Merge branch 'port/psp2' into port/crucible

This commit is contained in:
Jeffrey Pfau 2015-08-06 00:24:35 -07:00
commit 91aee93a4e
20 changed files with 859 additions and 119 deletions

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@ -28,6 +28,7 @@ file(GLOB GBA_CHEATS_SRC ${CMAKE_SOURCE_DIR}/src/gba/cheats/*.c)
file(GLOB GBA_RR_SRC ${CMAKE_SOURCE_DIR}/src/gba/rr/*.c)
file(GLOB GBA_SV_SRC ${CMAKE_SOURCE_DIR}/src/gba/supervisor/*.c)
file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.[cSs])
file(GLOB GUI_SRC ${CMAKE_SOURCE_DIR}/src/util/gui/*.c)
file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/*.c)
file(GLOB SIO_SRC ${CMAKE_SOURCE_DIR}/src/gba/sio/lockstep.c)
file(GLOB THIRD_PARTY_SRC ${CMAKE_SOURCE_DIR}/src/third-party/inih/*.c)
@ -214,6 +215,10 @@ if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm.*")
enable_language(ASM)
endif()
if(PSP2)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-format")
endif()
include(CheckFunctionExists)
check_function_exists(strdup HAVE_STRDUP)
check_function_exists(strndup HAVE_STRNDUP)

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@ -277,12 +277,8 @@ void _rtcUpdateClock(struct GBACartridgeHardware* hw) {
t = time(0);
}
struct tm date;
#ifdef _WIN32
date = *localtime(&t);
#elif defined(PSP2)
SceRtcTime scertc;
sceRtcGetCurrentClockLocalTime(&scertc);
sceRtcGetTime_t(&scertc, &t);
#if defined(_WIN32) || defined(PSP2)
localtime_s(&date, &t);
#else
localtime_r(&t, &date);
#endif

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@ -1,8 +1,10 @@
file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/psp2/*.c)
set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lm_stub)
execute_process(COMMAND ${DEVKITARM}/bin/arm-none-eabi-objcopy -I binary -O elf32-littlearm -B arm font.png ${CMAKE_BINARY_DIR}/font.o WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/res)
add_executable(${BINARY_NAME}.elf ${PLATFORM_SRC})
set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lSceAudio_stub -lpng -lz -lm_stub)
add_executable(${BINARY_NAME}.elf ${PLATFORM_SRC} ${GUI_SRC} ${CMAKE_BINARY_DIR}/font.o)
target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${PLATFORM_LIBRARY})
set_target_properties(${BINARY_NAME}.elf PROPERTIES OUTPUT_NAME ${BINARY_NAME}.elf)
add_custom_command(TARGET ${BINARY_NAME}.elf POST_BUILD COMMAND ${FIXUP} -q -S ${BINARY_NAME}.elf ${BINARY_NAME}.velf MAIN_DEPENDENCY ${BINARY_NAME}.elf)

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@ -14,8 +14,8 @@ set(toolchain_dir ${DEVKITARM}/psp2)
set(toolchain_bin_dir ${toolchain_dir}/bin)
set(cross_prefix ${DEVKITARM}/bin/arm-none-eabi-)
set(inc_flags -I${toolchain_dir}/include)
set(arch_flags "-march=armv7-a -mtune=cortex-a9")
set(link_flags "-L${toolchain_dir}/lib -specs=psp2.specs ${arch_flags}")
set(arch_flags "-march=armv7-a -mtune=cortex-a9 -specs=psp2.specs")
set(link_flags "-L${toolchain_dir}/lib")
set(CMAKE_SYSTEM_NAME Generic CACHE INTERNAL "system name")
set(CMAKE_SYSTEM_PROCESSOR arm CACHE INTERNAL "processor")

