mirror of https://github.com/mgba-emu/mgba.git
Merge branch 'master' (early part) into medusa
This commit is contained in:
commit
ad2827423c
18
CHANGES
18
CHANGES
|
@ -33,7 +33,18 @@ Misc:
|
|||
- DS GX: Reject and log polygons that clip to more than 10 vertices
|
||||
- DS Core: Backport symbol loading changes from GBA core (fixes mgba.io/i/1834)
|
||||
|
||||
0.9.0: (Future)
|
||||
0.10.0: (Future)
|
||||
Emulation fixes:
|
||||
- Core: Fix first event scheduling after loading savestate
|
||||
- GB Serialize: Fix switching speed modes when loading a state (fixes mgba.io/i/2097)
|
||||
- GBA Memory: Fix loading Thumb savestates when in ARM mode
|
||||
Other fixes:
|
||||
- GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes mgba.io/i/2100)
|
||||
- GBA: Fix crash when ROM loading fails
|
||||
Misc:
|
||||
- Qt: Add ROM filename and size to bug reporter
|
||||
|
||||
0.9.0: (2021-03-28)
|
||||
Features:
|
||||
- e-Reader card scanning
|
||||
- New tool for converting between different save game formats
|
||||
|
@ -75,6 +86,7 @@ Emulation fixes:
|
|||
- GBA BIOS: Improve HLE BIOS timing
|
||||
- GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
|
||||
- GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
|
||||
- GBA BIOS: Fix invalid decompression bounds checking
|
||||
- GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
|
||||
- GBA DMA: Fix ordering and timing of overlapping DMAs
|
||||
- GBA I/O: Green swap register should be readable
|
||||
|
@ -99,6 +111,7 @@ Emulation fixes:
|
|||
- GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
|
||||
- GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
|
||||
- GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
|
||||
- GBA Video: Fix transposed BG mosaic parameters in GL renderer
|
||||
- SM83: Emulate HALT bug
|
||||
- SM83: Improve mid-M-cycle interrupts
|
||||
- SM83: HALT should not consume an extra T-state
|
||||
|
@ -158,6 +171,7 @@ Misc:
|
|||
- GB: Allow pausing event loop while CPU is blocked
|
||||
- GB: Add support for sleep and shutdown callbacks
|
||||
- GB: Redo double speed emulation (closes mgba.io/i/1515)
|
||||
- GB: Support loading CGB-on-AGB boot ROM
|
||||
- GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313)
|
||||
- GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
|
||||
- GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
|
||||
|
@ -188,6 +202,8 @@ Misc:
|
|||
- Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
|
||||
- Qt: Better initial shortcut editor column sizes
|
||||
- SDL: Fall back to sw blit if OpenGL init fails
|
||||
- Switch: Optimize font rendering (fixes mgba.io/i/2078)
|
||||
- Switch: Allow switching between CPU and GPU renderers without reloading
|
||||
- Util: Reset vector size on deinit
|
||||
- VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ struct GUIBackground {
|
|||
struct GUIParams {
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
const struct GUIFont* font;
|
||||
struct GUIFont* font;
|
||||
const char* basePath;
|
||||
|
||||
void (*drawStart)(void);
|
||||
|
|
|
@ -82,11 +82,15 @@ unsigned GUIFontSpanWidth(const struct GUIFont*, const char* text);
|
|||
void GUIFontIconMetrics(const struct GUIFont*, enum GUIIcon icon, unsigned* w, unsigned* h);
|
||||
|
||||
ATTRIBUTE_FORMAT(printf, 6, 7)
|
||||
void GUIFontPrintf(const struct GUIFont*, int x, int y, enum GUIAlignment, uint32_t color, const char* text, ...);
|
||||
void GUIFontPrint(const struct GUIFont*, int x, int y, enum GUIAlignment, uint32_t color, const char* text);
|
||||
void GUIFontDrawGlyph(const struct GUIFont*, int x, int y, uint32_t color, uint32_t glyph);
|
||||
void GUIFontDrawIcon(const struct GUIFont*, int x, int y, enum GUIAlignment, enum GUIOrientation, uint32_t color, enum GUIIcon);
|
||||
void GUIFontDrawIconSize(const struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon);
|
||||
void GUIFontPrintf(struct GUIFont*, int x, int y, enum GUIAlignment, uint32_t color, const char* text, ...);
|
||||
void GUIFontPrint(struct GUIFont*, int x, int y, enum GUIAlignment, uint32_t color, const char* text);
|
||||
void GUIFontDrawGlyph(struct GUIFont*, int x, int y, uint32_t color, uint32_t glyph);
|
||||
void GUIFontDrawIcon(struct GUIFont*, int x, int y, enum GUIAlignment, enum GUIOrientation, uint32_t color, enum GUIIcon);
|
||||
void GUIFontDrawIconSize(struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon);
|
||||
|
||||
#ifdef __SWITCH__
|
||||
void GUIFontDrawSubmit(struct GUIFont* font);
|
||||
#endif
|
||||
|
||||
CXX_GUARD_END
|
||||
|
||||
|
|
|
@ -79,7 +79,6 @@ struct GBASIODriver {
|
|||
};
|
||||
|
||||
void GBASIOJOYCreate(struct GBASIODriver* sio);
|
||||
int GBASIOJOYSendCommand(struct GBASIODriver* sio, enum GBASIOJOYCommand command, uint8_t* data);
|
||||
|
||||
enum GBASIOBattleChipGateFlavor {
|
||||
GBA_FLAVOR_BATTLECHIP_GATE = 4,
|
||||
|
|
|
@ -304,6 +304,7 @@ void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value);
|
|||
void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value);
|
||||
|
||||
void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value);
|
||||
uint32_t GBAAudioReadWaveRAM(struct GBAAudio* audio, int address);
|
||||
uint32_t GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value);
|
||||
void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId, int32_t cycles);
|
||||
|
||||
|
|
|
@ -29,8 +29,12 @@ enum {
|
|||
JOY_CMD_TRANS = 0x14,
|
||||
JOY_CMD_RECV = 0x15,
|
||||
|
||||
JOYSTAT_TRANS_BIT = 8,
|
||||
JOYSTAT_RECV_BIT = 2,
|
||||
JOYSTAT_TRANS = 8,
|
||||
JOYSTAT_RECV = 2,
|
||||
|
||||
JOYCNT_RESET = 1,
|
||||
JOYCNT_RECV = 2,
|
||||
JOYCNT_TRANS = 4,
|
||||
};
|
||||
|
||||
DECL_BITFIELD(GBASIONormal, uint16_t);
|
||||
|
@ -78,6 +82,8 @@ void GBASIOWriteRCNT(struct GBASIO* sio, uint16_t value);
|
|||
void GBASIOWriteSIOCNT(struct GBASIO* sio, uint16_t value);
|
||||
uint16_t GBASIOWriteRegister(struct GBASIO* sio, uint32_t address, uint16_t value);
|
||||
|
||||
int GBASIOJOYSendCommand(struct GBASIODriver* sio, enum GBASIOJOYCommand command, uint8_t* data);
|
||||
|
||||
CXX_GUARD_END
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
/* Copyright (c) 2013-2017 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#ifndef SIO_DOLPHIN_H
|
||||
#define SIO_DOLPHIN_H
|
||||
|
||||
#include <mgba-util/common.h>
|
||||
|
||||
CXX_GUARD_START
|
||||
|
||||
#include <mgba/core/timing.h>
|
||||
#include <mgba/internal/gba/sio.h>
|
||||
|
||||
#include <mgba-util/socket.h>
|
||||
|
||||
extern const uint16_t DOLPHIN_CLOCK_PORT;
|
||||
extern const uint16_t DOLPHIN_DATA_PORT;
|
||||
|
||||
struct GBASIODolphin {
|
||||
struct GBASIODriver d;
|
||||
struct mTimingEvent event;
|
||||
|
||||
Socket data;
|
||||
Socket clock;
|
||||
|
||||
int32_t clockSlice;
|
||||
int state;
|
||||
bool active;
|
||||
};
|
||||
|
||||
void GBASIODolphinCreate(struct GBASIODolphin*);
|
||||
void GBASIODolphinDestroy(struct GBASIODolphin*);
|
||||
|
||||
bool GBASIODolphinConnect(struct GBASIODolphin*, const struct Address* address, short dataPort, short clockPort);
|
||||
bool GBASIODolphinIsConnected(struct GBASIODolphin*);
|
||||
|
||||
CXX_GUARD_END
|
||||
|
||||
#endif
|
552
res/nointro.dat
552
res/nointro.dat
File diff suppressed because it is too large
Load Diff
|
@ -2,3 +2,7 @@ Miras Absar
|
|||
Emily A. Bellows
|
||||
Jaime J. Denizard
|
||||
Benedikt Feih
|
||||
Jezzabel
|
||||
NimbusFox
|
||||
Petru-Sebastian Toader
|
||||
Zach
|
||||
|
|
|
@ -100,7 +100,10 @@ int32_t mTimingTick(struct mTiming* timing, int32_t cycles) {
|
|||
if (timing->reroot) {
|
||||
timing->root = timing->reroot;
|
||||
timing->reroot = NULL;
|
||||
*timing->nextEvent = mTimingNextEvent(timing);
|
||||
*timing->nextEvent = mTimingNextEvent(timing);
|
||||
if (*timing->nextEvent <= 0) {
|
||||
return mTimingTick(timing, 0);
|
||||
}
|
||||
}
|
||||
return *timing->nextEvent;
|
||||
}
|
||||
|
|
|
@ -623,14 +623,19 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
|
|||
int frames = 0;
|
||||
GUIPollInput(&runner->params, 0, &keys);
|
||||
while (keys && frames < 30) {
|
||||
++frames;
|
||||
runner->params.drawStart();
|
||||
runner->drawFrame(runner, true);
|
||||
runner->params.drawEnd();
|
||||
#ifdef _3DS
|
||||
// XXX: Why does this fix #1294?
|
||||
usleep(1000);
|
||||
if (!frames) {
|
||||
#endif
|
||||
runner->params.drawStart();
|
||||
runner->drawFrame(runner, true);
|
||||
runner->params.drawEnd();
|
||||
#ifdef _3DS
|
||||
} else {
|
||||
// XXX: Why does this fix #1294?
|
||||
usleep(15000);
|
||||
}
|
||||
#endif
|
||||
++frames;
|
||||
GUIPollInput(&runner->params, 0, &keys);
|
||||
}
|
||||
if (runner->unpaused) {
|
||||
|
|
|
@ -60,6 +60,7 @@ void mVideoThreadProxyReset(struct mVideoLogger* logger) {
|
|||
ConditionWake(&proxyRenderer->toThreadCond);
|
||||
ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex);
|
||||
}
|
||||
RingFIFOClear(&proxyRenderer->dirtyQueue);
|
||||
MutexUnlock(&proxyRenderer->mutex);
|
||||
}
|
||||
|
||||
|
|
13
src/gb/gb.c
13
src/gb/gb.c
|
@ -26,12 +26,13 @@ const uint32_t GB_COMPONENT_MAGIC = 0x400000;
|
|||
|
||||
static const uint8_t _knownHeader[4] = { 0xCE, 0xED, 0x66, 0x66};
|
||||
|
||||
#define DMG_BIOS_CHECKSUM 0xC2F5CC97
|
||||
#define DMG_2_BIOS_CHECKSUM 0x59C8598E
|
||||
#define DMG0_BIOS_CHECKSUM 0xC2F5CC97
|
||||
#define DMG_BIOS_CHECKSUM 0x59C8598E
|
||||
#define MGB_BIOS_CHECKSUM 0xE6920754
|
||||
#define SGB_BIOS_CHECKSUM 0xEC8A83B9
|
||||
#define SGB2_BIOS_CHECKSUM 0X53D0DD63
|
||||
#define CGB_BIOS_CHECKSUM 0x41884E46
|
||||
#define AGB_BIOS_CHECKSUM 0xFFD6B0F1
|
||||
|
||||
mLOG_DEFINE_CATEGORY(GB, "GB", "gb");
|
||||
|
||||
|
@ -414,11 +415,12 @@ static uint32_t _GBBiosCRC32(struct VFile* vf) {
|
|||
bool GBIsBIOS(struct VFile* vf) {
|
||||
switch (_GBBiosCRC32(vf)) {
|
||||
case DMG_BIOS_CHECKSUM:
|
||||
case DMG_2_BIOS_CHECKSUM:
|
||||
case DMG0_BIOS_CHECKSUM:
|
||||
case MGB_BIOS_CHECKSUM:
|
||||
case SGB_BIOS_CHECKSUM:
|
||||
case SGB2_BIOS_CHECKSUM:
|
||||
case CGB_BIOS_CHECKSUM:
|
||||
case AGB_BIOS_CHECKSUM:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
@ -623,7 +625,7 @@ void GBDetectModel(struct GB* gb) {
|
|||
if (gb->biosVf) {
|
||||
switch (_GBBiosCRC32(gb->biosVf)) {
|
||||
case DMG_BIOS_CHECKSUM:
|
||||
case DMG_2_BIOS_CHECKSUM:
|
||||
case DMG0_BIOS_CHECKSUM:
|
||||
gb->model = GB_MODEL_DMG;
|
||||
break;
|
||||
case MGB_BIOS_CHECKSUM:
|
||||
|
@ -638,6 +640,9 @@ void GBDetectModel(struct GB* gb) {
|
|||
case CGB_BIOS_CHECKSUM:
|
||||
gb->model = GB_MODEL_CGB;
|
||||
break;
|
||||
case AGB_BIOS_CHECKSUM:
|
||||
gb->model = GB_MODEL_AGB;
|
||||
break;
|
||||
default:
|
||||
gb->biosVf->close(gb->biosVf);
|
||||
gb->biosVf = NULL;
|
||||
|
|
|
@ -172,6 +172,7 @@ bool GBDeserialize(struct GB* gb, const struct GBSerializedState* state) {
|
|||
gb->cpu->condition = GBSerializedCpuFlagsGetCondition(flags);
|
||||
gb->cpu->irqPending = GBSerializedCpuFlagsGetIrqPending(flags);
|
||||
gb->doubleSpeed = GBSerializedCpuFlagsGetDoubleSpeed(flags);
|
||||
gb->cpu->tMultiplier = 2 - gb->doubleSpeed;
|
||||
gb->cpu->halted = GBSerializedCpuFlagsGetHalted(flags);
|
||||
gb->cpuBlocked = GBSerializedCpuFlagsGetBlocked(flags);
|
||||
|
||||
|
|
|
@ -34,6 +34,7 @@ set(SOURCE_FILES
|
|||
video.c)
|
||||
|
||||
set(SIO_FILES
|
||||
sio/dolphin.c
|
||||
sio/joybus.c
|
||||
sio/lockstep.c)
|
||||
|
||||
|
|
|
@ -221,7 +221,27 @@ void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
|
|||
}
|
||||
|
||||
void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value) {
|
||||
audio->psg.ch3.wavedata32[address | (!audio->psg.ch3.bank * 4)] = value;
|
||||
int bank = !audio->psg.ch3.bank;
|
||||
|
||||
// When the audio hardware is turned off, it acts like bank 0 has been
|
||||
// selected in SOUND3CNT_L, so any read comes from bank 1.
|
||||
if (!audio->enable) {
|
||||
bank = 1;
|
||||
}
|
||||
|
||||
audio->psg.ch3.wavedata32[address | (bank * 4)] = value;
|
||||
}
|
||||
|
||||
uint32_t GBAAudioReadWaveRAM(struct GBAAudio* audio, int address) {
|
||||
int bank = !audio->psg.ch3.bank;
|
||||
|
||||
// When the audio hardware is turned off, it acts like bank 0 has been
|
||||
// selected in SOUND3CNT_L, so any read comes from bank 1.
|
||||
if (!audio->enable) {
|
||||
bank = 1;
|
||||
}
|
||||
|
||||
return audio->psg.ch3.wavedata32[address | (bank * 4)];
|
||||
}
|
||||
|
||||
uint32_t GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value) {
|
||||
|
|
|
@ -525,7 +525,7 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
|
|||
break;
|
||||
case GBA_SWI_LZ77_UNCOMP_WRAM:
|
||||
case GBA_SWI_LZ77_UNCOMP_VRAM:
|
||||
if (cpu->gprs[0] < BASE_WORKING_RAM) {
|
||||
if (!(cpu->gprs[0] & 0x0E000000)) {
|
||||
mLOG(GBA_BIOS, GAME_ERROR, "Bad LZ77 source");
|
||||
break;
|
||||
}
|
||||
|
@ -541,7 +541,7 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
|
|||
}
|
||||
break;
|
||||
case GBA_SWI_HUFFMAN_UNCOMP:
|
||||
if (cpu->gprs[0] < BASE_WORKING_RAM) {
|
||||
if (!(cpu->gprs[0] & 0x0E000000)) {
|
||||
mLOG(GBA_BIOS, GAME_ERROR, "Bad Huffman source");
|
||||
break;
|
||||
}
|
||||
|
@ -558,7 +558,7 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
|
|||
break;
|
||||
case GBA_SWI_RL_UNCOMP_WRAM:
|
||||
case GBA_SWI_RL_UNCOMP_VRAM:
|
||||
if (cpu->gprs[0] < BASE_WORKING_RAM) {
|
||||
if (!(cpu->gprs[0] & 0x0E000000)) {
|
||||
mLOG(GBA_BIOS, GAME_ERROR, "Bad RL source");
|
||||
break;
|
||||
}
|
||||
|
@ -576,7 +576,7 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
|
|||
case GBA_SWI_DIFF_8BIT_UNFILTER_WRAM:
|
||||
case GBA_SWI_DIFF_8BIT_UNFILTER_VRAM:
|
||||
case GBA_SWI_DIFF_16BIT_UNFILTER:
|
||||
if (cpu->gprs[0] < BASE_WORKING_RAM) {
|
||||
if (!(cpu->gprs[0] & 0x0E000000)) {
|
||||
mLOG(GBA_BIOS, GAME_ERROR, "Bad UnFilter source");
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -411,6 +411,7 @@ bool GBALoadROM(struct GBA* gba, struct VFile* vf) {
|
|||
gba->memory.romSize = gba->pristineRomSize;
|
||||
}
|
||||
if (!gba->memory.rom) {
|
||||
gba->romVf = NULL;
|
||||
mLOG(GBA, WARN, "Couldn't map ROM");
|
||||
return false;
|
||||
}
|
||||
|
|
495
src/gba/io.c
495
src/gba/io.c
|
@ -342,248 +342,255 @@ void GBAIOInit(struct GBA* gba) {
|
|||
|
||||
void GBAIOWrite(struct GBA* gba, uint32_t address, uint16_t value) {
|
||||
if (address < REG_SOUND1CNT_LO && (address > REG_VCOUNT || address < REG_DISPSTAT)) {
|
||||
value = gba->video.renderer->writeVideoRegister(gba->video.renderer, address, value);
|
||||
} else {
|
||||
switch (address) {
|
||||
// Video
|
||||
case REG_DISPSTAT:
|
||||
value &= 0xFFF8;
|
||||
GBAVideoWriteDISPSTAT(&gba->video, value);
|
||||
return;
|
||||
gba->memory.io[address >> 1] = gba->video.renderer->writeVideoRegister(gba->video.renderer, address, value);
|
||||
return;
|
||||
}
|
||||
|
||||
case REG_VCOUNT:
|
||||
mLOG(GBA_IO, GAME_ERROR, "Write to read-only I/O register: %03X", address);
|
||||
return;
|
||||
if (address >= REG_SOUND1CNT_LO && address <= REG_SOUNDCNT_LO && !gba->audio.enable) {
|
||||
// Ignore writes to most audio registers if the hardware is off.
