Merge branch 'port/wii' into port/crucible

This commit is contained in:
Jeffrey Pfau 2015-08-06 00:21:30 -07:00
commit e0f2932073
104 changed files with 2926 additions and 705 deletions

19
CHANGES
View File

@ -24,6 +24,12 @@ Features:
- Preliminary support for yanking out the game pak while a game is running
- Thumb-drive mode by putting a file called portable.ini in the same folder
- Configurable display driver, between software and OpenGL
- Undo-able savestate loading and saving
- Controller profiles now store shortcut settings
- Default controller profiles for several common controllers
- Libretro now supports BIOS, rumble and solar sensor
- Implement BIOS call Stop, for sleep mode
- Automatically load patches, if found
Bugfixes:
- ARM7: Fix SWI and IRQ timings
- GBA Audio: Force audio FIFOs to 32-bit
@ -57,6 +63,10 @@ Bugfixes:
- ARM7: ARMHotplugDetach should call deinit
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- Qt: Fix analog buttons not getting unmapped
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- Qt: Fix passing command line options
Misc:
- Qt: Handle saving input settings better
- Debugger: Free watchpoints in addition to breakpoints
@ -96,6 +106,15 @@ Misc:
- GBA Audio: Implement audio reset for channels A/B
- GBA Hardware: Backport generic RTC source into core
- All: Proper handling of Unicode file paths
- GBA Video: Slightly optimize mode 0 mosaic rendering
- VFS: Add sync method to force syncing with backing
- GBA: Savedata is now synced shortly after data finishes being written
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA BIOS: Stub out SoundBias
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
- Qt: Show checkmark for window sizes
- Qt: Set window path to loaded ROM
0.2.1: (2015-05-13)
Bugfixes:

View File

@ -21,6 +21,7 @@ set(BUILD_PERF OFF CACHE BOOL "Build performance profiling tool")
set(BUILD_STATIC OFF CACHE BOOL "Build a static library")
set(BUILD_SHARED ON CACHE BOOL "Build a shared library")
set(BUILD_GL ON CACHE STRING "Build with OpenGL")
set(BUILD_GLES2 OFF CACHE STRING "Build with OpenGL|ES 2")
file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
file(GLOB GBA_CHEATS_SRC ${CMAKE_SOURCE_DIR}/src/gba/cheats/*.c)
@ -43,7 +44,11 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type (e.g. Release or Debug)" FORCE)
endif()
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
if (NOT DEFINED LIBDIR)
set(LIBDIR "lib")
endif()
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIBDIR}")
include(GNUInstallDirs)
@ -76,51 +81,16 @@ function(find_feature FEATURE_NAME FEATURE_REQUIRES)
endfunction()
# Version information
set(LIB_VERSION_MAJOR 0)
set(LIB_VERSION_MINOR 3)
set(LIB_VERSION_PATCH 0)
set(LIB_VERSION_ABI 0.3)
set(LIB_VERSION_STRING ${LIB_VERSION_MAJOR}.${LIB_VERSION_MINOR}.${LIB_VERSION_PATCH})
execute_process(COMMAND git describe --always --abbrev=40 --dirty OUTPUT_VARIABLE GIT_COMMIT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git describe --always --dirty OUTPUT_VARIABLE GIT_COMMIT_SHORT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git symbolic-ref --short HEAD OUTPUT_VARIABLE GIT_BRANCH ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-list HEAD --count OUTPUT_VARIABLE GIT_REV ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git describe --tag --exact-match OUTPUT_VARIABLE GIT_TAG ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(GIT_REV STREQUAL "")
set(GIT_REV -1)
endif()
if(NOT GIT_TAG STREQUAL "")
set(VERSION_STRING ${GIT_TAG})
elseif(GIT_BRANCH STREQUAL "")
set(VERSION_STRING ${LIB_VERSION_STRING})
else()
if(GIT_BRANCH STREQUAL "master")
set(VERSION_STRING ${GIT_REV}-${GIT_COMMIT_SHORT})
else()
set(VERSION_STRING ${GIT_BRANCH}-${GIT_REV}-${GIT_COMMIT_SHORT})
endif()
if(NOT LIB_VERSION_ABI STREQUAL GIT_BRANCH)
set(VERSION_STRING ${LIB_VERSION_ABI}-${VERSION_STRING})
endif()
endif()
add_custom_target(version-info ALL ${CMAKE_COMMAND} -E touch ${CMAKE_SOURCE_DIR}/src/util/version.c.in
COMMAND ${CMAKE_COMMAND}
-DGIT_COMMIT=${GIT_COMMIT}
-DGIT_COMMIT_SHORT=${GIT_COMMIT_SHORT}
-DGIT_BRANCH=${GIT_BRANCH}
-DGIT_REV=${GIT_REV}
-DBINARY_NAME=${BINARY_NAME}
-DPROJECT_NAME=${PROJECT_NAME}
-DVERSION_STRING=${VERSION_STRING}
-D${BINARY_NAME}_SOURCE_DIR=${CMAKE_SOURCE_DIR}
-DCONFIG_FILE=${CMAKE_SOURCE_DIR}/src/util/version.c.in
-DOUT_FILE=${CMAKE_CURRENT_BINARY_DIR}/version.c
-P ${CMAKE_SOURCE_DIR}/version.cmake
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
include(${CMAKE_SOURCE_DIR}/version.cmake)
configure_file(${CMAKE_SOURCE_DIR}/src/util/version.c.in ${CMAKE_CURRENT_BINARY_DIR}/version.c)
list(APPEND UTIL_SRC ${CMAKE_BINARY_DIR}/version.c)
source_group("Generated sources" FILES ${CMAKE_BINARY_DIR}/version.c)
@ -156,7 +126,14 @@ endif()
if(BUILD_GL)
find_package(OpenGL QUIET)
if(NOT OPENGL_FOUND)
set(BUILD_GL OFF)
set(BUILD_GL OFF CACHE BOOL "OpenGL not found" FORCE)
endif()
endif()
if(BUILD_GLES2 AND NOT BUILD_RASPI)
find_path(OPENGLES2_INCLUDE_DIR NAMES GLES2/gl2.h)
find_library(OPENGLES2_LIBRARY NAMES GLESv2 GLESv2_CM)
if(NOT OPENGLES2_INCLUDE_DIR OR NOT OPENGLES2_LIBRARY)
set(BUILD_GLES2 OFF CACHE BOOL "OpenGL|ES 2 not found" FORCE)
endif()
endif()
find_feature(USE_FFMPEG "libavcodec;libavformat;libavresample;libavutil;libswscale")
@ -219,11 +196,16 @@ if(BUILD_BBB OR BUILD_RASPI OR BUILD_PANDORA)
endif()
if(WII)
add_definitions(-U__STRICT_ANSI__)
add_executable(${BINARY_NAME}.elf ${CMAKE_SOURCE_DIR}/src/platform/wii/main.c)
target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${OS_LIB})
add_custom_command(TARGET ${BINARY_NAME}.elf POST_BUILD COMMAND ${ELF2DOL} ${BINARY_NAME}.elf ${BINARY_NAME}.dol)
endif()
if(BUILD_RASPI)
set(BUILD_GL OFF CACHE BOOL "OpenGL not supported" FORCE)
endif()
if(BUILD_PANDORA)
add_definitions(-DBUILD_PANDORA)
endif()
@ -245,6 +227,7 @@ endif()
check_function_exists(newlocale HAVE_NEWLOCALE)
check_function_exists(freelocale HAVE_FREELOCALE)
check_function_exists(uselocale HAVE_USELOCALE)
check_function_exists(setlocale HAVE_SETLOCALE)
if(HAVE_STRDUP)
add_definitions(-DHAVE_STRDUP)
@ -264,6 +247,9 @@ if(HAVE_NEWLOCALE AND HAVE_FREELOCALE AND HAVE_USELOCALE)
endif()
endif()
if(HAVE_SETLOCALE)
add_definitions(-DHAVE_SETLOCALE)
endif()
# Features
set(DEBUGGER_SRC ${CMAKE_SOURCE_DIR}/src/debugger/debugger.c ${CMAKE_SOURCE_DIR}/src/debugger/memory-debugger.c)
@ -410,10 +396,11 @@ endif()
if(BUILD_SHARED)
add_library(${BINARY_NAME} SHARED ${SRC})
set_target_properties(${BINARY_NAME} PROPERTIES SOVERSION ${LIB_VERSION_ABI})
if(BUILD_STATIC)
add_library(${BINARY_NAME}-static STATIC ${SRC})
set_target_properties(${BINARY_NAME}-static PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES}")
install(TARGETS ${BINARY_NAME}-static DESTINATION lib COMPONENT lib${BINARY_NAME})
install(TARGETS ${BINARY_NAME}-static DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME})
add_dependencies(${BINARY_NAME}-static version-info)
endif()
else()
@ -423,7 +410,7 @@ endif()
add_dependencies(${BINARY_NAME} version-info)
target_link_libraries(${BINARY_NAME} ${DEBUGGER_LIB} ${DEPENDENCY_LIB} ${OS_LIB})
install(TARGETS ${BINARY_NAME} DESTINATION lib COMPONENT lib${BINARY_NAME})
install(TARGETS ${BINARY_NAME} LIBRARY DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME} NAMELINK_SKIP ARCHIVE DESTINATION ${LIBDIR} RUNTIME DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME})
if(UNIX AND NOT APPLE)
install(FILES ${CMAKE_SOURCE_DIR}/res/mgba-16.png DESTINATION share/icons/hicolor/16x16/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_SOURCE_DIR}/res/mgba-24.png DESTINATION share/icons/hicolor/24x24/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
@ -441,6 +428,10 @@ if(BUILD_GL)
add_definitions(-DBUILD_GL)
endif()
if(BUILD_GLES2)
add_definitions(-DBUILD_GLES2)
endif()
if(BUILD_LIBRETRO)
file(GLOB RETRO_SRC ${CMAKE_SOURCE_DIR}/src/platform/libretro/*.c)
add_library(${BINARY_NAME}_libretro SHARED ${CORE_SRC} ${RETRO_SRC})

View File

@ -12,7 +12,7 @@ Port-specific TODO
The ports are vaguely usable, but by no means should be considered stable.
### 3DS
### 3DS (port/3ds)
* Add menu
* Add audio
* Thread support testing
@ -20,7 +20,7 @@ The ports are vaguely usable, but by no means should be considered stable.
* ARMv6 dynarec
* Hardware acceleration
### PSP
### PSP (port/psp)
* Add menu
* Add audio
* Thread support
@ -28,7 +28,14 @@ The ports are vaguely usable, but by no means should be considered stable.
* MIPS dynarec
* Hardware acceleration
### Wii
### PS Vita (port/psp2)
* Add menu
* Add audio
* Make it faster
* Threaded renderer shim
* Hardware acceleration
### Wii (port/wii)
* Add menu
* Add audio
* Thread support

View File

@ -126,8 +126,6 @@ Footnotes
- OBJ window for modes 3, 4 and 5 ([Bug #5](http://mgba.io/b/5))
- Mosaic for transformed OBJs ([Bug #9](http://mgba.io/b/9))
- BIOS call RegisterRamReset is partially stubbed out ([Bug #141](http://mgba.io/b/141))
- Game Pak prefetch ([Bug #195](http://mgba.io/b/195))
- BIOS call Stop, for entering sleep mode ([Bug #199](http://mgba.io/b/199))
<a name="flashdetect">[2]</a> Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.

Binary file not shown.

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@ -6,6 +6,7 @@ Terminal=false
Type=Application
Name=mGBA
GenericName=Game Boy Advance Emulator
Comment=Nintendo Game Boy Advance Emulator
Categories=Game;Emulator;
MimeType=application/x-gameboy-advance-rom;application/x-agb-rom;application/x-gba-rom;
Keywords=emulator;Nintendo;advance;gba;Game Boy Advance;

View File

@ -153,7 +153,7 @@ DEFINE_DECODER_WITH_HIGH_THUMB(MOV3, MOV, ARM_OPERAND_AFFECTED_1, 0)
#define DEFINE_IMMEDIATE_WITH_REGISTER_MEM_THUMB(NAME, MNEMONIC, REG, CYCLES) \
DEFINE_THUMB_DECODER(NAME, MNEMONIC, \
info->op1.reg = (opcode >> 6) & 0x0007; \
info->op1.reg = (opcode >> 8) & 0x0007; \
info->memory.baseReg = REG; \
info->memory.offset.immediate = (opcode & 0x00FF) << 2; \
info->memory.width = ARM_ACCESS_WORD; \

View File

@ -56,6 +56,8 @@ static struct CLIDebuggerCommandSummary _debuggerCommands[] = {
{ "b/a", _setBreakpointARM, CLIDVParse, "Set a software breakpoint as ARM" },
{ "b/t", _setBreakpointThumb, CLIDVParse, "Set a software breakpoint as Thumb" },
{ "break", _setBreakpoint, CLIDVParse, "Set a breakpoint" },
{ "break/a", _setBreakpointARM, CLIDVParse, "Set a software breakpoint as ARM" },
{ "break/t", _setBreakpointThumb, CLIDVParse, "Set a software breakpoint as Thumb" },
{ "c", _continue, 0, "Continue execution" },
{ "continue", _continue, 0, "Continue execution" },
{ "d", _clearBreakpoint, CLIDVParse, "Delete a breakpoint" },

View File

@ -191,6 +191,9 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
case 0x2:
GBAHalt(gba);
break;
case 0x3:
GBAStop(gba);
break;
case 0x05:
// VBlankIntrWait
// Fall through:
@ -297,6 +300,10 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
break;
}
break;
case 0x19:
// SoundBias is mostly meaningless here
GBALog(gba, GBA_LOG_STUB, "Stub software interrupt: SoundBias (19)");
break;
case 0x1F:
_MidiKey2Freq(gba);
break;

View File

@ -197,6 +197,7 @@ bool GBACheatAddGameShark(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
switch (set->gsaVersion) {
case 0:
case 3:
GBACheatSetGameSharkVersion(set, 1);
// Fall through
case 1:

View File

@ -297,9 +297,10 @@ bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t
switch (set->gsaVersion) {
case 0:
case 1:
GBACheatSetGameSharkVersion(set, 3);
// Fall through
case 1:
case 3:
GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
return GBACheatAddProActionReplayRaw(set, o1, o2);
}

View File

@ -79,8 +79,10 @@ static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
gba->biosVf = 0;
gba->logHandler = 0;
gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
gba->logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
gba->stream = 0;
gba->keyCallback = 0;
gba->stopCallback = 0;
gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
@ -92,6 +94,7 @@ static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
gba->idleDetectionFailures = 0;
gba->realisticTiming = true;
gba->hardCrash = true;
gba->performingDMA = false;
}
@ -552,6 +555,14 @@ void GBAHalt(struct GBA* gba) {
gba->cpu->halted = 1;
}
void GBAStop(struct GBA* gba) {
if (!gba->stopCallback) {
return;
}
gba->cpu->nextEvent = 0;
gba->stopCallback->stop(gba->stopCallback);
}
static void _GBAVLog(struct GBA* gba, enum GBALogLevel level, const char* format, va_list args) {
struct GBAThread* threadContext = GBAThreadGetContext();
enum GBALogLevel logLevel = GBA_LOG_ALL;
@ -756,6 +767,8 @@ void GBAFrameStarted(struct GBA* gba) {
}
void GBAFrameEnded(struct GBA* gba) {
GBASavedataClean(&gba->memory.savedata, gba->video.frameCounter);
if (gba->rr) {
gba->rr->nextFrame(gba->rr);
}
@ -775,6 +788,10 @@ void GBAFrameEnded(struct GBA* gba) {
gba->stream->postVideoFrame(gba->stream, gba->video.renderer);
}
if (gba->memory.hw.devices & (HW_GB_PLAYER | HW_GB_PLAYER_DETECTION)) {
GBAHardwarePlayerUpdate(gba);
}
struct GBAThread* thread = GBAThreadGetContext();
if (!thread) {
return;

View File

@ -11,6 +11,7 @@
#include "arm.h"
#include "debugger/debugger.h"
#include "gba/interface.h"
#include "gba/memory.h"
#include "gba/video.h"
#include "gba/audio.h"
@ -35,43 +36,6 @@ enum GBAIRQ {
IRQ_GAMEPAK = 0xD
};
enum GBALogLevel {
GBA_LOG_FATAL = 0x01,
GBA_LOG_ERROR = 0x02,
GBA_LOG_WARN = 0x04,
GBA_LOG_INFO = 0x08,
GBA_LOG_DEBUG = 0x10,
GBA_LOG_STUB = 0x20,
GBA_LOG_GAME_ERROR = 0x100,
GBA_LOG_SWI = 0x200,
GBA_LOG_STATUS = 0x400,
GBA_LOG_SIO = 0x800,
GBA_LOG_ALL = 0xF3F,
#ifdef NDEBUG
GBA_LOG_DANGER = GBA_LOG_ERROR
#else
GBA_LOG_DANGER = GBA_LOG_FATAL
#endif
};
enum GBAKey {
GBA_KEY_A = 0,
GBA_KEY_B = 1,
GBA_KEY_SELECT = 2,
GBA_KEY_START = 3,
GBA_KEY_RIGHT = 4,
GBA_KEY_LEFT = 5,
GBA_KEY_UP = 6,
GBA_KEY_DOWN = 7,
GBA_KEY_R = 8,
GBA_KEY_L = 9,
GBA_KEY_MAX,
GBA_KEY_NONE = -1
};
enum GBAComponent {
GBA_COMPONENT_DEBUGGER,
GBA_COMPONENT_CHEAT_DEVICE,
@ -91,19 +55,10 @@ enum {
};
struct GBA;
struct GBARotationSource;
struct GBAThread;
struct Patch;
struct VFile;
typedef void (*GBALogHandler)(struct GBAThread*, enum GBALogLevel, const char* format, va_list args);
struct GBAAVStream {
void (*postVideoFrame)(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
void (*postAudioFrame)(struct GBAAVStream*, int16_t left, int16_t right);
void (*postAudioBuffer)(struct GBAAVStream*, struct GBAAudio*);
};
struct GBATimer {
uint16_t reload;
uint16_t oldReload;
@ -156,6 +111,8 @@ struct GBA {
GBALogHandler logHandler;
enum GBALogLevel logLevel;
struct GBAAVStream* stream;
struct GBAKeyCallback* keyCallback;
struct GBAStopCallback* stopCallback;
enum GBAIdleLoopOptimization idleOptimization;
uint32_t idleLoop;
@ -167,6 +124,7 @@ struct GBA {
bool taintedRegisters[16];
bool realisticTiming;
bool hardCrash;
};
struct GBACartridge {
@ -199,6 +157,7 @@ void GBAWriteIME(struct GBA* gba, uint16_t value);
void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq);
void GBATestIRQ(struct ARMCore* cpu);
void GBAHalt(struct GBA* gba);
void GBAStop(struct GBA* gba);
void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger);
void GBADetachDebugger(struct GBA* gba);