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@ -0,0 +1,60 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "util/gui/font.h"
#include <vita2d.h>
#define GLYPH_HEIGHT 11
#define GLYPH_WIDTH 14
#define FONT_TRACKING 10
#define CELL_HEIGHT 16
#define CELL_WIDTH 16
extern const uint8_t _binary_font_png_start[];
struct GUIFont {
vita2d_texture* tex;
};
struct GUIFont* GUIFontCreate(void) {
struct GUIFont* font = malloc(sizeof(struct GUIFont));
if (!font) {
return 0;
}
font->tex = vita2d_load_PNG_buffer(_binary_font_png_start);
return font;
}
void GUIFontDestroy(struct GUIFont* font) {
vita2d_free_texture(font->tex);
free(font);
}
int GUIFontHeight(const struct GUIFont* font) {
UNUSED(font);
return GLYPH_HEIGHT;
}
void GUIFontPrintf(const struct GUIFont* font, int x, int y, enum GUITextAlignment align, uint32_t color, const char* text, ...) {
UNUSED(align); // TODO
char buffer[256];
va_list args;
va_start(args, text);
int len = vsnprintf(buffer, sizeof(buffer), text, args);
va_end(args);
int i;
for (i = 0; i < len; ++i) {
char c = buffer[i];
if (c > 0x7F) {
c = 0;
}
vita2d_draw_texture_tint_part(font->tex, x, y - GLYPH_HEIGHT,
(c & 15) * CELL_WIDTH + ((CELL_WIDTH - GLYPH_WIDTH) >> 1),
(c >> 4) * CELL_HEIGHT + ((CELL_HEIGHT - GLYPH_HEIGHT) >> 1),
GLYPH_WIDTH, GLYPH_HEIGHT, color);
x += FONT_TRACKING;
}
}

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@ -3,132 +3,84 @@
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gba/gba.h"
#include "gba/video.h"
#include "psp2-context.h"
#include "gba/renderers/video-software.h"
#include "util/memory.h"
#include "util/vfs.h"
#include "platform/psp2/sce-vfs.h"
#include "util/gui.h"
#include "util/gui/font.h"
#include "util/gui/file-select.h"
#include <psp2/ctrl.h>
#include <psp2/display.h>
#include <psp2/gxm.h>
#include <psp2/moduleinfo.h>
#include <psp2/kernel/memorymgr.h>
#include <psp2/kernel/processmgr.h>
#include <psp2/moduleinfo.h>
#include <vita2d.h>
PSP2_MODULE_INFO(0, 0, "mGBA");
#define PSP2_HORIZONTAL_PIXELS 960
#define PSP2_VERTICAL_PIXELS 544
static void _drawStart(void) {
vita2d_start_drawing();
vita2d_clear_screen();
}
static void _drawEnd(void) {
vita2d_end_drawing();
vita2d_swap_buffers();
}
static int _pollInput(void) {
SceCtrlData pad;
sceCtrlPeekBufferPositive(0, &pad, 1);
int input = 0;
if (pad.buttons & PSP2_CTRL_TRIANGLE) {
input |= 1 << GUI_INPUT_CANCEL;
}
if (pad.buttons & PSP2_CTRL_CIRCLE) {
input |= 1 << GUI_INPUT_BACK;
}
if (pad.buttons & PSP2_CTRL_CROSS) {
input |= 1 << GUI_INPUT_SELECT;
}
if (pad.buttons & PSP2_CTRL_UP) {
input |= 1 << GUI_INPUT_UP;
}
if (pad.buttons & PSP2_CTRL_DOWN) {
input |= 1 << GUI_INPUT_DOWN;
}
if (pad.buttons & PSP2_CTRL_LEFT) {
input |= 1 << GUI_INPUT_LEFT;
}
if (pad.buttons & PSP2_CTRL_RIGHT) {
input |= 1 << GUI_INPUT_RIGHT;
}
return input;
}
int main() {