|
||||
return;
|
||||
}
|
||||
|
||||
// Audio
|
||||
case REG_SOUND1CNT_LO:
|
||||
GBAAudioWriteSOUND1CNT_LO(&gba->audio, value);
|
||||
value &= 0x007F;
|
||||
break;
|
||||
case REG_SOUND1CNT_HI:
|
||||
GBAAudioWriteSOUND1CNT_HI(&gba->audio, value);
|
||||
break;
|
||||
case REG_SOUND1CNT_X:
|
||||
GBAAudioWriteSOUND1CNT_X(&gba->audio, value);
|
||||
value &= 0x47FF;
|
||||
break;
|
||||
case REG_SOUND2CNT_LO:
|
||||
GBAAudioWriteSOUND2CNT_LO(&gba->audio, value);
|
||||
break;
|
||||
case REG_SOUND2CNT_HI:
|
||||
GBAAudioWriteSOUND2CNT_HI(&gba->audio, value);
|
||||
value &= 0x47FF;
|
||||
break;
|
||||
case REG_SOUND3CNT_LO:
|
||||
GBAAudioWriteSOUND3CNT_LO(&gba->audio, value);
|
||||
value &= 0x00E0;
|
||||
break;
|
||||
case REG_SOUND3CNT_HI:
|
||||
GBAAudioWriteSOUND3CNT_HI(&gba->audio, value);
|
||||
value &= 0xE03F;
|
||||
break;
|
||||
case REG_SOUND3CNT_X:
|
||||
GBAAudioWriteSOUND3CNT_X(&gba->audio, value);
|
||||
// TODO: The low bits need to not be readable, but still 8-bit writable
|
||||
value &= 0x47FF;
|
||||
break;
|
||||
case REG_SOUND4CNT_LO:
|
||||
GBAAudioWriteSOUND4CNT_LO(&gba->audio, value);
|
||||
value &= 0xFF3F;
|
||||
break;
|
||||
case REG_SOUND4CNT_HI:
|
||||
GBAAudioWriteSOUND4CNT_HI(&gba->audio, value);
|
||||
value &= 0x40FF;
|
||||
break;
|
||||
case REG_SOUNDCNT_LO:
|
||||
GBAAudioWriteSOUNDCNT_LO(&gba->audio, value);
|
||||
value &= 0xFF77;
|
||||
break;
|
||||
case REG_SOUNDCNT_HI:
|
||||
GBAAudioWriteSOUNDCNT_HI(&gba->audio, value);
|
||||
value &= 0x770F;
|
||||
break;
|
||||
case REG_SOUNDCNT_X:
|
||||
GBAAudioWriteSOUNDCNT_X(&gba->audio, value);
|
||||
value &= 0x0080;
|
||||
value |= gba->memory.io[REG_SOUNDCNT_X >> 1] & 0xF;
|
||||
break;
|
||||
case REG_SOUNDBIAS:
|
||||
GBAAudioWriteSOUNDBIAS(&gba->audio, value);
|
||||
break;
|
||||
switch (address) {
|
||||
// Video
|
||||
case REG_DISPSTAT:
|
||||
value &= 0xFFF8;
|
||||
GBAVideoWriteDISPSTAT(&gba->video, value);
|
||||
return;
|
||||
|
||||
case REG_WAVE_RAM0_LO:
|
||||
case REG_WAVE_RAM1_LO:
|
||||
case REG_WAVE_RAM2_LO:
|
||||
case REG_WAVE_RAM3_LO:
|
||||
GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
|
||||
break;
|
||||
case REG_VCOUNT:
|
||||
mLOG(GBA_IO, GAME_ERROR, "Write to read-only I/O register: %03X", address);
|
||||
return;
|
||||
|
||||
case REG_WAVE_RAM0_HI:
|
||||
case REG_WAVE_RAM1_HI:
|
||||
case REG_WAVE_RAM2_HI:
|
||||
case REG_WAVE_RAM3_HI:
|
||||
GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
|
||||
break;
|
||||
// Audio
|
||||
case REG_SOUND1CNT_LO:
|
||||
GBAAudioWriteSOUND1CNT_LO(&gba->audio, value);
|
||||
value &= 0x007F;
|
||||
break;
|
||||
case REG_SOUND1CNT_HI:
|
||||
GBAAudioWriteSOUND1CNT_HI(&gba->audio, value);
|
||||
break;
|
||||
case REG_SOUND1CNT_X:
|
||||
GBAAudioWriteSOUND1CNT_X(&gba->audio, value);
|
||||
value &= 0x47FF;
|
||||
break;
|
||||
case REG_SOUND2CNT_LO:
|
||||
GBAAudioWriteSOUND2CNT_LO(&gba->audio, value);
|
||||
break;
|
||||
case REG_SOUND2CNT_HI:
|
||||
GBAAudioWriteSOUND2CNT_HI(&gba->audio, value);
|
||||
value &= 0x47FF;
|
||||
break;
|
||||
case REG_SOUND3CNT_LO:
|
||||
GBAAudioWriteSOUND3CNT_LO(&gba->audio, value);
|
||||
value &= 0x00E0;
|
||||
break;
|
||||
case REG_SOUND3CNT_HI:
|
||||
GBAAudioWriteSOUND3CNT_HI(&gba->audio, value);
|
||||
value &= 0xE03F;
|
||||
break;
|
||||
case REG_SOUND3CNT_X:
|
||||
GBAAudioWriteSOUND3CNT_X(&gba->audio, value);
|
||||
// TODO: The low bits need to not be readable, but still 8-bit writable
|
||||
value &= 0x47FF;
|
||||
break;
|
||||
case REG_SOUND4CNT_LO:
|
||||
GBAAudioWriteSOUND4CNT_LO(&gba->audio, value);
|
||||
value &= 0xFF3F;
|
||||
break;
|
||||
case REG_SOUND4CNT_HI:
|
||||
GBAAudioWriteSOUND4CNT_HI(&gba->audio, value);
|
||||
value &= 0x40FF;
|
||||
break;
|
||||
case REG_SOUNDCNT_LO:
|
||||
GBAAudioWriteSOUNDCNT_LO(&gba->audio, value);
|
||||
value &= 0xFF77;
|
||||
break;
|
||||
case REG_SOUNDCNT_HI:
|
||||
GBAAudioWriteSOUNDCNT_HI(&gba->audio, value);
|
||||
value &= 0x770F;
|
||||
break;
|
||||
case REG_SOUNDCNT_X:
|
||||
GBAAudioWriteSOUNDCNT_X(&gba->audio, value);
|
||||
value &= 0x0080;
|
||||
value |= gba->memory.io[REG_SOUNDCNT_X >> 1] & 0xF;
|
||||
break;
|
||||
case REG_SOUNDBIAS:
|
||||
GBAAudioWriteSOUNDBIAS(&gba->audio, value);
|
||||
break;
|
||||
|
||||
case REG_FIFO_A_LO:
|
||||
case REG_FIFO_B_LO:
|
||||
GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
|
||||
return;
|
||||
case REG_WAVE_RAM0_LO:
|
||||
case REG_WAVE_RAM1_LO:
|
||||
case REG_WAVE_RAM2_LO:
|
||||
case REG_WAVE_RAM3_LO:
|
||||
GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
|
||||
break;
|
||||
|
||||
case REG_FIFO_A_HI:
|
||||
case REG_FIFO_B_HI:
|
||||
GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
|
||||
return;
|
||||
case REG_WAVE_RAM0_HI:
|
||||
case REG_WAVE_RAM1_HI:
|
||||
case REG_WAVE_RAM2_HI:
|
||||
case REG_WAVE_RAM3_HI:
|
||||
GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
|
||||
break;
|
||||
|
||||
// DMA
|
||||
case REG_DMA0SAD_LO:
|
||||
case REG_DMA0DAD_LO:
|
||||
case REG_DMA1SAD_LO:
|
||||
case REG_DMA1DAD_LO:
|
||||
case REG_DMA2SAD_LO:
|
||||
case REG_DMA2DAD_LO:
|
||||
case REG_DMA3SAD_LO:
|
||||
case REG_DMA3DAD_LO:
|
||||
GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
|
||||
break;
|
||||
case REG_FIFO_A_LO:
|
||||
case REG_FIFO_B_LO:
|
||||
GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
|
||||
return;
|
||||
|
||||
case REG_DMA0SAD_HI:
|
||||
case REG_DMA0DAD_HI:
|
||||
case REG_DMA1SAD_HI:
|
||||
case REG_DMA1DAD_HI:
|
||||
case REG_DMA2SAD_HI:
|
||||
case REG_DMA2DAD_HI:
|
||||
case REG_DMA3SAD_HI:
|
||||
case REG_DMA3DAD_HI:
|
||||
GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
|
||||
break;
|
||||
case REG_FIFO_A_HI:
|
||||
case REG_FIFO_B_HI:
|
||||
GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
|
||||
return;
|
||||
|
||||
case REG_DMA0CNT_LO:
|
||||
GBADMAWriteCNT_LO(gba, 0, value & 0x3FFF);
|
||||
break;
|
||||
case REG_DMA0CNT_HI:
|
||||
value = GBADMAWriteCNT_HI(gba, 0, value);
|
||||
break;
|
||||
case REG_DMA1CNT_LO:
|
||||
GBADMAWriteCNT_LO(gba, 1, value & 0x3FFF);
|
||||
break;
|
||||
case REG_DMA1CNT_HI:
|
||||
value = GBADMAWriteCNT_HI(gba, 1, value);
|
||||
break;
|
||||
case REG_DMA2CNT_LO:
|
||||
GBADMAWriteCNT_LO(gba, 2, value & 0x3FFF);
|
||||
break;
|
||||
case REG_DMA2CNT_HI:
|
||||
value = GBADMAWriteCNT_HI(gba, 2, value);
|
||||
break;
|
||||
case REG_DMA3CNT_LO:
|
||||
GBADMAWriteCNT_LO(gba, 3, value);
|
||||
break;
|
||||
case REG_DMA3CNT_HI:
|
||||
value = GBADMAWriteCNT_HI(gba, 3, value);
|
||||
break;
|
||||
// DMA
|
||||
case REG_DMA0SAD_LO:
|
||||
case REG_DMA0DAD_LO:
|
||||
case REG_DMA1SAD_LO:
|
||||
case REG_DMA1DAD_LO:
|
||||
case REG_DMA2SAD_LO:
|
||||
case REG_DMA2DAD_LO:
|
||||
case REG_DMA3SAD_LO:
|
||||
case REG_DMA3DAD_LO:
|
||||
GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
|
||||
break;
|
||||
|
||||
// Timers
|
||||
case REG_TM0CNT_LO:
|
||||
GBATimerWriteTMCNT_LO(&gba->timers[0], value);
|
||||
return;
|
||||
case REG_TM1CNT_LO:
|
||||
GBATimerWriteTMCNT_LO(&gba->timers[1], value);
|
||||
return;
|
||||
case REG_TM2CNT_LO:
|
||||
GBATimerWriteTMCNT_LO(&gba->timers[2], value);
|
||||
return;
|
||||
case REG_TM3CNT_LO:
|
||||
GBATimerWriteTMCNT_LO(&gba->timers[3], value);
|
||||
return;
|
||||
case REG_DMA0SAD_HI:
|
||||
case REG_DMA0DAD_HI:
|
||||
case REG_DMA1SAD_HI:
|
||||
case REG_DMA1DAD_HI:
|
||||
case REG_DMA2SAD_HI:
|
||||
case REG_DMA2DAD_HI:
|
||||
case REG_DMA3SAD_HI:
|
||||
case REG_DMA3DAD_HI:
|
||||
GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
|
||||
break;
|
||||
|
||||
case REG_TM0CNT_HI:
|
||||
value &= 0x00C7;
|
||||
GBATimerWriteTMCNT_HI(&gba->timers[0], &gba->timing, &gba->memory.io[REG_TM0CNT_LO >> 1], value);
|
||||
break;
|
||||
case REG_TM1CNT_HI:
|
||||
value &= 0x00C7;
|
||||
GBATimerWriteTMCNT_HI(&gba->timers[1], &gba->timing, &gba->memory.io[REG_TM1CNT_LO >> 1], value);
|
||||
break;
|
||||
case REG_TM2CNT_HI:
|
||||
value &= 0x00C7;
|
||||
GBATimerWriteTMCNT_HI(&gba->timers[2], &gba->timing, &gba->memory.io[REG_TM2CNT_LO >> 1], value);
|
||||
break;
|
||||
case REG_TM3CNT_HI:
|
||||
value &= 0x00C7;
|
||||
GBATimerWriteTMCNT_HI(&gba->timers[3], &gba->timing, &gba->memory.io[REG_TM3CNT_LO >> 1], value);
|
||||
break;
|
||||
case REG_DMA0CNT_LO:
|
||||
GBADMAWriteCNT_LO(gba, 0, value & 0x3FFF);
|
||||
break;
|
||||
case REG_DMA0CNT_HI:
|
||||
value = GBADMAWriteCNT_HI(gba, 0, value);
|
||||
break;
|
||||
case REG_DMA1CNT_LO:
|
||||
GBADMAWriteCNT_LO(gba, 1, value & 0x3FFF);
|
||||
break;
|
||||
case REG_DMA1CNT_HI:
|
||||
value = GBADMAWriteCNT_HI(gba, 1, value);
|
||||
break;
|
||||
case REG_DMA2CNT_LO:
|
||||
GBADMAWriteCNT_LO(gba, 2, value & 0x3FFF);
|
||||
break;
|
||||
case REG_DMA2CNT_HI:
|
||||
value = GBADMAWriteCNT_HI(gba, 2, value);
|
||||
break;
|
||||
case REG_DMA3CNT_LO:
|
||||
GBADMAWriteCNT_LO(gba, 3, value);
|
||||
break;
|
||||
case REG_DMA3CNT_HI:
|
||||
value = GBADMAWriteCNT_HI(gba, 3, value);
|
||||
break;
|
||||
|
||||
// SIO
|
||||
case REG_SIOCNT:
|
||||
GBASIOWriteSIOCNT(&gba->sio, value);
|
||||
break;
|
||||
case REG_RCNT:
|
||||
value &= 0xC1FF;
|
||||
GBASIOWriteRCNT(&gba->sio, value);
|
||||
break;
|
||||
case REG_JOY_TRANS_LO:
|
||||
case REG_JOY_TRANS_HI:
|
||||
gba->memory.io[REG_JOYSTAT >> 1] |= JOYSTAT_TRANS_BIT;
|
||||
// Fall through
|
||||
case REG_SIODATA32_LO:
|
||||
case REG_SIODATA32_HI:
|
||||
case REG_SIOMLT_SEND:
|
||||
case REG_JOYCNT:
|
||||
case REG_JOYSTAT:
|
||||
case REG_JOY_RECV_LO:
|
||||
case REG_JOY_RECV_HI:
|
||||
value = GBASIOWriteRegister(&gba->sio, address, value);
|
||||
break;
|
||||
// Timers
|
||||
case REG_TM0CNT_LO:
|
||||
GBATimerWriteTMCNT_LO(&gba->timers[0], value);
|
||||
return;
|
||||
case REG_TM1CNT_LO:
|
||||
GBATimerWriteTMCNT_LO(&gba->timers[1], value);
|
||||
return;
|
||||
case REG_TM2CNT_LO:
|
||||
GBATimerWriteTMCNT_LO(&gba->timers[2], value);
|
||||
return;
|
||||
case REG_TM3CNT_LO:
|
||||
GBATimerWriteTMCNT_LO(&gba->timers[3], value);
|
||||
return;
|
||||
|
||||
case REG_TM0CNT_HI:
|
||||
value &= 0x00C7;
|
||||
GBATimerWriteTMCNT_HI(&gba->timers[0], &gba->timing, &gba->memory.io[REG_TM0CNT_LO >> 1], value);
|
||||
break;
|
||||
case REG_TM1CNT_HI:
|
||||
value &= 0x00C7;
|
||||
GBATimerWriteTMCNT_HI(&gba->timers[1], &gba->timing, &gba->memory.io[REG_TM1CNT_LO >> 1], value);
|
||||
break;
|
||||
case REG_TM2CNT_HI:
|
||||
value &= 0x00C7;
|
||||
GBATimerWriteTMCNT_HI(&gba->timers[2], &gba->timing, &gba->memory.io[REG_TM2CNT_LO >> 1], value);
|
||||
break;
|
||||
case REG_TM3CNT_HI:
|
||||
value &= 0x00C7;
|
||||
GBATimerWriteTMCNT_HI(&gba->timers[3], &gba->timing, &gba->memory.io[REG_TM3CNT_LO >> 1], value);
|
||||
break;
|
||||
|
||||
// SIO
|
||||
case REG_SIOCNT:
|
||||
GBASIOWriteSIOCNT(&gba->sio, value);
|
||||
break;
|
||||
case REG_RCNT:
|
||||
value &= 0xC1FF;
|
||||
GBASIOWriteRCNT(&gba->sio, value);
|
||||
break;
|
||||
case REG_JOY_TRANS_LO:
|
||||
case REG_JOY_TRANS_HI:
|
||||
gba->memory.io[REG_JOYSTAT >> 1] |= JOYSTAT_TRANS;
|
||||
// Fall through
|
||||
case REG_SIODATA32_LO:
|
||||
case REG_SIODATA32_HI:
|
||||
case REG_SIOMLT_SEND:
|
||||
case REG_JOYCNT:
|
||||
case REG_JOYSTAT:
|
||||
case REG_JOY_RECV_LO:
|
||||
case REG_JOY_RECV_HI:
|
||||
value = GBASIOWriteRegister(&gba->sio, address, value);
|
||||
break;
|
||||
|
||||
// Interrupts and misc
|
||||
case REG_KEYCNT:
|
||||
value &= 0xC3FF;
|
||||
gba->memory.io[address >> 1] = value;
|
||||
GBATestKeypadIRQ(gba);
|
||||
return;
|
||||
case REG_WAITCNT:
|
||||
value &= 0x5FFF;
|
||||
GBAAdjustWaitstates(gba, value);
|
||||
break;
|
||||
case REG_IE:
|
||||
gba->memory.io[REG_IE >> 1] = value;
|
||||
GBATestIRQ(gba, 1);
|
||||
return;
|
||||
case REG_IF:
|
||||
value = gba->memory.io[REG_IF >> 1] & ~value;
|
||||
gba->memory.io[REG_IF >> 1] = value;
|
||||
GBATestIRQ(gba, 1);
|
||||
return;
|
||||
case REG_IME:
|
||||
gba->memory.io[REG_IME >> 1] = value & 1;
|
||||
GBATestIRQ(gba, 1);
|
||||
return;
|
||||
case REG_MAX:
|
||||
// Some bad interrupt libraries will write to this
|
||||
break;
|
||||
case REG_DEBUG_ENABLE:
|
||||
gba->debug = value == 0xC0DE;
|
||||
return;
|
||||
case REG_DEBUG_FLAGS:
|
||||
if (gba->debug) {
|
||||
GBADebug(gba, value);
|
||||
|
||||
// Interrupts and misc
|
||||
case REG_KEYCNT:
|
||||
value &= 0xC3FF;
|
||||
gba->memory.io[address >> 1] = value;
|
||||
GBATestKeypadIRQ(gba);
|
||||
return;
|
||||
case REG_WAITCNT:
|
||||
value &= 0x5FFF;
|
||||
GBAAdjustWaitstates(gba, value);
|
||||
break;
|
||||
case REG_IE:
|
||||
gba->memory.io[REG_IE >> 1] = value;
|
||||
GBATestIRQ(gba, 1);
|
||||
return;
|
||||
case REG_IF:
|
||||
value = gba->memory.io[REG_IF >> 1] & ~value;
|
||||
gba->memory.io[REG_IF >> 1] = value;
|
||||
GBATestIRQ(gba, 1);
|
||||
return;
|
||||
case REG_IME:
|
||||
gba->memory.io[REG_IME >> 1] = value & 1;
|
||||
GBATestIRQ(gba, 1);
|
||||
return;
|
||||
case REG_MAX:
|
||||
// Some bad interrupt libraries will write to this
|
||||
break;
|
||||
case REG_DEBUG_ENABLE:
|
||||
gba->debug = value == 0xC0DE;
|
||||
return;
|
||||
case REG_DEBUG_FLAGS:
|
||||
if (gba->debug) {
|
||||
GBADebug(gba, value);
|
||||
return;
|
||||
}
|
||||
// Fall through
|
||||
default:
|
||||
if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
|
||||
STORE_16LE(value, address - REG_DEBUG_STRING, gba->debugString);
|
||||
return;
|
||||
}
|
||||
mLOG(GBA_IO, STUB, "Stub I/O register write: %03X", address);
|
||||
if (address >= REG_MAX) {
|
||||
mLOG(GBA_IO, GAME_ERROR, "Write to unused I/O register: %03X", address);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Fall through
|
||||
default:
|
||||
if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
|
||||
STORE_16LE(value, address - REG_DEBUG_STRING, gba->debugString);
|
||||
return;
|
||||
}
|
||||
mLOG(GBA_IO, STUB, "Stub I/O register write: %03X", address);
|
||||
if (address >= REG_MAX) {
|
||||
mLOG(GBA_IO, GAME_ERROR, "Write to unused I/O register: %03X", address);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
gba->memory.io[address >> 1] = value;
|
||||
}
|
||||
|
@ -616,6 +623,9 @@ void GBAIOWrite8(struct GBA* gba, uint32_t address, uint8_t value) {
|
|||
|
||||
void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value) {
|
||||
switch (address) {
|
||||
// Wave RAM can be written and read even if the audio hardware is disabled.
|
||||
// However, it is not possible to switch between the two banks because it
|
||||
// isn't possible to write to register SOUND3CNT_LO.
|
||||
case REG_WAVE_RAM0_LO:
|
||||
GBAAudioWriteWaveRAM(&gba->audio, 0, value);
|
||||
break;
|
||||
|
@ -826,13 +836,34 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
|
|||
|
||||
case REG_JOY_RECV_LO:
|
||||
case REG_JOY_RECV_HI:
|
||||
gba->memory.io[REG_JOYSTAT >> 1] &= ~JOYSTAT_RECV_BIT;
|
||||
gba->memory.io[REG_JOYSTAT >> 1] &= ~JOYSTAT_RECV;
|
||||
break;
|
||||
|
||||
case REG_SOUNDBIAS:
|
||||
case REG_POSTFLG:
|
||||
mLOG(GBA_IO, STUB, "Stub I/O register read: %03x", address);
|
||||
break;
|
||||
|
||||
// Wave RAM can be written and read even if the audio hardware is disabled.
|
||||
// However, it is not possible to switch between the two banks because it
|
||||
// isn't possible to write to register SOUND3CNT_LO.