View File

@ -5,6 +5,7 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "hardware.h"
#include "gba/io.h"
#include "gba/serialize.h"
#include "util/hash.h"
@ -12,6 +13,8 @@
#include <psp2/rtc.h>
#endif
const int GBA_LUX_LEVELS[10] = { 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 };
static void _readPins(struct GBACartridgeHardware* hw);
static void _outputPins(struct GBACartridgeHardware* hw, unsigned pins);
@ -29,6 +32,10 @@ static void _rumbleReadPins(struct GBACartridgeHardware* hw);
static void _lightReadPins(struct GBACartridgeHardware* hw);
static uint16_t _gbpRead(struct GBAKeyCallback*);
static uint16_t _gbpSioWriteRegister(struct GBASIODriver* driver, uint32_t address, uint16_t value);
static int32_t _gbpSioProcessEvents(struct GBASIODriver* driver, int32_t cycles);
static const int RTC_BYTES[8] = {
0, // Force reset
0, // Empty
@ -43,6 +50,16 @@ static const int RTC_BYTES[8] = {
void GBAHardwareInit(struct GBACartridgeHardware* hw, uint16_t* base) {
hw->gpioBase = base;
GBAHardwareClear(hw);
hw->gbpCallback.d.readKeys = _gbpRead;
hw->gbpCallback.p = hw;
hw->gbpDriver.d.init = 0;
hw->gbpDriver.d.deinit = 0;
hw->gbpDriver.d.load = 0;
hw->gbpDriver.d.unload = 0;
hw->gbpDriver.d.writeRegister = _gbpSioWriteRegister;
hw->gbpDriver.d.processEvents = _gbpSioProcessEvents;
hw->gbpDriver.p = hw;
}
void GBAHardwareClear(struct GBACartridgeHardware* hw) {
@ -469,6 +486,30 @@ static const uint16_t _logoPalette[] = {
static const uint32_t _logoHash = 0xEEDA6963;
static const uint32_t _gbpTxData[] = {
0x0000494E, 0x0000494E,
0xB6B1494E, 0xB6B1544E,
0xABB1544E, 0xABB14E45,
0xB1BA4E45, 0xB1BA4F44,
0xB0BB4F44, 0xB0BB8002,
0x10000010, 0x20000013,
0x30000003, 0x30000003,
0x30000003, 0x30000003,
0x30000003, 0x00000000,
};
static const uint32_t _gbpRxData[] = {
0x00000000, 0x494EB6B1,
0x494EB6B1, 0x544EB6B1,
0x544EABB1, 0x4E45ABB1,
0x4E45B1BA, 0x4F44B1BA,
0x4F44B0BB, 0x8000B0BB,
0x10000010, 0x20000013,
0x40000004, 0x40000004,
0x40000004, 0x40000004,
0x40000004, 0x40000004
};
bool GBAHardwarePlayerCheckScreen(const struct GBAVideo* video) {
if (memcmp(video->palette, _logoPalette, sizeof(_logoPalette)) != 0) {
return false;
@ -477,6 +518,83 @@ bool GBAHardwarePlayerCheckScreen(const struct GBAVideo* video) {
return hash == _logoHash;
}
void GBAHardwarePlayerUpdate(struct GBA* gba) {
if (gba->memory.hw.devices & HW_GB_PLAYER) {
if (GBAHardwarePlayerCheckScreen(&gba->video)) {
++gba->memory.hw.gbpInputsPosted;
gba->memory.hw.gbpInputsPosted %= 3;
gba->keyCallback = &gba->memory.hw.gbpCallback.d;
} else {
// TODO: Save and restore
gba->keyCallback = 0;
}
gba->memory.hw.gbpTxPosition = 0;
return;
}
if (gba->keyCallback || gba->sio.drivers.normal) {
return;
}
if (GBAHardwarePlayerCheckScreen(&gba->video)) {
gba->memory.hw.devices |= HW_GB_PLAYER;
gba->memory.hw.gbpInputsPosted = 0;
gba->memory.hw.gbpNextEvent = INT_MAX;
gba->keyCallback = &gba->memory.hw.gbpCallback.d;
GBASIOSetDriver(&gba->sio, &gba->memory.hw.gbpDriver.d, SIO_NORMAL_32);
}
}
uint16_t _gbpRead(struct GBAKeyCallback* callback) {
struct GBAGBPKeyCallback* gbpCallback = (struct GBAGBPKeyCallback*) callback;
if (gbpCallback->p->gbpInputsPosted == 2) {
return 0x30F;
}
return 0x3FF;
}
uint16_t _gbpSioWriteRegister(struct GBASIODriver* driver, uint32_t address, uint16_t value) {
struct GBAGBPSIODriver* gbp = (struct GBAGBPSIODriver*) driver;
if (address == REG_SIOCNT) {
if (value & 0x0080) {
if (gbp->p->gbpTxPosition <= 16 && gbp->p->gbpTxPosition > 0) {
uint32_t rx = gbp->p->p->memory.io[REG_SIODATA32_LO >> 1] | (gbp->p->p->memory.io[REG_SIODATA32_HI >> 1] << 16);
uint32_t expected = _gbpRxData[gbp->p->gbpTxPosition];
// TODO: Check expected
uint32_t mask = 0;
if (gbp->p->gbpTxPosition == 15) {
mask = 0x22;
if (gbp->p->p->rumble) {
gbp->p->p->rumble->setRumble(gbp->p->p->rumble, (rx & mask) == mask);
}
}
}
gbp->p->gbpNextEvent = 2048;
}
value &= 0x78FB;
}
return value;
}
int32_t _gbpSioProcessEvents(struct GBASIODriver* driver, int32_t cycles) {
struct GBAGBPSIODriver* gbp = (struct GBAGBPSIODriver*) driver;
gbp->p->gbpNextEvent -= cycles;
if (gbp->p->gbpNextEvent <= 0) {
uint32_t tx = 0;
if (gbp->p->gbpTxPosition <= 16) {
tx = _gbpTxData[gbp->p->gbpTxPosition];
++gbp->p->gbpTxPosition;
}
gbp->p->p->memory.io[REG_SIODATA32_LO >> 1] = tx;
gbp->p->p->memory.io[REG_SIODATA32_HI >> 1] = tx >> 16;
if (gbp->d.p->normalControl.irq) {
GBARaiseIRQ(gbp->p->p, IRQ_SIO);
}
gbp->d.p->normalControl.start = 0;
gbp->p->p->memory.io[REG_SIOCNT >> 1] = gbp->d.p->siocnt;
gbp->p->gbpNextEvent = INT_MAX;
}
return gbp->p->gbpNextEvent;
}
// == Serialization
void GBAHardwareSerialize(const struct GBACartridgeHardware* hw, struct GBASerializedState* state) {
@ -493,6 +611,9 @@ void GBAHardwareSerialize(const struct GBACartridgeHardware* hw, struct GBASeria
state->hw.lightCounter = hw->lightCounter;
state->hw.lightSample = hw->lightSample;
state->hw.lightEdge = hw->lightEdge;
state->hw.gbpInputsPosted = hw->gbpInputsPosted;
state->hw.gbpTxPosition = hw->gbpTxPosition;
state->hw.gbpNextEvent = hw->gbpNextEvent;
}
void GBAHardwareDeserialize(struct GBACartridgeHardware* hw, const struct GBASerializedState* state) {
@ -508,4 +629,7 @@ void GBAHardwareDeserialize(struct GBACartridgeHardware* hw, const struct GBASer
hw->lightCounter = state->hw.lightCounter;
hw->lightSample = state->hw.lightSample;
hw->lightEdge = state->hw.lightEdge;
hw->gbpInputsPosted = state->hw.gbpInputsPosted;
hw->gbpTxPosition = state->hw.gbpTxPosition;
hw->gbpNextEvent = state->hw.gbpNextEvent;
}

View File

@ -7,6 +7,7 @@
#define GBA_HARDWARE_H
#include "util/common.h"
#include "gba/interface.h"
#include "macros.h"
@ -14,27 +15,6 @@
#define IS_GPIO_REGISTER(reg) ((reg) == GPIO_REG_DATA || (reg) == GPIO_REG_DIRECTION || (reg) == GPIO_REG_CONTROL)
struct GBARotationSource {
void (*sample)(struct GBARotationSource*);
int32_t (*readTiltX)(struct GBARotationSource*);
int32_t (*readTiltY)(struct GBARotationSource*);
int32_t (*readGyroZ)(struct GBARotationSource*);
};
struct GBALuminanceSource {
void (*sample)(struct GBALuminanceSource*);
uint8_t (*readLuminance)(struct GBALuminanceSource*);
};
struct GBARTCSource {
void (*sample)(struct GBARTCSource*);
time_t (*unixTime)(struct GBARTCSource*);
};
struct GBARTCGenericSource {
struct GBARTCSource d;
struct GBA* p;
@ -53,7 +33,9 @@ enum GBAHardwareDevice {
HW_RUMBLE = 2,
HW_LIGHT_SENSOR = 4,
HW_GYRO = 8,
HW_TILT = 16
HW_TILT = 16,
HW_GB_PLAYER = 32,
HW_GB_PLAYER_DETECTION = 64
};
enum GPIORegister {
@ -102,6 +84,16 @@ struct GBARumble {
void (*setRumble)(struct GBARumble*, int enable);
};
struct GBAGBPKeyCallback {
struct GBAKeyCallback d;
struct GBACartridgeHardware* p;
};
struct GBAGBPSIODriver {
struct GBASIODriver d;
struct GBACartridgeHardware* p;
};
DECL_BITFIELD(GPIOPin, uint16_t);
struct GBACartridgeHardware {
@ -125,6 +117,12 @@ struct GBACartridgeHardware {
uint16_t tiltX;
uint16_t tiltY;
int tiltState;
unsigned gbpInputsPosted;
int gbpTxPosition;
int32_t gbpNextEvent;
struct GBAGBPKeyCallback gbpCallback;
struct GBAGBPSIODriver gbpDriver;
};
void GBAHardwareInit(struct GBACartridgeHardware* gpio, uint16_t* gpioBase);
@ -141,6 +139,7 @@ void GBAHardwareTiltWrite(struct GBACartridgeHardware* gpio, uint32_t address, u
uint8_t GBAHardwareTiltRead(struct GBACartridgeHardware* gpio, uint32_t address);
struct GBAVideo;
void GBAHardwarePlayerUpdate(struct GBA* gba);
bool GBAHardwarePlayerCheckScreen(const struct GBAVideo* video);
void GBARTCGenericSourceInit(struct GBARTCGenericSource* rtc, struct GBA* gba);

View File

@ -257,7 +257,10 @@ void _unbindAxis(uint32_t axis, void* dp, void* user) {
}
}
static void _loadAll(struct GBAInputMap* map, uint32_t type, const char* sectionName, const struct Configuration* config) {
static bool _loadAll(struct GBAInputMap* map, uint32_t type, const char* sectionName, const struct Configuration* config) {
if (!ConfigurationHasSection(config, sectionName)) {
return false;
}
_loadKey(map, type, sectionName, config, GBA_KEY_A, "A");
_loadKey(map, type, sectionName, config, GBA_KEY_B, "B");
_loadKey(map, type, sectionName, config, GBA_KEY_L, "L");
@ -279,6 +282,7 @@ static void _loadAll(struct GBAInputMap* map, uint32_t type, const char* section
_loadAxis(map, type, sectionName, config, GBA_KEY_DOWN, "Down");
_loadAxis(map, type, sectionName, config, GBA_KEY_LEFT, "Left");
_loadAxis(map, type, sectionName, config, GBA_KEY_RIGHT, "Right");
return true;
}
static void _saveAll(const struct GBAInputMap* map, uint32_t type, const char* sectionName, struct Configuration* config) {
@ -348,6 +352,20 @@ enum GBAKey GBAInputMapKey(const struct GBAInputMap* map, uint32_t type, int key
return GBA_KEY_NONE;
}
int GBAInputMapKeyBits(const struct GBAInputMap* map, uint32_t type, uint32_t bits, unsigned offset) {
int keys = 0;
for (; bits; bits >>= 1, ++offset) {
if (bits & 1) {
enum GBAKey key = GBAInputMapKey(map, type, offset);
if (key == GBA_KEY_NONE) {
continue;
}
keys |= 1 << key;
}
}
return keys;
}
void GBAInputBindKey(struct GBAInputMap* map, uint32_t type, int key, enum GBAKey input) {
struct GBAInputMapImpl* impl = _guaranteeMap(map, type);
GBAInputUnbindKey(map, type, input);
@ -362,7 +380,6 @@ void GBAInputUnbindKey(struct GBAInputMap* map, uint32_t type, enum GBAKey input
if (impl) {
impl->map[input] = GBA_NO_MAPPING;
}
TableEnumerate(&impl->axes, _unbindAxis, &input);
}
int GBAInputQueryBinding(const struct GBAInputMap* map, uint32_t type, enum GBAKey input) {
@ -416,9 +433,10 @@ int GBAInputClearAxis(const struct GBAInputMap* map, uint32_t type, int axis, in
void GBAInputBindAxis(struct GBAInputMap* map, uint32_t type, int axis, const struct GBAAxis* description) {
struct GBAInputMapImpl* impl = _guaranteeMap(map, type);
struct GBAAxis d2 = *description;
TableEnumerate(&impl->axes, _unbindAxis, &d2.highDirection);
TableEnumerate(&impl->axes, _unbindAxis, &d2.lowDirection);
struct GBAAxis* dup = malloc(sizeof(struct GBAAxis));
GBAInputUnbindKey(map, type, description->lowDirection);
GBAInputUnbindKey(map, type, description->highDirection);
*dup = *description;
TableInsert(&impl->axes, axis, dup);
}
@ -469,11 +487,11 @@ void GBAInputMapSave(const struct GBAInputMap* map, uint32_t type, struct Config
_saveAll(map, type, sectionName, config);
}
void GBAInputProfileLoad(struct GBAInputMap* map, uint32_t type, const struct Configuration* config, const char* profile) {
bool GBAInputProfileLoad(struct GBAInputMap* map, uint32_t type, const struct Configuration* config, const char* profile) {
char sectionName[SECTION_NAME_MAX];
snprintf(sectionName, SECTION_NAME_MAX, "input-profile.%s", profile);
sectionName[SECTION_NAME_MAX - 1] = '\0';
_loadAll(map, type, sectionName, config);
return _loadAll(map, type, sectionName, config);
}
void GBAInputProfileSave(const struct GBAInputMap* map, uint32_t type, struct Configuration* config, const char* profile) {

View File

@ -30,6 +30,7 @@ void GBAInputMapInit(struct GBAInputMap*);
void GBAInputMapDeinit(struct GBAInputMap*);
enum GBAKey GBAInputMapKey(const struct GBAInputMap*, uint32_t type, int key);
int GBAInputMapKeyBits(const struct GBAInputMap* map, uint32_t type, uint32_t bits, unsigned offset);
void GBAInputBindKey(struct GBAInputMap*, uint32_t type, int key, enum GBAKey input);
void GBAInputUnbindKey(struct GBAInputMap*, uint32_t type, enum GBAKey input);
int GBAInputQueryBinding(const struct GBAInputMap*, uint32_t type, enum GBAKey input);
@ -45,7 +46,7 @@ void GBAInputEnumerateAxes(const struct GBAInputMap*, uint32_t type, void (handl
void GBAInputMapLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*);
void GBAInputMapSave(const struct GBAInputMap*, uint32_t type, struct Configuration*);
void GBAInputProfileLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*, const char* profile);
bool GBAInputProfileLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*, const char* profile);
void GBAInputProfileSave(const struct GBAInputMap*, uint32_t type, struct Configuration*, const char* profile);
const char* GBAInputGetPreferredDevice(const struct Configuration*, uint32_t type, int playerId);

107
src/gba/interface.h Normal file
View File

@ -0,0 +1,107 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef INTERFACE_H
#define INTERFACE_H
#include "util/common.h"
enum GBALogLevel {
GBA_LOG_FATAL = 0x01,
GBA_LOG_ERROR = 0x02,
GBA_LOG_WARN = 0x04,
GBA_LOG_INFO = 0x08,
GBA_LOG_DEBUG = 0x10,
GBA_LOG_STUB = 0x20,
GBA_LOG_GAME_ERROR = 0x100,
GBA_LOG_SWI = 0x200,
GBA_LOG_STATUS = 0x400,
GBA_LOG_SIO = 0x800,
GBA_LOG_ALL = 0xF3F,
};
enum GBAKey {
GBA_KEY_A = 0,
GBA_KEY_B = 1,
GBA_KEY_SELECT = 2,
GBA_KEY_START = 3,
GBA_KEY_RIGHT = 4,
GBA_KEY_LEFT = 5,
GBA_KEY_UP = 6,
GBA_KEY_DOWN = 7,
GBA_KEY_R = 8,
GBA_KEY_L = 9,
GBA_KEY_MAX,
GBA_KEY_NONE = -1
};
enum GBASIOMode {
SIO_NORMAL_8 = 0,
SIO_NORMAL_32 = 1,
SIO_MULTI = 2,
SIO_UART = 3,
SIO_GPIO = 8,
SIO_JOYBUS = 12
};
struct GBA;
struct GBAAudio;
struct GBASIO;
struct GBAThread;
struct GBAVideoRenderer;
typedef void (*GBALogHandler)(struct GBAThread*, enum GBALogLevel, const char* format, va_list args);
struct GBAAVStream {
void (*postVideoFrame)(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
void (*postAudioFrame)(struct GBAAVStream*, int16_t left, int16_t right);
void (*postAudioBuffer)(struct GBAAVStream*, struct GBAAudio*);
};
struct GBAKeyCallback {
uint16_t (*readKeys)(struct GBAKeyCallback*);
};
struct GBAStopCallback {
void (*stop)(struct GBAStopCallback*);
};
struct GBARotationSource {
void (*sample)(struct GBARotationSource*);
int32_t (*readTiltX)(struct GBARotationSource*);
int32_t (*readTiltY)(struct GBARotationSource*);
int32_t (*readGyroZ)(struct GBARotationSource*);
};
extern const int GBA_LUX_LEVELS[10];
struct GBALuminanceSource {
void (*sample)(struct GBALuminanceSource*);
uint8_t (*readLuminance)(struct GBALuminanceSource*);
};
struct GBARTCSource {
void (*sample)(struct GBARTCSource*);
time_t (*unixTime)(struct GBARTCSource*);
};
struct GBASIODriver {
struct GBASIO* p;
bool (*init)(struct GBASIODriver* driver);
void (*deinit)(struct GBASIODriver* driver);
bool (*load)(struct GBASIODriver* driver);
bool (*unload)(struct GBASIODriver* driver);
uint16_t (*writeRegister)(struct GBASIODriver* driver, uint32_t address, uint16_t value);
int32_t (*processEvents)(struct GBASIODriver* driver, int32_t cycles);
};
#endif