printf("%s initializing", projectName);
bool running = true;
struct GBAVideoSoftwareRenderer renderer;
GBAVideoSoftwareRendererCreate(&renderer);
struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA));
struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore));
printf("GBA: %08X", gba);
printf("CPU: %08X", cpu);
int activeKeys = 0;
vita2d_init();
vita2d_texture* tex = vita2d_create_empty_texture(256, 256);
struct GUIFont* font = GUIFontCreate();
GBAPSP2Setup();
struct GUIParams params = {
PSP2_HORIZONTAL_PIXELS, PSP2_VERTICAL_PIXELS,
font, _drawStart, _drawEnd, _pollInput
};
renderer.outputBuffer = vita2d_texture_get_datap(tex);
renderer.outputBufferStride = 256;
struct VFile* rom = VFileOpenSce("cache0:/VitaDefilerClient/Documents/GBA/rom.gba", PSP2_O_RDONLY, 0666);
struct VFile* save = VFileOpenSce("cache0:/VitaDefilerClient/Documents/GBA/rom.sav", PSP2_O_RDWR | PSP2_O_CREAT, 0666);
printf("ROM: %08X", rom);
printf("Save: %08X", save);
GBACreate(gba);
ARMSetComponents(cpu, &gba->d, 0, 0);
ARMInit(cpu);
printf("%s initialized.", "CPU");
gba->keySource = &activeKeys;
gba->sync = 0;
GBAVideoAssociateRenderer(&gba->video, &renderer.d);
GBALoadROM(gba, rom, save, 0);
printf("%s loaded.", "ROM");
ARMReset(cpu);
printf("%s all set and ready to roll.", projectName);
int frameCounter = 0;
while (running) {
ARMRunLoop(cpu);
if (frameCounter != gba->video.frameCounter) {
SceCtrlData pad;
sceCtrlPeekBufferPositive(0, &pad, 1);
activeKeys = 0;
if (pad.buttons & PSP2_CTRL_CROSS) {
activeKeys |= 1 << GBA_KEY_A;
}
if (pad.buttons & PSP2_CTRL_CIRCLE) {
activeKeys |= 1 << GBA_KEY_B;
}
if (pad.buttons & PSP2_CTRL_START) {
activeKeys |= 1 << GBA_KEY_START;
}
if (pad.buttons & PSP2_CTRL_SELECT) {
activeKeys |= 1 << GBA_KEY_SELECT;
}
if (pad.buttons & PSP2_CTRL_UP) {
activeKeys |= 1 << GBA_KEY_UP;
}
if (pad.buttons & PSP2_CTRL_DOWN) {
activeKeys |= 1 << GBA_KEY_DOWN;
}
if (pad.buttons & PSP2_CTRL_LEFT) {
activeKeys |= 1 << GBA_KEY_LEFT;
}
if (pad.buttons & PSP2_CTRL_RIGHT) {
activeKeys |= 1 << GBA_KEY_RIGHT;
}
if (pad.buttons & PSP2_CTRL_LTRIGGER) {
activeKeys |= 1 << GBA_KEY_L;
}
if (pad.buttons & PSP2_CTRL_RTRIGGER) {
activeKeys |= 1 << GBA_KEY_R;
}
vita2d_start_drawing();
vita2d_clear_screen();
vita2d_draw_texture_scale(tex, 120, 32, 3.0f, 3.0f);
vita2d_end_drawing();
vita2d_swap_buffers();
frameCounter = gba->video.frameCounter;
while (true) {
char path[256];
if (!selectFile(&params, "cache0:", path, sizeof(path), "gba")) {
break;
}
GBAPSP2LoadROM(path);
GBAPSP2Runloop();
GBAPSP2UnloadROM();
}
printf("%s shutting down...", projectName);
ARMDeinit(cpu);
GBADestroy(gba);
rom->close(rom);
save->close(save);
mappedMemoryFree(gba, 0);
mappedMemoryFree(cpu, 0);
GBAPSP2Teardown();
GUIFontDestroy(font);
vita2d_fini();
vita2d_free_texture(tex);
sceKernelExitProcess(0);
return 0;