|
||||
case REG_WAVE_RAM0_LO:
|
||||
return GBAAudioReadWaveRAM(&gba->audio, 0) & 0xFFFF;
|
||||
case REG_WAVE_RAM0_HI:
|
||||
return GBAAudioReadWaveRAM(&gba->audio, 0) >> 16;
|
||||
case REG_WAVE_RAM1_LO:
|
||||
return GBAAudioReadWaveRAM(&gba->audio, 1) & 0xFFFF;
|
||||
case REG_WAVE_RAM1_HI:
|
||||
return GBAAudioReadWaveRAM(&gba->audio, 1) >> 16;
|
||||
case REG_WAVE_RAM2_LO:
|
||||
return GBAAudioReadWaveRAM(&gba->audio, 2) & 0xFFFF;
|
||||
case REG_WAVE_RAM2_HI:
|
||||
return GBAAudioReadWaveRAM(&gba->audio, 2) >> 16;
|
||||
case REG_WAVE_RAM3_LO:
|
||||
return GBAAudioReadWaveRAM(&gba->audio, 3) & 0xFFFF;
|
||||
case REG_WAVE_RAM3_HI:
|
||||
return GBAAudioReadWaveRAM(&gba->audio, 3) >> 16;
|
||||
|
||||
case REG_SOUND1CNT_LO:
|
||||
case REG_SOUND1CNT_HI:
|
||||
case REG_SOUND1CNT_X:
|
||||
|
@ -863,14 +894,6 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
|
|||
case REG_BLDALPHA:
|
||||
case REG_SOUNDCNT_HI:
|
||||
case REG_SOUNDCNT_X:
|
||||
case REG_WAVE_RAM0_LO:
|
||||
case REG_WAVE_RAM0_HI:
|
||||
case REG_WAVE_RAM1_LO:
|
||||
case REG_WAVE_RAM1_HI:
|
||||
case REG_WAVE_RAM2_LO:
|
||||
case REG_WAVE_RAM2_HI:
|
||||
case REG_WAVE_RAM3_LO:
|
||||
case REG_WAVE_RAM3_HI:
|
||||
case REG_DMA0CNT_HI:
|
||||
case REG_DMA1CNT_HI:
|
||||
case REG_DMA2CNT_HI:
|
||||
|
|
|
@ -345,7 +345,7 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
|
|||
cpu->memory.activeSeqCycles16 = memory->waitstatesSeq16[memory->activeRegion];
|
||||
cpu->memory.activeNonseqCycles32 = memory->waitstatesNonseq32[memory->activeRegion];
|
||||
cpu->memory.activeNonseqCycles16 = memory->waitstatesNonseq16[memory->activeRegion];
|
||||
cpu->memory.activeMask &= -(cpu->executionMode == MODE_THUMB ? WORD_SIZE_THUMB : WORD_SIZE_ARM);
|
||||
cpu->memory.activeMask &= -(cpu->cpsr.t ? WORD_SIZE_THUMB : WORD_SIZE_ARM);
|
||||
}
|
||||
|
||||
#define LOAD_BAD \
|
||||
|
|
|
@ -375,8 +375,30 @@ void GBAOverrideApplyDefaults(struct GBA* gba, const struct Configuration* overr
|
|||
if (cart) {
|
||||
memcpy(override.id, &cart->id, sizeof(override.id));
|
||||
|
||||
if (!strncmp("pokemon red version", &((const char*) gba->memory.rom)[0x108], 20) && gba->romCrc32 != 0xDD88761C) {
|
||||
// Enable FLASH1M and RTC on Pokémon FireRed ROM hacks
|
||||
static const uint32_t pokemonTable[] = {
|
||||
// FireRed
|
||||
0x1A81EEDF, // BPRD
|
||||
0x3B2056E9, // BPRJ
|
||||
0x5DC668F6, // BPRF
|
||||
0x73A72167, // BPRI
|
||||
0x84EE4776, // BPRE rev 1
|
||||
0x9F08064E, // BPRS
|
||||
0xBB640DF7, // BPRJ rev 1
|
||||
0xDD88761C, // BPRE
|
||||
};
|
||||
|
||||
bool isPokemon = false;
|
||||
isPokemon = isPokemon || !strncmp("pokemon red version", &((const char*) gba->memory.rom)[0x108], 20);
|
||||
bool isKnownPokemon = false;
|
||||
if (isPokemon) {
|
||||
size_t i;
|
||||
for (i = 0; !isKnownPokemon && i < sizeof(pokemonTable) / sizeof(*pokemonTable); ++i) {
|
||||
isKnownPokemon = gba->romCrc32 == pokemonTable[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (isPokemon && !isKnownPokemon) {
|
||||
// Enable FLASH1M and RTC on Pokémon ROM hacks
|
||||
override.savetype = SAVEDATA_FLASH1M;
|
||||
override.hardware = HW_RTC;
|
||||
override.vbaBugCompat = true;
|
||||
|
|
|
@ -1824,7 +1824,7 @@ void _prepareBackground(struct GBAVideoGLRenderer* renderer, struct GBAVideoGLBa
|
|||
glUniform1i(uniforms[GBA_GL_BG_VRAM], 0);
|
||||
glUniform1i(uniforms[GBA_GL_OBJ_PALETTE], 1);
|
||||
if (background->mosaic) {
|
||||
glUniform2i(uniforms[GBA_GL_BG_MOSAIC], GBAMosaicControlGetBgV(renderer->mosaic) + 1, GBAMosaicControlGetBgH(renderer->mosaic) + 1);
|
||||
glUniform2i(uniforms[GBA_GL_BG_MOSAIC], GBAMosaicControlGetBgH(renderer->mosaic) + 1, GBAMosaicControlGetBgV(renderer->mosaic) + 1);
|
||||
} else {
|
||||
glUniform2i(uniforms[GBA_GL_BG_MOSAIC], 0, 0);
|
||||
}
|
||||
|
|
|
@ -31,6 +31,23 @@ static struct GBASIODriver* _lookupDriver(struct GBASIO* sio, enum GBASIOMode mo
|
|||
}
|
||||
}
|
||||
|
||||
static const char* _modeName(enum GBASIOMode mode) {
|
||||
switch (mode) {
|
||||
case SIO_NORMAL_8:
|
||||
return "NORMAL8";
|
||||
case SIO_NORMAL_32:
|
||||
return "NORMAL32";
|
||||
case SIO_MULTI:
|
||||
return "MULTI";
|
||||
case SIO_JOYBUS:
|
||||
return "JOYBUS";
|
||||
case SIO_GPIO:
|
||||
return "GPIO";
|
||||
default:
|
||||
return "(unknown)";
|
||||
}
|
||||
}
|
||||
|
||||
static void _switchMode(struct GBASIO* sio) {
|
||||
unsigned mode = ((sio->rcnt & 0xC000) | (sio->siocnt & 0x3000)) >> 12;
|
||||
enum GBASIOMode newMode;
|
||||
|
@ -43,6 +60,7 @@ static void _switchMode(struct GBASIO* sio) {
|
|||
if (sio->activeDriver && sio->activeDriver->unload) {
|
||||
sio->activeDriver->unload(sio->activeDriver);
|
||||
}
|
||||
mLOG(GBA_SIO, DEBUG, "Switching mode from %s to %s", _modeName(sio->mode), _modeName(newMode));
|
||||
sio->mode = newMode;
|
||||
sio->activeDriver = _lookupDriver(sio, sio->mode);
|
||||
if (sio->activeDriver && sio->activeDriver->load) {
|
||||
|
@ -182,5 +200,19 @@ uint16_t GBASIOWriteRegister(struct GBASIO* sio, uint32_t address, uint16_t valu
|
|||
if (sio->activeDriver && sio->activeDriver->writeRegister) {
|
||||
return sio->activeDriver->writeRegister(sio->activeDriver, address, value);
|
||||
}
|
||||
// Dummy drivers
|
||||
switch (sio->mode) {
|
||||
case SIO_JOYBUS:
|
||||
switch (address) {
|
||||
case REG_JOYCNT:
|
||||
return (value & 0x0040) | (sio->p->memory.io[REG_JOYCNT >> 1] & ~(value & 0x7) & ~0x0040);
|
||||
case REG_JOYSTAT:
|
||||
return (value & 0x0030) | (sio->p->memory.io[REG_JOYSTAT >> 1] & ~0x30);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// TODO
|
||||
break;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,206 @@
|
|||
/* Copyright (c) 2013-2017 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include <mgba/internal/gba/sio/dolphin.h>
|
||||
|
||||
#include <mgba/internal/gba/gba.h>
|
||||
#include <mgba/internal/gba/io.h>
|
||||
|
||||
#define BITS_PER_SECOND 115200 // This is wrong, but we need to maintain compat for the time being
|
||||
#define CYCLES_PER_BIT (GBA_ARM7TDMI_FREQUENCY / BITS_PER_SECOND)
|
||||
#define CLOCK_GRAIN (CYCLES_PER_BIT * 8)
|
||||
#define CLOCK_WAIT 500
|
||||
|
||||
const uint16_t DOLPHIN_CLOCK_PORT = 49420;
|
||||
const uint16_t DOLPHIN_DATA_PORT = 54970;
|
||||
|
||||
enum {
|
||||
WAIT_FOR_FIRST_CLOCK = 0,
|
||||
WAIT_FOR_CLOCK,
|
||||
WAIT_FOR_COMMAND,
|
||||
};
|
||||
|
||||
static bool GBASIODolphinInit(struct GBASIODriver* driver);
|
||||
static bool GBASIODolphinLoad(struct GBASIODriver* driver);
|
||||
static bool GBASIODolphinUnload(struct GBASIODriver* driver);
|
||||
static void GBASIODolphinProcessEvents(struct mTiming* timing, void* context, uint32_t cyclesLate);
|
||||
|
||||
static int32_t _processCommand(struct GBASIODolphin* dol, uint32_t cyclesLate);
|
||||
static void _flush(struct GBASIODolphin* dol);
|
||||
|
||||
void GBASIODolphinCreate(struct GBASIODolphin* dol) {
|
||||
GBASIOJOYCreate(&dol->d);
|
||||
dol->d.init = GBASIODolphinInit;
|
||||
dol->d.load = GBASIODolphinLoad;
|
||||
dol->d.unload = GBASIODolphinUnload;
|
||||
dol->event.context = dol;
|
||||
dol->event.name = "GB SIO Lockstep";
|
||||
dol->event.callback = GBASIODolphinProcessEvents;
|
||||
dol->event.priority = 0x80;
|
||||
|
||||
dol->data = INVALID_SOCKET;
|
||||
dol->clock = INVALID_SOCKET;
|
||||
dol->active = false;
|
||||
}
|
||||
|
||||
void GBASIODolphinDestroy(struct GBASIODolphin* dol) {
|
||||
if (!SOCKET_FAILED(dol->data)) {
|
||||
SocketClose(dol->data);
|
||||
dol->data = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
if (!SOCKET_FAILED(dol->clock)) {
|
||||
SocketClose(dol->clock);
|
||||
dol->clock = INVALID_SOCKET;
|
||||
}
|
||||
}
|
||||
|
||||
bool GBASIODolphinConnect(struct GBASIODolphin* dol, const struct Address* address, short dataPort, short clockPort) {
|
||||
if (!SOCKET_FAILED(dol->data)) {
|
||||
SocketClose(dol->data);
|
||||
dol->data = INVALID_SOCKET;
|
||||
}
|
||||
if (!dataPort) {
|
||||
dataPort = DOLPHIN_DATA_PORT;
|
||||
}
|
||||
|
||||
if (!SOCKET_FAILED(dol->clock)) {
|
||||
SocketClose(dol->clock);
|
||||
dol->clock = INVALID_SOCKET;
|
||||
}
|
||||
if (!clockPort) {
|
||||
clockPort = DOLPHIN_CLOCK_PORT;
|
||||
}
|
||||
|
||||
dol->data = SocketConnectTCP(dataPort, address);
|
||||
if (SOCKET_FAILED(dol->data)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
dol->clock = SocketConnectTCP(clockPort, address);
|
||||
if (SOCKET_FAILED(dol->clock)) {
|
||||
SocketClose(dol->data);
|
||||
dol->data = INVALID_SOCKET;
|
||||
return false;
|
||||
}
|
||||
|
||||
SocketSetBlocking(dol->data, false);
|
||||
SocketSetBlocking(dol->clock, false);
|
||||
SocketSetTCPPush(dol->data, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool GBASIODolphinInit(struct GBASIODriver* driver) {
|
||||
struct GBASIODolphin* dol = (struct GBASIODolphin*) driver;
|
||||
dol->active = false;
|
||||
dol->clockSlice = 0;
|
||||
dol->state = WAIT_FOR_FIRST_CLOCK;
|
||||
_flush(dol);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool GBASIODolphinLoad(struct GBASIODriver* driver) {
|
||||
struct GBASIODolphin* dol = (struct GBASIODolphin*) driver;
|
||||
dol->active = true;
|
||||
_flush(dol);
|
||||
mTimingDeschedule(&dol->d.p->p->timing, &dol->event);
|
||||
mTimingSchedule(&dol->d.p->p->timing, &dol->event, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool GBASIODolphinUnload(struct GBASIODriver* driver) {
|
||||
struct GBASIODolphin* dol = (struct GBASIODolphin*) driver;
|
||||
dol->active = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void GBASIODolphinProcessEvents(struct mTiming* timing, void* context, uint32_t cyclesLate) {
|
||||
struct GBASIODolphin* dol = context;
|
||||
if (SOCKET_FAILED(dol->data)) {
|
||||
return;
|
||||
}
|
||||
|
||||
dol->clockSlice -= cyclesLate;
|
||||
|
||||
int32_t clockSlice;
|
||||
|
||||
int32_t nextEvent = CLOCK_GRAIN;
|
||||
switch (dol->state) {
|
||||
case WAIT_FOR_FIRST_CLOCK:
|
||||
dol->clockSlice = 0;
|
||||
// Fall through
|
||||
case WAIT_FOR_CLOCK:
|
||||
if (dol->clockSlice < 0) {
|
||||
Socket r = dol->clock;
|
||||
SocketPoll(1, &r, 0, 0, CLOCK_WAIT);
|
||||
}
|
||||
if (SocketRecv(dol->clock, &clockSlice, 4) == 4) {
|
||||
clockSlice = ntohl(clockSlice);
|
||||
dol->clockSlice += clockSlice;
|
||||
dol->state = WAIT_FOR_COMMAND;
|
||||
nextEvent = 0;
|
||||
}
|
||||
// Fall through
|
||||
case WAIT_FOR_COMMAND:
|
||||
if (dol->clockSlice < -VIDEO_TOTAL_LENGTH * 4) {
|
||||
Socket r = dol->data;
|
||||
SocketPoll(1, &r, 0, 0, CLOCK_WAIT);
|
||||
}
|
||||
if (_processCommand(dol, cyclesLate) >= 0) {
|
||||
dol->state = WAIT_FOR_CLOCK;
|
||||
nextEvent = CLOCK_GRAIN;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
dol->clockSlice -= nextEvent;
|
||||
mTimingSchedule(timing, &dol->event, nextEvent);
|
||||
}
|
||||
|
||||
void _flush(struct GBASIODolphin* dol) {
|
||||
uint8_t buffer[32];
|
||||
while (SocketRecv(dol->clock, buffer, sizeof(buffer)) == sizeof(buffer));
|
||||
while (SocketRecv(dol->data, buffer, sizeof(buffer)) == sizeof(buffer));
|
||||
}
|
||||
|
||||
int32_t _processCommand(struct GBASIODolphin* dol, uint32_t cyclesLate) {
|
||||
// This does not include the stop bits due to compatibility reasons
|
||||
int bitsOnLine = 8;
|
||||
uint8_t buffer[6];
|
||||
int gotten = SocketRecv(dol->data, buffer, 1);
|
||||
if (gotten < 1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
switch (buffer[0]) {
|
||||
case JOY_RESET:
|
||||
case JOY_POLL:
|
||||
bitsOnLine += 24;
|
||||
break;
|
||||
case JOY_RECV:
|
||||
gotten = SocketRecv(dol->data, &buffer[1], 4);
|
||||
if (gotten < 4) {
|
||||
return -1;
|
||||
}
|
||||
mLOG(GBA_SIO, DEBUG, "DOL recv: %02X%02X%02X%02X", buffer[1], buffer[2], buffer[3], buffer[4]);
|
||||
// Fall through
|
||||
case JOY_TRANS:
|
||||
bitsOnLine += 40;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!dol->active) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int sent = GBASIOJOYSendCommand(&dol->d, buffer[0], &buffer[1]);
|
||||
SocketSend(dol->data, &buffer[1], sent);
|
||||
|
||||
return bitsOnLine * CYCLES_PER_BIT - cyclesLate;
|
||||
}
|
||||
|
||||
bool GBASIODolphinIsConnected(struct GBASIODolphin* dol) {
|
||||
return dol->data != INVALID_SOCKET;
|
||||
}
|
|
@ -21,12 +21,21 @@ void GBASIOJOYCreate(struct GBASIODriver* sio) {
|
|||
uint16_t GBASIOJOYWriteRegister(struct GBASIODriver* sio, uint32_t address, uint16_t value) {
|
||||
switch (address) {
|
||||
case REG_JOYCNT:
|
||||
mLOG(GBA_SIO, DEBUG, "JOY write: CNT <- %04X", value);
|
||||
return (value & 0x0040) | (sio->p->p->memory.io[REG_JOYCNT >> 1] & ~(value & 0x7) & ~0x0040);
|
||||
case REG_JOYSTAT:
|
||||
mLOG(GBA_SIO, DEBUG, "JOY write: STAT <- %04X", value);
|
||||
return (value & 0x0030) | (sio->p->p->memory.io[REG_JOYSTAT >> 1] & ~0x30);
|
||||
case REG_JOY_TRANS_LO:
|
||||
mLOG(GBA_SIO, DEBUG, "JOY write: TRANS_LO <- %04X", value);
|
||||
break;
|
||||
case REG_JOY_TRANS_HI:
|
||||
sio->p->p->memory.io[REG_JOYSTAT >> 1] |= 8;
|
||||
mLOG(GBA_SIO, DEBUG, "JOY write: TRANS_HI <- %04X", value);
|
||||
break;
|
||||
default:
|
||||
mLOG(GBA_SIO, DEBUG, "JOY write: Unknown reg %03X <- %04X", address, value);
|
||||
// Fall through
|
||||
case REG_RCNT:
|
||||
break;
|
||||
}
|
||||
return value;
|
||||
|
@ -35,7 +44,7 @@ uint16_t GBASIOJOYWriteRegister(struct GBASIODriver* sio, uint32_t address, uint
|
|||
int GBASIOJOYSendCommand(struct GBASIODriver* sio, enum GBASIOJOYCommand command, uint8_t* data) {
|
||||
switch (command) {
|
||||
case JOY_RESET:
|
||||
sio->p->p->memory.io[REG_JOYCNT >> 1] |= 1;
|
||||
sio->p->p->memory.io[REG_JOYCNT >> 1] |= JOYCNT_RESET;
|
||||
if (sio->p->p->memory.io[REG_JOYCNT >> 1] & 0x40) {
|
||||
GBARaiseIRQ(sio->p->p, IRQ_SIO, 0);
|
||||
}
|
||||
|
@ -44,29 +53,36 @@ int GBASIOJOYSendCommand(struct GBASIODriver* sio, enum GBASIOJOYCommand command
|
|||
data[0] = 0x00;
|
||||
data[1] = 0x04;
|
||||
data[2] = sio->p->p->memory.io[REG_JOYSTAT >> 1];
|
||||
|
||||
mLOG(GBA_SIO, DEBUG, "JOY %s: %02X (%02X)", command == JOY_POLL ? "poll" : "reset", data[2], sio->p->p->memory.io[REG_JOYCNT >> 1]);
|
||||
return 3;
|
||||
case JOY_RECV:
|
||||
sio->p->p->memory.io[REG_JOYCNT >> 1] |= 2;
|
||||
sio->p->p->memory.io[REG_JOYSTAT >> 1] |= 2;
|
||||
sio->p->p->memory.io[REG_JOYCNT >> 1] |= JOYCNT_RECV;
|
||||
sio->p->p->memory.io[REG_JOYSTAT >> 1] |= JOYSTAT_RECV;
|
||||
|
||||
sio->p->p->memory.io[REG_JOY_RECV_LO >> 1] = data[0] | (data[1] << 8);
|
||||
sio->p->p->memory.io[REG_JOY_RECV_HI >> 1] = data[2] | (data[3] << 8);
|
||||
|
||||
data[0] = sio->p->p->memory.io[REG_JOYSTAT >> 1];
|
||||
|
||||
mLOG(GBA_SIO, DEBUG, "JOY recv: %02X (%02X)", data[0], sio->p->p->memory.io[REG_JOYCNT >> 1]);
|
||||
|
||||
if (sio->p->p->memory.io[REG_JOYCNT >> 1] & 0x40) {
|
||||
GBARaiseIRQ(sio->p->p, IRQ_SIO, 0);
|
||||
}
|
||||
return 1;
|
||||
case JOY_TRANS:
|
||||
sio->p->p->memory.io[REG_JOYCNT >> 1] |= 4;
|
||||
sio->p->p->memory.io[REG_JOYSTAT >> 1] &= ~8;
|
||||
data[0] = sio->p->p->memory.io[REG_JOY_TRANS_LO >> 1];
|
||||
data[1] = sio->p->p->memory.io[REG_JOY_TRANS_LO >> 1] >> 8;
|
||||
data[2] = sio->p->p->memory.io[REG_JOY_TRANS_HI >> 1];
|
||||
data[3] = sio->p->p->memory.io[REG_JOY_TRANS_HI >> 1] >> 8;
|
||||
data[4] = sio->p->p->memory.io[REG_JOYSTAT >> 1];
|
||||
|
||||
sio->p->p->memory.io[REG_JOYCNT >> 1] |= JOYCNT_TRANS;
|
||||
sio->p->p->memory.io[REG_JOYSTAT >> 1] &= ~JOYSTAT_TRANS;
|
||||
|
||||
mLOG(GBA_SIO, DEBUG, "JOY trans: %02X%02X%02X%02X:%02X (%02X)", data[0], data[1], data[2], data[3], data[4], sio->p->p->memory.io[REG_JOYCNT >> 1]);
|
||||
|
||||
if (sio->p->p->memory.io[REG_JOYCNT >> 1] & 0x40) {
|
||||
GBARaiseIRQ(sio->p->p, IRQ_SIO, 0);
|
||||
}
|
||||
|
|
|
@ -89,7 +89,7 @@ void GUIFontIconMetrics(const struct GUIFont* font, enum GUIIcon icon, unsigned*
|
|||
}
|
||||
}
|
||||
|
||||
void GUIFontDrawGlyph(const struct GUIFont* font, int glyph_x, int glyph_y, uint32_t color, uint32_t glyph) {
|
||||
void GUIFontDrawGlyph(struct GUIFont* font, int glyph_x, int glyph_y, uint32_t color, uint32_t glyph) {
|
||||
int index = fontGlyphIndexFromCodePoint(font->font, glyph);
|
||||
fontGlyphPos_s data;
|
||||
fontCalcGlyphPos(&data, font->font, index, 0, 1.0, 1.0);
|
||||
|
@ -109,7 +109,7 @@ void GUIFontDrawGlyph(const struct GUIFont* font, int glyph_x, int glyph_y, uint
|
|||
u, v, tex->width * width, tex->height * height, 0);
|
||||
}
|
||||
|
||||
void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment align, enum GUIOrientation orient, uint32_t color, enum GUIIcon icon) {
|
||||
void GUIFontDrawIcon(struct GUIFont* font, int x, int y, enum GUIAlignment align, enum GUIOrientation orient, uint32_t color, enum GUIIcon icon) {
|
||||
ctrActivateTexture(&font->icons);
|
||||
|
||||
if (icon >= GUI_ICON_MAX) {
|
||||
|
@ -159,7 +159,7 @@ void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment
|
|||
}
|
||||
}
|
||||
|
||||
void GUIFontDrawIconSize(const struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon) {
|
||||
void GUIFontDrawIconSize(struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon) {
|
||||
ctrActivateTexture(&font->icons);
|
||||
|
||||
if (icon >= GUI_ICON_MAX) {
|
||||
|
|
|
@ -301,7 +301,7 @@ static void _setup(struct mGUIRunner* runner) {
|
|||
_map3DSKey(&runner->core->inputMap, KEY_L, GBA_KEY_L);
|
||||
_map3DSKey(&runner->core->inputMap, KEY_R, GBA_KEY_R);
|
||||
|
||||
outputBuffer = linearMemAlign(256 * 224 * sizeof(color_t), 0x80);
|
||||
memset(outputBuffer, 0, 256 * 224 * sizeof(color_t));
|
||||
runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
|
||||
|
||||
unsigned mode;
|
||||
|
@ -883,6 +883,7 @@ int main() {
|
|||
_cleanup();
|
||||
return 1;
|
||||
}
|
||||
outputBuffer = linearMemAlign(256 * 224 * sizeof(color_t), 0x80);
|
||||
|
||||
struct mGUIRunner runner = {
|
||||
.params = {
|
||||
|
|
|
@ -64,6 +64,7 @@ static size_t dataSize;
|
|||
static void* savedata;
|
||||
static struct mAVStream stream;
|
||||
static bool sensorsInitDone;
|
||||
static bool rumbleInitDone;
|
||||
static int rumbleUp;
|
||||
static int rumbleDown;
|
||||
static struct mRumble rumble;
|
||||
|
@ -118,6 +119,19 @@ static void _initSensors(void) {
|
|||
sensorsInitDone = true;
|
||||
}
|
||||
|
||||
static void _initRumble(void) {
|
||||
if (rumbleInitDone) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct retro_rumble_interface rumbleInterface;
|
||||
if (environCallback(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumbleInterface)) {
|
||||
rumbleCallback = rumbleInterface.set_rumble_state;
|
||||
}
|
||||
|
||||
rumbleInitDone = true;
|
||||
}
|
||||
|
||||
static void _reloadSettings(void) {
|
||||
struct mCoreOptions opts = {
|
||||
.useBios = true,
|
||||
|
@ -310,13 +324,9 @@ void retro_init(void) {
|
|||
|
||||
// TODO: RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME when BIOS booting is supported
|
||||
|
||||
struct retro_rumble_interface rumbleInterface;
|
||||
if (environCallback(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumbleInterface)) {
|
||||
rumbleCallback = rumbleInterface.set_rumble_state;
|
||||
rumble.setRumble = _setRumble;
|
||||
} else {
|
||||
rumbleCallback = 0;
|
||||
}
|
||||
rumbleInitDone = false;
|
||||
rumble.setRumble = _setRumble;
|
||||
rumbleCallback = 0;
|
||||
|
||||
sensorsInitDone = false;
|
||||
sensorGetCallback = 0;
|
||||
|
@ -1002,6 +1012,9 @@ static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* rig
|
|||
|
||||
static void _setRumble(struct mRumble* rumble, int enable) {
|
||||
UNUSED(rumble);
|
||||
if (!rumbleInitDone) {
|
||||
_initRumble();
|
||||
}
|
||||
if (!rumbleCallback) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -65,13 +65,13 @@ void GUIFontIconMetrics(const struct GUIFont* font, enum GUIIcon icon, unsigned*
|
|||
}
|
||||
}
|
||||
|
||||
void GUIFontDrawGlyph(const struct GUIFont* font, int x, int y, uint32_t color, uint32_t glyph) {
|
||||
void GUIFontDrawGlyph(struct GUIFont* font, int x, int y, uint32_t color, uint32_t glyph) {
|
||||
char base[5] = { 0 };
|
||||
toUtf8(glyph, base);
|
||||
vita2d_pgf_draw_text(font->pgf, x, y, color, FONT_SIZE, base);
|
||||
}
|
||||
|
||||
void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment align, enum GUIOrientation orient, uint32_t color, enum GUIIcon icon) {
|
||||
void GUIFontDrawIcon(struct GUIFont* font, int x, int y, enum GUIAlignment align, enum GUIOrientation orient, uint32_t color, enum GUIIcon icon) {
|
||||
if (icon >= GUI_ICON_MAX) {
|
||||
return;
|
||||
}
|
||||
|
@ -117,7 +117,7 @@ void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment
|
|||
}
|
||||
}
|
||||
|
||||
void GUIFontDrawIconSize(const struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon) {
|
||||
void GUIFontDrawIconSize(struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon) {
|
||||
if (icon >= GUI_ICON_MAX) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -130,6 +130,7 @@ set(UI_FILES
|
|||
BattleChipView.ui
|
||||
CheatsView.ui
|
||||
DebuggerConsole.ui
|
||||
DolphinConnector.ui
|
||||
FrameView.ui
|
||||
GIFView.ui
|
||||
IOViewer.ui
|
||||
|
@ -158,6 +159,7 @@ set(GBA_SRC
|
|||
BattleChipModel.cpp
|
||||
BattleChipUpdater.cpp
|
||||
BattleChipView.cpp
|
||||
DolphinConnector.cpp
|
||||
GBAOverride.cpp)
|
||||
|
||||
set(GB_SRC
|
||||
|
|
|
@ -42,6 +42,10 @@ CoreController::CoreController(mCore* core, QObject* parent)
|
|||
m_threadContext.userData = this;
|
||||
updateROMInfo();
|
||||
|
||||
#ifdef M_CORE_GBA
|
||||
GBASIODolphinCreate(&m_dolphin);
|
||||
#endif
|
||||
|
||||
m_resetActions.append([this]() {
|
||||
if (m_autoload) {
|
||||
mCoreLoadState(m_threadContext.core, 0, m_loadStateFlags);
|
||||
|
@ -113,6 +117,9 @@ CoreController::CoreController(mCore* core, QObject* parent)
|
|||
}
|
||||
|
||||
controller->clearMultiplayerController();
|
||||
#ifdef M_CORE_GBA
|
||||
controller->detachDolphin();
|
||||
#endif
|
||||
QMetaObject::invokeMethod(controller, "stopping");
|
||||
};
|
||||
|
||||
|
@ -361,6 +368,28 @@ mCacheSet* CoreController::graphicCaches() {
|
|||
return m_cacheSet.get();
|
||||
}
|
||||
|
||||
#ifdef M_CORE_GBA
|
||||
bool CoreController::attachDolphin(const Address& address) {
|
||||
if (platform() != mPLATFORM_GBA) {
|
||||
return false;
|
||||
}
|
||||
if (GBASIODolphinConnect(&m_dolphin, &address, 0, 0)) {
|
||||
GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
|
||||
GBASIOSetDriver(&gba->sio, &m_dolphin.d, SIO_JOYBUS);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CoreController::detachDolphin() {
|
||||
if (platform() == mPLATFORM_GBA) {
|
||||
GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
|
||||
GBASIOSetDriver(&gba->sio, nullptr, SIO_JOYBUS);
|
||||
}
|
||||
GBASIODolphinDestroy(&m_dolphin);
|
||||
}
|
||||
#endif
|
||||
|
||||
void CoreController::setOverride(std::unique_ptr<Override> override) {
|
||||
Interrupter interrupter(this);
|
||||
m_override = std::move(override);
|
||||
|
@ -691,6 +720,7 @@ void CoreController::loadPatch(const QString& patchPath) {
|
|||
updateROMInfo();
|
||||
}
|
||||
if (mCoreThreadHasStarted(&m_threadContext)) {
|
||||
interrupter.resume();
|
||||
reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,6 +25,9 @@
|
|||
#ifdef M_CORE_GB
|
||||
#include <mgba/internal/gb/sio/printer.h>
|
||||
#endif
|
||||
#ifdef M_CORE_GBA
|
||||
#include <mgba/internal/gba/sio/dolphin.h>
|
||||
#endif
|
||||
|
||||
#ifdef M_CORE_GBA
|
||||
#include <mgba/gba/interface.h>
|
||||
|
@ -106,6 +109,10 @@ public:
|
|||
void clearMultiplayerController();
|
||||
MultiplayerController* multiplayerController() { return m_multiplayer; }
|
||||
|
||||
#ifdef M_CORE_GBA
|
||||
bool isDolphinConnected() const { return !SOCKET_FAILED(m_dolphin.data); }
|
||||
#endif
|
||||
|
||||
mCacheSet* graphicCaches();
|
||||
int stateSlot() const { return m_stateSlot; }
|
||||
|
||||
|
@ -171,6 +178,9 @@ public slots:
|
|||
void detachBattleChipGate();
|
||||
void setBattleChipId(uint16_t id);
|
||||
void setBattleChipFlavor(int flavor);
|
||||
|
||||
bool attachDolphin(const Address& address);
|
||||
void detachDolphin();
|
||||
#endif
|
||||
|
||||
void setAVStream(mAVStream*);
|
||||
|
@ -265,6 +275,9 @@ private:
|
|||
InputController* m_inputController = nullptr;
|
||||
LogController* m_log = nullptr;
|
||||
MultiplayerController* m_multiplayer = nullptr;
|
||||
#ifdef M_CORE_GBA
|
||||
GBASIODolphin m_dolphin;
|
||||
#endif
|
||||
|
||||
mVideoLogContext* m_vl = nullptr;
|
||||
VFile* m_vlVf = nullptr;
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
|
||||
#if defined(BUILD_GL) || defined(BUILD_GLES2)
|
||||
|
||||
#include "CoreController.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QMutexLocker>
|
||||
#include <QOffscreenSurface>
|
||||
|
@ -106,6 +104,7 @@ void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
|
|||
#else
|
||||
messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
|
||||
#endif
|
||||
CoreController::Interrupter interrupter(controller);
|
||||
QMetaObject::invokeMethod(m_painter.get(), "start");
|
||||
setUpdatesEnabled(false);
|
||||
}
|
||||
|
@ -226,12 +225,13 @@ void DisplayGL::clearShaders() {
|
|||
}
|
||||
|
||||
void DisplayGL::resizeContext() {
|
||||
m_painter->interrupt();
|
||||
QMetaObject::invokeMethod(m_painter.get(), "resizeContext");
|
||||
}
|
||||
|
||||
void DisplayGL::setVideoScale(int scale) {
|
||||
if (m_context) {
|
||||
CoreController::Interrupter interrupter(m_context);
|
||||
m_painter->interrupt();
|
||||
mCoreConfigSetIntValue(&m_context->thread()->core->config, "videoScale", scale);
|
||||
}
|
||||
QMetaObject::invokeMethod(m_painter.get(), "resizeContext");
|
||||
|
@ -365,10 +365,10 @@ void PainterGL::resizeContext() {
|
|||
}
|
||||
|
||||
if (m_started) {
|
||||
CoreController::Interrupter interrupter(m_context);
|
||||
mCore* core = m_context->thread()->core;
|
||||
core->reloadConfigOption(core, "videoScale", NULL);
|
||||
}
|
||||
m_interrupter.resume();
|
||||
|
||||
QSize size = m_context->screenDimensions();
|
||||
m_backend->setDimensions(m_backend, size.width(), size.height());
|
||||
|
@ -577,6 +577,10 @@ void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
|
|||
m_videoProxy = proxy;
|
||||
}
|
||||
|
||||
void PainterGL::interrupt() {
|
||||
m_interrupter.interrupt(m_context);
|
||||
}
|
||||
|
||||
void PainterGL::setShaders(struct VDir* dir) {
|
||||
if (!supportsShaders()) {
|
||||
return;
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
|
||||
#include <array>
|
||||
|
||||
#include "CoreController.h"
|
||||
#include "VideoProxy.h"
|
||||
|
||||
#include "platform/video-backend.h"
|
||||
|
@ -102,6 +103,7 @@ public:
|
|||
bool supportsShaders() const { return m_supportsShaders; }
|
||||
|
||||
void setVideoProxy(std::shared_ptr<VideoProxy>);
|
||||
void interrupt();
|
||||
|
||||
public slots:
|
||||
void create();
|
||||
|
@ -149,7 +151,8 @@ private:
|
|||
std::unique_ptr<QOpenGLContext> m_gl;
|
||||
bool m_active = false;
|
||||
bool m_started = false;
|
||||
std::shared_ptr<CoreController> m_context = nullptr;
|
||||
std::shared_ptr<CoreController> m_context;
|
||||
CoreController::Interrupter m_interrupter;
|
||||
bool m_supportsShaders;
|
||||
bool m_showOSD;
|
||||
VideoShader m_shader{};
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
/* Copyright (c) 2013-2021 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "DolphinConnector.h"
|
||||
|
||||
#include <QMessageBox>
|
||||
|
||||
#include "CoreController.h"
|
||||
#include "Window.h"
|
||||
#include "utils.h"
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
DolphinConnector::DolphinConnector(Window* window, QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
|
||||
, m_window(window)
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
|
||||
connect(window, &QObject::destroyed, this, &QWidget::close);
|
||||
connect(m_ui.connect, &QAbstractButton::clicked, this, &DolphinConnector::attach);
|
||||
connect(m_ui.disconnect, &QAbstractButton::clicked, this, &DolphinConnector::detach);
|
||||
|
||||
updateAttached();
|
||||
}
|
||||
|
||||
void DolphinConnector::attach() {
|
||||
QHostAddress qaddress;
|
||||
Address address;
|
||||
if (m_ui.specLocal->isChecked()) {
|
||||
qaddress.setAddress("127.0.0.1");
|
||||
} else if (m_ui.specIPAddr->isChecked()) {
|
||||
if (!qaddress.setAddress(m_ui.ipAddr->text())) {
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
bool reset = m_ui.doReset->isChecked();
|
||||
if (!m_window->controller()) {
|
||||
m_window->bootBIOS();
|
||||
reset = false;
|
||||
if (!m_window->controller() || m_window->controller()->platform() != mPLATFORM_GBA) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
