From 9d10ca3f90b0ff08a8d84e31f338dad17c91eab2 Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Sat, 21 Sep 2013 01:27:16 -0700 Subject: [PATCH] Move out int declarations for stricter parsers --- src/gba/renderers/video-software.c | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/src/gba/renderers/video-software.c b/src/gba/renderers/video-software.c index 4c470484c..82648bae6 100644 --- a/src/gba/renderers/video-software.c +++ b/src/gba/renderers/video-software.c @@ -366,7 +366,8 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render } uint32_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y]; if (softwareRenderer->dispcnt.forcedBlank) { - for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { + int x; + for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { row[x] = GBA_COLOR_WHITE; } return; @@ -377,7 +378,8 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render } else { backdrop |= softwareRenderer->variantPalette[0]; } - for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { + int x; + for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { softwareRenderer->row[x] = backdrop; } } @@ -1149,7 +1151,8 @@ static const int _objSizes[32] = { } #define SPRITE_TRANSFORMED_LOOP(DEPTH, TYPE) \ - for (int outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \ + int outX; \ + for (outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \ if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \ continue; \ } \ @@ -1283,16 +1286,17 @@ static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int pr } static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) { + int i; if (renderer->blendEffect == BLEND_BRIGHTEN) { - for (int i = 0; i < 512; ++i) { + for (i = 0; i < 512; ++i) { renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy); } } else if (renderer->blendEffect == BLEND_DARKEN) { - for (int i = 0; i < 512; ++i) { + for (i = 0; i < 512; ++i) { renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy); } } else { - for (int i = 0; i < 512; ++i) { + for (i = 0; i < 512; ++i) { renderer->variantPalette[i] = renderer->normalPalette[i]; } }