View File

@ -505,7 +505,7 @@ void GBAIOWrite8(struct GBA* gba, uint32_t address, uint8_t value) {
if (!value) {
GBAHalt(gba);
} else {
GBALog(gba, GBA_LOG_STUB, "Stop unimplemented");
GBAStop(gba);
}
return;
}
@ -584,14 +584,18 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
case REG_KEYINPUT:
if (gba->rr && gba->rr->isPlaying(gba->rr)) {
return 0x3FF ^ gba->rr->queryInput(gba->rr);
} else if (gba->keySource) {
uint16_t input = *gba->keySource;
} else {
uint16_t input = 0x3FF;
if (gba->keyCallback) {
input = gba->keyCallback->readKeys(gba->keyCallback);
} else if (gba->keySource) {
input = *gba->keySource;
}
if (gba->rr && gba->rr->isRecording(gba->rr)) {
gba->rr->logInput(gba->rr, input);
}
return 0x3FF ^ input;
}
break;
case REG_SIOCNT:
return gba->sio.siocnt;

View File

@ -278,9 +278,11 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
memory->activeRegion = -1;
cpu->memory.activeRegion = _deadbeef;
cpu->memory.activeMask = 0;
if (!gba->yankedRomSize) {
GBALog(gba, GBA_LOG_FATAL, "Jumped to invalid address");
enum GBALogLevel errorLevel = GBA_LOG_FATAL;
if (gba->yankedRomSize || !gba->hardCrash) {
errorLevel = GBA_LOG_GAME_ERROR;
}
GBALog(gba, errorLevel, "Jumped to invalid address: %08X", address);
return;
}
cpu->memory.activeSeqCycles32 = memory->waitstatesSeq32[memory->activeRegion];
@ -634,8 +636,12 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
#define STORE_VRAM \
if ((address & 0x0001FFFF) < SIZE_VRAM) { \
STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC) + 2); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC)); \
} else { \
STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC) + 2); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC)); \
} \
wait += waitstatesRegion[REGION_VRAM];
@ -728,8 +734,10 @@ void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycle
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
} else {
STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x00017FFE);
}
break;
case REGION_OAM:
@ -794,8 +802,8 @@ void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCo
GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address);
break;
}
((int8_t*) gba->video.renderer->vram)[address & 0x1FFFE] = value;
((int8_t*) gba->video.renderer->vram)[(address & 0x1FFFE) | 1] = value;
gba->video.renderer->vram[(address & 0x1FFFE) >> 1] = ((uint8_t) value) | (value << 8);
gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
break;
case REGION_OAM:
GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OAM: 0x%08X", address);
@ -818,6 +826,7 @@ void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCo
GBASavedataWriteFlash(&memory->savedata, address, value);
} else if (memory->savedata.type == SAVEDATA_SRAM) {
memory->savedata.data[address & (SIZE_CART_SRAM - 1)] = value;
memory->savedata.dirty |= SAVEDATA_DIRT_NEW;
} else if (memory->hw.devices & HW_TILT) {
GBAHardwareTiltWrite(&memory->hw, address & OFFSET_MASK, value);
} else {

View File

@ -98,11 +98,7 @@
tileData &= 0xF; \
tileData |= tileData << 4; \
tileData |= tileData << 8; \
tileData |= tileData << 12; \
tileData |= tileData << 16; \
tileData |= tileData << 20; \
tileData |= tileData << 24; \
tileData |= tileData << 28; \
carryData = tileData; \
} \
} \
@ -126,11 +122,7 @@
tileData &= 0xF; \
tileData |= tileData << 4; \
tileData |= tileData << 8; \
tileData |= tileData << 12; \
tileData |= tileData << 16; \
tileData |= tileData << 20; \
tileData |= tileData << 24; \
tileData |= tileData << 28; \
carryData = tileData; \
} \
mosaicWait = mosaicH; \
@ -414,7 +406,7 @@
return; \
} \
if (UNLIKELY(end < outX)) { \
GBALog(0, GBA_LOG_DANGER, "Out of bounds background draw!"); \
GBALog(0, GBA_LOG_FATAL, "Out of bounds background draw!"); \
return; \
} \
DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_ ## BPP (BLEND, OBJWIN) \

View File

@ -116,6 +116,9 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
x >>= 23;
uint16_t* vramBase = &renderer->d.vram[BASE_TILE >> 1];
unsigned charBase = GBAObjAttributesCGetTile(sprite->c) * 0x20;
if (GBARegisterDISPCNTGetMode(renderer->dispcnt) >= 3 && GBAObjAttributesCGetTile(sprite->c) < 512) {
return 0;
}
int variant = renderer->target1Obj && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) {
int target2 = renderer->target2Bd << 4;

View File

@ -13,6 +13,7 @@
static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer);
static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
@ -46,6 +47,7 @@ void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
renderer->d.reset = GBAVideoSoftwareRendererReset;
renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
renderer->d.writeVRAM = GBAVideoSoftwareRendererWriteVRAM;
renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
@ -327,6 +329,11 @@ static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRender
return value;
}
static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
UNUSED(renderer);
UNUSED(address);
}
static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
softwareRenderer->oamDirty = 1;
@ -403,12 +410,10 @@ static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer,
if (win->h.end >= oldWindow.endX) {
// Trim off extra windows we've overwritten
for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
#ifdef DEBUG
if (activeWindow >= MAX_WINDOW) {
GBALog(0, GBA_LOG_DANGER, "Out of bounds window write will occur");
if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
GBALog(0, GBA_LOG_FATAL, "Out of bounds window write will occur");
return;
}
#endif
softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
--softwareRenderer->nWindows;
}
@ -428,7 +433,7 @@ static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer,
}
#ifdef DEBUG
if (softwareRenderer->nWindows > MAX_WINDOW) {
GBALog(0, GBA_LOG_ABORT, "Out of bounds window write occurred!");
GBALog(0, GBA_LOG_FATAL, "Out of bounds window write occurred!");
}
#endif
}
@ -532,7 +537,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
}
#ifdef COLOR_16_BIT
#ifdef __ARM_NEON
#if defined(__ARM_NEON) && !defined(__APPLE__)
_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
#else
for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {

View File

@ -20,6 +20,7 @@
// Other games vary from very little, with a fairly solid 20500 cycle count. (Observed on a SST (D4BF) chip).
// An average estimation is as follows.
#define FLASH_SETTLE_CYCLES 18000
#define CLEANUP_THRESHOLD 15
static void _flashSwitchBank(struct GBASavedata* savedata, int bank);
static void _flashErase(struct GBASavedata* savedata);
@ -33,6 +34,8 @@ void GBASavedataInit(struct GBASavedata* savedata, struct VFile* vf) {
savedata->vf = vf;
savedata->realVf = vf;
savedata->mapMode = MAP_WRITE;
savedata->dirty = 0;
savedata->dirtAge = 0;
}
void GBASavedataDeinit(struct GBASavedata* savedata) {
@ -252,6 +255,7 @@ void GBASavedataWriteFlash(struct GBASavedata* savedata, uint16_t address, uint8
case FLASH_STATE_RAW:
switch (savedata->command) {
case FLASH_COMMAND_PROGRAM:
savedata->dirty |= SAVEDATA_DIRT_NEW;
savedata->currentBank[address] = value;
savedata->command = FLASH_COMMAND_NONE;
break;
@ -359,6 +363,7 @@ void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32
uint8_t current = savedata->data[savedata->writeAddress >> 3];
current &= ~(1 << (0x7 - (savedata->writeAddress & 0x7)));
current |= (value & 0x1) << (0x7 - (savedata->writeAddress & 0x7));
savedata->dirty |= SAVEDATA_DIRT_NEW;
savedata->data[savedata->writeAddress >> 3] = current;
++savedata->writeAddress;
} else {
@ -401,6 +406,41 @@ uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata) {
return 0;
}
void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount) {
if (!savedata->vf) {
return;
}
if (savedata->dirty & SAVEDATA_DIRT_NEW) {
savedata->dirty &= ~SAVEDATA_DIRT_NEW;
if (!(savedata->dirty & SAVEDATA_DIRT_SEEN)) {
savedata->dirtAge = frameCount;
savedata->dirty |= SAVEDATA_DIRT_SEEN;
}
} else if ((savedata->dirty & SAVEDATA_DIRT_SEEN) && frameCount - savedata->dirtAge > CLEANUP_THRESHOLD) {
size_t size;
switch (savedata->type) {
case SAVEDATA_EEPROM:
size = SIZE_CART_EEPROM;
break;
case SAVEDATA_SRAM:
size = SIZE_CART_SRAM;
break;
case SAVEDATA_FLASH512:
size = SIZE_CART_FLASH512;
break;
case SAVEDATA_FLASH1M:
size = SIZE_CART_FLASH1M;
break;
default:
size = 0;
break;
}
savedata->vf->sync(savedata->vf, savedata->data, size);
savedata->dirty = 0;
GBALog(0, GBA_LOG_INFO, "Savedata synced");
}
}
void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializedState* state, bool includeData) {
state->savedata.type = savedata->type;
state->savedata.command = savedata->command;
@ -451,6 +491,7 @@ void _flashSwitchBank(struct GBASavedata* savedata, int bank) {
void _flashErase(struct GBASavedata* savedata) {
GBALog(0, GBA_LOG_DEBUG, "Performing flash chip erase");
savedata->dirty |= SAVEDATA_DIRT_NEW;
size_t size = SIZE_CART_FLASH512;
if (savedata->type == SAVEDATA_FLASH1M) {
size = SIZE_CART_FLASH1M;
@ -460,6 +501,7 @@ void _flashErase(struct GBASavedata* savedata) {
void _flashEraseSector(struct GBASavedata* savedata, uint16_t sectorStart) {
GBALog(0, GBA_LOG_DEBUG, "Performing flash sector erase at 0x%04x", sectorStart);
savedata->dirty |= SAVEDATA_DIRT_NEW;
size_t size = 0x1000;
if (savedata->type == SAVEDATA_FLASH1M) {
GBALog(0, GBA_LOG_DEBUG, "Performing unknown sector-size erase at 0x%04x", sectorStart);

View File

@ -51,6 +51,11 @@ enum FlashManufacturer {
FLASH_MFG_SANYO = 0x1362
};
enum SavedataDirty {
SAVEDATA_DIRT_NEW = 1,
SAVEDATA_DIRT_SEEN = 2
};
enum {
SAVEDATA_FLASH_BASE = 0x0E005555,
@ -77,6 +82,9 @@ struct GBASavedata {
unsigned settling;
int dust;
enum SavedataDirty dirty;
uint32_t dirtAge;
enum FlashStateMachine flashState;
};
@ -98,6 +106,8 @@ void GBASavedataWriteFlash(struct GBASavedata* savedata, uint16_t address, uint8
uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata);
void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32_t writeSize);
void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount);
struct GBASerializedState;
void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializedState* state, bool includeData);
void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state, bool includeData);

View File

@ -136,7 +136,8 @@ extern const uint32_t GBA_SAVESTATE_MAGIC;
* | bit 2: Has light sensor value
* | bit 3: Has gyroscope value
* | bit 4: Has tilt values
* | bits 5 - 7: Reserved
* | bit 5: Has Game Boy Player attached
* | bits 6 - 7: Reserved
* | 0x002B8 - 0x002B9: Gyroscope sample
* | 0x002BA - 0x002BB: Tilt x sample
* | 0x002BC - 0x002BD: Tilt y sample
@ -149,8 +150,11 @@ extern const uint32_t GBA_SAVESTATE_MAGIC;
* | 0x002C0 - 0x002C0: Light sample
* | 0x002C1 - 0x002C3: Flags
* | bits 0 - 1: Tilt state machine
* | bits 2 - 31: Reserved
* 0x002C4 - 0x002DF: Reserved (leave zero)
* | bits 2 - 3: GB Player inputs posted
* | bits 4 - 8: GB Player transmit position
* | bits 9 - 23: Reserved
* 0x002C4 - 0x002C7: Game Boy Player next event
* 0x002C8 - 0x002DF: Reserved (leave zero)
* 0x002E0 - 0x002EF: Savedata state
* | 0x002E0 - 0x002E0: Savedata type
* | 0x002E1 - 0x002E1: Savedata command (see savedata.h)
@ -282,10 +286,13 @@ struct GBASerializedState {
unsigned lightCounter : 12;
unsigned lightSample : 8;
unsigned tiltState : 2;
unsigned : 22;
unsigned gbpInputsPosted : 2;
unsigned gbpTxPosition : 5;
unsigned : 15;
uint32_t gbpNextEvent : 32;
} hw;
uint32_t reservedHardware[7];
uint32_t reservedHardware[6];
struct {
unsigned type : 8;

View File

@ -8,36 +8,16 @@
#include "util/common.h"
#include "gba/interface.h"
#define MAX_GBAS 4
extern const int GBASIOCyclesPerTransfer[4][MAX_GBAS];
enum GBASIOMode {
SIO_NORMAL_8 = 0,
SIO_NORMAL_32 = 1,
SIO_MULTI = 2,
SIO_UART = 3,
SIO_GPIO = 8,
SIO_JOYBUS = 12
};
enum {
RCNT_INITIAL = 0x8000
};
struct GBASIO;
struct GBASIODriver {
struct GBASIO* p;
bool (*init)(struct GBASIODriver* driver);
void (*deinit)(struct GBASIODriver* driver);
bool (*load)(struct GBASIODriver* driver);
bool (*unload)(struct GBASIODriver* driver);
uint16_t (*writeRegister)(struct GBASIODriver* driver, uint32_t address, uint16_t value);
int32_t (*processEvents)(struct GBASIODriver* driver, int32_t cycles);
};
struct GBASIODriverSet {
struct GBASIODriver* normal;
struct GBASIODriver* multiplayer;

View File

@ -116,16 +116,49 @@ bool GBAConfigLoad(struct GBAConfig* config) {
char path[PATH_MAX];
GBAConfigDirectory(path, PATH_MAX);
strncat(path, PATH_SEP "config.ini", PATH_MAX - strlen(path));
return ConfigurationRead(&config->configTable, path);
return GBAConfigLoadPath(config, path);
}
bool GBAConfigSave(const struct GBAConfig* config) {
char path[PATH_MAX];
GBAConfigDirectory(path, PATH_MAX);
strncat(path, PATH_SEP "config.ini", PATH_MAX - strlen(path));
return GBAConfigSavePath(config, path);
}
bool GBAConfigLoadPath(struct GBAConfig* config, const char* path) {
return ConfigurationRead(&config->configTable, path);
}
bool GBAConfigSavePath(const struct GBAConfig* config, const char* path) {
return ConfigurationWrite(&config->configTable, path);
}
void GBAConfigMakePortable(const struct GBAConfig* config) {
struct VFile* portable;
#ifndef _WIN32
char out[PATH_MAX];
getcwd(out, PATH_MAX);
strncat(out, PATH_SEP "portable.ini", PATH_MAX - strlen(out));
portable = VFileOpen(out, O_WRONLY | O_CREAT);
#else
char out[MAX_PATH];
wchar_t wpath[MAX_PATH];
wchar_t wprojectName[MAX_PATH];
MultiByteToWideChar(CP_UTF8, 0, projectName, -1, wprojectName, MAX_PATH);
HMODULE hModule = GetModuleHandleW(NULL);
GetModuleFileNameW(hModule, wpath, MAX_PATH);
PathRemoveFileSpecW(wpath);
WideCharToMultiByte(CP_UTF8, 0, wpath, -1, out, MAX_PATH, 0, 0);
StringCchCatA(out, MAX_PATH, "\\portable.ini");
portable = VFileOpen(out, O_WRONLY | O_CREAT);
#endif
if (portable) {
portable->close(portable);
GBAConfigSave(config);
}
}
void GBAConfigDirectory(char* out, size_t outLength) {
struct VFile* portable;
#ifndef _WIN32

View File

@ -51,7 +51,10 @@ void GBAConfigDeinit(struct GBAConfig*);
bool GBAConfigLoad(struct GBAConfig*);
bool GBAConfigSave(const struct GBAConfig*);
bool GBAConfigLoadPath(struct GBAConfig*, const char* path);
bool GBAConfigSavePath(const struct GBAConfig*, const char* path);
void GBAConfigMakePortable(const struct GBAConfig*);
void GBAConfigDirectory(char* out, size_t outLength);
const char* GBAConfigGetValue(const struct GBAConfig*, const char* key);

View File

@ -285,6 +285,12 @@ void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* overri
if (override->hardware & HW_TILT) {
GBAHardwareInitTilt(&gba->memory.hw);
}
if (override->hardware & HW_GB_PLAYER_DETECTION) {
gba->memory.hw.devices |= HW_GB_PLAYER_DETECTION;
} else {
gba->memory.hw.devices &= ~HW_GB_PLAYER_DETECTION;
}
}
if (override->idleLoop != IDLE_LOOP_NONE) {
@ -294,3 +300,12 @@ void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* overri
}
}
}
void GBAOverrideApplyDefaults(struct GBA* gba) {
struct GBACartridgeOverride override;
const struct GBACartridge* cart = (const struct GBACartridge*) gba->memory.rom;
memcpy(override.id, &cart->id, sizeof(override.id));
if (GBAOverrideFind(0, &override)) {
GBAOverrideApply(gba, &override);
}
}

View File

@ -25,5 +25,6 @@ void GBAOverrideSave(struct Configuration*, const struct GBACartridgeOverride* o
struct GBA;
void GBAOverrideApply(struct GBA*, const struct GBACartridgeOverride*);
void GBAOverrideApplyDefaults(struct GBA*);
#endif