convertAddress(&qaddress, &address);
|
||||
m_controller = m_window->controller();
|
||||
CoreController::Interrupter interrupter(m_controller);
|
||||
m_controller->attachDolphin(address);
|
||||
connect(m_controller.get(), &CoreController::stopping, this, &DolphinConnector::detach);
|
||||
interrupter.resume();
|
||||
|
||||
if (!m_controller->isDolphinConnected()) {
|
||||
QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Connect"),
|
||||
tr("Could not connect to Dolphin."),
|
||||
QMessageBox::Ok);
|
||||
fail->setAttribute(Qt::WA_DeleteOnClose);
|
||||
fail->show();
|
||||
} else if (reset) {
|
||||
m_controller->reset();
|
||||
}
|
||||
|
||||
updateAttached();
|
||||
}
|
||||
|
||||
void DolphinConnector::detach() {
|
||||
if (m_controller) {
|
||||
m_controller->detachDolphin();
|
||||
m_controller.reset();
|
||||
}
|
||||
updateAttached();
|
||||
}
|
||||
|
||||
void DolphinConnector::updateAttached() {
|
||||
bool attached = m_window->controller() && m_window->controller()->isDolphinConnected();
|
||||
m_ui.connect->setDisabled(attached);
|
||||
m_ui.disconnect->setEnabled(attached);
|
||||
m_ui.specLocal->setDisabled(attached);
|
||||
m_ui.specIPAddr->setDisabled(attached);
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
/* Copyright (c) 2013-2021 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include "ui_DolphinConnector.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class CoreController;
|
||||
class Window;
|
||||
|
||||
class DolphinConnector : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
DolphinConnector(Window* window, QWidget* parent = nullptr);
|
||||
|
||||
public slots:
|
||||
void attach();
|
||||
void detach();
|
||||
|
||||
private slots:
|
||||
void updateAttached();
|
||||
|
||||
private:
|
||||
Ui::DolphinConnector m_ui;
|
||||
|
||||
std::shared_ptr<CoreController> m_controller;
|
||||
Window* m_window;
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,134 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DolphinConnector</class>
|
||||
<widget class="QDialog" name="DolphinConnector">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>306</width>
|
||||
<height>123</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Connect to Dolphin</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetFixedSize</enum>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QRadioButton" name="specLocal">
|
||||
<property name="text">
|
||||
<string>Local computer</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<attribute name="buttonGroup">
|
||||
<string notr="true">buttonGroup</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QRadioButton" name="specIPAddr">
|
||||
<property name="text">
|
||||
<string>IP address</string>
|
||||
</property>
|
||||
<attribute name="buttonGroup">
|
||||
<string notr="true">buttonGroup</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="ipAddr">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" colspan="2">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QPushButton" name="connect">
|
||||
<property name="text">
|
||||
<string>Connect</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="network-connect"/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="disconnect">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Disconnect</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="network-disconnect"/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="close">
|
||||
<property name="text">
|
||||
<string>Close</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="window-close"/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="doReset">
|
||||
<property name="text">
|
||||
<string>Reset on connect</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>close</sender>
|
||||
<signal>clicked()</signal>
|
||||
<receiver>DolphinConnector</receiver>
|
||||
<slot>close()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>256</x>
|
||||
<y>119</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>152</x>
|
||||
<y>72</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>specIPAddr</sender>
|
||||
<signal>toggled(bool)</signal>
|
||||
<receiver>ipAddr</receiver>
|
||||
<slot>setEnabled(bool)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>152</x>
|
||||
<y>43</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>152</x>
|
||||
<y>49</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
<buttongroups>
|
||||
<buttongroup name="buttonGroup"/>
|
||||
</buttongroups>
|
||||
</ui>
|
|
@ -134,9 +134,10 @@ void OverrideView::updateOverrides() {
|
|||
if (!m_controller) {
|
||||
return;
|
||||
}
|
||||
bool hasOverride = false;
|
||||
#ifdef M_CORE_GBA
|
||||
if (m_ui.tabWidget->currentWidget() == m_ui.tabGBA) {
|
||||
std::unique_ptr<GBAOverride> gba(new GBAOverride);
|
||||
auto gba = std::make_unique<GBAOverride>();
|
||||
memset(gba->override.id, 0, 4);
|
||||
gba->override.savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
|
||||
gba->override.hardware = HW_NO_OVERRIDE;
|
||||
|
@ -145,6 +146,7 @@ void OverrideView::updateOverrides() {
|
|||
gba->override.vbaBugCompat = false;
|
||||
|
||||
if (!m_ui.hwAutodetect->isChecked()) {
|
||||
hasOverride = true;
|
||||
gba->override.hardware = HW_NONE;
|
||||
if (m_ui.hwRTC->isChecked()) {
|
||||
gba->override.hardware |= HW_RTC;
|
||||
|
@ -163,20 +165,22 @@ void OverrideView::updateOverrides() {
|
|||
}
|
||||
}
|
||||
if (m_ui.hwGBPlayer->isChecked()) {
|
||||
hasOverride = true;
|
||||
gba->override.hardware |= HW_GB_PLAYER_DETECTION;
|
||||
}
|
||||
if (m_ui.vbaBugCompat->isChecked()) {
|
||||
hasOverride = true;
|
||||
gba->override.vbaBugCompat = true;
|
||||
}
|
||||
|
||||
bool ok;
|
||||
uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
|
||||
if (ok) {
|
||||
hasOverride = true;
|
||||
gba->override.idleLoop = parsedIdleLoop;
|
||||
}
|
||||
|
||||
if (gba->override.savetype != SAVEDATA_AUTODETECT || gba->override.hardware != HW_NO_OVERRIDE ||
|
||||
gba->override.idleLoop != IDLE_LOOP_NONE) {
|
||||
if (hasOverride) {
|
||||
m_controller->setOverride(std::move(gba));
|
||||
} else {
|
||||
m_controller->clearOverride();
|
||||
|
@ -185,16 +189,14 @@ void OverrideView::updateOverrides() {
|
|||
#endif
|
||||
#ifdef M_CORE_GB
|
||||
if (m_ui.tabWidget->currentWidget() == m_ui.tabGB) {
|
||||
std::unique_ptr<GBOverride> gb(new GBOverride);
|
||||
auto gb = std::make_unique<GBOverride>();
|
||||
gb->override.mbc = static_cast<GBMemoryBankControllerType>(m_ui.mbc->currentData().toInt());
|
||||
gb->override.model = static_cast<GBModel>(m_ui.gbModel->currentData().toInt());
|
||||
bool hasColor = false;
|
||||
hasOverride = gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT;
|
||||
for (int i = 0; i < 12; ++i) {
|
||||
gb->override.gbColors[i] = m_gbColors[i];
|
||||
hasColor = hasColor || (m_gbColors[i] & 0xFF000000);
|
||||
hasOverride = hasOverride || (m_gbColors[i] & 0xFF000000);
|
||||
}
|
||||
bool hasOverride = gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT;
|
||||
hasOverride = hasOverride || hasColor;
|
||||
if (hasOverride) {
|
||||
m_controller->setOverride(std::move(gb));
|
||||
} else {
|
||||
|
@ -268,6 +270,7 @@ void OverrideView::gameStopped() {
|
|||
m_ui.tabWidget->setEnabled(true);
|
||||
m_ui.savetype->setCurrentIndex(0);
|
||||
m_ui.idleLoop->clear();
|
||||
m_ui.vbaBugCompat->setChecked(false);
|
||||
|
||||
m_ui.mbc->setCurrentIndex(0);
|
||||
m_ui.gbModel->setCurrentIndex(0);
|
||||
|
|
|
@ -245,6 +245,11 @@ void ReportView::generateReport() {
|
|||
|
||||
{
|
||||
CoreController::Interrupter interrupter(controller);
|
||||
QFileInfo rom(window->windowFilePath());
|
||||
if (rom.exists()) {
|
||||
windowReport << QString("Filename: %1").arg(redact(rom.filePath()));
|
||||
windowReport << QString("Size: %1").arg(rom.size());
|
||||
}
|
||||
addROMInfo(windowReport, controller.get());
|
||||
|
||||
if (m_ui.includeSave->isChecked() && !m_ui.includeState->isChecked()) {
|
||||
|
|
|
@ -6,14 +6,14 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>855</width>
|
||||
<height>474</height>
|
||||
<width>914</width>
|
||||
<height>533</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Generate Bug Report</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout" columnstretch="3,2,7,0">
|
||||
<layout class="QGridLayout" name="gridLayout" columnstretch="3,2,7">
|
||||
<item row="1" column="1" rowspan="3">
|
||||
<widget class="QListWidget" name="fileList">
|
||||
<property name="enabled">
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "DebuggerConsole.h"
|
||||
#include "DebuggerConsoleController.h"
|
||||
#include "Display.h"
|
||||
#include "DolphinConnector.h"
|
||||
#include "CoreController.h"
|
||||
#include "FrameView.h"
|
||||
#include "GBAApp.h"
|
||||
|
@ -376,6 +377,10 @@ void Window::selectROM() {
|
|||
}
|
||||
}
|
||||
|
||||
void Window::bootBIOS() {
|
||||
setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
|
||||
}
|
||||
|
||||
#ifdef USE_SQLITE3
|
||||
void Window::selectROMInArchive() {
|
||||
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
|
||||
|
@ -543,6 +548,18 @@ std::function<void()> Window::openControllerTView(A... arg) {
|
|||
};
|
||||
}
|
||||
|
||||
template <typename T, typename... A>
|
||||
std::function<void()> Window::openNamedTView(std::unique_ptr<T>* name, A... arg) {
|
||||
return [=]() {
|
||||
if (!*name) {
|
||||
*name = std::make_unique<T>(arg...);
|
||||
connect(this, &Window::shutdown, name->get(), &QWidget::close);
|
||||
}
|
||||
(*name)->show();
|
||||
(*name)->setFocus(Qt::PopupFocusReason);
|
||||
};
|
||||
}
|
||||
|
||||
template <typename T, typename... A>
|
||||
std::function<void()> Window::openNamedControllerTView(std::unique_ptr<T>* name, A... arg) {
|
||||
return [=]() {
|
||||
|
@ -1163,9 +1180,7 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
|
||||
|
||||
#ifdef M_CORE_GBA
|
||||
m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
|
||||
setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
|
||||
}, "file");
|
||||
m_actions.addAction(tr("Boot BIOS"), "bootBIOS", this, &Window::bootBIOS, "file");
|
||||
#endif
|
||||
|
||||
addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
|
||||
|
@ -1278,11 +1293,19 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
GBAApp::app()->newWindow();
|
||||
}, "file");
|
||||
|
||||
#ifdef M_CORE_GBA
|
||||
Action* dolphin = m_actions.addAction(tr("Connect to Dolphin..."), "connectDolphin", openNamedTView<DolphinConnector>(&m_dolphinView, this), "file");
|
||||
m_platformActions.insert(mPLATFORM_GBA, dolphin);
|
||||
#endif
|
||||
|
||||
m_actions.addSeparator("file");
|
||||
|
||||
m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
m_actions.addSeparator("file");
|
||||
#endif
|
||||
|
||||
m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
|
||||
m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
|
|
|
@ -34,6 +34,7 @@ class CoreController;
|
|||
class CoreManager;
|
||||
class DebuggerConsoleController;
|
||||
class Display;
|
||||
class DolphinConnector;
|
||||
class FrameView;
|
||||
class GDBController;
|
||||
class GIFView;
|
||||
|
@ -72,6 +73,7 @@ signals:
|
|||
public slots:
|
||||
void setController(CoreController* controller, const QString& fname);
|
||||
void selectROM();
|
||||
void bootBIOS();
|
||||
#ifdef USE_SQLITE3
|
||||
void selectROMInArchive();
|
||||
void addDirToLibrary();
|
||||
|
@ -163,6 +165,7 @@ private:
|
|||
|
||||
template <typename T, typename... A> std::function<void()> openTView(A... arg);
|
||||
template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
|
||||
template <typename T, typename... A> std::function<void()> openNamedTView(std::unique_ptr<T>*, A... arg);
|
||||
template <typename T, typename... A> std::function<void()> openNamedControllerTView(std::unique_ptr<T>*, A... arg);
|
||||
|
||||
Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
|
||||
|
@ -222,6 +225,7 @@ private:
|
|||
|
||||
std::unique_ptr<OverrideView> m_overrideView;
|
||||
std::unique_ptr<SensorView> m_sensorView;
|
||||
std::unique_ptr<DolphinConnector> m_dolphinView;
|
||||
FrameView* m_frameView = nullptr;
|
||||
|
||||
#ifdef USE_FFMPEG
|
||||
|
|
|
@ -231,6 +231,44 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<translation>Unterbrechen</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation>Mit Dolphin verbinden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation>Lokaler Computer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation>IP-Adresse</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation>Verbinden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation>Verbindung trennen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation>Schließen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation>Bei Verbindung zurücksetzen</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1219,27 +1257,27 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation>Fehler beim Öffnen der Speicherdatei: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation>Fehler beim Öffnen der Spieldatei: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation>Das GamePak kann nur auf unterstützten Plattformen herausgezogen werden!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation>Konnte Snapshot-Datei %1 nicht zum Lesen öffnen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation>Konnte Snapshot-Datei %1 nicht zum Schreiben öffnen</translation>
|
||||
</message>
|
||||
|
@ -2812,7 +2850,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<location filename="../IOViewer.cpp" line="956"/>
|
||||
<location filename="../IOViewer.cpp" line="973"/>
|
||||
<source>Keypad</source>
|
||||
<translation>Kepad</translation>
|
||||
<translation>Keypad</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../IOViewer.cpp" line="957"/>
|
||||
|
@ -3999,7 +4037,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>Game Boy Advance-ROMs (%1)</translation>
|
||||
</message>
|
||||
|
@ -4009,61 +4047,61 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<translation>DS-ROMs (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>Game Boy-ROMs (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>Alle ROMs (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation>%1 Video-Logs (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>Archive (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>ROM auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation>Speicherdatei wählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation>Patch wählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>Patches (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation>Bild auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>Bild-Datei (*.png *.gif *.jpg *.jpeg);;Alle Dateien (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>GameShark-Speicherdaten (*.sps *.xps)</translation>
|
||||
</message>
|
||||
|
@ -4078,22 +4116,22 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<translation>DS-Unterstützung erfordert ein Abbild des BIOS und der Firmware.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation>Video-Log auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>Video-Logs (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation>Absturz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -4102,413 +4140,418 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>Nicht implementierter BIOS-Aufruf</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation>Es konnte kein geeignetes Ausgabegerät erstellt werden, stattdessen wird Software-Rendering als Rückfalloption genutzt. Spiele laufen möglicherweise langsamer, besonders innerhalb großer Fenster.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>Portablen Modus wirklich aktivieren?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>Neustart benötigt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation> - Spieler %1 von %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation>%1 - %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation>%1 - %2 - %3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation>%1 - %2 (%3 Bilder/Sekunde) - %4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation>&Datei</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>&ROM laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>ROM aus Archiv laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>&Patch laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>BIOS booten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>ROM ersetzen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>ROM-&Informationen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation>Zuletzt verwendet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation>Portablen Modus aktivieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation>Savestate (aktueller Zustand) &laden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation>Savestate-Datei laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation>Savestate (aktueller Zustand) &speichern</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation>Savestate-Datei speichern...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation>Schnell laden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation>Schnell speichern</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation>Lade zuletzt gespeicherten Savestate</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation>Speichere aktuellen Zustand</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>Laden des Savestate rückgängig machen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>Speichern des Savestate rückgängig machen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation>Savestate &%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>Lade Kamerabild...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation>Spielstand konvertieren...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>Neues Multiplayer-Fenster</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation>Mit Dolphin verbinden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation>Fehler melden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation>&Beenden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>&Emulation</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation>Zu&rücksetzen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>Schli&eßen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation>Spielmodul herausziehen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation>&Pause</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>&Nächstes Bild</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>Schneller Vorlauf (gehalten)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>Schneller &Vorlauf</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>Vorlauf-Geschwindigkeit</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation>Unbegrenzt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation>%0x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>Zurückspulen (gehalten)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>Zur&ückspulen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>Schrittweiser Rücklauf</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>Mit &Video synchronisieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>Mit &Audio synchronisieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation>Sonnen-Sensor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation>Sonnen-Level erhöhen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation>Sonnen-Level verringern</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>Hellster Sonnen-Level</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>Dunkelster Sonnen-Level</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>Helligkeit %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation>BattleChip Gate...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>Audio/&Video</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation>Bildgröße</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>Vollbildmodus umschalten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>Seitenverhältnis korrigieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>Pixelgenaue Skalierung (Integer scaling)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation>Interframe-Überblendung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>Frame&skip</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation>Stummschalten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation>Bildwiederholrate</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>&Screenshot erstellen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation>F12</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation>Leeren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>Game Boy Printer...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation>Video-Ebenen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>Audio-Kanäle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>Lage der Bildebenen anpassen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation>&Werkzeuge</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>&Logs ansehen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation>Spiel-&Überschreibungen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>&Cheats...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>Debugger-Konsole öffnen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>&GDB-Server starten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation>Einstellungen...</translation>
|
||||
</message>
|
||||
|
@ -4528,228 +4571,228 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
|
|||
<translation>DS</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation>Ordner auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation>Spielstände (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation>Spielstand auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation>mGBA-Savestates (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation>Savestate auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation>e-Reader-Code auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation>e-Reader-Karte (*.raw *.bin *.bmp)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation>Konnte nicht gestartet werden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation>Spiel konnte nicht gestartet werden.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>Ordner zur Bibliothek hinzufügen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation>Alternativen Spielstand laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation>Temporären Spielstand laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation>e-Reader-Code einlesen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation>GameShare-Speicherstand importieren...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation>GameShark-Speicherstand exportieren...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation>Über...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation>%1x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>Bilineare Filterung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation>Nativ (59.7275)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation>Audio/Video aufzeichnen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation>GIF/WebP/APNG aufzeichnen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation>Spielmodul-Sensoren...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>&Palette betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>&Sprites betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>&Tiles betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation>&Map betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation>&Bildbetrachter...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation>Speicher betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation>Speicher durchsuchen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>&I/O-Register betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation>Video-Protokoll aufzeichnen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation>Aufzeichnen des Video-Protokolls beenden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>Vollbildmodus beenden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>GameShark-Taste (gehalten)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation>Autofeuer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>Autofeuer A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>Autofeuer B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>Autofeuer L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>Autofeuer R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>Autofeuer Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation>Autofeuer Select</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>Autofeuer nach oben</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>Autofeuer rechts</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>Autofeuer nach unten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>Autofeuer links</translation>
|
||||
</message>
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -216,6 +216,44 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
|
|||
<translation>Interruzione</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1204,27 +1242,27 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation>Impossibile aprire il file di salvataggio: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation>Impossibile aprire il file di gioco: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation>Non riesco a strappare il pacchetto in una piattaforma inaspettata!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation>Impossibile aprire il file snapshot per la lettura: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation>Impossibile aprire il file snapshot per la scrittura: %1</translation>
|
||||
</message>
|
||||
|
