Qt: Update translation (German)

Currently translated at 100.0% (1056 of 1056 strings)

Translation: mGBA/Qt
Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/de/
This commit is contained in:
Bentley Racune 2021-03-29 08:05:22 +00:00 committed by Vicki Pfau
parent 23b5a458b8
commit bda0095721
1 changed files with 80 additions and 85 deletions

View File

@ -33,7 +33,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../AboutScreen.ui" line="41"/> <location filename="../AboutScreen.ui" line="41"/>
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source> <source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation> <translation>Zweig: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Änderung: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation>
</message> </message>
</context> </context>
<context> <context>
@ -498,7 +498,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../LogView.ui" line="78"/> <location filename="../LogView.ui" line="78"/>
<source>Fatal</source> <source>Fatal</source>
<translation>Fatal</translation> <translation>Tödlich</translation>
</message> </message>
<message> <message>
<location filename="../LogView.ui" line="95"/> <location filename="../LogView.ui" line="95"/>
@ -526,7 +526,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../MapView.ui" line="14"/> <location filename="../MapView.ui" line="14"/>
<source>Maps</source> <source>Maps</source>
<translation>Maps</translation> <translation>Karten</translation>
</message> </message>
<message> <message>
<location filename="../MapView.ui" line="43"/> <location filename="../MapView.ui" line="43"/>
@ -752,7 +752,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../MemoryView.ui" line="208"/> <location filename="../MemoryView.ui" line="208"/>
<source>Signed Integer:</source> <source>Signed Integer:</source>
<translation>Signed Integer:</translation> <translation>Ganzzahl mit Vorzeichen:</translation>
</message> </message>
<message> <message>
<location filename="../MemoryView.ui" line="229"/> <location filename="../MemoryView.ui" line="229"/>
@ -792,7 +792,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../MemoryView.ui" line="187"/> <location filename="../MemoryView.ui" line="187"/>
<source>Unsigned Integer:</source> <source>Unsigned Integer:</source>
<translation>Unsigned Integer:</translation> <translation>Ganzzahl ohne Vorzeichen:</translation>
</message> </message>
</context> </context>
<context> <context>
@ -825,7 +825,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../ObjView.ui" line="386"/> <location filename="../ObjView.ui" line="386"/>
<source>Transform</source> <source>Transform</source>
<translation>Transform</translation> <translation>Verwandeln</translation>
</message> </message>
<message> <message>
<location filename="../ObjView.ui" line="406"/> <location filename="../ObjView.ui" line="406"/>
@ -890,7 +890,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../ObjView.ui" line="576"/> <location filename="../ObjView.ui" line="576"/>
<source>Mosaic</source> <source>Mosaic</source>
<translation>Mosaic</translation> <translation>Mosaik</translation>
</message> </message>
<message> <message>
<location filename="../ObjView.ui" line="613"/> <location filename="../ObjView.ui" line="613"/>
@ -905,7 +905,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../ObjView.ui" line="682"/> <location filename="../ObjView.ui" line="682"/>
<source>Tile</source> <source>Tile</source>
<translation></translation> <translation>Kachel</translation>
</message> </message>
<message> <message>
<location filename="../ObjView.ui" line="137"/> <location filename="../ObjView.ui" line="137"/>
@ -1535,7 +1535,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="65"/> <location filename="../IOViewer.cpp" line="65"/>
<source>Swap green components</source> <source>Swap green components</source>
<translation type="unfinished"></translation> <translation>Grüne Komponenten tauschen</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="69"/> <location filename="../IOViewer.cpp" line="69"/>
@ -1665,7 +1665,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="211"/> <location filename="../IOViewer.cpp" line="211"/>
<location filename="../IOViewer.cpp" line="220"/> <location filename="../IOViewer.cpp" line="220"/>
<source>Fractional part</source> <source>Fractional part</source>
