BIOS file if found</source>
|
||||
<translation>BIOS-Datei verwenden,
|
||||
wenn vorhanden</translation>
|
||||
<translation>BIOS-Datei verwenden, wenn vorhanden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../SettingsView.ui" line="1111"/>
|
||||
|
@ -5642,12 +5637,12 @@ wenn vorhanden</translation>
|
|||
<message>
|
||||
<location filename="../SettingsView.ui" line="1305"/>
|
||||
<source>Screenshots</source>
|
||||
<translation>Screenshots</translation>
|
||||
<translation>Bildschirmfotos</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../SettingsView.ui" line="1353"/>
|
||||
<source>Patches</source>
|
||||
<translation>Patches</translation>
|
||||
<translation>Korrekturen</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -5716,7 +5711,7 @@ wenn vorhanden</translation>
|
|||
<message>
|
||||
<location filename="../TileView.ui" line="14"/>
|
||||
<source>Tiles</source>
|
||||
<translation>Tiles</translation>
|
||||
<translation>Kacheln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../TileView.ui" line="20"/>
|
||||
|
|
Loading…
Reference in New Issue