@ -3953,96 +3991,96 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>ROM per Game Boy Advance (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>ROM per Game Boy (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>Tutte le ROM (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation>%1 log Video (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>Archivi (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>Seleziona ROM</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation>Seleziona salvataggio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation>Seleziona patch</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>Patches (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation>Selezione e-Reader dotcode</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation>e-Reader card (*.raw *.bin *.bmp)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation>Seleziona immagine</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>File immagine (*.png *.gif *.jpg *.jpeg);;Tutti i file (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>Salvataggi GameShark (*.sps *.xps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation>Seleziona log video</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>Log video (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation>Errore fatale</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -4051,629 +4089,634 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>BIOS non implementato</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>Questo gioco utilizza una chiamata BIOS non implementata. Utilizza il BIOS ufficiale per una migliore esperienza.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation>Impossibile creare un dispositivo di visualizzazione appropriato, tornando alla visualizzazione software. I giochi possono funzionare lentamente, specialmente con finestre più grandi.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>Vuoi davvero rendere portatile l'applicazione?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>In questo modo l'emulatore carica la propria configurazione dalla stessa cartella dell'eseguibile. Vuoi continuare?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>È necessario riavviare</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>Alcune modifiche non avranno effetto finché l'emulatore non verrà riavviato.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation> - Giocatore %1 di %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation>%1 - %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation>%1 - %2 - %3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation>%1 - %2 (%3 fps) - %4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation>File</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>Carica ROM...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>Carica la ROM in archivio...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>Carica patch...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>Avvia BIOS</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>Sostituisci la ROM...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation>Scansiona e-Reader dotcode...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>Informazioni ROM...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation>Recente</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation>Rendi portatile</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation>Carica stato</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation>Salva stato</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation>Caricamento rapido</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation>Salvataggio rapido</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation>Carica recente</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation>Salva recente</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>Annulla il caricamento dello stato</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>Annulla salvataggio stato</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation>Stato %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>Carica immagine camera...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>Nuova finestra multigiocatore</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation>Segnala bug...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation>Esci (&X)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>Emulazione</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation>Reset</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>Spegni (&U)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation>Yank game pak</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation>Pausa</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>Salta il prossimo frame (&N)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>Avanzamento rapido (tieni premuto)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>Avanzamento rapido (&F)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>Velocità di avanzamento rapido</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation>Illimitata</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation>%0x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>Riavvolgimento (tieni premuto)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>Riavvolgimento (&W)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>Torna indietro</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>Sincronizza con il video</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>Sincronizza con l'audio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation>Sensore solare</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation>Aumenta il livello solare</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation>Riduce il livello solare</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>Livello solare brillante</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>Livello solare più scuro</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>Luminosità %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>Audio/Video</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation>Dimensioni Frame</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>Abilita Schermo Intero</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>Blocca rapporti aspetto</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>Salto frame</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation>Muto</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation>FPS finali</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>Acquisisci screenshot</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation>F12</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation>Registra GIF / WebP / APNG ...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation>Layers video</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>Canali audio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation>Strumenti</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>Visualizza (&Logs) &registri...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation>Valore specifico per il gioco...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>Trucchi...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>Apri debugger console...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>Avvia server GDB...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation>Impostazioni...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation>Seleziona cartella</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation>Non è stato possibile avviare</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation>Non è stato possibile avviare il gioco.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>Aggiungi cartella alla libreria...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation>Carica stato di salvataggio...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation>Salva stato di salvataggio...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation>Importa Salvataggio GameShark...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation>Esporta Salvataggio GameShark...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation>Informazioni…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>Forza l'integer scaling</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>Filtro bilineare</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>Stampante Game Boy...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation>BattleChip Gate...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation>%1x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation>Interframe blending</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation>Nativo (59.7)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation>Registra A/V...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>Regola posizionamento layer...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation>Sensori Game Pak...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>Mostra palette...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>Mostra sprites...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>Mostra tiles...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation>Mostra mappa...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation>&Frame inspector...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation>Mostra memoria...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation>Ricerca memoria...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>Mostra registri I/O...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation>Registra debug video log...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation>Ferma debug video log</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>Esci da Schermo Intero</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>Pulsante GameShark (tieni premuto)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation>Pulsanti Autofire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>Autofire A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>Autofire B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>Autofire L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>Autofire R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>Autofire Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation>Autofire Select</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>Autofire Su</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>AAutofire Destra</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>Autofire Giù</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>Autofire Sinistra</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation>Pulisci</translation>
|
||||
</message>
|
||||
|
|
|
@ -215,6 +215,44 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1203,27 +1241,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -3952,725 +3990,730 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
|
|
@ -217,6 +217,44 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
|
|||
<translation>Arrêter</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1205,27 +1243,27 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation>Échec de l'ouverture du fichier de sauvegarde : %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation>Échec de l'ouverture du fichier de jeu : %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation>Échec de l'ouverture de l'instantané pour lire : %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation>Échec de l'ouverture de l'instantané pour écrire : %1</translation>
|
||||
</message>
|
||||
|
@ -3972,101 +4010,101 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>ROMs de Game Boy Advance (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>ROMs de Game Boy (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>Toutes les ROM (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation>%1 Journaux vidéo (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>Archives (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>Choisir une ROM</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation>Choisir un dossier</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation>Choisir une sauvegarde</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation>Sélectionner un correctif</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>Correctifs/Patches (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation>Sélectionnez le numéro de point du e-Reader</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation>e-Reader carte (*.raw *.bin *.bmp)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation>Choisir une image</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>Image (*.png *.gif *.jpg *.jpeg);;Tous les fichiers (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>Sauvegardes GameShark (*.sps *.xps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation>Sélectionner un journal vidéo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>Journaux vidéo (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation>Plantage</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -4075,624 +4113,629 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>Requête au BIOS non supporté</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>Ce jeu utilise un appel BIOS qui n'est pas implémenté. Veuillez utiliser le BIOS officiel pour une meilleure expérience.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation>Échec de la création d'un périphérique d'affichage approprié, retour à l'affichage du logiciel. Les jeux peuvent fonctionner lentement, en particulier avec des fenêtres plus grandes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>Vraiment rendre portable ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>Cela amènera l'émulateur à charger sa configuration depuis le même répertoire que l'exécutable. Souhaitez vous continuer ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>Un redémarrage est nécessaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>Certains changements ne prendront effet qu'après le redémarrage de l'émulateur.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation> - Joueur %1 of %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation>%1 - %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation>%1 - %2 - %3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation>%1 - %2 (%3 fps) - %4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation>&Fichier</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>Charger une &ROM…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>Charger la ROM d'une archive…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>Ajouter un dossier à la bibliothèque…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>Charger un c&orrectif…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>Démarrer le BIOS</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>Remplacer la ROM…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>&Infos sur la ROM…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation>Récent</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation>Rendre portable</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation>&Charger un état</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation>&Sauvegarder un état</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation>Chargement rapide</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation>Sauvegarde rapide</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation>Charger un fichier récent</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation>Sauvegarder un fichier récent</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>Annuler le chargement de l'état</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>Annuler la sauvegarde de l'état</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation>État &%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>Charger une image de la caméra…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>Nouvelle fenêtre multijoueur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation>Signalement de l'erreur…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation>&Quitter</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>&Émulation</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation>&Réinitialiser</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>Extin&ction</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation>Yank game pak</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation>&Pause</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>&Image suivante</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>Avance rapide (maintenir)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>A&vance rapide</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>Vitesse de l'avance rapide</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation>Sans limites</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation>%0x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>Rembobiner (maintenir)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>Rem&bobiner</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>Retour en arrière</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>Synchro &vidéo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>Synchro &audio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation>Capteur solaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation>Augmenter le niveau solaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation>Diminuer le niveau solaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>Tester le niveau solaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>Assombrir le niveau solaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>Luminosité %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>Audio/&Vidéo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation>Taille de l'image</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>Basculer en plein écran</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>Bloquer les proportions</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>Forcer la mise à l'échelle par des nombres entiers</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>Filtrage bilinèaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>&Saut d'image</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation>Muet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation>FPS ciblé</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>Prendre une ca&pture d'écran</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation>F12</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>Imprimante GameBoy…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation>Couches vidéo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>Canaux audio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>Ajuster la disposition…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation>Ou&tils</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>Voir les &journaux…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation>N'a pas pu démarrer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation>Impossible de démarrer le jeu.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation>Scanner les dotcodes e-Reader...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation>Charger le fichier d'état...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation>Enregistrer le fichier d'état...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation>Importer la sauvegarde de GameShark...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation>Exporter la sauvegarde de GameShark...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation>À propos de…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation>%1×</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation>Mélange d'images</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation>Natif (59.7275)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation>Enregistrer A/V...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation>Enregistrer GIF/WebP/APNG...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation>Capteurs de la Game Pak...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>&Cheats…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation>Paramètres…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>Ouvrir la console de débug…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>Démarrer le serveur &GDB…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>Voir la &palette…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>Voir les &sprites…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>Voir les &tiles…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation>Voir la &map…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation>Inspecteur de &frame...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation>Voir la mémoire…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation>Recherche dans la mémoire…</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>Voir les registres d'&E/S...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation>Enregistrer le journal vidéo de débogage...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation>Arrêter le journal vidéo de débogage</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>Quitter le plein écran</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>Bouton GameShark (maintenir)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation>Tir automatique</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>Tir automatique A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>Tir automatique B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>Tir automatique L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>Tir automatique R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>Tir automatique Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation>Tir automatique Select</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>Tir automatique Up</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>Tir automatique Right</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>Tir automatique Down</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>Tir automatique Gauche</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation>Vider</translation>
|
||||
</message>
|
||||
|
|
|
@ -216,6 +216,44 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<translation>Break</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1204,27 +1242,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation>セーブファイルを開けませんでした: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation>ゲームファイルを開けませんでした: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation>予期しないプラットフォームでパックをヤンクすることはできません!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation>読み取り用のスナップショットファイルを開けませんでした: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation>書き込み用のスナップショットファイルを開けませんでした: %1</translation>
|
||||
</message>
|
||||
|
@ -3953,101 +3991,101 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>ゲームボーイアドバンスファイル (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>ゲームボーイファイル (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>すべてのファイル (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation>%1ビデオログ (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>アーカイブファイル (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>ROMを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation>フォルダを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation>セーブを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation>パッチを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>パッチファイル (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation>カードeを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation>カードe (*.raw *.bin *.bmp)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation>画像を開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>画像ファイル (*.png *.gif *.jpg *.jpeg);;すべてのファイル (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>GameSharkセーブファイル (*.sps *.xps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation>ビデオログを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>ビデオログ (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation>クラッシュ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -4056,624 +4094,629 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation>起動失敗</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation>ゲームを起動できませんでした。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>未実装のBIOS呼び出し</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>このゲームは実装されていないBIOS呼び出しを使用します。最高のエクスペリエンスを得るには公式のBIOSを使用してください。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation>適切なディスプレイデバイスの作成に失敗し、ソフトディスプレイにフォールバックしました。特に大きなウィンドウでは、ゲームの実行が遅い場合があります。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>本当にポータブルにしますか?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>これによりエミュレータは実行ファイルと同じディレクトリにある設定ファイルをロードします。続けますか?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>再起動が必要</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>一部の変更は、エミュレータを再起動するまで有効になりません。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation> - プレーヤー %1 of %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation>%1 - %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation>%1 - %2 - %3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation>%1 - %2 (%3 fps) - %4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation>&ファイル (&F)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>ROMをロード...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>アーカイブにROMをロード...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>ライブリーにフォルダを追加...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>パッチをロード... (&P)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>BIOSを起動</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>ROMを交換...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation>カードeをスキャン...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>ROM情報... (&I)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation>最近開いたROM</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation>ポータブル化</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation>ステートをロード (&L)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation>バグ報告</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation>バージョン情報...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation>GIF/WebP/APNGを記録</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation>カートリッジセンサー...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation>消去</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation>ステートファイルをロード...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation>ステートをセーブ (&S)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation>ステートファイルをセーブ...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation>クイックロード</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation>クイックセーブ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation>最近使ったクイックロットからロード</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation>最近使ったクイックロットにセーブ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>クイックロードを元に戻す</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>クイックセーブを元に戻す</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation>クイックスロット &%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>カメラ画像をロード...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation>GameSharkスナップショットを読み込む</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation>GameSharkスナップショットを書き出す</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>新しいウィンドウ(マルチプレイ)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation>終了 (&X)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>エミュレーション (&E)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation>リセット (&R)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>閉じる (&U)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation>ゲームパックをヤンク</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation>一時停止 (&P)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>次のフレーム (&N)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>早送り(押し)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>早送り (&F)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>早送り速度</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation>制限なし</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation>%0x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>巻戻し(押し)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>巻戻し (&R)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>後退</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>ビデオ同期 (&V)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>オーディオ同期 (&A)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation>太陽センサー</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation>明るさを上げる</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation>明るさを下げる</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>明るさ最高</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>明るさ最低</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>明るさ %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>オーディオ/ビデオ (&V)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation>画面サイズ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>全画面表示</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>縦横比を固定</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>整数スケーリングを強制</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>バイリニアフィルタリング</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>フレームスキップ (&S)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation>ミュート</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation>FPS</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation>ネイティブ(59.7275)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>スクリーンショット (&S)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation>F12</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>ポケットプリンタ...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation>チップゲート...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation>%1×</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation>フレーム間混合</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation>ビデオ録画...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation>ビデオレイヤー</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>オーディオチャンネル</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>レイヤーの配置を調整...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation>ツール (&T)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>ログビューアー... (&L)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation>ゲーム別設定... (&O)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>チート... (&C)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation>設定...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>デバッガコンソールを開く...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>GDBサーバを起動... (&G)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>パレットビューアー... (&P)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>スプライトビューアー... (&S)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>タイルビューアー... (&T)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation>マップビューアー... (&M)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation>フレームインスペクタ... (&F)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation>メモリビューアー...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation>メモリ検索...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>IOビューアー... (&I)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation>デバッグビデオログ...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation>デバッグビデオログを停止</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>全画面表示を終了</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>GameSharkボタン(押し)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation>連打</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>連打 A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>連打 B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>連打 L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>連打 R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>連打 Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation>連打 Select</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>連打 上</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>連打 右</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>連打 下</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>連打 左</translation>