<translation type="unfinished"></translation> <translation>Bruchteil</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="154"/> <location filename="../IOViewer.cpp" line="154"/>
@ -1685,7 +1685,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="212"/> <location filename="../IOViewer.cpp" line="212"/>
<location filename="../IOViewer.cpp" line="221"/> <location filename="../IOViewer.cpp" line="221"/>
<source>Integer part (low)</source> <source>Integer part (low)</source>
<translation type="unfinished"></translation> <translation>Ganzzahl-Anteil (tief)</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="178"/> <location filename="../IOViewer.cpp" line="178"/>
@ -1693,7 +1693,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="216"/> <location filename="../IOViewer.cpp" line="216"/>
<location filename="../IOViewer.cpp" line="225"/> <location filename="../IOViewer.cpp" line="225"/>
<source>Integer part (high)</source> <source>Integer part (high)</source>
<translation type="unfinished"></translation> <translation>Ganzzahl-Anteil (hoch)</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="229"/> <location filename="../IOViewer.cpp" line="229"/>
@ -1963,19 +1963,19 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="328"/> <location filename="../IOViewer.cpp" line="328"/>
<location filename="../IOViewer.cpp" line="1099"/> <location filename="../IOViewer.cpp" line="1099"/>
<source>Sweep shifts</source> <source>Sweep shifts</source>
<translation type="unfinished"></translation> <translation>Schwung-Verschiebungen</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="329"/> <location filename="../IOViewer.cpp" line="329"/>
<location filename="../IOViewer.cpp" line="1100"/> <location filename="../IOViewer.cpp" line="1100"/>
<source>Sweep subtract</source> <source>Sweep subtract</source>
<translation type="unfinished"></translation> <translation>Schwung subtrahieren</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="330"/> <location filename="../IOViewer.cpp" line="330"/>
<location filename="../IOViewer.cpp" line="1101"/> <location filename="../IOViewer.cpp" line="1101"/>
<source>Sweep time (in 1/128s)</source> <source>Sweep time (in 1/128s)</source>
<translation type="unfinished"></translation> <translation>Schwungzeit (in 1/128s)</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="334"/> <location filename="../IOViewer.cpp" line="334"/>
@ -1995,7 +1995,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1106"/> <location filename="../IOViewer.cpp" line="1106"/>
<location filename="../IOViewer.cpp" line="1129"/> <location filename="../IOViewer.cpp" line="1129"/>
<source>Duty cycle</source> <source>Duty cycle</source>
<translation type="unfinished"></translation> <translation>Auslastungsgrad</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="336"/> <location filename="../IOViewer.cpp" line="336"/>
@ -2005,7 +2005,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1133"/> <location filename="../IOViewer.cpp" line="1133"/>
<location filename="../IOViewer.cpp" line="1182"/> <location filename="../IOViewer.cpp" line="1182"/>
<source>Envelope step time</source> <source>Envelope step time</source>
<translation type="unfinished"></translation> <translation>Hüllkurve-Schrittzeit</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="337"/> <location filename="../IOViewer.cpp" line="337"/>
@ -2061,7 +2061,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="368"/> <location filename="../IOViewer.cpp" line="368"/>
<source>Double-size wave table</source> <source>Double-size wave table</source>
<translation type="unfinished"></translation> <translation>Doppelte Größe Wave-Table</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="369"/> <location filename="../IOViewer.cpp" line="369"/>
@ -2125,7 +2125,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="406"/> <location filename="../IOViewer.cpp" line="406"/>
<location filename="../IOViewer.cpp" line="1189"/> <location filename="../IOViewer.cpp" line="1189"/>
<source>Register stages</source> <source>Register stages</source>
<translation type="unfinished"></translation> <translation>Register-Stufen</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="407"/> <location filename="../IOViewer.cpp" line="407"/>
@ -2143,7 +2143,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="410"/> <location filename="../IOViewer.cpp" line="410"/>