View File

@ -96,10 +96,22 @@ static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
}
}
struct GBAThreadStop {
struct GBAStopCallback d;
struct GBAThread* p;
};
static void _stopCallback(struct GBAStopCallback* stop) {
struct GBAThreadStop* callback = (struct GBAThreadStop*) stop;
if (callback->p->stopCallback(callback->p)) {
_changeState(callback->p, THREAD_EXITING, false);
}
}
static THREAD_ENTRY _GBAThreadRun(void* context) {
#ifdef USE_PTHREADS
pthread_once(&_contextOnce, _createTLS);
#else
#elif _WIN32
InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
#endif
@ -129,10 +141,18 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
gba.logLevel = threadContext->logLevel;
gba.logHandler = threadContext->logHandler;
gba.stream = threadContext->stream;
struct GBAThreadStop stop;
if (threadContext->stopCallback) {
stop.d.stop = _stopCallback;
stop.p = threadContext;
gba.stopCallback = &stop.d;
}
gba.idleOptimization = threadContext->idleOptimization;
#ifdef USE_PTHREADS
pthread_setspecific(_contextKey, threadContext);
#else
#elif _WIN32
TlsSetValue(_contextKey, threadContext);
#endif
@ -399,6 +419,16 @@ bool GBAThreadStart(struct GBAThread* threadContext) {
threadContext->save = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "sram", ".sav", O_CREAT | O_RDWR);
if (!threadContext->patch) {
threadContext->patch = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "patch", ".ups", O_RDONLY);
}
if (!threadContext->patch) {
threadContext->patch = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "patch", ".ips", O_RDONLY);
}
if (!threadContext->patch) {
threadContext->patch = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "patch", ".bps", O_RDONLY);
}
MutexInit(&threadContext->stateMutex);
ConditionInit(&threadContext->stateCond);
@ -410,7 +440,7 @@ bool GBAThreadStart(struct GBAThread* threadContext) {
threadContext->interruptDepth = 0;
#ifndef _WIN32
#ifdef USE_PTHREADS
sigset_t signals;
sigemptyset(&signals);
sigaddset(&signals, SIGINT);
@ -722,6 +752,10 @@ struct GBAThread* GBAThreadGetContext(void) {
InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
return TlsGetValue(_contextKey);
}
#else
struct GBAThread* GBAThreadGetContext(void) {
return 0;
}
#endif
#ifdef USE_PNG

View File

@ -21,6 +21,7 @@ struct GBACheatSet;
struct GBAOptions;
typedef void (*ThreadCallback)(struct GBAThread* threadContext);
typedef bool (*ThreadStopCallback)(struct GBAThread* threadContext);
enum ThreadState {
THREAD_INITIALIZED = -1,
@ -86,6 +87,7 @@ struct GBAThread {
ThreadCallback startCallback;
ThreadCallback cleanCallback;
ThreadCallback frameCallback;
ThreadStopCallback stopCallback;
void* userData;
void (*run)(struct GBAThread*);

View File

@ -17,6 +17,7 @@ static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer);
static void GBAVideoDummyRendererReset(struct GBAVideoRenderer* renderer);
static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer);
static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
static void GBAVideoDummyRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
static void GBAVideoDummyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
static void GBAVideoDummyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
@ -47,6 +48,7 @@ static struct GBAVideoRenderer dummyRenderer = {
.reset = GBAVideoDummyRendererReset,
.deinit = GBAVideoDummyRendererDeinit,
.writeVideoRegister = GBAVideoDummyRendererWriteVideoRegister,
.writeVRAM = GBAVideoDummyRendererWriteVRAM,
.writePalette = GBAVideoDummyRendererWritePalette,
.writeOAM = GBAVideoDummyRendererWriteOAM,
.drawScanline = GBAVideoDummyRendererDrawScanline,
@ -222,6 +224,12 @@ static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer*
return value;
}
static void GBAVideoDummyRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
UNUSED(renderer);
UNUSED(address);
// Nothing to do
}
static void GBAVideoDummyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
UNUSED(renderer);
UNUSED(address);

View File

@ -161,6 +161,7 @@ struct GBAVideoRenderer {
void (*deinit)(struct GBAVideoRenderer* renderer);
uint16_t (*writeVideoRegister)(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
void (*writeVRAM)(struct GBAVideoRenderer* renderer, uint32_t address);
void (*writePalette)(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
void (*writeOAM)(struct GBAVideoRenderer* renderer, uint32_t oam);
void (*drawScanline)(struct GBAVideoRenderer* renderer, int y);

View File

@ -8,13 +8,18 @@
#include "util/common.h"
#include "gba/gba.h"
#include "gba/interface.h"
#include "gba/renderers/video-software.h"
#include "gba/serialize.h"
#include "gba/supervisor/overrides.h"
#include "gba/video.h"
#include "util/circle-buffer.h"
#include "util/vfs.h"
#define SAMPLES 1024
#define RUMBLE_PWM 35
#define SOLAR_SENSOR_LEVEL "mgba_solar_sensor_level"
static retro_environment_t environCallback;
static retro_video_refresh_t videoCallback;
@ -22,11 +27,15 @@ static retro_audio_sample_batch_t audioCallback;
static retro_input_poll_t inputPollCallback;
static retro_input_state_t inputCallback;
static retro_log_printf_t logCallback;
static retro_set_rumble_state_t rumbleCallback;
static void GBARetroLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
static void _postAudioBuffer(struct GBAAVStream*, struct GBAAudio* audio);
static void _postVideoFrame(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
static void _setRumble(struct GBARumble* rumble, int enable);
static uint8_t _readLux(struct GBALuminanceSource* lux);
static void _updateLux(struct GBALuminanceSource* lux);
static struct GBA gba;
static struct ARMCore cpu;
@ -35,7 +44,13 @@ static struct VFile* rom;
static void* data;
static struct VFile* save;
static void* savedata;
static struct VFile* bios;
static struct GBAAVStream stream;
static int rumbleLevel;
static struct CircleBuffer rumbleHistory;
static struct GBARumble rumble;
static struct GBALuminanceSource lux;
static int luxLevel;
unsigned retro_api_version(void) {
return RETRO_API_VERSION;
@ -43,6 +58,13 @@ unsigned retro_api_version(void) {
void retro_set_environment(retro_environment_t env) {
environCallback = env;
struct retro_variable vars[] = {
{ SOLAR_SENSOR_LEVEL, "Solar sensor level; 0|1|2|3|4|5|6|7|8|9|10" },
{ 0, 0 }
};
environCallback(RETRO_ENVIRONMENT_SET_VARIABLES, vars);
}
void retro_set_video_refresh(retro_video_refresh_t video) {
@ -107,12 +129,27 @@ void retro_init(void) {
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3, "Brighten Solar Sensor" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3, "Darken Solar Sensor" }
};
environCallback(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, &inputDescriptors);
// TODO: RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME when BIOS booting is supported
// TODO: RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE
struct retro_rumble_interface rumbleInterface;
if (environCallback(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumbleInterface)) {
rumbleCallback = rumbleInterface.set_rumble_state;
CircleBufferInit(&rumbleHistory, RUMBLE_PWM);
rumble.setRumble = _setRumble;
} else {
rumbleCallback = 0;
}
luxLevel = 0;
lux.readLuminance = _readLux;
lux.sample = _updateLux;
_updateLux(&lux);
struct retro_log_callback log;
if (environCallback(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) {
@ -132,8 +169,22 @@ void retro_init(void) {
gba.logHandler = GBARetroLog;
gba.stream = &stream;
gba.idleOptimization = IDLE_LOOP_REMOVE; // TODO: Settings
if (rumbleCallback) {
gba.rumble = &rumble;
}
gba.luminanceSource = &lux;
rom = 0;
const char* sysDir = 0;
if (environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir)) {
char biosPath[PATH_MAX];
snprintf(biosPath, sizeof(biosPath), "%s%s%s", sysDir, PATH_SEP, "gba_bios.bin");
bios = VFileOpen(biosPath, O_RDONLY);
if (bios) {
GBALoadBIOS(&gba, bios);
}
}
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = malloc(256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
renderer.outputBufferStride = 256;
@ -148,6 +199,10 @@ void retro_init(void) {
}
void retro_deinit(void) {
if (bios) {
bios->close(bios);
bios = 0;
}
GBADestroy(&gba);
}
@ -168,6 +223,26 @@ void retro_run(void) {
keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R)) << 8;
keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L)) << 9;
static bool wasAdjustingLux = false;
if (wasAdjustingLux) {
wasAdjustingLux = inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3) ||
inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3);
} else {
if (inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3)) {
++luxLevel;
if (luxLevel > 10) {
luxLevel = 10;
}
wasAdjustingLux = true;
} else if (inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3)) {
--luxLevel;
if (luxLevel < 0) {
luxLevel = 0;
}
wasAdjustingLux = true;
}
}
int frameCount = gba.video.frameCounter;
while (gba.video.frameCounter == frameCount) {
ARMRunLoop(&cpu);
@ -176,6 +251,10 @@ void retro_run(void) {
void retro_reset(void) {
ARMReset(&cpu);
if (rumbleCallback) {
CircleBufferClear(&rumbleHistory);
}
}
bool retro_load_game(const struct retro_game_info* game) {
@ -198,13 +277,7 @@ bool retro_load_game(const struct retro_game_info* game) {
save = VFileFromMemory(savedata, SIZE_CART_FLASH1M);
GBALoadROM(&gba, rom, save, game->path);
struct GBACartridgeOverride override;
const struct GBACartridge* cart = (const struct GBACartridge*) gba.memory.rom;
memcpy(override.id, &cart->id, sizeof(override.id));
if (GBAOverrideFind(0, &override)) {
GBAOverrideApply(&gba, &override);
}
GBAOverrideApplyDefaults(&gba);
ARMReset(&cpu);
return true;
@ -219,6 +292,7 @@ void retro_unload_game(void) {
save = 0;
free(savedata);
savedata = 0;
CircleBufferDeinit(&rumbleHistory);
}
size_t retro_serialize_size(void) {
@ -317,10 +391,12 @@ void GBARetroLog(struct GBAThread* thread, enum GBALogLevel level, const char* f
case GBA_LOG_INFO:
case GBA_LOG_GAME_ERROR:
case GBA_LOG_SWI:
case GBA_LOG_STATUS:
retroLevel = RETRO_LOG_INFO;
break;
case GBA_LOG_DEBUG:
case GBA_LOG_STUB:
case GBA_LOG_SIO:
retroLevel = RETRO_LOG_DEBUG;
break;
}
@ -352,3 +428,55 @@ static void _postVideoFrame(struct GBAAVStream* stream, struct GBAVideoRenderer*
renderer->getPixels(renderer, &stride, &pixels);
videoCallback(pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, BYTES_PER_PIXEL * stride);
}
static void _setRumble(struct GBARumble* rumble, int enable) {
UNUSED(rumble);
if (!rumbleCallback) {
return;
}
rumbleLevel += enable;
if (CircleBufferSize(&rumbleHistory) == RUMBLE_PWM) {
int8_t oldLevel;
CircleBufferRead8(&rumbleHistory, &oldLevel);
rumbleLevel -= oldLevel;
}
CircleBufferWrite8(&rumbleHistory, enable);
rumbleCallback(0, RETRO_RUMBLE_STRONG, rumbleLevel * 0xFFFF / RUMBLE_PWM);
}
static void _updateLux(struct GBALuminanceSource* lux) {
UNUSED(lux);
struct retro_variable var = {
.key = SOLAR_SENSOR_LEVEL,
.value = 0
};
bool updated = false;
if (!environCallback(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) || !updated) {
return;
}
if (!environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || !var.value) {
return;
}
char* end;
int newLuxLevel = strtol(var.value, &end, 10);
if (!*end) {
if (newLuxLevel > 10) {
luxLevel = 10;
} else if (newLuxLevel < 0) {
luxLevel = 0;
} else {
luxLevel = newLuxLevel;
}
}
}
static uint8_t _readLux(struct GBALuminanceSource* lux) {
UNUSED(lux);
int value = 0x16;
if (luxLevel > 0) {
value += GBA_LUX_LEVELS[luxLevel - 1];
}
return 0xFF - value;
}

136
src/platform/opengl/gles2.c Normal file
View File

@ -0,0 +1,136 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gles2.h"
#include "gba/video.h"
static const char* const _vertexShader =
"attribute vec4 position;\n"
"varying vec2 texCoord;\n"
"void main() {\n"
" gl_Position = position;\n"
" texCoord = (position.st + vec2(1.0, -1.0)) * vec2(0.46875, -0.3125);\n"
"}";
static const char* const _fragmentShader =
"varying vec2 texCoord;\n"
"uniform sampler2D tex;\n"
"void main() {\n"
" vec4 color = texture2D(tex, texCoord);\n"
" color.a = 1.;\n"
" gl_FragColor = color;"
"}";
static const GLfloat _vertices[] = {
-1.f, -1.f,
-1.f, 1.f,
1.f, 1.f,
1.f, -1.f,
};
static void GBAGLES2ContextInit(struct VideoBackend* v, WHandle handle) {
UNUSED(handle);
struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
glGenTextures(1, &context->tex);
glBindTexture(GL_TEXTURE_2D, context->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0);
#endif
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
#endif
glShaderSource(context->fragmentShader, 1, (const GLchar**) &_fragmentShader, 0);
glShaderSource(context->vertexShader, 1, (const GLchar**) &_vertexShader, 0);
glAttachShader(context->program, context->vertexShader);
glAttachShader(context->program, context->fragmentShader);
char log[1024];
glCompileShader(context->fragmentShader);
glCompileShader(context->vertexShader);
glGetShaderInfoLog(context->fragmentShader, 1024, 0, log);
glGetShaderInfoLog(context->vertexShader, 1024, 0, log);
glLinkProgram(context->program);
glGetProgramInfoLog(context->program, 1024, 0, log);
printf("%s\n", log);
context->texLocation = glGetUniformLocation(context->program, "tex");
context->positionLocation = glGetAttribLocation(context->program, "position");
glClearColor(0.f, 0.f, 0.f, 1.f);
}
static void GBAGLES2ContextDeinit(struct VideoBackend* v) {
struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
glDeleteTextures(1, &context->tex);
}
static void GBAGLES2ContextResized(struct VideoBackend* v, int w, int h) {
int drawW = w;
int drawH = h;
if (v->lockAspectRatio) {
if (w * 2 > h * 3) {
drawW = h * 3 / 2;
} else if (w * 2 < h * 3) {
drawH = w * 2 / 3;
}
}
glViewport(0, 0, 240, 160);
glClearColor(0.f, 0.f, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
glViewport((w - drawW) / 2, (h - drawH) / 2, drawW, drawH);
}
static void GBAGLES2ContextClear(struct VideoBackend* v) {
UNUSED(v);
glClearColor(0.f, 0.f, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
}
void GBAGLES2ContextDrawFrame(struct VideoBackend* v) {
struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
glUseProgram(context->program);
glUniform1i(context->texLocation, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, context->tex);
glVertexAttribPointer(context->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, _vertices);
glEnableVertexAttribArray(context->positionLocation);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glUseProgram(0);
}
void GBAGLES2ContextPostFrame(struct VideoBackend* v, const void* frame) {
struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
glBindTexture(GL_TEXTURE_2D, context->tex);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, frame);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, frame);
#endif
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, frame);
#endif
}
void GBAGLES2ContextCreate(struct GBAGLES2Context* context) {
context->d.init = GBAGLES2ContextInit;
context->d.deinit = GBAGLES2ContextDeinit;
context->d.resized = GBAGLES2ContextResized;
context->d.swap = 0;
context->d.clear = GBAGLES2ContextClear;
context->d.postFrame = GBAGLES2ContextPostFrame;
context->d.drawFrame = GBAGLES2ContextDrawFrame;
context->d.setMessage = 0;
context->d.clearMessage = 0;
}

View File

@ -0,0 +1,27 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLES2_H
#define GLES2_H
#include <GLES2/gl2.h>
#include "platform/video-backend.h"
struct GBAGLES2Context {
struct VideoBackend d;
GLuint tex;
GLuint fragmentShader;
GLuint vertexShader;
GLuint program;
GLuint bufferObject;
GLuint texLocation;
GLuint positionLocation;
};
void GBAGLES2ContextCreate(struct GBAGLES2Context*);
#endif

View File

@ -186,7 +186,7 @@ static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet)
}
}
GBASyncWaitFrameEnd(&context->sync);
if (*frames == duration) {
if (duration > 0 && *frames == duration) {
_GBAPerfShutdown(0);
}
if (_dispatchExiting) {

View File

@ -10,7 +10,7 @@
#include <pthread.h>
#include <sys/time.h>
#ifdef __FreeBSD__
#if defined(__FreeBSD__) || defined(__OpenBSD__)
#include <pthread_np.h>
#endif
@ -79,7 +79,7 @@ static inline int ThreadJoin(Thread thread) {
static inline int ThreadSetName(const char* name) {
#ifdef __APPLE__
return pthread_setname_np(name);
#elif defined(__FreeBSD__)
#elif defined(__FreeBSD__) || defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), name);
return 0;
#else

View File

@ -0,0 +1,36 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AboutScreen.h"
#include "util/version.h"
#include <QPixmap>
using namespace QGBA;
AboutScreen::AboutScreen(QWidget* parent)
: QDialog(parent)
{
m_ui.setupUi(this);
QPixmap logo(":/res/mgba-1024.png");
logo = logo.scaled(m_ui.logo->minimumSize() * devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation);
logo.setDevicePixelRatio(devicePixelRatio());
m_ui.logo->setPixmap(logo);
m_ui.projectName->setText(QLatin1String(projectName));
m_ui.projectVersion->setText(QLatin1String(projectVersion));
QString gitInfo = m_ui.gitInfo->text();
gitInfo.replace("{gitBranch}", QLatin1String(gitBranch));
gitInfo.replace("{gitCommit}", QLatin1String(gitCommit));
m_ui.gitInfo->setText(gitInfo);
QString description = m_ui.description->text();
description.replace("{projectName}", QLatin1String(projectName));
m_ui.description->setText(description);
QString extraLinks = m_ui.extraLinks->text();
extraLinks.replace("{gitBranch}", QLatin1String(gitBranch));
m_ui.extraLinks->setText(extraLinks);
}

View File

@ -0,0 +1,27 @@
/* Copyright (c) 2013-2014 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef QGBA_ABOUT_SCREEN
#define QGBA_ABOUT_SCREEN
#include <QDialog>
#include "ui_AboutScreen.h"
namespace QGBA {
class AboutScreen : public QDialog {
Q_OBJECT
public:
AboutScreen(QWidget* parent = nullptr);
private:
Ui::AboutScreen m_ui;
};
}
#endif