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@ -6,7 +6,7 @@
#include "util/memory.h"
#include "util/vector.h"
#include <psp2/kernel/memorymgr.h>
#include <psp2/kernel/sysmem.h>
#include <psp2/types.h>
DECLARE_VECTOR(SceUIDList, SceUID);

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@ -0,0 +1,14 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef PSP2_COMMON_H
#define PSP2_COMMON_H
#include "util/common.h"
#define PSP2_HORIZONTAL_PIXELS 960
#define PSP2_VERTICAL_PIXELS 544
#endif

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@ -0,0 +1,259 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "psp2-context.h"
#include "gba/gba.h"
#include "gba/input.h"
#include "gba/audio.h"
#include "gba/supervisor/overrides.h"
#include "gba/video.h"
#include "gba/renderers/video-software.h"
#include "util/circle-buffer.h"
#include "util/memory.h"
#include "util/threading.h"
#include "util/vfs.h"
#include "platform/psp2/sce-vfs.h"
#include "third-party/blip_buf/blip_buf.h"
#include <psp2/audioout.h>
#include <psp2/ctrl.h>
#include <psp2/display.h>
#include <psp2/gxm.h>
#include <psp2/kernel/sysmem.h>
#include <vita2d.h>
static char gameName[13];
static struct GBA* gba;
static struct ARMCore* cpu;
static struct VFile* rom;
static struct VFile* save;
static struct GBAVideoSoftwareRenderer renderer;
static struct GBAInputMap inputMap;
static vita2d_texture* tex;
static Thread audioThread;
static bool fullscreen = false;
#define PSP2_INPUT 0x50535032
#define PSP2_SAMPLES 64
#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 19)
static struct GBAPSP2AudioContext {
struct CircleBuffer buffer;
Mutex mutex;
Condition cond;
bool running;
} audioContext;
static void _mapVitaKey(struct GBAInputMap* map, int pspKey, enum GBAKey key) {
GBAInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
}
static THREAD_ENTRY _audioThread(void* context) {
struct GBAPSP2AudioContext* audio = (struct GBAPSP2AudioContext*) context;
struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
int audioPort = sceAudioOutOpenPort(PSP2_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_AUDIO_BUFFER_SIZE, 48000, PSP2_AUDIO_OUT_MODE_STEREO);
while (audio->running) {
MutexLock(&audio->mutex);
int len = CircleBufferSize(&audio->buffer);
len /= sizeof(buffer[0]);
if (len > PSP2_AUDIO_BUFFER_SIZE) {
len = PSP2_AUDIO_BUFFER_SIZE;
}
if (len > 0) {
len &= ~(PSP2_AUDIO_MIN_LEN - 1);
CircleBufferRead(&audio->buffer, buffer, len * sizeof(buffer[0]));
MutexUnlock(&audio->mutex);
sceAudioOutSetConfig(audioPort, len, -1, -1);
sceAudioOutOutput(audioPort, buffer);
MutexLock(&audio->mutex);
}
ConditionWait(&audio->cond, &audio->mutex);
MutexUnlock(&audio->mutex);
}
sceAudioOutReleasePort(audioPort);
return 0;
}
void GBAPSP2Setup() {
GBAInputMapInit(&inputMap);
_mapVitaKey(&inputMap, PSP2_CTRL_CROSS, GBA_KEY_A);
_mapVitaKey(&inputMap, PSP2_CTRL_CIRCLE, GBA_KEY_B);
_mapVitaKey(&inputMap, PSP2_CTRL_START, GBA_KEY_START);
_mapVitaKey(&inputMap, PSP2_CTRL_SELECT, GBA_KEY_SELECT);
_mapVitaKey(&inputMap, PSP2_CTRL_UP, GBA_KEY_UP);
_mapVitaKey(&inputMap, PSP2_CTRL_DOWN, GBA_KEY_DOWN);
_mapVitaKey(&inputMap, PSP2_CTRL_LEFT, GBA_KEY_LEFT);
_mapVitaKey(&inputMap, PSP2_CTRL_RIGHT, GBA_KEY_RIGHT);
_mapVitaKey(&inputMap, PSP2_CTRL_LTRIGGER, GBA_KEY_L);
_mapVitaKey(&inputMap, PSP2_CTRL_RTRIGGER, GBA_KEY_R);
struct GBAAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
GBAInputBindAxis(&inputMap, PSP2_INPUT, 0, &desc);
desc = (struct GBAAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
GBAInputBindAxis(&inputMap, PSP2_INPUT, 1, &desc);
tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
renderer.outputBuffer = vita2d_texture_get_datap(tex);
renderer.outputBufferStride = 256;
}
void GBAPSP2LoadROM(const char* path) {
GBAVideoSoftwareRendererCreate(&renderer);