<location filename="../IOViewer.cpp" line="1193"/> <location filename="../IOViewer.cpp" line="1193"/>
<source>Shifter frequency</source> <source>Shifter frequency</source>
<translation type="unfinished"></translation> <translation>Shifter-Frequenz</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="418"/> <location filename="../IOViewer.cpp" line="418"/>
@ -2211,12 +2211,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="437"/> <location filename="../IOViewer.cpp" line="437"/>
<source>Loud channel A</source> <source>Loud channel A</source>
<translation type="unfinished"></translation> <translation>Lautkanal A</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="438"/> <location filename="../IOViewer.cpp" line="438"/>
<source>Loud channel B</source> <source>Loud channel B</source>
<translation type="unfinished"></translation> <translation>Lautkanal B</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="439"/> <location filename="../IOViewer.cpp" line="439"/>
@ -2310,7 +2310,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="466"/> <location filename="../IOViewer.cpp" line="466"/>
<source>Bias</source> <source>Bias</source>
<translation type="unfinished"></translation> <translation>Vorspannung</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="467"/> <location filename="../IOViewer.cpp" line="467"/>
@ -2391,7 +2391,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1321"/> <location filename="../IOViewer.cpp" line="1321"/>
<location filename="../IOViewer.cpp" line="1322"/> <location filename="../IOViewer.cpp" line="1322"/>
<source>Sample</source> <source>Sample</source>
<translation>Sample</translation> <translation>Abtastwert</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="561"/> <location filename="../IOViewer.cpp" line="561"/>
@ -2553,7 +2553,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="685"/> <location filename="../IOViewer.cpp" line="685"/>
<location filename="../IOViewer.cpp" line="731"/> <location filename="../IOViewer.cpp" line="731"/>
<source>Start timing</source> <source>Start timing</source>
<translation type="unfinished"></translation> <translation>Zeitpunkt des Starts</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="596"/> <location filename="../IOViewer.cpp" line="596"/>
@ -2620,7 +2620,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="689"/> <location filename="../IOViewer.cpp" line="689"/>
<location filename="../IOViewer.cpp" line="735"/> <location filename="../IOViewer.cpp" line="735"/>
<source>Audio FIFO</source> <source>Audio FIFO</source>
<translation>Audio FIFO</translation> <translation>Audio-FIFO</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="726"/> <location filename="../IOViewer.cpp" line="726"/>
@ -2916,7 +2916,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1014"/> <location filename="../IOViewer.cpp" line="1014"/>
<source>PHI terminal</source> <source>PHI terminal</source>
<translation type="unfinished"></translation> <translation>PHI-Terminal</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1015"/> <location filename="../IOViewer.cpp" line="1015"/>
@ -2927,17 +2927,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1016"/> <location filename="../IOViewer.cpp" line="1016"/>
<source>4.19MHz</source> <source>4.19MHz</source>
<translation>4,19&#xa0;MHz</translation> <translation>4,19 MHz</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1017"/> <location filename="../IOViewer.cpp" line="1017"/>
<source>8.38MHz</source> <source>8.38MHz</source>
<translation>8,38&#xa0;MHz</translation> <translation>8,38 MHz</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1018"/> <location filename="../IOViewer.cpp" line="1018"/>
<source>16.78MHz</source> <source>16.78MHz</source>
<translation>16,78&#xa0;MHz</translation> <translation>16,78 MHz</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1020"/> <location filename="../IOViewer.cpp" line="1020"/>
@ -2992,7 +2992,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1049"/> <location filename="../IOViewer.cpp" line="1049"/>
<source>Transfer active</source> <source>Transfer active</source>
<translation type="unfinished"></translation> <translation>Übertragung aktiv</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1067"/> <location filename="../IOViewer.cpp" line="1067"/>