View File

@ -0,0 +1,177 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>AboutScreen</class>
<widget class="QWidget" name="AboutScreen">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>565</width>
<height>268</height>
</rect>
</property>
<property name="windowTitle">
<string>About</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<property name="sizeConstraint">
<enum>QLayout::SetFixedSize</enum>
</property>
<item row="0" column="1">
<widget class="QLabel" name="projectName">
<property name="font">
<font>
<pointsize>36</pointsize>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>{projectName}</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
</property>
</widget>
</item>
<item row="6" column="0" colspan="4">
<widget class="QLabel" name="copyright">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>© 2013 2015 Jeffrey Pfau — Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLabel" name="projectVersion">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>{projectVersion}</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByMouse|Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
</property>
</widget>
</item>
<item row="0" column="0" rowspan="6">
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>8</number>
</property>
<property name="rightMargin">
<number>16</number>
</property>
<property name="bottomMargin">
<number>12</number>
</property>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="logo">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>256</width>
<height>192</height>
</size>
</property>
<property name="text">
<string>{logo}</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item row="3" column="1">
<widget class="QLabel" name="description">
<property name="text">
<string>{projectName} is an open-source Game Boy Advance emulator</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLabel" name="extraLinks">
<property name="text">
<string>&lt;a href=&quot;http://mgba.io/&quot;&gt;Website&lt;/a&gt; • &lt;a href=&quot;https://forumsmgba.io/&quot;&gt;Forums / Support&lt;/a&gt; • &lt;a href=&quot;https://github.com/mgba-emu/mgba/tree/{gitBranch}&quot;&gt;Source&lt;/a&gt; • &lt;a href=&quot;https://github.com/mgba-emu/mgba/blob/{gitBranch}/LICENSE&quot;&gt;License&lt;/a&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="gitInfo">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</string>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByMouse|Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -38,10 +38,10 @@ AudioProcessor* AudioProcessor::create() {
#endif
default:
#ifdef BUILD_QT_MULTIMEDIA
return new AudioProcessorQt();
#else
#ifdef BUILD_SDL
return new AudioProcessorSDL();
#else
return new AudioProcessorQt();
#endif
}
}

View File

@ -39,6 +39,8 @@ public slots:
virtual void setBufferSamples(int samples) = 0;
virtual void inputParametersChanged() = 0;
virtual unsigned sampleRate() const = 0;
protected:
GBAThread* input() { return m_context; }

View File

@ -83,3 +83,10 @@ void AudioProcessorQt::inputParametersChanged() {
m_device->setFormat(m_audioOutput->format());
}
}
unsigned AudioProcessorQt::sampleRate() const {
if (!m_audioOutput) {
return 0;
}
return m_audioOutput->format().sampleRate();
}

View File

@ -28,6 +28,8 @@ public slots:
virtual void setBufferSamples(int samples);
virtual void inputParametersChanged();
virtual unsigned sampleRate() const override;
private:
QAudioOutput* m_audioOutput;
AudioDevice* m_device;

View File

@ -54,3 +54,7 @@ void AudioProcessorSDL::setBufferSamples(int samples) {
void AudioProcessorSDL::inputParametersChanged() {
}
unsigned AudioProcessorSDL::sampleRate() const {
return m_audio.obtainedSpec.freq;
}

View File

@ -29,6 +29,8 @@ public slots:
virtual void setBufferSamples(int samples);
virtual void inputParametersChanged();
virtual unsigned sampleRate() const override;
private:
GBASDLAudio m_audio;
};

View File

@ -28,17 +28,31 @@ endif()
set(CMAKE_AUTOMOC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(Qt5Multimedia)
if(NOT WIN32 OR NOT BUILD_SDL)
find_package(Qt5Multimedia)
endif()
find_package(Qt5OpenGL)
find_package(Qt5Widgets)
if(NOT Qt5OpenGL_FOUND OR NOT Qt5Widgets_FOUND OR NOT OPENGL_FOUND)
if(NOT BUILD_GL AND NOT BUILD_GLES2)
message(WARNING "OpenGL is required to build the Qt port")
set(BUILD_QT OFF PARENT_SCOPE)
return()
endif()
if(NOT Qt5OpenGL_FOUND OR NOT Qt5Widgets_FOUND)
message(WARNING "Cannot find Qt modules")
set(BUILD_QT OFF PARENT_SCOPE)
return()
endif()
if(BUILD_GL)
list(APPEND PLATFORM_SRC ${PLATFORM_SRC} ${CMAKE_SOURCE_DIR}/src/platform/opengl/gl.c)
endif()
if(BUILD_GLES2)
list(APPEND PLATFORM_SRC ${PLATFORM_SRC} ${CMAKE_SOURCE_DIR}/src/platform/opengl/gles2.c)
endif()
get_target_property(QT_TYPE Qt5::Core TYPE)
if(QT_TYPE STREQUAL STATIC_LIBRARY)
@ -47,6 +61,7 @@ if(QT_TYPE STREQUAL STATIC_LIBRARY)
endif()
set(SOURCE_FILES
AboutScreen.cpp
AudioProcessor.cpp
CheatsModel.cpp
CheatsView.cpp
@ -61,6 +76,7 @@ set(SOURCE_FILES
GamepadAxisEvent.cpp
GamepadButtonEvent.cpp
InputController.cpp
InputProfile.cpp
KeyEditor.cpp
LoadSaveState.cpp
LogController.cpp
@ -82,6 +98,7 @@ set(SOURCE_FILES
VideoView.cpp)
qt5_wrap_ui(UI_FILES
AboutScreen.ui
CheatsView.ui
GIFView.ui
LoadSaveState.ui
@ -141,7 +158,7 @@ add_executable(${BINARY_NAME}-qt WIN32 MACOSX_BUNDLE main.cpp ${CMAKE_SOURCE_DIR
set_target_properties(${BINARY_NAME}-qt PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/res/info.plist.in COMPILE_DEFINITIONS "${FEATURE_DEFINES}")
list(APPEND QT_LIBRARIES Qt5::Widgets Qt5::OpenGL)
target_link_libraries(${BINARY_NAME}-qt ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY} ${BINARY_NAME} ${QT_LIBRARIES})
target_link_libraries(${BINARY_NAME}-qt ${PLATFORM_LIBRARY} ${BINARY_NAME} ${QT_LIBRARIES} ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY})
set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS}" PARENT_SCOPE)
install(TARGETS ${BINARY_NAME}-qt

View File

@ -115,8 +115,8 @@ ConfigController::ConfigController(QObject* parent)
m_opts.rewindBufferCapacity = 0;
m_opts.useBios = true;
m_opts.suspendScreensaver = true;
GBAConfigLoadDefaults(&m_config, &m_opts);
GBAConfigLoad(&m_config);
GBAConfigLoadDefaults(&m_config, &m_opts);
GBAConfigMap(&m_config, &m_opts);
}
@ -126,7 +126,11 @@ ConfigController::~ConfigController() {
}
bool ConfigController::parseArguments(GBAArguments* args, int argc, char* argv[]) {
return ::parseArguments(args, &m_config, argc, argv, 0);
if (::parseArguments(args, &m_config, argc, argv, 0)) {
GBAConfigMap(&m_config, &m_opts);
return true;
}
return false;
}
ConfigOption* ConfigController::addOption(const char* key) {
@ -258,3 +262,19 @@ void ConfigController::write() {
GBAConfigSave(&m_config);
m_settings->sync();
}
void ConfigController::makePortable() {
GBAConfigMakePortable(&m_config);
char path[PATH_MAX];
GBAConfigDirectory(path, sizeof(path));
QString fileName(path);
fileName.append(QDir::separator());
fileName.append("qt.ini");
QSettings* settings2 = new QSettings(fileName, QSettings::IniFormat, this);
for (const auto& key : m_settings->allKeys()) {
settings2->setValue(key, m_settings->value(key));
}
delete m_settings;
m_settings = settings2;
}

View File

@ -89,6 +89,7 @@ public slots:
void setOption(const char* key, const QVariant& value);
void setQtOption(const QString& key, const QVariant& value, const QString& group = QString());
void makePortable();
void write();
private:

View File

@ -51,6 +51,10 @@ Display::Display(QWidget* parent)
{
setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
connect(&m_mouseTimer, SIGNAL(timeout()), this, SIGNAL(hideCursor()));
m_mouseTimer.setSingleShot(true);
m_mouseTimer.setInterval(MOUSE_DISAPPEAR_TIMER);
setMouseTracking(true);
}
void Display::resizeEvent(QResizeEvent*) {
@ -68,4 +72,13 @@ void Display::filter(bool filter) {
void Display::showMessage(const QString& message) {
m_messagePainter.showMessage(message);
if (!isDrawing()) {
forceDraw();
}
}
void Display::mouseMoveEvent(QMouseEvent*) {
emit showCursor();
m_mouseTimer.stop();
m_mouseTimer.start();
}

View File

@ -33,6 +33,12 @@ public:
bool isAspectRatioLocked() const { return m_lockAspectRatio; }
bool isFiltered() const { return m_filter; }
virtual bool isDrawing() const = 0;
signals:
void showCursor();
void hideCursor();
public slots:
virtual void startDrawing(GBAThread* context) = 0;
virtual void stopDrawing() = 0;
@ -47,15 +53,19 @@ public slots:
protected:
void resizeEvent(QResizeEvent*);
virtual void mouseMoveEvent(QMouseEvent*) override;
MessagePainter* messagePainter() { return &m_messagePainter; }
private:
static Driver s_driver;
static const int MOUSE_DISAPPEAR_TIMER = 1000;
MessagePainter m_messagePainter;
bool m_lockAspectRatio;
bool m_filter;
QTimer m_mouseTimer;
};
}

View File

@ -16,11 +16,14 @@ using namespace QGBA;
DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
: Display(parent)
, m_isDrawing(false)
, m_gl(new EmptyGLWidget(format, this))
, m_painter(new PainterGL(m_gl))
, m_drawThread(nullptr)
, m_context(nullptr)
{
m_gl->setMouseTracking(true);
m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
}
DisplayGL::~DisplayGL() {
@ -31,6 +34,7 @@ void DisplayGL::startDrawing(GBAThread* thread) {
if (m_drawThread) {
return;
}
m_isDrawing = true;
m_painter->setContext(thread);
m_painter->setMessagePainter(messagePainter());
m_context = thread;
@ -53,6 +57,7 @@ void DisplayGL::startDrawing(GBAThread* thread) {
void DisplayGL::stopDrawing() {
if (m_drawThread) {
m_isDrawing = false;
if (GBAThreadIsActive(m_context)) {
GBAThreadInterrupt(m_context);
}
@ -67,6 +72,7 @@ void DisplayGL::stopDrawing() {
void DisplayGL::pauseDrawing() {
if (m_drawThread) {
m_isDrawing = false;
if (GBAThreadIsActive(m_context)) {
GBAThreadInterrupt(m_context);
}
@ -79,6 +85,7 @@ void DisplayGL::pauseDrawing() {
void DisplayGL::unpauseDrawing() {
if (m_drawThread) {
m_isDrawing = true;
if (GBAThreadIsActive(m_context)) {
GBAThreadInterrupt(m_context);
}
@ -133,7 +140,11 @@ PainterGL::PainterGL(QGLWidget* parent)
, m_context(nullptr)
, m_messagePainter(nullptr)
{
#ifdef BUILD_GL
GBAGLContextCreate(&m_backend);
#elif defined(BUILD_GLES2)
GBAGLES2ContextCreate(&m_backend);
#endif
m_backend.d.swap = [](VideoBackend* v) {
PainterGL* painter = static_cast<PainterGL*>(v->user);
painter->m_gl->swapBuffers();

View File

@ -9,11 +9,16 @@
#include "Display.h"
#include <QGLWidget>
#include <QMouseEvent>
#include <QThread>
#include <QTimer>
extern "C" {
#ifdef BUILD_GL
#include "platform/opengl/gl.h"
#elif defined(BUILD_GLES2)
#include "platform/opengl/gles2.h"
#endif
}
struct GBAThread;
@ -27,6 +32,7 @@ public:
protected:
void paintEvent(QPaintEvent*) override {}
void resizeEvent(QResizeEvent*) override {}
void mouseMoveEvent(QMouseEvent* event) override { event->ignore(); }
};
class PainterGL;
@ -37,6 +43,8 @@ public:
DisplayGL(const QGLFormat& format, QWidget* parent = nullptr);
~DisplayGL();
bool isDrawing() const override { return m_isDrawing; }
public slots:
void startDrawing(GBAThread* context) override;
void stopDrawing() override;
@ -54,6 +62,7 @@ protected:
private:
void resizePainter();
bool m_isDrawing;
QGLWidget* m_gl;
PainterGL* m_painter;
QThread* m_drawThread;
@ -88,7 +97,11 @@ private:
QGLWidget* m_gl;
bool m_active;
GBAThread* m_context;
#ifdef BUILD_GL
GBAGLContext m_backend;
#elif defined(BUILD_GLES2)
GBAGLES2Context m_backend;
#endif
QSize m_size;
MessagePainter* m_messagePainter;
};

View File

@ -15,11 +15,13 @@ using namespace QGBA;
DisplayQt::DisplayQt(QWidget* parent)
: Display(parent)
, m_isDrawing(false)
, m_backing(nullptr)
{
}
void DisplayQt::startDrawing(GBAThread*) {
m_isDrawing = true;
}
void DisplayQt::lockAspectRatio(bool lock) {

View File

@ -21,11 +21,13 @@ Q_OBJECT
public:
DisplayQt(QWidget* parent = nullptr);
bool isDrawing() const override { return m_isDrawing; }
public slots:
void startDrawing(GBAThread* context) override;
void stopDrawing() override {}
void pauseDrawing() override {}
void unpauseDrawing() override {}
void stopDrawing() override { m_isDrawing = false; }
void pauseDrawing() override { m_isDrawing = false; }
void unpauseDrawing() override { m_isDrawing = true; }
void forceDraw() override { update(); }
void lockAspectRatio(bool lock) override;
void filter(bool filter) override;
@ -35,6 +37,7 @@ protected:
virtual void paintEvent(QPaintEvent*) override;
private:
bool m_isDrawing;
QImage m_backing;
};

View File

@ -45,31 +45,32 @@ GBAApp::GBAApp(int& argc, char* argv[])
Display::setDriver(static_cast<Display::Driver>(m_configController.getQtOption("displayDriver").toInt()));
}
GBAArguments args;
bool loaded = m_configController.parseArguments(&args, argc, argv);
if (loaded && args.showHelp) {
usage(argv[0], 0);
::exit(0);
return;
}
Window* w = new Window(&m_configController);
connect(w, &Window::destroyed, [this]() {
m_windows[0] = nullptr;
});
m_windows[0] = w;
#ifndef Q_OS_MAC
w->show();
#endif
GBAArguments args;
if (m_configController.parseArguments(&args, argc, argv)) {
if (loaded) {
w->argumentsPassed(&args);
} else {
w->loadConfig();
}
freeArguments(&args);
w->show();
AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController.getQtOption("audioDriver").toInt()));
w->controller()->reloadAudioDriver();
w->controller()->setMultiplayerController(&m_multiplayer);
#ifdef Q_OS_MAC
w->show();
#endif
}
bool GBAApp::event(QEvent* event) {
@ -91,14 +92,9 @@ Window* GBAApp::newWindow() {
});
m_windows[windowId] = w;
w->setAttribute(Qt::WA_DeleteOnClose);
#ifndef Q_OS_MAC
w->show();
#endif
w->loadConfig();
w->controller()->setMultiplayerController(&m_multiplayer);
#ifdef Q_OS_MAC
w->show();
#endif
w->controller()->setMultiplayerController(&m_multiplayer);
return w;
}

View File

@ -6,6 +6,7 @@
#include "GBAKeyEditor.h"
#include <QComboBox>
#include <QHBoxLayout>
#include <QPaintEvent>
#include <QPainter>
#include <QPushButton>
@ -17,13 +18,14 @@
using namespace QGBA;
const qreal GBAKeyEditor::DPAD_CENTER_X = 0.247;
const qreal GBAKeyEditor::DPAD_CENTER_Y = 0.431;
const qreal GBAKeyEditor::DPAD_WIDTH = 0.1;
const qreal GBAKeyEditor::DPAD_HEIGHT = 0.1;
const qreal GBAKeyEditor::DPAD_CENTER_Y = 0.432;
const qreal GBAKeyEditor::DPAD_WIDTH = 0.12;
const qreal GBAKeyEditor::DPAD_HEIGHT = 0.12;
GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString& profile, QWidget* parent)
: QWidget(parent)
, m_profileSelect(nullptr)
, m_clear(nullptr)
, m_type(type)
, m_profile(profile)
, m_controller(controller)
@ -32,6 +34,7 @@ GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString&
setMinimumSize(300, 300);
const GBAInputMap* map = controller->map();
controller->stealFocus(this);
m_keyDU = new KeyEditor(this);
m_keyDD = new KeyEditor(this);
@ -64,31 +67,36 @@ GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString&
m_controller->loadProfile(m_type, m_profile);
refresh();
});
m_clear = new QWidget(this);
QHBoxLayout* layout = new QHBoxLayout;
m_clear->setLayout(layout);
layout->setSpacing(6);
QPushButton* clearButton = new QPushButton(tr("Clear Button"));
layout->addWidget(clearButton);
connect(clearButton, &QAbstractButton::pressed, [this]() {
if (!findFocus()) {
return;
}
bool signalsBlocked = (*m_currentKey)->blockSignals(true);
(*m_currentKey)->clearButton();
(*m_currentKey)->blockSignals(signalsBlocked);
});
QPushButton* clearAxis = new QPushButton(tr("Clear Analog"));
layout->addWidget(clearAxis);
connect(clearAxis, &QAbstractButton::pressed, [this]() {
if (!findFocus()) {
return;
}
bool signalsBlocked = (*m_currentKey)->blockSignals(true);
(*m_currentKey)->clearAxis();
(*m_currentKey)->blockSignals(signalsBlocked);
});
}
#endif
connect(m_keyDU, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyDD, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyDL, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyDR, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keySelect, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyStart, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyA, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyB, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyL, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyR, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyDU, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyDD, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyDL, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyDR, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keySelect, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyStart, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyA, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyB, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyL, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyR, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
m_buttons = new QWidget(this);
QVBoxLayout* layout = new QVBoxLayout;
m_buttons->setLayout(layout);
@ -115,6 +123,11 @@ GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString&
m_keyR
};
for (auto& key : m_keyOrder) {
connect(key, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(key, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
}
m_currentKey = m_keyOrder.end();
m_background.load(":/res/keymap.qpic");
@ -135,13 +148,17 @@ void GBAKeyEditor::resizeEvent(QResizeEvent* event) {
setLocation(m_keyDR, DPAD_CENTER_X + DPAD_WIDTH, DPAD_CENTER_Y);
setLocation(m_keySelect, 0.415, 0.93);
setLocation(m_keyStart, 0.585, 0.93);
setLocation(m_keyA, 0.826, 0.451);
setLocation(m_keyB, 0.667, 0.490);
setLocation(m_keyA, 0.826, 0.475);
setLocation(m_keyB, 0.667, 0.514);
setLocation(m_keyL, 0.1, 0.1);
setLocation(m_keyR, 0.9, 0.1);
if (m_profileSelect) {
setLocation(m_profileSelect, 0.5, 0.7);
setLocation(m_profileSelect, 0.5, 0.67);
}
if (m_clear) {
setLocation(m_clear, 0.5, 0.77);
}
}
@ -151,6 +168,19 @@ void GBAKeyEditor::paintEvent(QPaintEvent* event) {
painter.drawPicture(0, 0, m_background);
}
void GBAKeyEditor::closeEvent(QCloseEvent*) {
m_controller->releaseFocus(this);
}
bool GBAKeyEditor::event(QEvent* event) {
if (event->type() == QEvent::WindowActivate) {
m_controller->stealFocus(this);
} else if (event->type() == QEvent::WindowDeactivate) {
m_controller->releaseFocus(this);
}
return QWidget::event(event);
}
void GBAKeyEditor::setNext() {
findFocus();
@ -167,6 +197,10 @@ void GBAKeyEditor::setNext() {
}
void GBAKeyEditor::save() {
#ifdef BUILD_SDL
m_controller->unbindAllAxes(m_type);
#endif
bindKey(m_keyDU, GBA_KEY_UP);
bindKey(m_keyDD, GBA_KEY_DOWN);
bindKey(m_keyDL, GBA_KEY_LEFT);
@ -239,14 +273,11 @@ void GBAKeyEditor::lookupAxes(const GBAInputMap* map) {
void GBAKeyEditor::bindKey(const KeyEditor* keyEditor, GBAKey key) {
#ifdef BUILD_SDL
if (keyEditor->direction() != GamepadAxisEvent::NEUTRAL) {
m_controller->bindAxis(m_type, keyEditor->value(), keyEditor->direction(), key);
} else {
#endif
m_controller->bindKey(m_type, keyEditor->value(), key);
#ifdef BUILD_SDL
if (m_type == SDL_BINDING_BUTTON) {
m_controller->bindAxis(m_type, keyEditor->axis(), keyEditor->direction(), key);
}
#endif
m_controller->bindKey(m_type, keyEditor->value(), key);
}
bool GBAKeyEditor::findFocus() {

