mirror of https://github.com/mgba-emu/mgba.git
PSP2: Audio fixes
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@ -50,6 +50,7 @@ Bugfixes:
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- Core: Fix ordering events when scheduling during events
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- GBA: Reset WAITCNT properly
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- GBA Serialize: Fix loading states in Hblank
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- PSP2: Fix more issues causing poor audio
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Misc:
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- GBA Timer: Use global cycles for timers
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- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
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@ -234,8 +234,7 @@ static void _requestImage(struct mImageSource* source, const void** buffer, size
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static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
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UNUSED(stream);
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MutexLock(&audioContext.mutex);
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struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
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while (audioContext.samples == PSP2_AUDIO_BUFFER_SIZE) {
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while (audioContext.samples + PSP2_SAMPLES >= PSP2_AUDIO_BUFFER_SIZE) {
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if (!frameLimiter) {
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blip_clear(left);
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blip_clear(right);
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@ -244,6 +243,7 @@ static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* rig
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}
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ConditionWait(&audioContext.cond, &audioContext.mutex);
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}
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struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
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blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
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blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
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audioContext.samples += PSP2_SAMPLES;
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@ -403,6 +403,8 @@ void mPSP2UnloadROM(struct mGUIRunner* runner) {
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default:
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break;
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}
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audioContext.running = false;
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ThreadJoin(audioThread);
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}
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void mPSP2Paused(struct mGUIRunner* runner) {
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