@ -3008,65 +3008,65 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1092"/> <location filename="../IOViewer.cpp" line="1092"/>
<location filename="../IOViewer.cpp" line="1553"/> <location filename="../IOViewer.cpp" line="1553"/>
<source>LCD STAT</source> <source>LCD STAT</source>
<translation type="unfinished"></translation> <translation>LCD STAT</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1093"/> <location filename="../IOViewer.cpp" line="1093"/>
<location filename="../IOViewer.cpp" line="1554"/> <location filename="../IOViewer.cpp" line="1554"/>
<source>Timer</source> <source>Timer</source>
<translation type="unfinished"></translation> <translation>Timer</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1094"/> <location filename="../IOViewer.cpp" line="1094"/>
<location filename="../IOViewer.cpp" line="1555"/> <location filename="../IOViewer.cpp" line="1555"/>
<source>Serial</source> <source>Serial</source>
<translation type="unfinished"></translation> <translation>Serial</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1095"/> <location filename="../IOViewer.cpp" line="1095"/>
<location filename="../IOViewer.cpp" line="1556"/> <location filename="../IOViewer.cpp" line="1556"/>
<source>Joypad</source> <source>Joypad</source>
<translation type="unfinished"></translation> <translation>Gamepad</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1202"/> <location filename="../IOViewer.cpp" line="1202"/>
<source>Volume right</source> <source>Volume right</source>
<translation type="unfinished"></translation> <translation>Lautstärke rechts</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1203"/> <location filename="../IOViewer.cpp" line="1203"/>
<source>Output right</source> <source>Output right</source>
<translation type="unfinished"></translation> <translation>Ausgabe rechts</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1204"/> <location filename="../IOViewer.cpp" line="1204"/>
<source>Volume left</source> <source>Volume left</source>
<translation type="unfinished"></translation> <translation>Lautstärke links</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1205"/> <location filename="../IOViewer.cpp" line="1205"/>
<source>Output left</source> <source>Output left</source>
<translation type="unfinished"></translation> <translation>Ausgabe links</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1326"/> <location filename="../IOViewer.cpp" line="1326"/>
<source>Background enable/priority</source> <source>Background enable/priority</source>
<translation type="unfinished"></translation> <translation>Hintergrund aktivieren/Priorität</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1327"/> <location filename="../IOViewer.cpp" line="1327"/>
<source>Enable sprites</source> <source>Enable sprites</source>
<translation type="unfinished"></translation> <translation>Sprites aktivieren</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1328"/> <location filename="../IOViewer.cpp" line="1328"/>
<source>Double-height sprites</source> <source>Double-height sprites</source>
<translation type="unfinished"></translation> <translation>Doppelte Höhe Sprites</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1329"/> <location filename="../IOViewer.cpp" line="1329"/>
<source>Background tile map</source> <source>Background tile map</source>
<translation type="unfinished"></translation> <translation>Hintergrundkachelkarte</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1330"/> <location filename="../IOViewer.cpp" line="1330"/>
@ -3083,7 +3083,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1333"/> <location filename="../IOViewer.cpp" line="1333"/>
<source>Background tile data</source> <source>Background tile data</source>
<translation type="unfinished"></translation> <translation>Hintergrundkacheldaten</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1334"/> <location filename="../IOViewer.cpp" line="1334"/>
@ -3098,12 +3098,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1337"/> <location filename="../IOViewer.cpp" line="1337"/>
<source>Enable window</source> <source>Enable window</source>
<translation type="unfinished"></translation> <translation>Fenster aktivieren</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1338"/> <location filename="../IOViewer.cpp" line="1338"/>
<source>Window tile map</source> <source>Window tile map</source>