|
||||
</message>
|
||||
|
|
|
@ -216,6 +216,44 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
|
|||
<translation>중단</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1204,27 +1242,27 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation>저장 파일을 열지 못했습니다: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation>게임 파일을 열지 못했습니다: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation>읽기 용 스냅샷 파일을 열지 못했습니다: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation>쓰기 용 스냅샷 파일을 열지 못했습니다: %1</translation>
|
||||
</message>
|
||||
|
@ -3953,96 +3991,96 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>게임 보이 어드밴스 롬 (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>게임 보이 (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>모든 롬 (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation>%1 비디오 로그 (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>아카이브 (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>롬 선택</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation>저장 파일 선택</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation>패치 선택</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>패치 (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation>이미지 선택</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>이미지 파일 (*.png *.gif *.jpg *.jpeg);;모든 파일 (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>게임샤크 저장 파일 (*.sps *.xps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation>비디오 로그 선택</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>비디오 로그 (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation>치명적인 오류</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -4051,629 +4089,634 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>구현되지 않은 바이오스 호출</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>이 게임은 구현되지 않은 바이오스 호출을 사용합니다. 최상의 성능을 얻으려면 공식 바이오스를 사용하십시오.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>정말로 휴대용을 만듭니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>이렇게하면 에뮬레이터가 실행 파일과 동일한 디렉토리에서 구성을 로드하게됩니다. 계속 하시겠습니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>재시작 필요</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>일부 변경 사항은 에뮬레이터가 다시 시작될 때까지 적용되지 않습니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation> - 플레이어 %1 의 %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation>%1 - %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation>%1 - %2 - %3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation>%1 - %2 (%3 fps) - %4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation>&파일</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>로드 &롬...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>롬을 아카이브에 로드...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>로드 &패치...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>BIOS 부팅</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>롬 교체...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>롬 &정보...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation>최근 실행</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation>휴대용 만들기</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation>&로드 파일 상태</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation>&저장 파일 상태</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation>빠른 로드</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation>빠른 저장</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation>최근 실행 로드</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation>최근 실행 저장</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>로드 파일 상태 복원</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>저장 파일 상태 복원</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation>상태 &%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>카메라 이미지 로드...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>새로운 멀티 플레이어 창</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation>종&료</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>&에뮬레이션</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation>&재설정</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>종&료</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation>양키 게임 팩</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation>&정지</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>&다음 프레임</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>빨리 감기 (누름)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>&빨리 감기</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>빨리 감기 속도</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation>무제한</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation>%0x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>되김기 (누름)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>리&와인드</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>돌아가기</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>비디오 &동기화</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>오디오 &동기화</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>가장 밝은 태양 수준</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>가장 어두운 태양 수준</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>밝기 %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>오디오/&비디오</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation>프레임 크기</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>전체화면 전환</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>화면비 잠금</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>프레임&건너뛰기</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation>무음</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation>FPS 대상</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>스크린샷 &찍기</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation>F12</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation>비디오 레이어</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>오디오 채널</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation>&도구</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>로그 &보기...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation>게임 &오버라이드...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>&치트..</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>디버거 콘솔 열기...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>GDB 서버 &시작...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation>설정...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation>폴더 선택</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>라이브러리에 폴더 추가...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>정수 스케일링 강제 수행</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>이중선형 필터링</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>게임 보이 프린터...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation type="unfinished">%1x {1×?}</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation type="unfinished">Nativo (59.7) {59.7275)?}</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>레이어 배치 조정...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>팔레트 &보기...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>스프라이트 &보기...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>타일 &보기...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation>지도 &보기...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation>메모리 보기...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation>메모리 검색...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>I/O 레지스터 &보기...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>전체화면 종료</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>게임샤크 버튼 (누름)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation>연사</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>연사 A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>연사 B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>연사 L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>연사 R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>연사 시작</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation type="unfinished">정리</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>연사 위쪽</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>연사 오른쪽</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>연사 아래쪽</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>연사 왼쪽</translation>
|
||||
</message>
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -215,6 +215,44 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1203,27 +1241,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -3952,725 +3990,730 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
|
|
@ -216,6 +216,44 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
|
|||
<translation>Pausar</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1204,27 +1242,27 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation>Falha ao abrir o arquivo de salvamento: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation>Falha ao abrir o arquivo do jogo: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation>Falha ao abrir o arquivo de snapshot para leitura: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation>Falha ao abrir o arquivo de snapshot para escrita: %1</translation>
|
||||
</message>
|
||||
|
@ -3953,101 +3991,101 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>ROMs de Game Boy Advance (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>ROMs de Game Boy (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>Todas as ROMs (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation>%1 Logs de Vídeo (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>Arquivos (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>Selecionar ROM</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation>Selecionar pasta</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation>Selecionar salvamento</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation>Selecione correção</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>Patches (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation>Selecione dotcode do e-Reader</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation>e-Reader card (*.raw *.bin *.bmp)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation>Selecionar imagem</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>Arquivo de imagem (*.png *.gif *.jpg *.jpeg);;Todos os arquivos (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>GameShark saves (*.sps *.xps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation>Selecionar registro de vídeo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>Video logs (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation>Travamento</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -4056,624 +4094,629 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>Chamada de BIOS não implementada</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>Este jogo usa uma chamada de BIOS que não está implementada. Por favor, use a BIOS oficial para uma melhor experiência.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>Quer mesmo tornar portátil?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>Isto fará com que o emulador carregue sua configuração a partir do mesmo diretório que o executável. Você quer continuar?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>É necessário reiniciar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>Algumas alterações não terão efeito até que o emulador seja reiniciado.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation> - Jogador %1 de %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation>%1 - %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation>%1 - %2 - %3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation>%1 - %2 (%3 fps) - %4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation>&Arquivo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>Carregar &ROM...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>Carregar ROM em arquivo...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>Adicionar pasta à biblioteca...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>Carregar &patch...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>Rodar BIOS</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>Substituir ROM...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>&Informações da ROM...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation>Recente</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation>Tornar portátil</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation>&Carregar Estado</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation>Sobre...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation>Sensores de Game Pak...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation>Limpar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation>Carregar arquivo de estado...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation>&Salvar Estado</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation>Salvar arquivo de estado...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation>Carregamento rápido</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation>Salvamento rápido</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation>Carregar recente</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation>Salvar recente</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>Desfazer carregar estado</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>Desfazer salvar estado</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation>Estado &%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>Carregar imagem da câmera...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>Nova janela multijogador</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation>&Sair</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>&Emulação</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation>&Resetar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>&Desligar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation>Remover game pak</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation>&Pausar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>&Próximo quadro</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>Avançar rápido (segurado)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>Avanço &Rápido</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>Velocidade de avanço</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation>Ilimitado</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation>%0x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>Retroceder (segurado)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>Re&troceder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>Voltar um passo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>Sincronizar para &vídeo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>Sincronizar para &áudio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation>Sensor solar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation>Aumentar nível solar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation>Diminuir nível solar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>Nível solar mais brilhante</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>Nível solar mais escuro</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>Brilho %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>Áudio/&Vídeo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation>Tamanho do quadro</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>Alternar tela cheia</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>Fixar proporção</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>Forçar dimensionamento inteiro</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>Filtragem bilinear</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>&Salto de quadro</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation>Mudo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation>Meta de FPS</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation>Nativo (59,7275)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>Capturar &tela</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation>F12</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>Game Boy Printer...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation>BattleChip Gate...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation>%1×</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation>Interframe blending</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation>Gravar A/V...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation>Camadas de vídeo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>Canais de áudio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>Ajustar posicionamento da camada...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation>&Ferramentas</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>Visualizar &registros...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation>Game &overrides...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation>Não foi possível Iniciar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation>Não foi possível iniciar o jogo.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation>Escanear dotcode do e-Reader...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation>Importar salvamento do GameShark...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation>Exportar salvamento do GameShark...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation>Gravar GIF/WebP/APNG...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>&Cheats...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation>Configurações...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>Abrir console de depuração...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>Iniciar servidor &GDB...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>Visualizar &paleta...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>Visualizar &sprites...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>Visualizar &blocos...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation>Visualizar &mapa...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation>Inspetor de &quadro...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation>Visualizar memória...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation>Pesquisar memória...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>Visualizar registros de &E/S...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation>Gravar log de vídeo de depuração...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation>Parar log de vídeo de depuração</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>Sair da tela cheia</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>Botão de GameShark (segurado)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation>Disparo automático</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>Disparo automático A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>Disparo automático B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>Disparo automático L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>Disparo automático R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>Disparo automático Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation>Disparo automático Select</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>Disparo automático Cima</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>Disparo automático Direita</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>Disparo automático Baixo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>Disparo automático Esquerda</translation>
|
||||
</message>
|
||||
|
|
|
@ -215,6 +215,44 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<translation>Прервать</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1203,27 +1241,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -3952,725 +3990,730 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
|
|
@ -215,6 +215,44 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1203,27 +1241,27 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -3952,725 +3990,730 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
|
|
@ -216,6 +216,44 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.</tra
|
|||
<translation></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1204,27 +1242,27 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.</tra
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation>Kayıt dosyası açılamadı: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation>Oyun dosyası açılamadı: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation>Anlık görüntü dosyası okuma için açılamadı: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation>Anlık görüntü dosyası yazma için açılamadı: %1</translation>
|
||||
</message>
|
||||
|
@ -3953,101 +3991,101 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.</tra
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>Game Boy Advance ROMları (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>Game Boy ROMları (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>Bütün ROMlar (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>Arşivler (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>ROM seç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation>Klasör seç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation>Kayıt seç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation>Yama seç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>Yamalar (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation>Resim seç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>Resim dosyası (*.png *.gif *.jpg *.jpeg);;All files (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>GameShark kayıtları (*.sps *.xps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation>Video günlüğü seç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>Video günlükleri (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation>Çökme</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -4056,624 +4094,629 @@ Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.</tra
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>Uygulanmamış BIOS girişi</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>Oyun BIOS dosyasına ihtiyacı var. Lütfen en iyi deneyim için resmi BIOS'u kullanın.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>Taşınabilir yapılsın mı?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>Emülatörün yapılandırmasını yürütülebilir dosya ile aynı dizinden yüklemesini sağlar. Devam etmek istiyor musun?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>Yeniden başlatma gerekli</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>Bazı değişiklikler emülatör yeniden başlatılıncaya kadar etkili olmaz.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>&ROM yükle...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>ROM'u arşivden yükle ...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>Kütüphaneye klasör ekle ...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>&Patch yükle...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>BIOS boot et</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>ROM değişti...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>ROM &info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation>Son kullanılanlar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation>Portatif yap</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation>&Kaydedilmiş konum yükle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation>Kaydedilmiş konum dosyası yükle...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation>&Konumu kaydet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation>Konum dosyasını kaydet...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation>Hızlı Yükle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation>Hızlı kaydet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation>En son yükle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation>Hızlı kaydet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>Kaydedilen konum yüklemeyi geri al</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>Konum kaydetmeyi geri al</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation>Konum &%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>Kamera resmini yükle ...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>Yeni çokoyunculu ekranı</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation>Hakkında...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation>Çıkış</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>Emülasyon</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation>&Reset</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>Kapat</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation>&Durdur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>&Sonraki kare</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>İleriye sar(basılı tutun)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>&İleriye sar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>İleriye sarma hızı</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>Geri sar (basılı tutun)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>Geri sar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>Geriye doğru adım</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>&Videoya eşitle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>&Sese eşitle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation>Solar seviyesini arttır</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation>Solar seviyesini düşür</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>En parlak solar seviyesi</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>En karanlık solar seviyesi</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>Parlaklık:%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>Game Boy yazıcısı...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>Ses/&Video</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation>Çerçeve boyutu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>Tamekranı aç/kapa</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>En boy oranını kilitle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>Tamsayılı ölçeklendirmeyi zorla</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>Bilinear filtreleme</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>Kare atlama</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation>Sessiz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation>FPS hedefi</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>Ekran görüntüsü al</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>Ses kanalları</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>Katman yerleşimini ayarlayın...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation>&Araçlar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>Kayıtları görüntüle...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation>Oyunların üzerine yazılanlar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>&Hileler...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation>Ayarlar...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>Hata ayıklayıcı konsolunu aç ...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>&GDB sunucusunu başlat...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>&Renk Paletini gör...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>&Spriteları gör...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>&Desenleri gör...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation>&Haritayı gör</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation>Hafıza gör...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation>Hafızada ara...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>&I/O kayıtlarını görüntüle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>Tam ekrandan çık</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>GameShark Butonu (basılı tutun)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation>Otomatik basma</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>Otomatik basma A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>Otomatik basma B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>Otomatik basma L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>Otomatik basma R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>Otomatik basma Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation>Otomatik basma Select</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>Otomatik basma Up</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>Otomatik basma Right</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>Otomatik basma Down</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>Otomatik basma Sol</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation type="unfinished">Temizle</translation>