View File

@ -35,6 +35,8 @@ public slots:
protected:
virtual void resizeEvent(QResizeEvent*) override;
virtual void paintEvent(QPaintEvent*) override;
virtual bool event(QEvent*) override;
virtual void closeEvent(QCloseEvent*) override;
private slots:
void setNext();
@ -64,6 +66,7 @@ private:
KeyEditor* keyById(GBAKey);
QComboBox* m_profileSelect;
QWidget* m_clear;
QWidget* m_buttons;
KeyEditor* m_keyDU;
KeyEditor* m_keyDD;

View File

@ -7,6 +7,7 @@
#include "AudioProcessor.h"
#include "InputController.h"
#include "LogController.h"
#include "MultiplayerController.h"
#include "VFileDevice.h"
@ -28,8 +29,6 @@ extern "C" {
using namespace QGBA;
using namespace std;
const int GameController::LUX_LEVELS[10] = { 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 };
GameController::GameController(QObject* parent)
: QObject(parent)
, m_drawContext(new uint32_t[256 * 256])
@ -48,9 +47,13 @@ GameController::GameController(QObject* parent)
, m_turboForced(false)
, m_turboSpeed(-1)
, m_wasPaused(false)
, m_audioChannels{ true, true, true, true, true, true }
, m_videoLayers{ true, true, true, true, true }
, m_inputController(nullptr)
, m_multiplayer(nullptr)
, m_stateSlot(1)
, m_backupLoadState(nullptr)
, m_backupSaveState(nullptr)
{
m_renderer = new GBAVideoSoftwareRenderer;
GBAVideoSoftwareRendererCreate(m_renderer);
@ -89,7 +92,25 @@ GameController::GameController(QObject* parent)
context->gba->rtcSource = &controller->m_rtc.d;
context->gba->rumble = controller->m_inputController->rumble();
context->gba->rotationSource = controller->m_inputController->rotationSource();
context->gba->audio.forceDisableCh[0] = !controller->m_audioChannels[0];
context->gba->audio.forceDisableCh[1] = !controller->m_audioChannels[1];
context->gba->audio.forceDisableCh[2] = !controller->m_audioChannels[2];
context->gba->audio.forceDisableCh[3] = !controller->m_audioChannels[3];
context->gba->audio.forceDisableChA = !controller->m_audioChannels[4];
context->gba->audio.forceDisableChB = !controller->m_audioChannels[5];
context->gba->video.renderer->disableBG[0] = !controller->m_videoLayers[0];
context->gba->video.renderer->disableBG[1] = !controller->m_videoLayers[1];
context->gba->video.renderer->disableBG[2] = !controller->m_videoLayers[2];
context->gba->video.renderer->disableBG[3] = !controller->m_videoLayers[3];
context->gba->video.renderer->disableOBJ = !controller->m_videoLayers[4];
controller->m_fpsTarget = context->fpsTarget;
if (GBALoadState(context, context->stateDir, 0)) {
VFile* vf = GBAGetState(context->gba, context->stateDir, 0, true);
if (vf) {
vf->truncate(vf, 0);
}
}
controller->gameStarted(context);
};
@ -100,19 +121,33 @@ GameController::GameController(QObject* parent)
m_threadContext.frameCallback = [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
GBAThreadPauseFromThread(context);
controller->gamePaused(&controller->m_threadContext);
}
if (GBASyncDrawingFrame(&controller->m_threadContext.sync)) {
controller->frameAvailable(controller->m_drawContext);
} else {
controller->frameAvailable(nullptr);
}
if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
GBAThreadPauseFromThread(context);
controller->gamePaused(&controller->m_threadContext);
}
};
m_threadContext.stopCallback = [](GBAThread* context) {
if (!context) {
return false;
}
GameController* controller = static_cast<GameController*>(context->userData);
if (!GBASaveState(context, context->stateDir, 0, true)) {
return false;
}
QMetaObject::invokeMethod(controller, "closeGame");
return true;
};
m_threadContext.logHandler = [](GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
static const char* stubMessage = "Stub software interrupt";
static const char* stubMessage = "Stub software interrupt: %02X";
static const char* savestateMessage = "State %i loaded";
static const char* savestateFailedMessage = "State %i failed to load";
if (!context) {
return;
}
@ -123,6 +158,25 @@ GameController::GameController(QObject* parent)
int immediate = va_arg(argc, int);
va_end(argc);
controller->unimplementedBiosCall(immediate);
} else if (level == GBA_LOG_STATUS) {
// Slot 0 is reserved for suspend points
if (strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
va_list argc;
va_copy(argc, args);
int slot = va_arg(argc, int);
va_end(argc);
if (slot == 0) {
format = "Loaded suspend state";
}
} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0) {
va_list argc;
va_copy(argc, args);
int slot = va_arg(argc, int);
va_end(argc);
if (slot == 0) {
return;
}
}
}
if (level == GBA_LOG_FATAL) {
QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
@ -162,6 +216,7 @@ GameController::~GameController() {
GBACheatDeviceDestroy(&m_cheatDevice);
delete m_renderer;
delete[] m_drawContext;
delete m_backupLoadState;
}
void GameController::setMultiplayerController(MultiplayerController* controller) {
@ -284,6 +339,7 @@ void GameController::openGame(bool biosOnly) {
}
m_inputController->recalibrateAxes();
memset(m_drawContext, 0xF8, 1024 * 256);
if (!GBAThreadStart(&m_threadContext)) {
m_gameOpen = false;
@ -409,8 +465,7 @@ void GameController::setPaused(bool paused) {
return;
}
if (paused) {
GBAThreadPause(&m_threadContext);
emit gamePaused(&m_threadContext);
m_pauseAfterFrame.testAndSetRelaxed(false, true);
} else {
GBAThreadUnpause(&m_threadContext);
emit gameUnpaused(&m_threadContext);
@ -475,7 +530,9 @@ void GameController::startRewinding() {
return;
}
m_wasPaused = isPaused();
bool signalsBlocked = blockSignals(true);
setPaused(true);
blockSignals(signalsBlocked);
m_rewindTimer.start();
}
@ -484,7 +541,9 @@ void GameController::stopRewinding() {
return;
}
m_rewindTimer.stop();
bool signalsBlocked = blockSignals(true);
setPaused(m_wasPaused);
blockSignals(signalsBlocked);
}
void GameController::keyPressed(int key) {
@ -532,6 +591,49 @@ void GameController::setAudioBufferSamples(int samples) {
QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Q_ARG(int, samples));
}
void GameController::setAudioChannelEnabled(int channel, bool enable) {
if (channel > 5 || channel < 0) {
return;
}
m_audioChannels[channel] = enable;
if (m_gameOpen) {
switch (channel) {
case 0:
case 1:
case 2:
case 3:
m_threadContext.gba->audio.forceDisableCh[channel] = !enable;
break;
case 4:
m_threadContext.gba->audio.forceDisableChA = !enable;
break;
case 5:
m_threadContext.gba->audio.forceDisableChB = !enable;
break;
}
}
}
void GameController::setVideoLayerEnabled(int layer, bool enable) {
if (layer > 4 || layer < 0) {
return;
}
m_videoLayers[layer] = enable;
if (m_gameOpen) {
switch (layer) {
case 0:
case 1:
case 2:
case 3:
m_threadContext.gba->video.renderer->disableBG[layer] = !enable;
break;
case 4:
m_threadContext.gba->video.renderer->disableOBJ = !enable;
break;
}
}
}
void GameController::setFPSTarget(float fps) {
threadInterrupt();
m_fpsTarget = fps;
@ -556,11 +658,16 @@ void GameController::setUseBIOS(bool use) {
}
void GameController::loadState(int slot) {
if (slot > 0) {
if (slot > 0 && slot != m_stateSlot) {
m_stateSlot = slot;
m_backupSaveState.clear();
}
GBARunOnThread(&m_threadContext, [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
if (!controller->m_backupLoadState) {
controller->m_backupLoadState = new GBASerializedState;
}
GBASerialize(context->gba, controller->m_backupLoadState);
if (GBALoadState(context, context->stateDir, controller->m_stateSlot)) {
controller->frameAvailable(controller->m_drawContext);
controller->stateLoaded(context);
@ -574,10 +681,50 @@ void GameController::saveState(int slot) {
}
GBARunOnThread(&m_threadContext, [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
VFile* vf = GBAGetState(context->gba, context->stateDir, controller->m_stateSlot, false);
if (vf) {
controller->m_backupSaveState.resize(vf->size(vf));
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
vf->close(vf);
}
GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
});
}
void GameController::loadBackupState() {
if (!m_backupLoadState) {
return;
}
GBARunOnThread(&m_threadContext, [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
if (GBADeserialize(context->gba, controller->m_backupLoadState)) {
GBALog(context->gba, GBA_LOG_STATUS, "Undid state load");
controller->frameAvailable(controller->m_drawContext);
controller->stateLoaded(context);
}
delete controller->m_backupLoadState;
controller->m_backupLoadState = nullptr;
});
}
void GameController::saveBackupState() {
if (m_backupSaveState.isEmpty()) {
return;
}
GBARunOnThread(&m_threadContext, [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
VFile* vf = GBAGetState(context->gba, context->stateDir, controller->m_stateSlot, true);
if (vf) {
vf->write(vf, controller->m_backupSaveState.constData(), controller->m_backupSaveState.size());
vf->close(vf);
GBALog(context->gba, GBA_LOG_STATUS, "Undid state save");
}
controller->m_backupSaveState.clear();
});
}
void GameController::setVideoSync(bool set) {
m_videoSync = set;
if (!m_turbo) {
@ -701,7 +848,7 @@ void GameController::setLuminanceValue(uint8_t value) {
value = std::max<int>(value - 0x16, 0);
m_luxLevel = 10;
for (int i = 0; i < 10; ++i) {
if (value < LUX_LEVELS[i]) {
if (value < GBA_LUX_LEVELS[i]) {
m_luxLevel = i;
break;
}
@ -713,7 +860,7 @@ void GameController::setLuminanceLevel(int level) {
int value = 0x16;
level = std::max(0, std::min(10, level));
if (level > 0) {
value += LUX_LEVELS[level - 1];
value += GBA_LUX_LEVELS[level - 1];
}
setLuminanceValue(value);
}
@ -746,7 +893,7 @@ void GameController::redoSamples(int samples) {
if (m_threadContext.gba) {
sampleRate = m_threadContext.gba->audio.sampleRate;
}
ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, 44100);
ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, m_audioProcess->sampleRate());
m_threadContext.audioBuffers = ceil(samples / ratio);
#else
m_threadContext.audioBuffers = samples;

View File

@ -55,7 +55,7 @@ public:
void threadContinue();
bool isPaused();
bool isLoaded() { return m_gameOpen; }
bool isLoaded() { return m_gameOpen && GBAThreadIsActive(&m_threadContext); }
bool audioSync() const { return m_audioSync; }
bool videoSync() const { return m_videoSync; }
@ -72,6 +72,8 @@ public:
void setOptions(const GBAOptions*);
int stateSlot() const { return m_stateSlot; }
#ifdef USE_GDB_STUB
ARMDebugger* debugger();
void setDebugger(ARMDebugger*);
@ -117,9 +119,13 @@ public slots:
void keyReleased(int key);
void clearKeys();
void setAudioBufferSamples(int samples);
void setAudioChannelEnabled(int channel, bool enable = true);
void setVideoLayerEnabled(int layer, bool enable = true);
void setFPSTarget(float fps);
void loadState(int slot = 0);
void saveState(int slot = 0);
void loadBackupState();
void saveBackupState();
void setVideoSync(bool);
void setAudioSync(bool);
void setFrameskip(int);
@ -191,7 +197,12 @@ private:
QTimer m_rewindTimer;
bool m_wasPaused;
bool m_audioChannels[6];
bool m_videoLayers[5];
int m_stateSlot;
GBASerializedState* m_backupLoadState;
QByteArray m_backupSaveState;
InputController* m_inputController;
MultiplayerController* m_multiplayer;
@ -203,8 +214,6 @@ private:
uint8_t m_luxValue;
int m_luxLevel;
static const int LUX_LEVELS[10];
GBARTCGenericSource m_rtc;
};

View File

@ -8,6 +8,7 @@
#include "ConfigController.h"
#include "GamepadAxisEvent.h"
#include "GamepadButtonEvent.h"
#include "InputProfile.h"
#include <QApplication>
#include <QTimer>
@ -24,7 +25,7 @@ int InputController::s_sdlInited = 0;
GBASDLEvents InputController::s_sdlEvents;
#endif
InputController::InputController(int playerId, QObject* parent)
InputController::InputController(int playerId, QWidget* topLevel, QObject* parent)
: QObject(parent)
, m_playerId(playerId)
, m_config(nullptr)
@ -33,6 +34,8 @@ InputController::InputController(int playerId, QObject* parent)
, m_playerAttached(false)
#endif
, m_allowOpposing(false)
, m_topLevel(topLevel)
, m_focusParent(topLevel)
{
GBAInputMapInit(&m_inputMap);
@ -106,8 +109,15 @@ void InputController::loadConfiguration(uint32_t type) {
}
void InputController::loadProfile(uint32_t type, const QString& profile) {
GBAInputProfileLoad(&m_inputMap, type, m_config->input(), profile.toUtf8().constData());
bool loaded = GBAInputProfileLoad(&m_inputMap, type, m_config->input(), profile.toUtf8().constData());
recalibrateAxes();
if (!loaded) {
const InputProfile* ip = InputProfile::findProfile(profile);
if (ip) {
ip->apply(this);
}
}
emit profileLoaded(profile);
}
void InputController::saveConfiguration() {
@ -198,9 +208,11 @@ void InputController::setPreferredGamepad(uint32_t type, const QString& device)
GBARumble* InputController::rumble() {
#ifdef BUILD_SDL
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (m_playerAttached) {
return &m_sdlPlayer.rumble.d;
}
#endif
#endif
return nullptr;
}
@ -403,6 +415,10 @@ void InputController::bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direct
GBAInputBindAxis(&m_inputMap, type, axis, &description);
}
void InputController::unbindAllAxes(uint32_t type) {
GBAInputUnbindAllAxes(&m_inputMap, type);
}
void InputController::testGamepad(int type) {
auto activeAxes = activeGamepadAxes(type);
auto oldAxes = m_activeAxes;
@ -424,7 +440,7 @@ void InputController::testGamepad(int type) {
if (newlyAboveThreshold) {
GamepadAxisEvent* event = new GamepadAxisEvent(axis.first, axis.second, newlyAboveThreshold, type, this);
postPendingEvent(event->gbaKey());
QApplication::sendEvent(QApplication::focusWidget(), event);
sendGamepadEvent(event);
if (!event->isAccepted()) {
clearPendingEvent(event->gbaKey());
}
@ -433,7 +449,7 @@ void InputController::testGamepad(int type) {
for (auto axis : oldAxes) {
GamepadAxisEvent* event = new GamepadAxisEvent(axis.first, axis.second, false, type, this);
clearPendingEvent(event->gbaKey());
QApplication::sendEvent(QApplication::focusWidget(), event);
sendGamepadEvent(event);
}
if (!QApplication::focusWidget()) {
@ -446,7 +462,7 @@ void InputController::testGamepad(int type) {
for (int button : activeButtons) {
GamepadButtonEvent* event = new GamepadButtonEvent(GamepadButtonEvent::Down(), button, type, this);
postPendingEvent(event->gbaKey());
QApplication::sendEvent(QApplication::focusWidget(), event);
sendGamepadEvent(event);
if (!event->isAccepted()) {
clearPendingEvent(event->gbaKey());
}
@ -454,10 +470,23 @@ void InputController::testGamepad(int type) {
for (int button : oldButtons) {
GamepadButtonEvent* event = new GamepadButtonEvent(GamepadButtonEvent::Up(), button, type, this);
clearPendingEvent(event->gbaKey());
QApplication::sendEvent(QApplication::focusWidget(), event);
sendGamepadEvent(event);
}
}
void InputController::sendGamepadEvent(QEvent* event) {
QWidget* focusWidget = nullptr;
if (m_focusParent) {
focusWidget = m_focusParent->focusWidget();
if (!focusWidget) {
focusWidget = m_focusParent;
}
} else {
focusWidget = QApplication::focusWidget();
}
QApplication::sendEvent(focusWidget, event);
}
void InputController::postPendingEvent(GBAKey key) {
m_pendingEvents.insert(key);
}
@ -470,16 +499,36 @@ bool InputController::hasPendingEvent(GBAKey key) const {
return m_pendingEvents.contains(key);
}
#if defined(BUILD_SDL) && SDL_VERSION_ATLEAST(2, 0, 0)
void InputController::suspendScreensaver() {
#ifdef BUILD_SDL
#if SDL_VERSION_ATLEAST(2, 0, 0)
GBASDLSuspendScreensaver(&s_sdlEvents);
#endif
#endif
}
void InputController::resumeScreensaver() {
#ifdef BUILD_SDL
#if SDL_VERSION_ATLEAST(2, 0, 0)
GBASDLResumeScreensaver(&s_sdlEvents);
#endif
#endif
}
void InputController::setScreensaverSuspendable(bool suspendable) {
#ifdef BUILD_SDL
#if SDL_VERSION_ATLEAST(2, 0, 0)
GBASDLSetScreensaverSuspendable(&s_sdlEvents, suspendable);
}
#endif
#endif
}
void InputController::stealFocus(QWidget* focus) {
m_focusParent = focus;
}
void InputController::releaseFocus(QWidget* focus) {
if (focus == m_focusParent) {
m_focusParent = m_topLevel;
}
}