gba = anonymousMemoryMap(sizeof(struct GBA));
cpu = anonymousMemoryMap(sizeof(struct ARMCore));
printf("GBA: %08X", gba);
printf("CPU: %08X", cpu);
rom = VFileOpenSce(path, PSP2_O_RDONLY, 0666);
save = VDirOptionalOpenFile(0, path, 0, ".sav", PSP2_O_RDWR | PSP2_O_CREAT);
printf("ROM: %08X", rom);
printf("Save: %08X", save);
GBACreate(gba);
ARMSetComponents(cpu, &gba->d, 0, 0);
ARMInit(cpu);
printf("%s initialized.", "CPU");
gba->sync = 0;
GBAVideoAssociateRenderer(&gba->video, &renderer.d);
GBALoadROM(gba, rom, save, 0);
GBAOverrideApplyDefaults(gba);
GBAGetGameTitle(gba, gameName);
printf("ROM loaded: %s", gameName);
ARMReset(cpu);
double ratio = GBAAudioCalculateRatio(1, 60, 1);
blip_set_rates(gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
blip_set_rates(gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
CircleBufferInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample));
MutexInit(&audioContext.mutex);
ConditionInit(&audioContext.cond);
audioContext.running = true;
ThreadCreate(&audioThread, _audioThread, &audioContext);
printf("%s all set and ready to roll.", projectName);
}
void GBAPSP2Runloop(void) {
int activeKeys = 0;
gba->keySource = &activeKeys;
bool fsToggle = false;
int frameCounter = 0;
while (true) {
ARMRunLoop(cpu);
if (frameCounter != gba->video.frameCounter) {
SceCtrlData pad;
sceCtrlPeekBufferPositive(0, &pad, 1);
if (pad.buttons & PSP2_CTRL_TRIANGLE) {
break;
}
if (pad.buttons & PSP2_CTRL_SQUARE) {
if (!fsToggle) {
fullscreen = !fullscreen;
}
fsToggle = true;
} else {
fsToggle = false;
}
activeKeys = GBAInputMapKeyBits(&inputMap, PSP2_INPUT, pad.buttons, 0);
enum GBAKey angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 0, pad.ly);
if (angles != GBA_KEY_NONE) {
activeKeys |= 1 << angles;
}
angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 1, pad.lx);
if (angles != GBA_KEY_NONE) {
activeKeys |= 1 << angles;
}
angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 2, pad.ry);
if (angles != GBA_KEY_NONE) {
activeKeys |= 1 << angles;
}
angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 3, pad.rx);
if (angles != GBA_KEY_NONE) {
activeKeys |= 1 << angles;
}
MutexLock(&audioContext.mutex);
while (blip_samples_avail(gba->audio.left) >= PSP2_SAMPLES) {
if (CircleBufferSize(&audioContext.buffer) + PSP2_SAMPLES * sizeof(struct GBAStereoSample) > CircleBufferCapacity(&audioContext.buffer)) {
break;
}
struct GBAStereoSample samples[PSP2_SAMPLES];
blip_read_samples(gba->audio.left, &samples[0].left, PSP2_SAMPLES, true);
blip_read_samples(gba->audio.right, &samples[0].right, PSP2_SAMPLES, true);
int i;
for (i = 0; i < PSP2_SAMPLES; ++i) {
CircleBufferWrite16(&audioContext.buffer, samples[i].left);
CircleBufferWrite16(&audioContext.buffer, samples[i].right);
}
}
ConditionWake(&audioContext.cond);
MutexUnlock(&audioContext.mutex);
vita2d_start_drawing();
vita2d_clear_screen();
GBAPSP2Draw();
vita2d_end_drawing();
vita2d_swap_buffers();
frameCounter = gba->video.frameCounter;
}
}
}
void GBAPSP2UnloadROM(void) {
printf("%s shutting down...", projectName);
ARMDeinit(cpu);
GBADestroy(gba);
rom->close(rom);
save->close(save);
MutexLock(&audioContext.mutex);
audioContext.running = false;
ConditionWake(&audioContext.cond);
MutexUnlock(&audioContext.mutex);
ThreadJoin(audioThread);
CircleBufferDeinit(&audioContext.buffer);
MutexDeinit(&audioContext.mutex);
ConditionDeinit(&audioContext.cond);
mappedMemoryFree(gba, 0);
mappedMemoryFree(cpu, 0);
gba = 0;
cpu = 0;
rom = 0;
save = 0;
}
void GBAPSP2Teardown(void) {
GBAInputMapDeinit(&inputMap);
vita2d_free_texture(tex);
}
void GBAPSP2Draw(void) {
if (fullscreen) {
vita2d_draw_texture_scale(tex, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f);
} else {
vita2d_draw_texture_scale(tex, 120, 32, 3.0f, 3.0f);
}
}

