mirror of https://github.com/mgba-emu/mgba.git
mGUI: Fix frame limiter breaking in menus
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b03412aa38
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ab8321ac34
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@ -441,10 +441,12 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
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mCoreTakeScreenshot(runner->core);
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}
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if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
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runner->setFrameLimiter(runner, false);
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} else {
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runner->setFrameLimiter(runner, true);
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if (runner->setFrameLimiter) {
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if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
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runner->setFrameLimiter(runner, false);
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} else {
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runner->setFrameLimiter(runner, true);
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}
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}
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uint16_t keys = runner->pollGameInput(runner);
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if (runner->prepareForFrame) {
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@ -501,6 +503,10 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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if (runner->paused) {
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runner->paused(runner);
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}
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if (runner->setFrameLimiter) {
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runner->setFrameLimiter(runner, true);
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}
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GUIInvalidateKeys(&runner->params);
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uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
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struct GUIMenuItem* item;
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