All: Update CHANGES for 0.1.1

This commit is contained in:
Jeffrey Pfau 2015-01-24 16:43:39 -08:00
parent 43ddcf56cc
commit a398b0bb1e
1 changed files with 49 additions and 45 deletions

94
CHANGES
View File

@ -20,59 +20,14 @@ Features:
- Support BPS patches - Support BPS patches
- Configurable game overrides - Configurable game overrides
Bugfixes: Bugfixes:
- Qt: Fix issue with set frame sizes being the wrong height
- Qt: Fix emulator crashing when full screen if a game is not running
- GBA Thread: Allow halted games to exit cleanly
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
- ARM7: Fix LDM writeback to a register already written
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
- ARM7: Extend prefetch by one stage - ARM7: Extend prefetch by one stage
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
- Debugger: Negative PC-relative loads now properly subtract the offset
- Qt: Fix window focus issues
- GBA Audio: Support 16-bit writes to FIFO audio - GBA Audio: Support 16-bit writes to FIFO audio
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
- Qt: Properly set default video recording settings
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
- GBA Video: Fix blend issues with obscured middle layers
- Video: Ensure FFmpeg encoder has audio frames
- Video: Fix uncompressed PCM audio recording
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
- Debugger: Align PC-relative loads in Thumb
- Debugger: Fix watchpoints triggering too late
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
- GBA Video: Fix sprite boundary conditions with mosaic
- Video: Fix FFmpeg crashing when the file extension is wrong
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
- GBA Memory: Filter out top nybble of DMA addresses
- Debugger: Fix binary print putting spaces between digits
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
- GBA Memory: Properly bounds-check VRAM accesses
- GBA Memory: Fix initial DMA state
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset - GBA BIOS: Fix BIOS prefetch after reset
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA BIOS: Fix HuffUnComp boundary conditions
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
- GBA Audio: Properly initialize audio FIFO channels
- Util: Fix SOCKET_FAILED macro
- GBA: Fix timers 2 and 3 updating incorrectly
- Qt: Fix crash if a game pauses before any frames are shown
Misc: Misc:
- Qt: Disable sync to video by default
- GBA: Exit cleanly on FATAL if the port supports it
- Qt: Handle a game crash without crashing
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- Qt: Set default log level to FATAL, ERROR and WARN
- Qt: Clarify some phrasing in the menus
- GBA Memory: Implement 16- and 32-bit loads from SRAM
- Qt: Clear active buttons when focus is lost
- GBA Memory: Simplify memory API and use fixed bus width - GBA Memory: Simplify memory API and use fixed bus width
- GBA Video: Start video at the last scanline instead of the first - GBA Video: Start video at the last scanline instead of the first
- Debugger: Watchpoints now work on STM/LDM instructions - Debugger: Watchpoints now work on STM/LDM instructions
@ -81,5 +36,54 @@ Misc:
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling - Debugger: Merge Thumb BL instructions when disassembling
0.1.1: (2015-01-24)
Bugfixes:
- ARM7: Fix LDM writeback to a register already written
- GBA: Fix timers 2 and 3 updating incorrectly
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- GBA Audio: Properly initialize audio FIFO channels
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
- GBA BIOS: Fix HuffUnComp boundary conditions
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
- GBA Memory: Filter out top nybble of DMA addresses
- GBA Memory: Properly bounds-check VRAM accesses
- GBA Memory: Fix initial DMA state
- GBA Thread: Allow halted games to exit cleanly
- GBA Video: Fix blend issues with obscured middle layers
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
- GBA Video: Fix sprite boundary conditions with mosaic
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
- Qt: Fix issue with set frame sizes being the wrong height
- Qt: Fix emulator crashing when full screen if a game is not running
- Qt: Fix window focus issues
- Qt: Properly set default video recording settings
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
- Qt: Fix crash if a game pauses before any frames are shown
- Debugger: Negative PC-relative loads now properly subtract the offset
- Debugger: Align PC-relative loads in Thumb
- Debugger: Fix watchpoints triggering too late
- Debugger: Fix binary print putting spaces between digits
- Video: Ensure FFmpeg encoder has audio frames
- Video: Fix uncompressed PCM audio recording
- Video: Fix FFmpeg crashing when the file extension is wrong
- Util: Fix SOCKET_FAILED macro
Misc:
- GBA: Exit cleanly on FATAL if the port supports it
- GBA Memory: Implement 16- and 32-bit loads from SRAM
- Qt: Disable sync to video by default
- Qt: Handle a game crash without crashing
- Qt: Set default log level to FATAL, ERROR and WARN
- Qt: Clarify some phrasing in the menus
- Qt: Clear active buttons when focus is lost
0.1.0: (2014-12-13) 0.1.0: (2014-12-13)
- Initial release - Initial release