View File

@ -32,7 +32,7 @@ Q_OBJECT
public:
static const uint32_t KEYBOARD = 0x51545F4B;
InputController(int playerId = 0, QObject* parent = nullptr);
InputController(int playerId = 0, QWidget* topLevel = nullptr, QObject* parent = nullptr);
~InputController();
void setConfiguration(ConfigController* config);
@ -60,6 +60,7 @@ public:
void recalibrateAxes();
void bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direction, GBAKey);
void unbindAllAxes(uint32_t type);
QStringList connectedGamepads(uint32_t type) const;
int gamepad(uint32_t type) const;
@ -74,28 +75,35 @@ public:
float gyroSensitivity() const;
void setGyroSensitivity(float sensitivity);
void stealFocus(QWidget* focus);
void releaseFocus(QWidget* focus);
GBARumble* rumble();
GBARotationSource* rotationSource();
signals:
void profileLoaded(const QString& profile);
public slots:
void testGamepad(int type);
#if defined(BUILD_SDL) && SDL_VERSION_ATLEAST(2, 0, 0)
// TODO: Move these to somewhere that makes sense
void suspendScreensaver();
void resumeScreensaver();
void setScreensaverSuspendable(bool);
#endif
private:
void postPendingEvent(GBAKey);
void clearPendingEvent(GBAKey);
bool hasPendingEvent(GBAKey) const;
void sendGamepadEvent(QEvent*);
GBAInputMap m_inputMap;
ConfigController* m_config;
int m_playerId;
bool m_allowOpposing;
QWidget* m_topLevel;
QWidget* m_focusParent;
#ifdef BUILD_SDL
static int s_sdlInited;

View File

@ -0,0 +1,222 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "InputProfile.h"
#include "InputController.h"
#include <QRegExp>
using namespace QGBA;
const InputProfile InputProfile::s_defaultMaps[] = {
{
"XInput Controller #\\d+", // XInput (Windows)
(int[GBA_KEY_MAX]) {
/*keyA */ 11,
/*keyB */ 10,
/*keySelect */ 5,
/*keyStart */ 4,
/*keyRight */ 3,
/*keyLeft */ 2,
/*keyUp */ 0,
/*keyDown */ 1,
/*keyR */ 9,
/*keyL */ 8
},
(ShortcutButton[]) {
{"loadState", 12},
{"saveState", 13},
{}
},
(ShortcutAxis[]) {
{"holdFastForward", GamepadAxisEvent::Direction::POSITIVE, 5},
{"holdRewind", GamepadAxisEvent::Direction::POSITIVE, 4},
{}
}
},
{
"(Microsoft X-Box 360 pad|Xbox Gamepad \\(userspace driver\\))", // Linux
(int[GBA_KEY_MAX]) {
/*keyA */ 1,
/*keyB */ 0,
/*keySelect */ 6,
/*keyStart */ 7,
/*keyRight */ -1,
/*keyLeft */ -1,
/*keyUp */ -1,
/*keyDown */ -1,
/*keyR */ 5,
/*keyL */ 4
},
(ShortcutButton[]) {
{"loadState", 2},
{"saveState", 3},
{}
},
(ShortcutAxis[]) {
{"holdFastForward", GamepadAxisEvent::Direction::POSITIVE, 5},
{"holdRewind", GamepadAxisEvent::Direction::POSITIVE, 2},
{}
}
},
{
"Controller", // The Xbox 360 controller drivers on OS X are vague...
(int[GBA_KEY_MAX]) {
/*keyA */ 1,
/*keyB */ 0,
/*keySelect */ 9,
/*keyStart */ 8,
/*keyRight */ 14,
/*keyLeft */ 13,
/*keyUp */ 11,
/*keyDown */ 12,
/*keyR */ 5,
/*keyL */ 4
},
(ShortcutButton[]) {
{"loadState", 2},
{"saveState", 3},
{}
},
(ShortcutAxis[]) {
{"holdFastForward", GamepadAxisEvent::Direction::POSITIVE, 5},
{"holdRewind", GamepadAxisEvent::Direction::POSITIVE, 2},
{}
}
},
{
"PLAYSTATION\\(R\\)3 Controller", // DualShock 3 (OS X)
(int[GBA_KEY_MAX]) {
/*keyA */ 13,
/*keyB */ 14,
/*keySelect */ 0,
/*keyStart */ 3,
/*keyRight */ 5,
/*keyLeft */ 7,
/*keyUp */ 4,
/*keyDown */ 6,
/*keyR */ 11,
/*keyL */ 10
},
(ShortcutButton[]) {
{"loadState", 15},
{"saveState", 12},
{"holdFastForward", 9},
{"holdRewind", 8},
{}
}
},
{
"Wiimote \\(..-..-..-..-..-..\\)", // WJoy (OS X)
(int[GBA_KEY_MAX]) {
/*keyA */ 15,
/*keyB */ 16,
/*keySelect */ 7,
/*keyStart */ 6,
/*keyRight */ 14,
/*keyLeft */ 13,
/*keyUp */ 11,
/*keyDown */ 12,
/*keyR */ 20,
/*keyL */ 19
},
(ShortcutButton[]) {
{"loadState", 18},
{"saveState", 17},
{"holdFastForward", 22},
{"holdRewind", 21},
{}
}
},
};
constexpr InputProfile::InputProfile(const char* name,
int keys[GBA_KEY_MAX],
const ShortcutButton* shortcutButtons,
const ShortcutAxis* shortcutAxes,
AxisValue axes[GBA_KEY_MAX],
const struct Coord& tiltAxis,
const struct Coord& gyroAxis,
float gyroSensitivity)
: m_profileName(name)
, m_keys {
keys[GBA_KEY_A],
keys[GBA_KEY_B],
keys[GBA_KEY_SELECT],
keys[GBA_KEY_START],
keys[GBA_KEY_RIGHT],
keys[GBA_KEY_LEFT],
keys[GBA_KEY_UP],
keys[GBA_KEY_DOWN],
keys[GBA_KEY_R],
keys[GBA_KEY_L]
}
, m_shortcutButtons(shortcutButtons)
, m_shortcutAxes(shortcutAxes)
, m_axes {
axes[GBA_KEY_A],
axes[GBA_KEY_B],
axes[GBA_KEY_SELECT],
axes[GBA_KEY_START],
axes[GBA_KEY_RIGHT],
axes[GBA_KEY_LEFT],
axes[GBA_KEY_UP],
axes[GBA_KEY_DOWN],
axes[GBA_KEY_R],
axes[GBA_KEY_L]
}
, m_tiltAxis(tiltAxis)
, m_gyroAxis(gyroAxis)
, m_gyroSensitivity(gyroSensitivity)
{
}
const InputProfile* InputProfile::findProfile(const QString& name) {
for (size_t i = 0; i < sizeof(s_defaultMaps) / sizeof(*s_defaultMaps); ++i) {
QRegExp re(s_defaultMaps[i].m_profileName);
if (re.exactMatch(name)) {
return &s_defaultMaps[i];
}
}
return nullptr;
}
void InputProfile::apply(InputController* controller) const {
for (size_t i = 0; i < GBA_KEY_MAX; ++i) {
#ifdef BUILD_SDL
controller->bindKey(SDL_BINDING_BUTTON, m_keys[i], static_cast<GBAKey>(i));
controller->bindAxis(SDL_BINDING_BUTTON, m_axes[i].axis, m_axes[i].direction, static_cast<GBAKey>(i));
#endif
}
controller->registerTiltAxisX(m_tiltAxis.x);
controller->registerTiltAxisY(m_tiltAxis.y);
controller->registerGyroAxisX(m_gyroAxis.x);
controller->registerGyroAxisY(m_gyroAxis.y);
controller->setGyroSensitivity(m_gyroSensitivity);
}
bool InputProfile::lookupShortcutButton(const QString& shortcutName, int* button) const {
for (size_t i = 0; m_shortcutButtons[i].shortcut; ++i) {
const ShortcutButton& shortcut = m_shortcutButtons[i];
if (QLatin1String(shortcut.shortcut) == shortcutName) {
*button = shortcut.button;
return true;
}
}
return false;
}
bool InputProfile::lookupShortcutAxis(const QString& shortcutName, int* axis, GamepadAxisEvent::Direction* direction) const {
for (size_t i = 0; m_shortcutAxes[i].shortcut; ++i) {
const ShortcutAxis& shortcut = m_shortcutAxes[i];
if (QLatin1String(shortcut.shortcut) == shortcutName) {
*axis = shortcut.axis;
*direction = shortcut.direction;
return true;
}
}
return false;
}

View File

@ -0,0 +1,78 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef QGBA_INPUT_PROFILE
#define QGBA_INPUT_PROFILE
#include "GamepadAxisEvent.h"
extern "C" {
#include "gba/interface.h"
}
namespace QGBA {
class InputController;
class InputProfile {
public:
static const InputProfile* findProfile(const QString& name);
void apply(InputController*) const;
bool lookupShortcutButton(const QString& shortcut, int* button) const;
bool lookupShortcutAxis(const QString& shortcut, int* axis, GamepadAxisEvent::Direction* direction) const;
private:
struct Coord {
int x;
int y;
};
struct AxisValue {
GamepadAxisEvent::Direction direction;
int axis;
};
struct ShortcutButton {
const char* shortcut;
int button;
};
struct ShortcutAxis {
const char* shortcut;
GamepadAxisEvent::Direction direction;
int axis;
};
constexpr InputProfile(const char* name,
int keys[GBA_KEY_MAX],
const ShortcutButton* shortcutButtons = (ShortcutButton[]) {{}},
const ShortcutAxis* shortcutAxes = (ShortcutAxis[]) {{}},
AxisValue axes[GBA_KEY_MAX] = (AxisValue[GBA_KEY_MAX]) {
{}, {}, {}, {},
{ GamepadAxisEvent::Direction::POSITIVE, 0 },
{ GamepadAxisEvent::Direction::NEGATIVE, 0 },
{ GamepadAxisEvent::Direction::NEGATIVE, 1 },
{ GamepadAxisEvent::Direction::POSITIVE, 1 },
{}, {}},
const struct Coord& tiltAxis = { 2, 3 },
const struct Coord& gyroAxis = { 0, 1 },
float gyroSensitivity = 2e+09f);
static const InputProfile s_defaultMaps[];
const char* m_profileName;
const int m_keys[GBA_KEY_MAX];
const AxisValue m_axes[GBA_KEY_MAX];
const ShortcutButton* m_shortcutButtons;
const ShortcutAxis* m_shortcutAxes;
Coord m_tiltAxis;
Coord m_gyroAxis;
float m_gyroSensitivity;
};
}
#endif

View File

@ -15,22 +15,20 @@ using namespace QGBA;
KeyEditor::KeyEditor(QWidget* parent)
: QLineEdit(parent)
, m_direction(GamepadAxisEvent::NEUTRAL)
, m_key(-1)
, m_axis(-1)
, m_button(false)
{
setAlignment(Qt::AlignCenter);
}
void KeyEditor::setValue(int key) {
m_key = key;
if (m_button) {
if (key < 0) {
clear();
} else {
setText(QString::number(key));
}
updateButtonText();
} else {
setText(QKeySequence(key).toString(QKeySequence::NativeText));
}
m_key = key;
emit valueChanged(key);
}
@ -41,18 +39,30 @@ void KeyEditor::setValueKey(int key) {
void KeyEditor::setValueButton(int button) {
m_button = true;
m_direction = GamepadAxisEvent::NEUTRAL;
setValue(button);
}
void KeyEditor::setValueAxis(int axis, int32_t value) {
m_button = true;
m_key = axis;
m_axis = axis;
m_direction = value < 0 ? GamepadAxisEvent::NEGATIVE : GamepadAxisEvent::POSITIVE;
setText((value < 0 ? "-" : "+") + QString::number(axis));
updateButtonText();
emit axisChanged(axis, m_direction);
}
void KeyEditor::clearButton() {
m_button = true;
setValue(-1);
}
void KeyEditor::clearAxis() {
m_button = true;
m_axis = -1;
m_direction = GamepadAxisEvent::NEUTRAL;
updateButtonText();
emit axisChanged(m_axis, m_direction);
}
QSize KeyEditor::sizeHint() const {
QSize hint = QLineEdit::sizeHint();
hint.setWidth(40);
@ -85,3 +95,18 @@ bool KeyEditor::event(QEvent* event) {
}
return QWidget::event(event);
}
void KeyEditor::updateButtonText() {
QStringList text;
if (m_key >= 0) {
text.append(QString::number(m_key));
}
if (m_direction != GamepadAxisEvent::NEUTRAL) {
text.append((m_direction == GamepadAxisEvent::NEGATIVE ? "-" : "+") + QString::number(m_axis));
}
if (text.isEmpty()) {
setText(tr("---"));
} else {
setText(text.join("/"));
}
}

View File

@ -20,6 +20,7 @@ public:
int value() const { return m_key; }
GamepadAxisEvent::Direction direction() const { return m_direction; }
int axis() const { return m_axis; }
virtual QSize sizeHint() const override;
@ -28,6 +29,8 @@ public slots:
void setValueKey(int key);
void setValueButton(int button);
void setValueAxis(int axis, int32_t value);
void clearButton();
void clearAxis();
signals:
void valueChanged(int key);
@ -38,7 +41,10 @@ protected:
virtual bool event(QEvent* event) override;
private:
void updateButtonText();
int m_key;
int m_axis;
bool m_button;
GamepadAxisEvent::Direction m_direction;
};

View File

@ -23,7 +23,7 @@ using namespace QGBA;
LoadSaveState::LoadSaveState(GameController* controller, QWidget* parent)
: QWidget(parent)
, m_controller(controller)
, m_currentFocus(0)
, m_currentFocus(controller->stateSlot() - 1)
, m_mode(LoadSave::LOAD)
{
m_ui.setupUi(this);
@ -45,6 +45,13 @@ LoadSaveState::LoadSaveState(GameController* controller, QWidget* parent)
connect(m_slots[i], &QAbstractButton::clicked, this, [this, i]() { triggerState(i + 1); });
}
if (m_currentFocus >= 9) {
m_currentFocus = 0;
}
if (m_currentFocus < 0) {
m_currentFocus = 0;
}
QAction* escape = new QAction(this);
escape->connect(escape, SIGNAL(triggered()), this, SLOT(close()));
escape->setShortcut(QKeySequence("Esc"));

View File

@ -39,6 +39,7 @@ OverrideView::OverrideView(GameController* controller, ConfigController* config,
connect(m_ui.hwLight, SIGNAL(clicked()), this, SLOT(updateOverrides()));
connect(m_ui.hwTilt, SIGNAL(clicked()), this, SLOT(updateOverrides()));
connect(m_ui.hwRumble, SIGNAL(clicked()), this, SLOT(updateOverrides()));
connect(m_ui.hwGBPlayer, SIGNAL(clicked()), this, SLOT(updateOverrides()));
connect(m_ui.save, SIGNAL(clicked()), this, SLOT(saveOverride()));
@ -80,6 +81,9 @@ void OverrideView::updateOverrides() {
m_override.hardware |= HW_RUMBLE;
}
}
if (m_ui.hwGBPlayer->isChecked()) {
m_override.hardware |= HW_GB_PLAYER_DETECTION;
}
bool ok;
uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
@ -115,6 +119,7 @@ void OverrideView::gameStarted(GBAThread* thread) {
m_ui.hwLight->setChecked(thread->gba->memory.hw.devices & HW_LIGHT_SENSOR);
m_ui.hwTilt->setChecked(thread->gba->memory.hw.devices & HW_TILT);
m_ui.hwRumble->setChecked(thread->gba->memory.hw.devices & HW_RUMBLE);
m_ui.hwGBPlayer->setChecked(thread->gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
if (thread->gba->idleLoop != IDLE_LOOP_NONE) {
m_ui.idleLoop->setText(QString::number(thread->gba->idleLoop, 16));

View File

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>409</width>
<height>228</height>
<width>401</width>
<height>203</height>
</rect>
</property>
<property name="sizePolicy">
@ -23,13 +23,19 @@
<property name="sizeConstraint">
<enum>QLayout::SetFixedSize</enum>
</property>
<item row="2" column="1">
<item row="4" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
@ -44,7 +50,135 @@
</item>
</layout>
</item>
<item row="0" column="0" rowspan="3">
<item row="3" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="1">
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string/>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QFormLayout" name="formLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Save type</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="savetype">
<item>
<property name="text">
<string>Autodetect</string>
</property>
</item>
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>SRAM</string>
</property>
</item>
<item>
<property name="text">
<string>Flash 512kb</string>
</property>
</item>
<item>
<property name="text">
<string>Flash 1Mb</string>
</property>
</item>
<item>
<property name="text">
<string>EEPROM</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Idle loop</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="idleLoop"/>
</item>
<item row="1" column="0" colspan="2">
<widget class="Line" name="line">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="Line" name="line_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QCheckBox" name="hwGBPlayer">
<property name="text">
<string>Game Boy Player features</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="2" column="0" rowspan="3">
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string/>
@ -113,83 +247,6 @@
</layout>
</widget>
</item>
<item row="0" column="1">
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string/>
</property>
<layout class="QFormLayout" name="formLayout_5">
<property name="fieldGrowthPolicy">
<enum>QFormLayout::AllNonFixedFieldsGrow</enum>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Save type</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="savetype">
<item>
<property name="text">
<string>Autodetect</string>
</property>
</item>
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>SRAM</string>
</property>
</item>
<item>
<property name="text">
<string>Flash 512kb</string>
</property>
</item>
<item>
<property name="text">
<string>Flash 1Mb</string>
</property>
</item>
<item>
<property name="text">
<string>EEPROM</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Idle loop</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="idleLoop"/>
</item>
<item row="1" column="1">
<widget class="Line" name="line">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>