<translation type="unfinished"></translation> <translation>Fensterkachelkarte</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1342"/> <location filename="../IOViewer.cpp" line="1342"/>
@ -3118,7 +3118,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1347"/> <location filename="../IOViewer.cpp" line="1347"/>
<source>0: HBlank</source> <source>0: HBlank</source>
<translation>HBlank</translation> <translation>0: HBlank</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1348"/> <location filename="../IOViewer.cpp" line="1348"/>
@ -3128,7 +3128,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1349"/> <location filename="../IOViewer.cpp" line="1349"/>
<source>2: OAM scan</source> <source>2: OAM scan</source>
<translation>2: OAM scan</translation> <translation>2: OAM-Überprüfung</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1350"/> <location filename="../IOViewer.cpp" line="1350"/>
@ -3138,75 +3138,75 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1352"/> <location filename="../IOViewer.cpp" line="1352"/>
<source>In LYC</source> <source>In LYC</source>
<translation type="unfinished"></translation> <translation>In LYC</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1353"/> <location filename="../IOViewer.cpp" line="1353"/>
<source>Enable HBlank (mode 0) IRQ</source> <source>Enable HBlank (mode 0) IRQ</source>
<translation type="unfinished"></translation> <translation>HBlank aktivieren (Modus 0) IRQ</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1354"/> <location filename="../IOViewer.cpp" line="1354"/>
<source>Enable VBlank (mode 1) IRQ</source> <source>Enable VBlank (mode 1) IRQ</source>
<translation type="unfinished"></translation> <translation>VBlank aktivieren (Modus 1) IRQ</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1355"/> <location filename="../IOViewer.cpp" line="1355"/>
<source>Enable OAM (mode 2) IRQ</source> <source>Enable OAM (mode 2) IRQ</source>
<translation type="unfinished"></translation> <translation>OAM aktivieren (Modus 2) IRQ</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1356"/> <location filename="../IOViewer.cpp" line="1356"/>
<source>Enable LYC IRQ</source> <source>Enable LYC IRQ</source>
<translation type="unfinished"></translation> <translation>LYC aktivieren IRQ</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1368"/> <location filename="../IOViewer.cpp" line="1368"/>
<source>Current Y coordinate</source> <source>Current Y coordinate</source>
<translation type="unfinished"></translation> <translation>Aktuelle Y-Koordinate</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1372"/> <location filename="../IOViewer.cpp" line="1372"/>
<source>Comparison Y coordinate</source> <source>Comparison Y coordinate</source>
<translation type="unfinished"></translation> <translation>Vergleich Y-Koordinate</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1376"/> <location filename="../IOViewer.cpp" line="1376"/>
<source>Start upper byte</source> <source>Start upper byte</source>
<translation type="unfinished"></translation> <translation>Oberes Byte starten</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1380"/> <location filename="../IOViewer.cpp" line="1380"/>
<location filename="../IOViewer.cpp" line="1387"/> <location filename="../IOViewer.cpp" line="1387"/>
<location filename="../IOViewer.cpp" line="1394"/> <location filename="../IOViewer.cpp" line="1394"/>
<source>Color 0 shade</source> <source>Color 0 shade</source>
<translation type="unfinished"></translation> <translation>Farbe 0 Farbton</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1381"/> <location filename="../IOViewer.cpp" line="1381"/>
<location filename="../IOViewer.cpp" line="1388"/> <location filename="../IOViewer.cpp" line="1388"/>
<location filename="../IOViewer.cpp" line="1395"/> <location filename="../IOViewer.cpp" line="1395"/>
<source>Color 1 shade</source> <source>Color 1 shade</source>
<translation type="unfinished"></translation> <translation>Farbe 1 Farbton</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1382"/> <location filename="../IOViewer.cpp" line="1382"/>
<location filename="../IOViewer.cpp" line="1389"/> <location filename="../IOViewer.cpp" line="1389"/>
<location filename="../IOViewer.cpp" line="1396"/> <location filename="../IOViewer.cpp" line="1396"/>