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@ -0,0 +1,20 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef PSP2_CONTEXT_H
#define PSP2_CONTEXT_H
#include "psp2-common.h"
void GBAPSP2Setup(void);
void GBAPSP2Teardown(void);
void GBAPSP2LoadROM(const char* path);
void GBAPSP2Runloop(void);
void GBAPSP2UnloadROM(void);
void GBAPSP2Draw(void);
#endif

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@ -5,16 +5,29 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "sce-vfs.h"
#include <psp2/io/dirent.h>
#include "util/vfs.h"
#include "util/memory.h"
struct VFileSce {
struct VFile d;
SceUID fd;
};
struct VDirEntrySce {
struct VDirEntry d;
SceIoDirent ent;
};
struct VDirSce {
struct VDir d;
struct VDirEntrySce de;
SceUID fd;
char* path;
};
static bool _vfsceClose(struct VFile* vf);
static off_t _vfsceSeek(struct VFile* vf, off_t offset, int whence);
static ssize_t _vfsceRead(struct VFile* vf, void* buffer, size_t size);
@ -23,6 +36,14 @@ static void* _vfsceMap(struct VFile* vf, size_t size, int flags);
static void _vfsceUnmap(struct VFile* vf, void* memory, size_t size);
static void _vfsceTruncate(struct VFile* vf, size_t size);
static ssize_t _vfsceSize(struct VFile* vf);
static bool _vfsceSync(struct VFile* vf, const void* memory, size_t size);
static bool _vdsceClose(struct VDir* vd);
static void _vdsceRewind(struct VDir* vd);
static struct VDirEntry* _vdsceListNext(struct VDir* vd);
static struct VFile* _vdsceOpenFile(struct VDir* vd, const char* path, int mode);
static const char* _vdesceName(struct VDirEntry* vde);
struct VFile* VFileOpenSce(const char* path, int flags, SceMode mode) {
struct VFileSce* vfsce = malloc(sizeof(struct VFileSce));
@ -45,6 +66,7 @@ struct VFile* VFileOpenSce(const char* path, int flags, SceMode mode) {
vfsce->d.unmap = _vfsceUnmap;
vfsce->d.truncate = _vfsceTruncate;
vfsce->d.size = _vfsceSize;
vfsce->d.sync = _vfsceSync;
return &vfsce->d;
}
@ -97,3 +119,77 @@ ssize_t _vfsceSize(struct VFile* vf) {
sceIoLseek(vfsce->fd, cur, SEEK_SET);
return end;
}
bool _vfsceSync(struct VFile* vf, const void* buffer, size_t size) {
struct VFileSce* vfsce = (struct VFileSce*) vf;
if (buffer && size) {
SceOff cur = sceIoLseek(vfsce->fd, 0, SEEK_CUR);
sceIoLseek(vfsce->fd, 0, SEEK_SET);
sceIoWrite(vfsce->fd, buffer, size);
sceIoLseek(vfsce->fd, cur, SEEK_SET);
}
// TODO: Get the right device
return sceIoSync("cache0:", 0) >= 0;
}
struct VDir* VDirOpen(const char* path) {
SceUID dir = sceIoDopen(path);
if (dir < 0) {
return 0;
}
struct VDirSce* vd = malloc(sizeof(struct VDirSce));
vd->fd = dir;
vd->d.close = _vdsceClose;
vd->d.rewind = _vdsceRewind;
vd->d.listNext = _vdsceListNext;
vd->d.openFile = _vdsceOpenFile;
vd->path = strdup(path);
vd->de.d.name = _vdesceName;
return &vd->d;
}
bool _vdsceClose(struct VDir* vd) {
struct VDirSce* vdsce = (struct VDirSce*) vd;
if (sceIoDclose(vdsce->fd) < 0) {
return false;
}
free(vdsce->path);
free(vdsce);
return true;
}
void _vdsceRewind(struct VDir* vd) {
struct VDirSce* vdsce = (struct VDirSce*) vd;
sceIoDclose(vdsce->fd);
vdsce->fd = sceIoDopen(vdsce->path);
}
struct VDirEntry* _vdsceListNext(struct VDir* vd) {
struct VDirSce* vdsce = (struct VDirSce*) vd;
if (sceIoDread(vdsce->fd, &vdsce->de.ent) <= 0) {
return 0;
}
return &vdsce->de.d;
}
struct VFile* _vdsceOpenFile(struct VDir* vd, const char* path, int mode) {
struct VDirSce* vdsce = (struct VDirSce*) vd;
if (!path) {
return 0;
}
const char* dir = vdsce->path;
char* combined = malloc(sizeof(char) * (strlen(path) + strlen(dir) + 2));
sprintf(combined, "%s%s%s", dir, PATH_SEP, path);
struct VFile* file = VFileOpenSce(combined, mode, 0666);
free(combined);
return file;
}
static const char* _vdesceName(struct VDirEntry* vde) {
struct VDirEntrySce* vdesce = (struct VDirEntrySce*) vde;
return vdesce->ent.d_name;
}

