diff --git a/CHANGES b/CHANGES index 3c12ddc6a..fbee2791a 100644 --- a/CHANGES +++ b/CHANGES @@ -20,59 +20,14 @@ Features: - Support BPS patches - Configurable game overrides Bugfixes: - - Qt: Fix issue with set frame sizes being the wrong height - - Qt: Fix emulator crashing when full screen if a game is not running - - GBA Thread: Allow halted games to exit cleanly - - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses - - ARM7: Fix LDM writeback to a register already written - - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent - ARM7: Extend prefetch by one stage - - GBA BIOS: Fix BIOS prefetch after returning from a SWI - - Debugger: Negative PC-relative loads now properly subtract the offset - - Qt: Fix window focus issues - GBA Audio: Support 16-bit writes to FIFO audio - - GBA Memory: Properly initialize 1 Mb flash, and add debug logging - - Qt: Properly set default video recording settings - - GBA Audio: Make larger buffer sizes than 2048 actually work properly - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates - - GBA Video: Fix blend issues with obscured middle layers - - Video: Ensure FFmpeg encoder has audio frames - - Video: Fix uncompressed PCM audio recording - - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161) - - Debugger: Align PC-relative loads in Thumb - - Debugger: Fix watchpoints triggering too late - - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168) - - GBA Video: Fix window interactions with 16-color mode 0 mosaic - - GBA Video: Fix sprite boundary conditions with mosaic - - Video: Fix FFmpeg crashing when the file extension is wrong - - GBA Audio: Fix GB audio channels being too quiet (fixes #159) - - Qt: Fix a race condition when a game crashes immediately - - Qt: Fix some cases where key mapping can break if focus is adjusted - - GBA Memory: Filter out top nybble of DMA addresses - - Debugger: Fix binary print putting spaces between digits - - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory - - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length - - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS - - GBA Memory: Properly bounds-check VRAM accesses - - GBA Memory: Fix initial DMA state - GBA BIOS: Fix BIOS prefetch after returning from an IRQ - GBA BIOS: Fix BIOS prefetch after reset - GBA Memory: Fix alignment of open bus 8- and 16-bit loads - - GBA BIOS: Fix HuffUnComp boundary conditions - - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range - - GBA Audio: Properly initialize audio FIFO channels - - Util: Fix SOCKET_FAILED macro - - GBA: Fix timers 2 and 3 updating incorrectly - - Qt: Fix crash if a game pauses before any frames are shown Misc: - - Qt: Disable sync to video by default - - GBA: Exit cleanly on FATAL if the port supports it - - Qt: Handle a game crash without crashing - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - - Qt: Set default log level to FATAL, ERROR and WARN - - Qt: Clarify some phrasing in the menus - - GBA Memory: Implement 16- and 32-bit loads from SRAM - - Qt: Clear active buttons when focus is lost - GBA Memory: Simplify memory API and use fixed bus width - GBA Video: Start video at the last scanline instead of the first - Debugger: Watchpoints now work on STM/LDM instructions @@ -81,5 +36,54 @@ Misc: - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop - Debugger: Merge Thumb BL instructions when disassembling +0.1.1: (2015-01-24) +Bugfixes: + - ARM7: Fix LDM writeback to a register already written + - GBA: Fix timers 2 and 3 updating incorrectly + - GBA Audio: Make larger buffer sizes than 2048 actually work properly + - GBA Audio: Fix GB audio channels being too quiet (fixes #159) + - GBA Audio: Properly initialize audio FIFO channels + - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses + - GBA BIOS: Fix BIOS prefetch after returning from a SWI + - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory + - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length + - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS + - GBA BIOS: Fix HuffUnComp boundary conditions + - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent + - GBA Memory: Properly initialize 1 Mb flash, and add debug logging + - GBA Memory: Filter out top nybble of DMA addresses + - GBA Memory: Properly bounds-check VRAM accesses + - GBA Memory: Fix initial DMA state + - GBA Thread: Allow halted games to exit cleanly + - GBA Video: Fix blend issues with obscured middle layers + - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161) + - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168) + - GBA Video: Fix window interactions with 16-color mode 0 mosaic + - GBA Video: Fix sprite boundary conditions with mosaic + - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range + - Qt: Fix issue with set frame sizes being the wrong height + - Qt: Fix emulator crashing when full screen if a game is not running + - Qt: Fix window focus issues + - Qt: Properly set default video recording settings + - Qt: Fix a race condition when a game crashes immediately + - Qt: Fix some cases where key mapping can break if focus is adjusted + - Qt: Fix crash if a game pauses before any frames are shown + - Debugger: Negative PC-relative loads now properly subtract the offset + - Debugger: Align PC-relative loads in Thumb + - Debugger: Fix watchpoints triggering too late + - Debugger: Fix binary print putting spaces between digits + - Video: Ensure FFmpeg encoder has audio frames + - Video: Fix uncompressed PCM audio recording + - Video: Fix FFmpeg crashing when the file extension is wrong + - Util: Fix SOCKET_FAILED macro +Misc: + - GBA: Exit cleanly on FATAL if the port supports it + - GBA Memory: Implement 16- and 32-bit loads from SRAM + - Qt: Disable sync to video by default + - Qt: Handle a game crash without crashing + - Qt: Set default log level to FATAL, ERROR and WARN + - Qt: Clarify some phrasing in the menus + - Qt: Clear active buttons when focus is lost + 0.1.0: (2014-12-13) - Initial release