<source>Color 2 shade</source> <source>Color 2 shade</source>
<translation type="unfinished"></translation> <translation>Farbe 2 Farbton</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1383"/> <location filename="../IOViewer.cpp" line="1383"/>
<location filename="../IOViewer.cpp" line="1390"/> <location filename="../IOViewer.cpp" line="1390"/>
<location filename="../IOViewer.cpp" line="1397"/> <location filename="../IOViewer.cpp" line="1397"/>
<source>Color 3 shade</source> <source>Color 3 shade</source>
<translation type="unfinished"></translation> <translation>Farbe 3 Farbton</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1411"/> <location filename="../IOViewer.cpp" line="1411"/>
<source>Prepare to switch speed</source> <source>Prepare to switch speed</source>
<translation type="unfinished"></translation> <translation>Zu Geschwindigkeit wechseln vorbereiten</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1412"/> <location filename="../IOViewer.cpp" line="1412"/>
@ -3221,22 +3221,22 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1440"/> <location filename="../IOViewer.cpp" line="1440"/>
<source>Length</source> <source>Length</source>
<translation type="unfinished"></translation> <translation>Länge</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1441"/> <location filename="../IOViewer.cpp" line="1441"/>
<source>Timing</source> <source>Timing</source>
<translation type="unfinished"></translation> <translation>Timing</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1448"/> <location filename="../IOViewer.cpp" line="1448"/>
<source>Write bit</source> <source>Write bit</source>
<translation type="unfinished"></translation> <translation>Bit schreiben</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1449"/> <location filename="../IOViewer.cpp" line="1449"/>
<source>Read bit</source> <source>Read bit</source>
<translation type="unfinished"></translation> <translation>Bit lesen</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1452"/> <location filename="../IOViewer.cpp" line="1452"/>
@ -3248,7 +3248,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<location filename="../IOViewer.cpp" line="1493"/> <location filename="../IOViewer.cpp" line="1493"/>
<location filename="../IOViewer.cpp" line="1505"/> <location filename="../IOViewer.cpp" line="1505"/>
<source>Current index</source> <source>Current index</source>
<translation type="unfinished"></translation> <translation>Aktueller Index</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1494"/> <location filename="../IOViewer.cpp" line="1494"/>
@ -3271,17 +3271,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../IOViewer.cpp" line="1517"/> <location filename="../IOViewer.cpp" line="1517"/>
<source>Sprite ordering</source> <source>Sprite ordering</source>
<translation type="unfinished"></translation> <translation>Sprite-Anordnung</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1518"/> <location filename="../IOViewer.cpp" line="1518"/>
<source>OAM order</source> <source>OAM order</source>
<translation type="unfinished"></translation> <translation>OAM-Anordnung</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1519"/> <location filename="../IOViewer.cpp" line="1519"/>
<source>x coordinate sorting</source> <source>x coordinate sorting</source>
<translation type="unfinished"></translation> <translation>X-Koordinatensortierung</translation>
</message> </message>
<message> <message>
<location filename="../IOViewer.cpp" line="1530"/> <location filename="../IOViewer.cpp" line="1530"/>
@ -4036,7 +4036,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../Window.cpp" line="410"/> <location filename="../Window.cpp" line="410"/>
<source>Patches (*.ips *.ups *.bps)</source> <source>Patches (*.ips *.ups *.bps)</source>
<translation>Patches (*.ips *.ups *.bps)</translation> <translation>Korrekturen (*.ips *.ups *.bps)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="434"/> <location filename="../Window.cpp" line="434"/>
@ -4904,12 +4904,12 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../SaveConverter.cpp" line="401"/> <location filename="../SaveConverter.cpp" line="401"/>
<source>little endian</source> <source>little endian</source>
<translation>little endian</translation> <translation>little-endian</translation>
</message> </message>
<message> <message>