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@ -0,0 +1,138 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SCE_THREADING_H
#define SCE_THREADING_H
#include <psp2/kernel/threadmgr.h>
typedef SceUID Thread;
typedef SceUID Mutex;
typedef struct {
Mutex mutex;
SceUID semaphore;
int waiting;
} Condition;
#define THREAD_ENTRY int
typedef THREAD_ENTRY (*ThreadEntry)(void*);
static inline int MutexInit(Mutex* mutex) {
Mutex id = sceKernelCreateMutex("mutex", 0, 0, 0);
if (id < 0) {
return id;
}
*mutex = id;
return 0;
}
static inline int MutexDeinit(Mutex* mutex) {
return sceKernelDeleteMutex(*mutex);
}
static inline int MutexLock(Mutex* mutex) {
return sceKernelLockMutex(*mutex, 1, 0);
}
static inline int MutexUnlock(Mutex* mutex) {
return sceKernelUnlockMutex(*mutex, 1);
}
static inline int ConditionInit(Condition* cond) {
int res = MutexInit(&cond->mutex);
if (res < 0) {
return res;
}
cond->semaphore = sceKernelCreateSema("SceCondSema", 0, 0, 1, 0);
if (cond->semaphore < 0) {
MutexDeinit(&cond->mutex);
res = cond->semaphore;
}
cond->waiting = 0;
return res;
}
static inline int ConditionDeinit(Condition* cond) {
MutexDeinit(&cond->mutex);
return sceKernelDeleteSema(cond->semaphore);
}
static inline int ConditionWait(Condition* cond, Mutex* mutex) {
int ret = MutexLock(&cond->mutex);
if (ret < 0) {
return ret;
}
++cond->waiting;
MutexUnlock(mutex);
MutexUnlock(&cond->mutex);
ret = sceKernelWaitSema(cond->semaphore, 1, 0);
if (ret < 0) {
printf("Premature wakeup: %08X", ret);
}
MutexLock(mutex);
return ret;
}
static inline int ConditionWaitTimed(Condition* cond, Mutex* mutex, int32_t timeoutMs) {
int ret = MutexLock(&cond->mutex);
if (ret < 0) {
return ret;
}
++cond->waiting;
MutexUnlock(mutex);
MutexUnlock(&cond->mutex);
SceUInt timeout = 0;
if (timeoutMs > 0) {
timeout = timeoutMs;
}
ret = sceKernelWaitSema(cond->semaphore, 1, &timeout);
if (ret < 0) {
printf("Premature wakeup: %08X", ret);
}
MutexLock(mutex);
return ret;
}
static inline int ConditionWake(Condition* cond) {
MutexLock(&cond->mutex);
if (cond->waiting) {
--cond->waiting;
sceKernelSignalSema(cond->semaphore, 1);
}
MutexUnlock(&cond->mutex);
return 0;
}
struct SceThreadEntryArgs {
void* context;
ThreadEntry entry;
};
static inline int _sceThreadEntry(SceSize args, void* argp) {
UNUSED(args);
struct SceThreadEntryArgs* arg = argp;
return arg->entry(arg->context);
}
static inline int ThreadCreate(Thread* thread, ThreadEntry entry, void* context) {
Thread id = sceKernelCreateThread("SceThread", _sceThreadEntry, 0x40, 0x10000, 0, 0x70000, 0);
if (id < 0) {
*thread = 0;
return id;
}
*thread = id;
struct SceThreadEntryArgs args = { context, entry };
sceKernelStartThread(id, sizeof(args), &args);
return 0;
}
static inline int ThreadJoin(Thread thread) {
return sceKernelWaitThreadEnd(thread, 0, 0);
}
static inline int ThreadSetName(const char* name) {
UNUSED(name);
return -1;
}
#endif

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@ -8,7 +8,9 @@ http://code.google.com/p/inih/
*/
#include <stdio.h>
#ifndef PSP2
#include <ctype.h>
#endif
#include <string.h>
#include "ini.h"

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@ -3,7 +3,7 @@
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifdef __ARM_NEON
#if defined(__ARM_NEON) && !defined(PSP2)
# r0: Destination
# r1: Source
# r2: Number of words to copy as halfwords

35
src/util/gui.h Normal file
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@ -0,0 +1,35 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GUI_H
#define GUI_H
#include "util/common.h"
struct GUIFont;
enum GUIInput {
GUI_INPUT_NONE = -1,
GUI_INPUT_SELECT = 0,
GUI_INPUT_BACK,
GUI_INPUT_CANCEL,
GUI_INPUT_UP,
GUI_INPUT_DOWN,
GUI_INPUT_LEFT,
GUI_INPUT_RIGHT,
};
struct GUIParams {
int width;
int height;
const struct GUIFont* font;
void (*drawStart)(void);
void (*drawEnd)(void);
int (*pollInput)(void);
};
#endif