|
||||
</message>
|
||||
|
|
|
@ -216,6 +216,44 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
|
|||
<translation>断点</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DolphinConnector</name>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="14"/>
|
||||
<source>Connect to Dolphin</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="23"/>
|
||||
<source>Local computer</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="36"/>
|
||||
<source>IP address</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="55"/>
|
||||
<source>Connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="68"/>
|
||||
<source>Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="78"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../DolphinConnector.ui" line="90"/>
|
||||
<source>Reset on connect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>FrameView</name>
|
||||
<message>
|
||||
|
@ -1204,27 +1242,27 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
|
|||
<context>
|
||||
<name>QGBA::CoreController</name>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="666"/>
|
||||
<location filename="../CoreController.cpp" line="695"/>
|
||||
<source>Failed to open save file: %1</source>
|
||||
<translation>打开存档失败: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="696"/>
|
||||
<location filename="../CoreController.cpp" line="726"/>
|
||||
<source>Failed to open game file: %1</source>
|
||||
<translation>打开游戏文件失败: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="721"/>
|
||||
<location filename="../CoreController.cpp" line="751"/>
|
||||
<source>Can't yank pack in unexpected platform!</source>
|
||||
<translation>无法在意外平台上抽出卡带!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="798"/>
|
||||
<location filename="../CoreController.cpp" line="828"/>
|
||||
<source>Failed to open snapshot file for reading: %1</source>
|
||||
<translation>读取快照文件失败: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../CoreController.cpp" line="814"/>
|
||||
<location filename="../CoreController.cpp" line="844"/>
|
||||
<source>Failed to open snapshot file for writing: %1</source>
|
||||
<translation>写入快照文件失败: %1</translation>
|
||||
</message>
|
||||
|
@ -3953,101 +3991,101 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="282"/>
|
||||
<location filename="../Window.cpp" line="283"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>Game Boy Advance ROM (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="299"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>Game Boy ROM (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="303"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>所有 ROM (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation>%1 视频日志 (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="319"/>
|
||||
<location filename="../Window.cpp" line="320"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>压缩文件 (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="324"/>
|
||||
<location filename="../Window.cpp" line="332"/>
|
||||
<location filename="../Window.cpp" line="359"/>
|
||||
<location filename="../Window.cpp" line="325"/>
|
||||
<location filename="../Window.cpp" line="337"/>
|
||||
<location filename="../Window.cpp" line="364"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>选择 ROM</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="350"/>
|
||||
<location filename="../Window.cpp" line="355"/>
|
||||
<source>Select folder</source>
|
||||
<translation>选择文件夹</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>Select save</source>
|
||||
<translation>选择存档</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Select patch</source>
|
||||
<translation>选择补丁</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="405"/>
|
||||
<location filename="../Window.cpp" line="410"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>补丁 (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>Select e-Reader dotcode</source>
|
||||
<translation>选择 e-Reader 点码</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="416"/>
|
||||
<location filename="../Window.cpp" line="421"/>
|
||||
<source>e-Reader card (*.raw *.bin *.bmp)</source>
|
||||
<translation>e-Reader 卡 (*.raw *.bin *.bmp)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Select image</source>
|
||||
<translation>选择图片</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="429"/>
|
||||
<location filename="../Window.cpp" line="434"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>图像文件 (*.png *.gif *.jpg *.jpeg);;所有文件 (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="436"/>
|
||||
<location filename="../Window.cpp" line="443"/>
|
||||
<location filename="../Window.cpp" line="441"/>
|
||||
<location filename="../Window.cpp" line="448"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>GameShark 存档 (*.sps *.xps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Select video log</source>
|
||||
<translation>选择视频日志</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="475"/>
|
||||
<location filename="../Window.cpp" line="480"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>视频日志文件 (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="842"/>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<source>Crash</source>
|
||||
<translation>崩溃</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="843"/>
|
||||
<location filename="../Window.cpp" line="860"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -4056,624 +4094,629 @@ Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="850"/>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<source>Couldn't Start</source>
|
||||
<translation>无法启动</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="851"/>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<source>Could not start game.</source>
|
||||
<translation>无法启动游戏。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="865"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>未实现的 BIOS 调用</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="866"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>此游戏使用尚未实现的 BIOS 调用。请使用官方 BIOS 以获得最佳体验。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="879"/>
|
||||
<location filename="../Window.cpp" line="896"/>
|
||||
<source>Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.</source>
|
||||
<translation>无法创建适合的显示设备,正在回滚到软件显示。游戏的运行速度(特别在大窗口的情况下)可能会变慢。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="971"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>确定进行程序便携化?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="989"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>进行此操作后,模拟器将从其可执行文件所在目录中载入模拟器配置。您想继续吗?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1001"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>需要重新启动</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="985"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>更改将在模拟器下次重新启动时生效。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1024"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation> - 玩家 %1 共 %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<location filename="../Window.cpp" line="1052"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation>%1 - %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1037"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation>%1 - %2 - %3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1039"/>
|
||||
<location filename="../Window.cpp" line="1056"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation>%1 - %2 (%3 fps) - %4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1081"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>&File</source>
|
||||
<translation>文件(&F)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1083"/>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>载入 ROM(&R)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1086"/>
|
||||
<location filename="../Window.cpp" line="1103"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>从压缩文件中载入 ROM...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1104"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>将文件夹添加到库中...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="367"/>
|
||||
<location filename="../Window.cpp" line="372"/>
|
||||
<source>Save games (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="368"/>
|
||||
<location filename="../Window.cpp" line="373"/>
|
||||
<source>Select save game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="376"/>
|
||||
<location filename="../Window.cpp" line="381"/>
|
||||
<source>mGBA save state files (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="383"/>
|
||||
<location filename="../Window.cpp" line="388"/>
|
||||
<source>Select save state</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1090"/>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<source>Load alternate save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1110"/>
|
||||
<source>Load temporary save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>载入补丁(&P)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1100"/>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>引导 BIOS</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1105"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>替换 ROM...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<source>Scan e-Reader dotcodes...</source>
|
||||
<translation>扫描 e-Reader 点码...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1111"/>
|
||||
<location filename="../Window.cpp" line="1126"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>ROM 信息(&I)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1113"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>Recent</source>
|
||||
<translation>最近打开</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1116"/>
|
||||
<location filename="../Window.cpp" line="1131"/>
|
||||
<source>Make portable</source>
|
||||
<translation>程序便携化</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1119"/>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<source>&Load state</source>
|
||||
<translation>载入即时存档(&L)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1124"/>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<source>Load state file...</source>
|
||||
<translation>载入即时存档文件...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1129"/>
|
||||
<location filename="../Window.cpp" line="1144"/>
|
||||
<source>&Save state</source>
|
||||
<translation>保存即时存档(&S)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1134"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Save state file...</source>
|
||||
<translation>保存即时存档文件...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1139"/>
|
||||
<location filename="../Window.cpp" line="1154"/>
|
||||
<source>Quick load</source>
|
||||
<translation>快速读档</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1140"/>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<source>Quick save</source>
|
||||
<translation>快速存档</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1142"/>
|
||||
<location filename="../Window.cpp" line="1157"/>
|
||||
<source>Load recent</source>
|
||||
<translation>载入最近存档</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1147"/>
|
||||
<location filename="../Window.cpp" line="1162"/>
|
||||
<source>Save recent</source>
|
||||
<translation>保存最近存档</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1155"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>撤消读档</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1158"/>
|
||||
<location filename="../Window.cpp" line="1173"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>撤消存档</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1165"/>
|
||||
<location filename="../Window.cpp" line="1170"/>
|
||||
<location filename="../Window.cpp" line="1180"/>
|
||||
<location filename="../Window.cpp" line="1185"/>
|
||||
<source>State &%1</source>
|
||||
<translation>即时存档 (&%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<location filename="../Window.cpp" line="1192"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>载入相机图片...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1181"/>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<source>Convert save game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1183"/>
|
||||
<location filename="../Window.cpp" line="1198"/>
|
||||
<source>Import GameShark Save...</source>
|
||||
<translation>导入 GameShark 存档...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<source>Export GameShark Save...</source>
|
||||
<translation>导出 GameShark 存档...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1191"/>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>新建多人游戏窗口</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1199"/>
|
||||
<location filename="../Window.cpp" line="1211"/>
|
||||
<source>Connect to Dolphin...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Report bug...</source>
|
||||
<translation>报告错误...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1200"/>
|
||||
<location filename="../Window.cpp" line="1223"/>
|
||||
<source>About...</source>
|
||||
<translation>关于...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1203"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>E&xit</source>
|
||||
<translation>退出(&X)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1206"/>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>模拟(&E)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<location filename="../Window.cpp" line="1230"/>
|
||||
<source>&Reset</source>
|
||||
<translation>重置(&R)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1208"/>
|
||||
<location filename="../Window.cpp" line="1231"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>关机(&U)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1209"/>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation>快速抽出游戏卡带</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1213"/>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<source>&Pause</source>
|
||||
<translation>暂停(&P)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>下一帧(&N)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>快进 (长按)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1232"/>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>快进(&F)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1236"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>快进速度</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<location filename="../Window.cpp" line="1264"/>
|
||||
<source>Unbounded</source>
|
||||
<translation>不限制</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1268"/>
|
||||
<source>%0x</source>
|
||||
<translation>%0x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<location filename="../Window.cpp" line="1272"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>倒带 (长按)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1256"/>
|
||||
<location filename="../Window.cpp" line="1279"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>倒带(&W)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1261"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>步退</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1290"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>视频同步(&V)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<location filename="../Window.cpp" line="1297"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>音频同步(&A)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1305"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation>太阳光传感器</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1283"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation>增加太阳光等级</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<location filename="../Window.cpp" line="1307"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation>降低太阳光等级</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1308"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>太阳光等级为最亮</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<location filename="../Window.cpp" line="1311"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>太阳光等级为最暗</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<location filename="../Window.cpp" line="1317"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>亮度 %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1300"/>
|
||||
<location filename="../Window.cpp" line="1323"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>Game Boy 打印机...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1309"/>
|
||||
<location filename="../Window.cpp" line="1332"/>
|
||||
<source>BattleChip Gate...</source>
|
||||
<translation>BattleChip Gate...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>音频/视频(&V)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1314"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Frame size</source>
|
||||
<translation>画面大小</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1339"/>
|
||||
<source>%1×</source>
|
||||
<translation>%1×</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1341"/>
|
||||
<location filename="../Window.cpp" line="1364"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>切换全屏</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1344"/>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>锁定纵横比</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1356"/>
|
||||
<location filename="../Window.cpp" line="1379"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>强制整数缩放</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Interframe blending</source>
|
||||
<translation>帧间混合</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1377"/>
|
||||
<location filename="../Window.cpp" line="1400"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>双线性过滤</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>跳帧(&S)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<location filename="../Window.cpp" line="1424"/>
|
||||
<source>Mute</source>
|
||||
<translation>静音</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<source>FPS target</source>
|
||||
<translation>目标 FPS</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1438"/>
|
||||
<source>Native (59.7275)</source>
|
||||
<translation>原生 (59.7275)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>截图(&S)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1432"/>
|
||||
<location filename="../Window.cpp" line="1455"/>
|
||||
<source>F12</source>
|
||||
<translation>F12</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>Record A/V...</source>
|
||||
<translation>录制音频/视频...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1437"/>
|
||||
<location filename="../Window.cpp" line="1460"/>
|
||||
<source>Record GIF/WebP/APNG...</source>
|
||||
<translation>录制 GIF/WebP/APNG...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1441"/>
|
||||
<location filename="../Window.cpp" line="1464"/>
|
||||
<source>Video layers</source>
|
||||
<translation>视频图层</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1442"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>音频声道</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1444"/>
|
||||
<location filename="../Window.cpp" line="1467"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>调整图层布局...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1446"/>
|
||||
<location filename="../Window.cpp" line="1469"/>
|
||||
<source>&Tools</source>
|
||||
<translation>工具(&T)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1447"/>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>查看日志(&L)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1449"/>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation>覆写游戏(&O)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<source>Game Pak sensors...</source>
|
||||
<translation>游戏卡带传感器...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1463"/>
|
||||
<location filename="../Window.cpp" line="1486"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>作弊码(&C)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1489"/>
|
||||
<source>Settings...</source>
|
||||
<translation>设置...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1470"/>
|
||||
<location filename="../Window.cpp" line="1493"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>打开调试器控制台...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1495"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>打开 GDB 服务器(&G)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>查看调色板(&P)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>查看精灵图(&S)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1480"/>
|
||||
<location filename="../Window.cpp" line="1503"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>查看图块(&T)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1481"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>View &map...</source>
|
||||
<translation>查看映射(&M)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1483"/>
|
||||
<location filename="../Window.cpp" line="1506"/>
|
||||
<source>&Frame inspector...</source>
|
||||
<translation>框架检查器(&F)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1499"/>
|
||||
<location filename="../Window.cpp" line="1522"/>
|
||||
<source>View memory...</source>
|
||||
<translation>查看内存...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1500"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>Search memory...</source>
|
||||
<translation>搜索内存...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1501"/>
|
||||
<location filename="../Window.cpp" line="1524"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>查看 I/O 寄存器(&I)...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<location filename="../Window.cpp" line="1527"/>
|
||||
<source>Record debug video log...</source>
|
||||
<translation>记录调试视频日志...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1505"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>Stop debug video log</source>
|
||||
<translation>停止记录调试视频日志</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1605"/>
|
||||
<location filename="../Window.cpp" line="1628"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>退出全屏</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1607"/>
|
||||
<location filename="../Window.cpp" line="1630"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>GameShark 键 (长按)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1613"/>
|
||||
<location filename="../Window.cpp" line="1636"/>
|
||||
<source>Autofire</source>
|
||||
<translation>连发</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1637"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>连发 A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1619"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>连发 B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1624"/>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>连发 L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1652"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>连发 R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1634"/>
|
||||
<location filename="../Window.cpp" line="1657"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>连发 Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1639"/>
|
||||
<location filename="../Window.cpp" line="1662"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation>连发 Select</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1644"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>连发 上</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<location filename="../Window.cpp" line="1672"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>连发 右</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1654"/>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>连发 下</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1682"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>连发 左</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1713"/>
|
||||
<location filename="../Window.cpp" line="1736"/>
|
||||
<source>Clear</source>
|
||||
<translation>清除</translation>
|
||||
</message>
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#define GLYPH_HEIGHT 24
|
||||
#define CELL_HEIGHT 32
|
||||
#define CELL_WIDTH 32
|
||||
#define MAX_GLYPHS 1024
|
||||
|
||||
static const GLfloat _offsets[] = {
|
||||
0.f, 0.f,
|
||||
|
@ -22,50 +23,70 @@ static const GLfloat _offsets[] = {
|
|||
0.f, 1.f,
|
||||
};
|
||||
|
||||
static const GLchar* const _gles2Header =
|
||||
"#version 100\n"
|
||||
static const GLchar* const _gles3Header =
|
||||
"#version 300 es\n"
|
||||
"precision mediump float;\n";
|
||||
|
||||
static const char* const _vertexShader =
|
||||
"attribute vec2 offset;\n"
|
||||
"uniform vec3 origin;\n"
|
||||
"uniform vec2 glyph;\n"
|
||||
"uniform vec2 dims;\n"
|
||||
"uniform mat2 transform;\n"
|
||||
"varying vec2 texCoord;\n"
|
||||
"in vec2 offset;\n"
|
||||
"in vec3 origin;\n"
|
||||
"in vec2 glyph;\n"
|
||||
"in vec2 dims;\n"
|
||||
"in mat2 transform;\n"
|
||||
"in vec4 color;\n"
|
||||
"out vec4 fragColor;\n"
|
||||
"out vec2 texCoord;\n"
|
||||
|
||||
"void main() {\n"
|
||||
" texCoord = (glyph + offset * dims) / 512.0;\n"
|
||||
" vec2 scaledOffset = (transform * (offset * 2.0 - vec2(1.0)) + vec2(1.0)) / 2.0 * dims;\n"
|
||||
" fragColor = color;\n"
|
||||
" gl_Position = vec4((origin.x + scaledOffset.x) / 640.0 - 1.0, -(origin.y + scaledOffset.y) / 360.0 + 1.0, origin.z, 1.0);\n"
|
||||
"}";
|
||||
|
||||
static const char* const _fragmentShader =
|
||||
"varying vec2 texCoord;\n"
|
||||
"in vec2 texCoord;\n"
|
||||
"in vec4 fragColor;\n"
|
||||
"out vec4 outColor;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"uniform float cutoff;\n"
|
||||
"uniform vec3 colorModulus;\n"
|
||||
|
||||
"void main() {\n"
|
||||
" vec4 texColor = texture2D(tex, texCoord);\n"
|
||||
" texColor.a = clamp((texColor.a - cutoff) / (1.0 - cutoff), 0.0, 1.0);\n"
|
||||
" texColor.rgb = color.rgb;\n"
|
||||
" texColor.a *= color.a;\n"
|
||||
" gl_FragColor = texColor;\n"
|
||||
" texColor.rgb = fragColor.rgb * colorModulus;\n"
|
||||
" texColor.a *= fragColor.a;\n"
|
||||
" outColor = texColor;\n"
|
||||
"}";
|
||||
|
||||
struct GUIFont {
|
||||
GLuint font;
|
||||
int currentGlyph;
|
||||
GLuint program;
|
||||
GLuint vbo;
|
||||
GLuint vao;
|
||||
GLuint texLocation;
|
||||
GLuint dimsLocation;
|
||||
GLuint transformLocation;
|
||||
GLuint colorLocation;
|
||||
GLuint cutoffLocation;
|
||||
GLuint colorModulusLocation;
|
||||
|
||||
GLuint originLocation;
|
||||
GLuint glyphLocation;
|
||||
GLuint cutoffLocation;
|
||||
GLuint dimsLocation;
|
||||
GLuint transformLocation[2];
|
||||
GLuint colorLocation;
|
||||
|
||||
GLuint originVbo;
|
||||
GLuint glyphVbo;
|
||||
GLuint dimsVbo;
|
||||
GLuint transformVbo[2];
|
||||
GLuint colorVbo;
|
||||
|
||||
GLfloat originData[MAX_GLYPHS][3];
|
||||
GLfloat glyphData[MAX_GLYPHS][2];
|
||||
GLfloat dimsData[MAX_GLYPHS][2];
|
||||
GLfloat transformData[2][MAX_GLYPHS][2];
|
||||
GLfloat colorData[MAX_GLYPHS][4];
|
||||
};
|
||||
|
||||
static bool _loadTexture(const char* path) {
|
||||
|
@ -120,12 +141,13 @@ struct GUIFont* GUIFontCreate(void) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
font->currentGlyph = 0;
|
||||
font->program = glCreateProgram();
|
||||
GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
const GLchar* shaderBuffer[2];
|
||||
|
||||