<location filename="../SaveConverter.cpp" line="404"/> <location filename="../SaveConverter.cpp" line="404"/>
<source>big endian</source> <source>big endian</source>
<translation>big endian</translation> <translation>big-endian</translation>
</message> </message>
<message> <message>
<location filename="../SaveConverter.cpp" line="415"/> <location filename="../SaveConverter.cpp" line="415"/>
@ -5246,8 +5246,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../SettingsView.ui" line="444"/> <location filename="../SettingsView.ui" line="444"/>
<source>Force integer scaling</source> <source>Force integer scaling</source>
<translation>Erzwinge pixelgenaue Skalierung <translation>Erzwinge pixelgenaue Skalierung</translation>
(Integer scaling)</translation>
</message> </message>
<message> <message>
<location filename="../SettingsView.ui" line="458"/> <location filename="../SettingsView.ui" line="458"/>
@ -5308,8 +5307,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message> <message>
<location filename="../SettingsView.ui" line="961"/> <location filename="../SettingsView.ui" line="961"/>
<source>Enable Game Boy Player features by default</source> <source>Enable Game Boy Player features by default</source>
<translation>Game Boy Player-Features <translation>Game Boy Player-Features standardmäßig aktivieren</translation>
standardmäßig aktivieren</translation>
</message> </message>
<message> <message>
<location filename="../SettingsView.ui" line="1858"/> <location filename="../SettingsView.ui" line="1858"/>
@ -5354,8 +5352,7 @@ standardmäßig aktivieren</translation>
<message> <message>
<location filename="../SettingsView.ui" line="592"/> <location filename="../SettingsView.ui" line="592"/>
<source>Show filename instead of ROM name in title bar</source> <source>Show filename instead of ROM name in title bar</source>
<translation>Dateinamen statt ROM-Namen in der <translation>Dateinamen statt ROM-Namen in der Titelleiste anzeigen</translation>
Titelleiste anzeigen</translation>
</message> </message>
<message> <message>
<location filename="../SettingsView.ui" line="740"/> <location filename="../SettingsView.ui" line="740"/>
@ -5490,8 +5487,7 @@ Titelleiste anzeigen</translation>
<message> <message>
<location filename="../SettingsView.ui" line="872"/> <location filename="../SettingsView.ui" line="872"/>
<source>Preload entire ROM into memory</source> <source>Preload entire ROM into memory</source>
<translation>ROM-Datei vollständig <translation>ROM-Datei vollständig in Arbeitsspeicher vorladen</translation>
in Arbeitsspeicher vorladen</translation>
</message> </message>
<message> <message>
<location filename="../SettingsView.ui" line="1092"/> <location filename="../SettingsView.ui" line="1092"/>
@ -5509,8 +5505,7 @@ in Arbeitsspeicher vorladen</translation>
<message> <message>
<location filename="../SettingsView.ui" line="1101"/> <location filename="../SettingsView.ui" line="1101"/>
<source>Use BIOS file if found</source> <source>Use BIOS file if found</source>
<translation>BIOS-Datei verwenden, <translation>BIOS-Datei verwenden, wenn vorhanden</translation>
wenn vorhanden</translation>
</message> </message>
<message> <message>
<location filename="../SettingsView.ui" line="1111"/> <location filename="../SettingsView.ui" line="1111"/>
@ -5642,12 +5637,12 @@ wenn vorhanden</translation>
<message> <message>
<location filename="../SettingsView.ui" line="1305"/> <location filename="../SettingsView.ui" line="1305"/>
<source>Screenshots</source> <source>Screenshots</source>
<translation>Screenshots</translation> <translation>Bildschirmfotos</translation>
</message> </message>
<message> <message>
<location filename="../SettingsView.ui" line="1353"/> <location filename="../SettingsView.ui" line="1353"/>
<source>Patches</source> <source>Patches</source>
<translation>Patches</translation> <translation>Korrekturen</translation>
</message> </message>
</context> </context>
<context> <context>
@ -5716,7 +5711,7 @@ wenn vorhanden</translation>
<message> <message>
<location filename="../TileView.ui" line="14"/> <location filename="../TileView.ui" line="14"/>
<source>Tiles</source> <source>Tiles</source>
<translation>Tiles</translation> <translation>Kacheln</translation>
</message> </message>
<message> <message>
<location filename="../TileView.ui" line="20"/> <location filename="../TileView.ui" line="20"/>