121
src/util/gui/file-select.c Normal file
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@ -0,0 +1,121 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "file-select.h"
#include "util/gui/font.h"
#include "util/vector.h"
#include "util/vfs.h"
DECLARE_VECTOR(FileList, char*);
DEFINE_VECTOR(FileList, char*);
void _cleanFiles(struct FileList* currentFiles) {
size_t size = FileListSize(currentFiles);
size_t i;
for (i = 0; i < size; ++i) {
free(*FileListGetPointer(currentFiles, i));
}
FileListClear(currentFiles);
}
void _upDirectory(char* currentPath) {
char* end = strrchr(currentPath, '/');
if (!end) {
return;
}
end[0] = '\0';
if (end[1]) {
return;
}
// TODO: What if there was a trailing slash?
}
bool _refreshDirectory(const char* currentPath, struct FileList* currentFiles) {
_cleanFiles(currentFiles);
struct VDir* dir = VDirOpen(currentPath);
if (!dir) {
return false;
}
struct VDirEntry* de;
while ((de = dir->listNext(dir))) {
if (de->name(de)[0] == '.') {
continue;
}
*FileListAppend(currentFiles) = strdup(de->name(de));
}
dir->close(dir);
return true;
}
bool selectFile(const struct GUIParams* params, const char* basePath, char* outPath, size_t outLen, const char* suffix) {
char currentPath[256];
strncpy(currentPath, basePath, sizeof(currentPath));
int oldInput = -1;
size_t fileIndex = 0;
struct FileList currentFiles;
FileListInit(&currentFiles, 0);
_refreshDirectory(currentPath, &currentFiles);
while (true) {
int input = params->pollInput();
int newInput = input & (oldInput ^ input);
oldInput = input;
if (newInput & (1 << GUI_INPUT_UP) && fileIndex > 0) {
--fileIndex;
}
if (newInput & (1 << GUI_INPUT_DOWN) && fileIndex < FileListSize(&currentFiles) - 1) {
++fileIndex;
}
if (newInput & (1 << GUI_INPUT_CANCEL)) {
_cleanFiles(&currentFiles);
FileListDeinit(&currentFiles);
return false;
}
if (newInput & (1 << GUI_INPUT_SELECT)) {
snprintf(currentPath, sizeof(currentPath), "%s%c%s", currentPath, '/', *FileListGetPointer(&currentFiles, fileIndex));
if (!_refreshDirectory(currentPath, &currentFiles)) {
strncpy(outPath, currentPath, outLen);
return true;
}
fileIndex = 0;
}
if (newInput & (1 << GUI_INPUT_BACK)) {
if (strncmp(currentPath, basePath, sizeof(currentPath)) == 0) {
_cleanFiles(&currentFiles);
FileListDeinit(&currentFiles);
return false;
}
_upDirectory(currentPath);
_refreshDirectory(currentPath, &currentFiles);
fileIndex = 0;
}
params->drawStart();
int y = GUIFontHeight(params->font);
GUIFontPrintf(params->font, 0, y, GUI_TEXT_LEFT, 0xFFFFFFFF, "Current directory: %s", currentPath);
y += 2 * GUIFontHeight(params->font);
size_t i;
for (i = 0; i < FileListSize(&currentFiles); ++i) {
int color = 0xE0A0A0A0;
char bullet = ' ';
if (i == fileIndex) {
color = 0xFFFFFFFF;
bullet = '>';
}
GUIFontPrintf(params->font, 0, y, GUI_TEXT_LEFT, color, "%c %s", bullet, *FileListGetPointer(&currentFiles, i));
y += GUIFontHeight(params->font);
if (y + GUIFontHeight(params->font) > params->height) {
break;
}
}
y += GUIFontHeight(params->font) * 2;
params->drawEnd();
}
}

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@ -0,0 +1,13 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GUI_FILE_CHOOSER_H
#define GUI_FILE_CHOOSER_H
#include "util/gui.h"
bool selectFile(const struct GUIParams*, const char* basePath, char* outPath, size_t outLen, const char* suffix);
#endif

25
src/util/gui/font.h Normal file
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@ -0,0 +1,25 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GUI_FONT_H
#define GUI_FONT_H
#include "util/common.h"
struct GUIFont;
struct GUIFont* GUIFontCreate(void);
void GUIFontDestroy(struct GUIFont*);
enum GUITextAlignment {
GUI_TEXT_LEFT = 0,
GUI_TEXT_CENTER,
GUI_TEXT_RIGHT
};
int GUIFontHeight(const struct GUIFont*);
void GUIFontPrintf(const struct GUIFont*, int x, int y, enum GUITextAlignment, uint32_t color, const char* text, ...);
#endif

View File

@ -13,6 +13,8 @@
#include "platform/posix/threading.h"
#elif _WIN32
#include "platform/windows/threading.h"
#elif PSP2
#include "platform/psp2/threading.h"
#else
#define DISABLE_THREADING
#endif