shaderBuffer[0] = _gles2Header;
|
||||
shaderBuffer[0] = _gles3Header;
|
||||
|
||||
shaderBuffer[1] = _vertexShader;
|
||||
glShaderSource(vertexShader, 2, shaderBuffer, NULL);
|
||||
|
@ -154,27 +176,82 @@ struct GUIFont* GUIFontCreate(void) {
|
|||
glGetShaderInfoLog(vertexShader, sizeof(msg), NULL, msg);
|
||||
puts(msg);
|
||||
}
|
||||
|
||||
glLinkProgram(font->program);
|
||||
|
||||
glGetProgramiv(font->program, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
GLchar msg[512];
|
||||
glGetProgramInfoLog(font->program, sizeof(msg), NULL, msg);
|
||||
puts(msg);
|
||||
}
|
||||
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
font->texLocation = glGetUniformLocation(font->program, "tex");
|
||||
font->colorLocation = glGetUniformLocation(font->program, "color");
|
||||
font->dimsLocation = glGetUniformLocation(font->program, "dims");
|
||||
font->transformLocation = glGetUniformLocation(font->program, "transform");
|
||||
font->originLocation = glGetUniformLocation(font->program, "origin");
|
||||
font->glyphLocation = glGetUniformLocation(font->program, "glyph");
|
||||
font->cutoffLocation = glGetUniformLocation(font->program, "cutoff");
|
||||
font->colorModulusLocation = glGetUniformLocation(font->program, "colorModulus");
|
||||
|
||||
font->originLocation = glGetAttribLocation(font->program, "origin");
|
||||
font->glyphLocation = glGetAttribLocation(font->program, "glyph");
|
||||
font->dimsLocation = glGetAttribLocation(font->program, "dims");
|
||||
font->transformLocation[0] = glGetAttribLocation(font->program, "transform");
|
||||
font->transformLocation[1] = font->transformLocation[0] + 1;
|
||||
font->colorLocation = glGetAttribLocation(font->program, "color");
|
||||
|
||||
GLuint offsetLocation = glGetAttribLocation(font->program, "offset");
|
||||
|
||||
glGenBuffers(1, &font->vbo);
|
||||
glGenVertexArrays(1, &font->vao);
|
||||
glBindVertexArray(font->vao);
|
||||
|
||||
glGenBuffers(1, &font->vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(_offsets), _offsets, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(offsetLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
glVertexAttribDivisor(offsetLocation, 0);
|
||||
glEnableVertexAttribArray(offsetLocation);
|
||||
|
||||
glGenBuffers(1, &font->originVbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->originVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glVertexAttribPointer(font->originLocation, 3, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
glVertexAttribDivisor(font->originLocation, 1);
|
||||
glEnableVertexAttribArray(font->originLocation);
|
||||
|
||||
glGenBuffers(1, &font->glyphVbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->glyphVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glVertexAttribPointer(font->glyphLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
glVertexAttribDivisor(font->glyphLocation, 1);
|
||||
glEnableVertexAttribArray(font->glyphLocation);
|
||||
|
||||
glGenBuffers(1, &font->dimsVbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->dimsVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glVertexAttribPointer(font->dimsLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
glVertexAttribDivisor(font->dimsLocation, 1);
|
||||
glEnableVertexAttribArray(font->dimsLocation);
|
||||
|
||||
glGenBuffers(2, font->transformVbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->transformVbo[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glVertexAttribPointer(font->transformLocation[0], 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
glVertexAttribDivisor(font->transformLocation[0], 1);
|
||||
glEnableVertexAttribArray(font->transformLocation[0]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->transformVbo[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glVertexAttribPointer(font->transformLocation[1], 2, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
glVertexAttribDivisor(font->transformLocation[1], 1);
|
||||
glEnableVertexAttribArray(font->transformLocation[1]);
|
||||
|
||||
glGenBuffers(1, &font->colorVbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->colorVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glVertexAttribPointer(font->colorLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
|
||||
glVertexAttribDivisor(font->colorLocation, 1);
|
||||
glEnableVertexAttribArray(font->colorLocation);
|
||||
|
||||
glBindVertexArray(0);
|
||||
|
||||
return font;
|
||||
|
@ -182,6 +259,11 @@ struct GUIFont* GUIFontCreate(void) {
|
|||
|
||||
void GUIFontDestroy(struct GUIFont* font) {
|
||||
glDeleteBuffers(1, &font->vbo);
|
||||
glDeleteBuffers(1, &font->originVbo);
|
||||
glDeleteBuffers(1, &font->glyphVbo);
|
||||
glDeleteBuffers(1, &font->dimsVbo);
|
||||
glDeleteBuffers(2, font->transformVbo);
|
||||
glDeleteBuffers(1, &font->colorVbo);
|
||||
glDeleteProgram(font->program);
|
||||
glDeleteTextures(1, &font->font);
|
||||
glDeleteVertexArrays(1, &font->vao);
|
||||
|
@ -220,39 +302,38 @@ void GUIFontIconMetrics(const struct GUIFont* font, enum GUIIcon icon, unsigned*
|
|||
}
|
||||
}
|
||||
|
||||
void GUIFontDrawGlyph(const struct GUIFont* font, int x, int y, uint32_t color, uint32_t glyph) {
|
||||
void GUIFontDrawGlyph(struct GUIFont* font, int x, int y, uint32_t color, uint32_t glyph) {
|
||||
if (glyph > 0x7F) {
|
||||
glyph = '?';
|
||||
}
|
||||
struct GUIFontGlyphMetric metric = defaultFontMetrics[glyph];
|
||||
|
||||
glUseProgram(font->program);
|
||||
glBindVertexArray(font->vao);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, font->font);
|
||||
if (font->currentGlyph >= MAX_GLYPHS) {
|
||||
GUIFontDrawSubmit(font);
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
int offset = font->currentGlyph;
|
||||
|
||||
glUniform1i(font->texLocation, 0);
|
||||
glUniform2f(font->glyphLocation, (glyph & 15) * CELL_WIDTH + metric.padding.left * 2, (glyph >> 4) * CELL_HEIGHT + metric.padding.top * 2);
|
||||
glUniform2f(font->dimsLocation, CELL_WIDTH - (metric.padding.left + metric.padding.right) * 2, CELL_HEIGHT - (metric.padding.top + metric.padding.bottom) * 2);
|
||||
glUniform3f(font->originLocation, x, y - GLYPH_HEIGHT + metric.padding.top * 2, 0);
|
||||
glUniformMatrix2fv(font->transformLocation, 1, GL_FALSE, (float[4]) {1.0, 0.0, 0.0, 1.0});
|
||||
font->originData[offset][0] = x;
|
||||
font->originData[offset][1] = y - GLYPH_HEIGHT + metric.padding.top * 2;
|
||||
font->originData[offset][2] = 0;
|
||||
font->glyphData[offset][0] = (glyph & 15) * CELL_WIDTH + metric.padding.left * 2;
|
||||
font->glyphData[offset][1] = (glyph >> 4) * CELL_HEIGHT + metric.padding.top * 2;
|
||||
font->dimsData[offset][0] = CELL_WIDTH - (metric.padding.left + metric.padding.right) * 2;
|
||||
font->dimsData[offset][1] = CELL_HEIGHT - (metric.padding.top + metric.padding.bottom) * 2;
|
||||
font->transformData[0][offset][0] = 1.0f;
|
||||
font->transformData[0][offset][1] = 0.0f;
|
||||
font->transformData[1][offset][0] = 0.0f;
|
||||
font->transformData[1][offset][1] = 1.0f;
|
||||
font->colorData[offset][0] = (color & 0xFF) / 255.0f;
|
||||
font->colorData[offset][1] = ((color >> 8) & 0xFF) / 255.0f;
|
||||
font->colorData[offset][2] = ((color >> 16) & 0xFF) / 255.0f;
|
||||
font->colorData[offset][3] = ((color >> 24) & 0xFF) / 255.0f;
|
||||
|
||||
glUniform1f(font->cutoffLocation, 0.1f);
|
||||
glUniform4f(font->colorLocation, 0.0, 0.0, 0.0, ((color >> 24) & 0xFF) / 128.0f);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glUniform1f(font->cutoffLocation, 0.7f);
|
||||
glUniform4f(font->colorLocation, (color & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, ((color >> 24) & 0xFF) / 255.0f);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
++font->currentGlyph;
|
||||
}
|
||||
|
||||
void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment align, enum GUIOrientation orient, uint32_t color, enum GUIIcon icon) {
|
||||
void GUIFontDrawIcon(struct GUIFont* font, int x, int y, enum GUIAlignment align, enum GUIOrientation orient, uint32_t color, enum GUIIcon icon) {
|
||||
if (icon >= GUI_ICON_MAX) {
|
||||
return;
|
||||
}
|
||||
|
@ -277,7 +358,6 @@ void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment
|
|||
break;
|
||||
}
|
||||
|
||||
glUseProgram(font->program);
|
||||
switch (orient) {
|
||||
case GUI_ORIENT_HMIRROR:
|
||||
hFlip = -1.0;
|
||||
|
@ -290,34 +370,32 @@ void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment
|
|||
// TODO: Rotate
|
||||
break;
|
||||
}
|
||||
if (font->currentGlyph >= MAX_GLYPHS) {
|
||||
GUIFontDrawSubmit(font);
|
||||
}
|
||||
|
||||
glUseProgram(font->program);
|
||||
glBindVertexArray(font->vao);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, font->font);
|
||||
int offset = font->currentGlyph;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
font->originData[offset][0] = x;
|
||||
font->originData[offset][1] = y;
|
||||
font->originData[offset][2] = 0;
|
||||
font->glyphData[offset][0] = metric.x * 2;
|
||||
font->glyphData[offset][1] = metric.y * 2 + 256;
|
||||
font->dimsData[offset][0] = metric.width * 2;
|
||||
font->dimsData[offset][1] = metric.height * 2;
|
||||
font->transformData[0][offset][0] = hFlip;
|
||||
font->transformData[0][offset][1] = 0.0f;
|
||||
font->transformData[1][offset][0] = 0.0f;
|
||||
font->transformData[1][offset][1] = vFlip;
|
||||
font->colorData[offset][0] = (color & 0xFF) / 255.0f;
|
||||
font->colorData[offset][1] = ((color >> 8) & 0xFF) / 255.0f;
|
||||
font->colorData[offset][2] = ((color >> 16) & 0xFF) / 255.0f;
|
||||
font->colorData[offset][3] = ((color >> 24) & 0xFF) / 255.0f;
|
||||
|
||||
glUniform1i(font->texLocation, 0);
|
||||
glUniform2f(font->glyphLocation, metric.x * 2, metric.y * 2 + 256);
|
||||
glUniform2f(font->dimsLocation, metric.width * 2, metric.height * 2);
|
||||
glUniform3f(font->originLocation, x, y, 0);
|
||||
glUniformMatrix2fv(font->transformLocation, 1, GL_FALSE, (float[4]) {hFlip, 0.0, 0.0, vFlip});
|
||||
|
||||
glUniform1f(font->cutoffLocation, 0.1f);
|
||||
glUniform4f(font->colorLocation, 0.0, 0.0, 0.0, ((color >> 24) & 0xFF) / 128.0f);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glUniform1f(font->cutoffLocation, 0.7f);
|
||||
glUniform4f(font->colorLocation, (color & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, ((color >> 24) & 0xFF) / 255.0f);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
++font->currentGlyph;
|
||||
}
|
||||
|
||||
void GUIFontDrawIconSize(const struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon) {
|
||||
void GUIFontDrawIconSize(struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon) {
|
||||
if (icon >= GUI_ICON_MAX) {
|
||||
return;
|
||||
}
|
||||
|
@ -330,6 +408,32 @@ void GUIFontDrawIconSize(const struct GUIFont* font, int x, int y, int w, int h,
|
|||
h = metric.height * 2;
|
||||
}
|
||||
|
||||
if (font->currentGlyph >= MAX_GLYPHS) {
|
||||
GUIFontDrawSubmit(font);
|
||||
}
|
||||
|
||||
int offset = font->currentGlyph;
|
||||
|
||||
font->originData[offset][0] = x + w / 2 - metric.width;
|
||||
font->originData[offset][1] = y + h / 2 - metric.height;
|
||||
font->originData[offset][2] = 0;
|
||||
font->glyphData[offset][0] = metric.x * 2;
|
||||
font->glyphData[offset][1] = metric.y * 2 + 256;
|
||||
font->dimsData[offset][0] = metric.width * 2;
|
||||
font->dimsData[offset][1] = metric.height * 2;
|
||||
font->transformData[0][offset][0] = w * 0.5f / metric.width;
|
||||
font->transformData[0][offset][1] = 0.0f;
|
||||
font->transformData[1][offset][0] = 0.0f;
|
||||
font->transformData[1][offset][1] = h * 0.5f / metric.height;
|
||||
font->colorData[offset][0] = (color & 0xFF) / 255.0f;
|
||||
font->colorData[offset][1] = ((color >> 8) & 0xFF) / 255.0f;
|
||||
font->colorData[offset][2] = ((color >> 16) & 0xFF) / 255.0f;
|
||||
font->colorData[offset][3] = ((color >> 24) & 0xFF) / 255.0f;
|
||||
|
||||
++font->currentGlyph;
|
||||
}
|
||||
|
||||
void GUIFontDrawSubmit(struct GUIFont* font) {
|
||||
glUseProgram(font->program);
|
||||
glBindVertexArray(font->vao);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
@ -339,18 +443,40 @@ void GUIFontDrawIconSize(const struct GUIFont* font, int x, int y, int w, int h,
|
|||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glUniform1i(font->texLocation, 0);
|
||||
glUniform2f(font->glyphLocation, metric.x * 2, metric.y * 2 + 256);
|
||||
glUniform2f(font->dimsLocation, metric.width * 2, metric.height * 2);
|
||||
glUniform3f(font->originLocation, x + w / 2 - metric.width, y + h / 2 - metric.height, 0);
|
||||
glUniformMatrix2fv(font->transformLocation, 1, GL_FALSE, (float[4]) {w * 0.5f / metric.width, 0.0, 0.0, h * 0.5f / metric.height});
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->originVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * 3 * font->currentGlyph, font->originData);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->glyphVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * 2 * font->currentGlyph, font->glyphData);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->dimsVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * 2 * font->currentGlyph, font->dimsData);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->transformVbo[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * 2 * font->currentGlyph, font->transformData[0]);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->transformVbo[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * 2 * font->currentGlyph, font->transformData[1]);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, font->colorVbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4 * MAX_GLYPHS, NULL, GL_STREAM_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * 4 * font->currentGlyph, font->colorData);
|
||||
|
||||
glUniform1f(font->cutoffLocation, 0.1f);
|
||||
glUniform4f(font->colorLocation, 0.0, 0.0, 0.0, ((color >> 24) & 0xFF) / 128.0f);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glUniform3f(font->colorModulusLocation, 0.f, 0.f, 0.f);
|
||||
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, font->currentGlyph);
|
||||
|
||||
glUniform1f(font->cutoffLocation, 0.7f);
|
||||
glUniform4f(font->colorLocation, ((color >> 16) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, (color & 0xFF) / 255.0f, ((color >> 24) & 0xFF) / 255.0f);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glUniform3f(font->colorModulusLocation, 1.f, 1.f, 1.f);
|
||||
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, font->currentGlyph);
|
||||
|
||||
font->currentGlyph = 0;
|
||||
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
|
|
|
@ -21,10 +21,15 @@
|
|||
|
||||
#define AUTO_INPUT 0x4E585031
|
||||
#define SAMPLES 0x200
|
||||
#define BUFFER_SIZE 0x1000
|
||||
#define N_BUFFERS 4
|
||||
#define ANALOG_DEADZONE 0x4000
|
||||
|
||||
#if (SAMPLES * 4) < 0x1000
|
||||
#define BUFFER_SIZE 0x1000
|
||||
#else
|
||||
#define BUFFER_SIZE (SAMPLES * 4)
|
||||
#endif
|
||||
|
||||
TimeType __nx_time_type = TimeType_UserSystemClock;
|
||||
|
||||
static EGLDisplay s_display;
|
||||
|
@ -78,6 +83,7 @@ static GLuint colorLocation;
|
|||
static GLuint tex;
|
||||
static GLuint oldTex;
|
||||
|
||||
static struct GUIFont* font;
|
||||
static color_t* frameBuffer;
|
||||
static struct mAVStream stream;
|
||||
static struct mSwitchRumble {
|
||||
|
@ -88,7 +94,6 @@ static struct mSwitchRumble {
|
|||
} rumble;
|
||||
static struct mRotationSource rotation = {0};
|
||||
static int audioBufferActive;
|
||||
static struct GBAStereoSample audioBuffer[N_BUFFERS][SAMPLES] __attribute__((__aligned__(0x1000)));
|
||||
static AudioOutBuffer audoutBuffer[N_BUFFERS];
|
||||
static int enqueuedBuffers;
|
||||
static bool frameLimiter = true;
|
||||
|
@ -110,6 +115,8 @@ static float gyroZ = 0;
|
|||
static float tiltX = 0;
|
||||
static float tiltY = 0;
|
||||
|
||||
static struct GBAStereoSample audioBuffer[N_BUFFERS][BUFFER_SIZE / 4] __attribute__((__aligned__(0x1000)));
|
||||
|
||||
static enum ScreenMode {
|
||||
SM_PA,
|
||||
SM_AF,
|
||||
|
@ -203,22 +210,22 @@ static uint32_t _pollInput(const struct mInputMap* map) {
|
|||
|
||||
HidAnalogStickState jspos = padGetStickPos(&pad, 0);
|
||||
|
||||
int l = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(KEY_LSTICK_LEFT));
|
||||
int r = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(KEY_LSTICK_RIGHT));
|
||||
int u = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(KEY_LSTICK_UP));
|
||||
int d = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(KEY_LSTICK_DOWN));
|
||||
int l = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(HidNpadButton_StickLLeft));
|
||||
int r = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(HidNpadButton_StickLRight));
|
||||
int u = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(HidNpadButton_StickLUp));
|
||||
int d = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(HidNpadButton_StickLDown));
|
||||
|
||||
if (l == -1) {
|
||||
l = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(KEY_DLEFT));
|
||||
l = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(HidNpadButton_Left));
|
||||
}
|
||||
if (r == -1) {
|
||||
r = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(KEY_DRIGHT));
|
||||
r = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(HidNpadButton_Right));
|
||||
}
|
||||
if (u == -1) {
|
||||
u = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(KEY_DUP));
|
||||
u = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(HidNpadButton_Up));
|
||||
}
|
||||
if (d == -1) {
|
||||
d = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(KEY_DDOWN));
|
||||
d = mInputMapKey(map, AUTO_INPUT, __builtin_ctz(HidNpadButton_Down));
|
||||
}
|
||||
|
||||
if (jspos.x < -ANALOG_DEADZONE && l != -1) {
|
||||
|
@ -247,6 +254,35 @@ static enum GUICursorState _pollCursor(unsigned* x, unsigned* y) {
|
|||
return GUI_CURSOR_DOWN;
|
||||
}
|
||||
|
||||
static void _updateRenderer(struct mGUIRunner* runner, bool gl) {
|
||||
if (gl) {
|
||||
runner->core->setVideoGLTex(runner->core, tex);
|
||||
usePbo = false;
|
||||
} else {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
runner->core->setVideoBuffer(runner->core, frameBuffer, 256);
|
||||
usePbo = true;
|
||||
}
|
||||
}
|
||||
|
||||
static int _audioWait(u64 timeout) {
|
||||
AudioOutBuffer* releasedBuffers;
|
||||
u32 nReleasedBuffers = 0;
|
||||
Result rc;
|
||||
if (timeout) {
|
||||
rc = audoutWaitPlayFinish(&releasedBuffers, &nReleasedBuffers, timeout);
|
||||
} else {
|
||||
rc = audoutGetReleasedAudioOutBuffer(&releasedBuffers, &nReleasedBuffers);
|
||||
}
|
||||
if (R_FAILED(rc)) {
|
||||
return 0;
|
||||
}
|
||||
enqueuedBuffers -= nReleasedBuffers;
|
||||
return nReleasedBuffers;
|
||||
}
|
||||
|
||||
static void _setup(struct mGUIRunner* runner) {
|
||||
_mapKey(&runner->core->inputMap, AUTO_INPUT, HidNpadButton_A, GBA_KEY_A);
|
||||
_mapKey(&runner->core->inputMap, AUTO_INPUT, HidNpadButton_B, GBA_KEY_B);
|
||||
|
@ -259,17 +295,11 @@ static void _setup(struct mGUIRunner* runner) {
|
|||
_mapKey(&runner->core->inputMap, AUTO_INPUT, HidNpadButton_L, GBA_KEY_L);
|
||||
_mapKey(&runner->core->inputMap, AUTO_INPUT, HidNpadButton_R, GBA_KEY_R);
|
||||
|
||||
int fakeBool;
|
||||
if (mCoreConfigGetIntValue(&runner->config, "hwaccelVideo", &fakeBool) && fakeBool && runner->core->supportsFeature(runner->core, mCORE_FEATURE_OPENGL)) {
|
||||
runner->core->setVideoGLTex(runner->core, tex);
|
||||
usePbo = false;
|
||||
} else {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
runner->core->setVideoBuffer(runner->core, frameBuffer, 256);
|
||||
usePbo = true;
|
||||
int fakeBool = false;
|
||||
if (runner->core->supportsFeature(runner->core, mCORE_FEATURE_OPENGL)) {
|
||||
mCoreConfigGetIntValue(&runner->config, "hwaccelVideo", &fakeBool);
|
||||
}
|
||||
_updateRenderer(runner, fakeBool);
|
||||
|
||||
runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
|
||||
runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation);
|
||||
|
@ -322,9 +352,16 @@ static void _gameLoaded(struct mGUIRunner* runner) {
|
|||
}
|
||||
}
|
||||
|
||||
int scale;
|
||||
if (mCoreConfigGetUIntValue(&runner->config, "videoScale", &scale)) {
|
||||
runner->core->reloadConfigOption(runner->core, "videoScale", &runner->config);
|
||||
if (runner->core->supportsFeature(runner->core, mCORE_FEATURE_OPENGL)) {
|
||||
if (mCoreConfigGetIntValue(&runner->config, "hwaccelVideo", &fakeBool) && fakeBool == usePbo) {
|
||||
_updateRenderer(runner, fakeBool);
|
||||
runner->core->reloadConfigOption(runner->core, "hwaccelVideo", &runner->config);
|
||||
}
|
||||
|
||||
unsigned scale;
|
||||
if (mCoreConfigGetUIntValue(&runner->config, "videoScale", &scale)) {
|
||||
runner->core->reloadConfigOption(runner->core, "videoScale", &runner->config);
|
||||
}
|
||||
}
|
||||
|
||||
rumble.up = 0;
|
||||
|
@ -506,10 +543,7 @@ static void _setFrameLimiter(struct mGUIRunner* runner, bool limit) {
|
|||
UNUSED(runner);
|
||||
if (!frameLimiter && limit) {
|
||||
while (enqueuedBuffers > 2) {
|
||||
AudioOutBuffer* releasedBuffers;
|
||||
u32 audoutNReleasedBuffers;
|
||||
audoutWaitPlayFinish(&releasedBuffers, &audoutNReleasedBuffers, 100000000);
|
||||
enqueuedBuffers -= audoutNReleasedBuffers;
|
||||
_audioWait(100000000);
|
||||
}
|
||||
}
|
||||
frameLimiter = limit;
|
||||
|
@ -536,29 +570,25 @@ static bool _running(struct mGUIRunner* runner) {
|
|||
|
||||
static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
|
||||
UNUSED(stream);
|
||||
AudioOutBuffer* releasedBuffers;
|
||||
u32 audoutNReleasedBuffers;
|
||||
audoutGetReleasedAudioOutBuffer(&releasedBuffers, &audoutNReleasedBuffers);
|
||||
enqueuedBuffers -= audoutNReleasedBuffers;
|
||||
if (!frameLimiter && enqueuedBuffers >= N_BUFFERS) {
|
||||
blip_clear(left);
|
||||
blip_clear(right);
|
||||
return;
|
||||
}
|
||||
if (enqueuedBuffers >= N_BUFFERS - 1 && R_SUCCEEDED(audoutWaitPlayFinish(&releasedBuffers, &audoutNReleasedBuffers, 10000000))) {
|
||||
enqueuedBuffers -= audoutNReleasedBuffers;
|
||||
_audioWait(0);
|
||||
while (enqueuedBuffers >= N_BUFFERS - 1) {
|
||||
if (!frameLimiter) {
|
||||
blip_clear(left);
|
||||
blip_clear(right);
|
||||
return;
|
||||
}
|
||||
_audioWait(10000000);
|
||||
}
|
||||
if (enqueuedBuffers >= N_BUFFERS) {
|
||||
blip_clear(left);
|
||||
blip_clear(right);
|
||||
return;
|
||||
}
|
||||
|
||||
struct GBAStereoSample* samples = audioBuffer[audioBufferActive];
|
||||
blip_read_samples(left, &samples[0].left, SAMPLES, true);
|
||||
blip_read_samples(right, &samples[0].right, SAMPLES, true);
|
||||
audoutAppendAudioOutBuffer(&audoutBuffer[audioBufferActive]);
|
||||
audioBufferActive += 1;
|
||||
++audioBufferActive;
|
||||
audioBufferActive %= N_BUFFERS;
|
||||
++enqueuedBuffers;
|
||||
}
|
||||
|
@ -640,6 +670,10 @@ static void _guiPrepare(void) {
|
|||
glViewport(0, 1080 - vheight, vwidth, vheight);
|
||||
}
|
||||
|
||||
static void _guiFinish(void) {
|
||||
GUIFontDrawSubmit(font);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
NWindow* window = nwindowGetDefault();
|
||||
nwindowSetDimensions(window, 1920, 1080);
|
||||
|
@ -651,7 +685,7 @@ int main(int argc, char* argv[]) {
|
|||
audoutInitialize();
|
||||
psmInitialize();
|
||||
|
||||
struct GUIFont* font = GUIFontCreate();
|
||||
font = GUIFontCreate();
|
||||
|
||||
vmode = appletGetOperationMode();
|
||||
if (vmode == AppletOperationMode_Console) {
|
||||
|
@ -802,7 +836,7 @@ int main(int argc, char* argv[]) {
|
|||
_drawStart, _drawEnd,
|
||||
_pollInput, _pollCursor,
|
||||
_batteryState,
|
||||
_guiPrepare, NULL,
|
||||
_guiPrepare, _guiFinish,
|
||||
},
|
||||
.keySources = (struct GUIInputKeys[]) {
|
||||
{
|
||||
|
@ -884,7 +918,7 @@ int main(int argc, char* argv[]) {
|
|||
.nStates = 16
|
||||
},
|
||||
{
|
||||
.title = "GPU-accelerated renderer (requires game reload)",
|
||||
.title = "GPU-accelerated renderer",
|
||||
.data = "hwaccelVideo",
|
||||
.submenu = 0,
|
||||
.state = 0,
|
||||
|
@ -946,13 +980,13 @@ int main(int argc, char* argv[]) {
|
|||
};
|
||||
mGUIInit(&runner, "switch");
|
||||
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_A, GUI_INPUT_SELECT);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_B, GUI_INPUT_BACK);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_X, GUI_INPUT_CANCEL);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_DUP, GUI_INPUT_UP);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_DDOWN, GUI_INPUT_DOWN);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_DLEFT, GUI_INPUT_LEFT);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_DRIGHT, GUI_INPUT_RIGHT);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_A, GUI_INPUT_SELECT);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_B, GUI_INPUT_BACK);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_X, GUI_INPUT_CANCEL);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_Up, GUI_INPUT_UP);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_Down, GUI_INPUT_DOWN);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_Left, GUI_INPUT_LEFT);
|
||||
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_Right, GUI_INPUT_RIGHT);
|
||||
|
||||
audoutStartAudioOut();
|
||||
|
||||
|
|
|
@ -84,12 +84,10 @@ void GUIFontIconMetrics(const struct GUIFont* font, enum GUIIcon icon, unsigned*
|
|||
}
|
||||
}
|
||||
|
||||
void GUIFontDrawGlyph(const struct GUIFont* font, int x, int y, uint32_t color, uint32_t glyph) {
|
||||
void GUIFontDrawGlyph(struct GUIFont* font, int x, int y, uint32_t color, uint32_t glyph) {
|
||||
color = (color >> 24) | (color << 8);
|
||||
GXTexObj tex;
|
||||
// Grumble grumble, libogc is bad about const-correctness
|
||||
struct GUIFont* ncfont = font;
|
||||
TPL_GetTexture(&ncfont->tdf, 0, &tex);
|
||||
TPL_GetTexture(&font->tdf, 0, &tex);
|
||||
GX_LoadTexObj(&tex, GX_TEXMAP0);
|
||||
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
|
||||
|
@ -120,7 +118,7 @@ void GUIFontDrawGlyph(const struct GUIFont* font, int x, int y, uint32_t color,
|
|||
GX_End();
|
||||
}
|
||||
|
||||
void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment align, enum GUIOrientation orient, uint32_t color, enum GUIIcon icon) {
|
||||
void GUIFontDrawIcon(struct GUIFont* font, int x, int y, enum GUIAlignment align, enum GUIOrientation orient, uint32_t color, enum GUIIcon icon) {
|
||||
if (icon >= GUI_ICON_MAX) {
|
||||
return;
|
||||
}
|
||||
|
@ -128,8 +126,7 @@ void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment
|
|||
color = (color >> 24) | (color << 8);
|
||||
GXTexObj tex;
|
||||
|
||||
struct GUIFont* ncfont = font;
|
||||
TPL_GetTexture(&ncfont->iconsTdf, 0, &tex);
|
||||
TPL_GetTexture(&font->iconsTdf, 0, &tex);
|
||||
GX_LoadTexObj(&tex, GX_TEXMAP0);
|
||||
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
|
||||
|
@ -198,7 +195,7 @@ void GUIFontDrawIcon(const struct GUIFont* font, int x, int y, enum GUIAlignment
|
|||
GX_End();
|
||||
}
|
||||
|
||||
void GUIFontDrawIconSize(const struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon) {
|
||||
void GUIFontDrawIconSize(struct GUIFont* font, int x, int y, int w, int h, uint32_t color, enum GUIIcon icon) {
|
||||
if (icon >= GUI_ICON_MAX) {
|
||||
return;
|
||||
}
|
||||
|
@ -206,8 +203,7 @@ void GUIFontDrawIconSize(const struct GUIFont* font, int x, int y, int w, int h,
|
|||
color = (color >> 24) | (color << 8);
|
||||
GXTexObj tex;
|
||||
|
||||
struct GUIFont* ncfont = font;
|
||||
TPL_GetTexture(&ncfont->iconsTdf, 0, &tex);
|
||||
TPL_GetTexture(&font->iconsTdf, 0, &tex);
|
||||
GX_LoadTexObj(&tex, GX_TEXMAP0);
|
||||
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
|
||||
|
|
|
@ -26,7 +26,7 @@ unsigned GUIFontSpanWidth(const struct GUIFont* font, const char* text) {
|
|||
return width;
|
||||
}
|
||||
|
||||
void GUIFontPrint(const struct GUIFont* font, int x, int y, enum GUIAlignment align, uint32_t color, const char* text) {
|
||||
void GUIFontPrint(struct GUIFont* font, int x, int y, enum GUIAlignment align, uint32_t color, const char* text) {
|
||||
switch (align & GUI_ALIGN_HCENTER) {
|
||||
case GUI_ALIGN_HCENTER:
|
||||
x -= GUIFontSpanWidth(font, text) / 2;
|
||||
|
@ -55,7 +55,7 @@ void GUIFontPrint(const struct GUIFont* font, int x, int y, enum GUIAlignment al
|
|||
}
|
||||
}
|
||||
|
||||
void GUIFontPrintf(const struct GUIFont* font, int x, int y, enum GUIAlignment align, uint32_t color, const char* text, ...) {
|
||||
void GUIFontPrintf(struct GUIFont* font, int x, int y, enum GUIAlignment align, uint32_t color, const char* text, ...) {
|
||||
char buffer[256];
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
|
|
Loading…
Reference in New Issue