View File

@ -36,6 +36,19 @@ SettingsView::SettingsView(ConfigController* controller, QWidget* parent)
loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
if (fastForwardRatio <= 0) {
m_ui.fastForwardUnbounded->setChecked(true);
m_ui.fastForwardRatio->setEnabled(false);
} else {
m_ui.fastForwardUnbounded->setChecked(false);
m_ui.fastForwardRatio->setEnabled(true);
m_ui.fastForwardRatio->setValue(fastForwardRatio);
}
connect(m_ui.fastForwardUnbounded, &QAbstractButton::toggled, [this](bool checked) {
m_ui.fastForwardRatio->setEnabled(!checked);
});
QString idleOptimization = loadSetting("idleOptimization");
if (idleOptimization == "ignore") {
m_ui.idleOptimization->setCurrentIndex(0);
@ -103,6 +116,12 @@ void SettingsView::updateConfig() {
saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
if (m_ui.fastForwardUnbounded->isChecked()) {
saveSetting("fastForwardRatio", "-1");
} else {
saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
}
switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
case IDLE_LOOP_IGNORE:
saveSetting("idleOptimization", "ignore");

View File

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>698</width>
<height>366</height>
<width>707</width>
<height>420</height>
</rect>
</property>
<property name="sizePolicy">
@ -380,21 +380,21 @@
</item>
</layout>
</item>
<item row="7" column="0" colspan="2">
<item row="10" column="0" colspan="2">
<widget class="Line" name="line_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="8" column="1">
<item row="11" column="1">
<widget class="QCheckBox" name="allowOpposingDirections">
<property name="text">
<string>Allow opposing input directions</string>
</property>
</widget>
</item>
<item row="9" column="1">
<item row="12" column="1">
<widget class="QCheckBox" name="suspendScreensaver">
<property name="text">
<string>Suspend screensaver</string>
@ -404,14 +404,14 @@
</property>
</widget>
</item>
<item row="10" column="0">
<item row="13" column="0">
<widget class="QLabel" name="label_15">
<property name="text">
<string>Idle loops</string>
</property>
</widget>
</item>
<item row="10" column="1">
<item row="13" column="1">
<widget class="QComboBox" name="idleOptimization">
<item>
<property name="text">
@ -430,6 +430,52 @@
</item>
</widget>
</item>
<item row="8" column="1">
<widget class="QDoubleSpinBox" name="fastForwardRatio">
<property name="enabled">
<bool>false</bool>
</property>
<property name="suffix">
<string>×</string>
</property>
<property name="minimum">
<double>0.010000000000000</double>
</property>
<property name="maximum">
<double>20.000000000000000</double>
</property>
<property name="singleStep">
<double>0.500000000000000</double>
</property>
<property name="value">
<double>5.000000000000000</double>
</property>
</widget>
</item>
<item row="8" column="0">
<widget class="QLabel" name="label_18">
<property name="text">
<string>Fast forward speed</string>
</property>
</widget>
</item>
<item row="9" column="1">
<widget class="QCheckBox" name="fastForwardUnbounded">
<property name="text">
<string>Unbounded</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="7" column="0" colspan="2">
<widget class="Line" name="line_6">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
</layout>

View File

@ -7,6 +7,7 @@
#include "ConfigController.h"
#include "GamepadButtonEvent.h"
#include "InputProfile.h"
#include <QAction>
#include <QKeyEvent>
@ -18,6 +19,7 @@ ShortcutController::ShortcutController(QObject* parent)
: QAbstractItemModel(parent)
, m_rootMenu(nullptr)
, m_config(nullptr)
, m_profile(nullptr)
{
}
@ -239,6 +241,9 @@ void ShortcutController::updateButton(const QModelIndex& index, int button) {
}
if (m_config) {
m_config->setQtOption(item->name(), button, BUTTON_SECTION);
if (!m_profileName.isNull()) {
m_config->setQtOption(item->name(), button, BUTTON_PROFILE_SECTION + m_profileName);
}
}
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
createIndex(index.row(), 2, index.internalPointer()));
@ -272,6 +277,9 @@ void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadA
d = '-';
}
m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_SECTION);
if (!m_profileName.isNull()) {
m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_PROFILE_SECTION + m_profileName);
}
}
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
createIndex(index.row(), 2, index.internalPointer()));
@ -365,6 +373,9 @@ bool ShortcutController::eventFilter(QObject*, QEvent* event) {
}
void ShortcutController::loadShortcuts(ShortcutItem* item) {
if (item->name().isNull()) {
return;
}
QVariant shortcut = m_config->getQtOption(item->name(), KEY_SECTION);
if (!shortcut.isNull()) {
QKeySequence keySequence(shortcut.toString());
@ -377,19 +388,45 @@ void ShortcutController::loadShortcuts(ShortcutItem* item) {
}
item->setShortcut(keySequence);
}
QVariant button = m_config->getQtOption(item->name(), BUTTON_SECTION);
if (!button.isNull()) {
int oldButton = item->button();
item->setButton(button.toInt());
if (oldButton >= 0) {
m_buttons.take(oldButton);
loadGamepadShortcuts(item);
}
void ShortcutController::loadGamepadShortcuts(ShortcutItem* item) {
if (item->name().isNull()) {
return;
}
QVariant button = m_config->getQtOption(item->name(), !m_profileName.isNull() ? BUTTON_PROFILE_SECTION + m_profileName : BUTTON_SECTION);
int oldButton = item->button();
if (oldButton >= 0) {
m_buttons.take(oldButton);
item->setButton(-1);
}
if (button.isNull() && m_profile) {
int buttonInt;
if (m_profile->lookupShortcutButton(item->name(), &buttonInt)) {
button = buttonInt;
}
}
if (!button.isNull()) {
item->setButton(button.toInt());
m_buttons[button.toInt()] = item;
}
QVariant axis = m_config->getQtOption(item->name(), AXIS_SECTION);
QVariant axis = m_config->getQtOption(item->name(), !m_profileName.isNull() ? AXIS_PROFILE_SECTION + m_profileName : AXIS_SECTION);
int oldAxis = item->axis();
GamepadAxisEvent::Direction oldDirection = item->direction();
if (oldAxis >= 0) {
m_axes.take(qMakePair(oldAxis, oldDirection));
item->setAxis(-1, GamepadAxisEvent::NEUTRAL);
}
if (axis.isNull() && m_profile) {
int axisInt;
GamepadAxisEvent::Direction direction;
if (m_profile->lookupShortcutAxis(item->name(), &axisInt, &direction)) {
axis = QLatin1String(direction == GamepadAxisEvent::Direction::NEGATIVE ? "-" : "+") + QString::number(axisInt);
}
}
if (!axis.isNull()) {
int oldAxis = item->axis();
GamepadAxisEvent::Direction oldDirection = item->direction();
QString axisDesc = axis.toString();
if (axisDesc.size() >= 2) {
GamepadAxisEvent::Direction direction = GamepadAxisEvent::NEUTRAL;
@ -403,9 +440,6 @@ void ShortcutController::loadShortcuts(ShortcutItem* item) {
int axis = axisDesc.mid(1).toInt(&ok);
if (ok) {
item->setAxis(axis, direction);
if (oldAxis >= 0) {
m_axes.take(qMakePair(oldAxis, oldDirection));
}
m_axes[qMakePair(axis, direction)] = item;
}
}
@ -432,6 +466,21 @@ QKeySequence ShortcutController::keyEventToSequence(const QKeyEvent* event) {
return QKeySequence(modifier + key);
}
void ShortcutController::loadProfile(const QString& profile) {
m_profileName = profile;
m_profile = InputProfile::findProfile(profile);
onSubitems(&m_rootMenu, [this](ShortcutItem* item) {
loadGamepadShortcuts(item);
});
}
void ShortcutController::onSubitems(ShortcutItem* item, std::function<void(ShortcutItem*)> func) {
for (ShortcutItem& subitem : item->items()) {
func(&subitem);
onSubitems(&subitem, func);
}
}
ShortcutController::ShortcutItem::ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent)
: m_action(action)
, m_shortcut(action->shortcut())

View File

@ -21,6 +21,7 @@ class QString;
namespace QGBA {
class ConfigController;
class InputProfile;
class ShortcutController : public QAbstractItemModel {
Q_OBJECT
@ -29,6 +30,8 @@ private:
constexpr static const char* const KEY_SECTION = "shortcutKey";
constexpr static const char* const BUTTON_SECTION = "shortcutButton";
constexpr static const char* const AXIS_SECTION = "shortcutAxis";
constexpr static const char* const BUTTON_PROFILE_SECTION = "shortcutProfileButton.";
constexpr static const char* const AXIS_PROFILE_SECTION = "shortcutProfileAxis.";
class ShortcutItem {
public:
@ -84,6 +87,7 @@ public:
ShortcutController(QObject* parent = nullptr);
void setConfigController(ConfigController* controller);
void setProfile(const QString& profile);
virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
@ -99,6 +103,8 @@ public:
const QKeySequence& shortcut, const QString& visibleName, const QString& name);
void addMenu(QMenu* menu, QMenu* parent = nullptr);
QAction* getAction(const QString& name);
QKeySequence shortcutAt(const QModelIndex& index) const;
bool isMenuAt(const QModelIndex& index) const;
@ -111,6 +117,9 @@ public:
static QKeySequence keyEventToSequence(const QKeyEvent*);
public slots:
void loadProfile(const QString& profile);
protected:
bool eventFilter(QObject*, QEvent*) override;
@ -118,6 +127,8 @@ private:
ShortcutItem* itemAt(const QModelIndex& index);
const ShortcutItem* itemAt(const QModelIndex& index) const;
void loadShortcuts(ShortcutItem*);
void loadGamepadShortcuts(ShortcutItem*);
void onSubitems(ShortcutItem*, std::function<void(ShortcutItem*)> func);
ShortcutItem m_rootMenu;
QMap<QMenu*, ShortcutItem*> m_menuMap;
@ -125,6 +136,8 @@ private:
QMap<QPair<int, GamepadAxisEvent::Direction>, ShortcutItem*> m_axes;
QMap<QKeySequence, ShortcutItem*> m_heldKeys;
ConfigController* m_config;
QString m_profileName;
const InputProfile* m_profile;
};
}

View File

@ -6,6 +6,7 @@
#include "ShortcutView.h"
#include "GamepadButtonEvent.h"
#include "InputController.h"
#include "ShortcutController.h"
#include <QKeyEvent>
@ -15,6 +16,7 @@ using namespace QGBA;
ShortcutView::ShortcutView(QWidget* parent)
: QWidget(parent)
, m_controller(nullptr)
, m_input(nullptr)
{
m_ui.setupUi(this);
m_ui.keyEdit->setValueButton(-1);
@ -32,6 +34,14 @@ void ShortcutView::setController(ShortcutController* controller) {
m_ui.shortcutTable->setModel(controller);
}
void ShortcutView::setInputController(InputController* controller) {
if (m_input) {
m_input->releaseFocus(this);
}
m_input = controller;
m_input->stealFocus(this);
}
bool ShortcutView::eventFilter(QObject*, QEvent* event) {
if (event->type() == QEvent::KeyPress) {
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
@ -111,3 +121,20 @@ void ShortcutView::updateAxis(int axis, int direction) {
m_controller->updateAxis(m_ui.shortcutTable->selectionModel()->currentIndex(), axis,
static_cast<GamepadAxisEvent::Direction>(direction));
}
void ShortcutView::closeEvent(QCloseEvent*) {
if (m_input) {
m_input->releaseFocus(this);
}
}
bool ShortcutView::event(QEvent* event) {
if (m_input) {
if (event->type() == QEvent::WindowActivate) {
m_input->stealFocus(this);
} else if (event->type() == QEvent::WindowDeactivate) {
m_input->releaseFocus(this);
}
}
return QWidget::event(event);
}

View File

@ -14,6 +14,7 @@
namespace QGBA {
class InputController;
class ShortcutController;
class ShortcutView : public QWidget {
@ -23,9 +24,12 @@ public:
ShortcutView(QWidget* parent = nullptr);
void setController(ShortcutController* controller);
void setInputController(InputController* input);
protected:
virtual bool eventFilter(QObject* obj, QEvent* event) override;
virtual bool event(QEvent*) override;
virtual void closeEvent(QCloseEvent*) override;
private slots:
void load(const QModelIndex&);
@ -38,6 +42,7 @@ private:
Ui::ShortcutView m_ui;
ShortcutController* m_controller;
InputController* m_input;
};
}

View File

@ -13,6 +13,7 @@
#include <QPainter>
#include <QStackedLayout>
#include "AboutScreen.h"
#include "CheatsView.h"
#include "ConfigController.h"
#include "Display.h"
@ -40,8 +41,8 @@ extern "C" {
using namespace QGBA;
#ifdef __WIN32
// This is a macro everywhere except MinGW, it seems
#if defined(__WIN32) || defined(__OpenBSD__)
// This is a macro everywhere except MinGW and OpenBSD, it seems
using std::isnan;
#endif
@ -53,7 +54,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
, m_screenWidget(new WindowBackground())
, m_logo(":/res/mgba-1024.png")
, m_config(config)
, m_inputController(playerId)
, m_inputController(playerId, this)
#ifdef USE_FFMPEG
, m_videoView(nullptr)
#endif
@ -128,6 +129,15 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
connect(m_display, &Display::hideCursor, [this]() {
if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
m_screenWidget->setCursor(Qt::BlankCursor);
}
});
connect(m_display, &Display::showCursor, [this]() {
m_screenWidget->unsetCursor();
});
connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
@ -162,6 +172,7 @@ void Window::argumentsPassed(GBAArguments* args) {
void Window::resizeFrame(int width, int height) {
QSize newSize(width, height);
m_screenWidget->setSizeHint(newSize);
newSize -= m_screenWidget->size();
newSize += size();
resize(newSize);
@ -296,6 +307,7 @@ void Window::openSettingsWindow() {
SettingsView* settingsWindow = new SettingsView(m_config);
connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
openView(settingsWindow);
}
@ -305,6 +317,7 @@ void Window::openShortcutWindow() {
#endif
ShortcutView* shortcutView = new ShortcutView();
shortcutView->setController(m_shortcutController);
shortcutView->setInputController(&m_inputController);
openView(shortcutView);
}
@ -333,6 +346,11 @@ void Window::openMemoryWindow() {
openView(memoryWindow);
}
void Window::openAboutScreen() {
AboutScreen* about = new AboutScreen();
openView(about);
}
#ifdef BUILD_SDL
void Window::openGamepadWindow() {
const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
@ -409,14 +427,34 @@ void Window::keyReleaseEvent(QKeyEvent* event) {
event->accept();
}
void Window::resizeEvent(QResizeEvent*) {
void Window::resizeEvent(QResizeEvent* event) {
if (!isFullScreen()) {
m_config->setOption("height", m_screenWidget->height());
m_config->setOption("width", m_screenWidget->width());
}
int factor = 0;
if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
}
for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
bool enableSignals = iter.value()->blockSignals(true);
if (iter.key() == factor) {
iter.value()->setChecked(true);
} else {
iter.value()->setChecked(false);
}
iter.value()->blockSignals(enableSignals);
}
m_config->setOption("fullscreen", isFullScreen());
}
void Window::showEvent(QShowEvent* event) {
resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
}
void Window::closeEvent(QCloseEvent* event) {
emit shutdown();
m_config->setQtOption("windowPos", pos());
@ -424,6 +462,10 @@ void Window::closeEvent(QCloseEvent* event) {
QMainWindow::closeEvent(event);
}
void Window::focusInEvent(QFocusEvent*) {
m_display->forceDraw();
}
void Window::focusOutEvent(QFocusEvent*) {
m_controller->setTurbo(false, false);
m_controller->stopRewinding();
@ -464,7 +506,6 @@ void Window::enterFullScreen() {
return;
}
showFullScreen();
setCursor(Qt::BlankCursor);
#ifndef Q_OS_MAC
if (m_controller->isLoaded() && !m_controller->isPaused()) {
menuBar()->hide();
@ -476,7 +517,7 @@ void Window::exitFullScreen() {
if (!isFullScreen()) {
return;
}
unsetCursor();
m_screenWidget->unsetCursor();
menuBar()->show();
showNormal();
}
@ -504,6 +545,7 @@ void Window::gameStarted(GBAThread* context) {
action->setDisabled(false);
}
if (context->fname) {
setWindowFilePath(context->fname);
appendMRU(context->fname);
}
updateTitle();
@ -523,10 +565,12 @@ void Window::gameStopped() {
foreach (QAction* action, m_gameActions) {
action->setDisabled(true);
}
setWindowFilePath(QString());
updateTitle();
detachWidget(m_display);
m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
m_screenWidget->setPixmap(m_logo);
m_screenWidget->unsetCursor();
m_fpsTimer.stop();
}
@ -561,6 +605,23 @@ void Window::unimplementedBiosCall(int call) {
fail->show();
}
void Window::tryMakePortable() {
QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
confirm->setAttribute(Qt::WA_DeleteOnClose);
connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
confirm->show();
}
void Window::mustRestart() {
QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
tr("Some changes will not take effect until the emulator is restarted."),
QMessageBox::Ok, this, Qt::Sheet);
dialog->setAttribute(Qt::WA_DeleteOnClose);
dialog->show();
}
void Window::recordFrame() {
m_frameList.append(QDateTime::currentDateTime());
while (m_frameList.count() > FRAME_LIST_SIZE) {
@ -642,6 +703,10 @@ void Window::setupMenu(QMenuBar* menubar) {
fileMenu->addSeparator();
addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
fileMenu->addSeparator();
QAction* loadState = new QAction(tr("&Load state"), fileMenu);
loadState->setShortcut(tr("F10"));
connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
@ -672,6 +737,21 @@ void Window::setupMenu(QMenuBar* menubar) {
quickLoadMenu->addSeparator();
quickSaveMenu->addSeparator();
QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
undoLoadState->setShortcut(tr("F11"));
connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
m_gameActions.append(undoLoadState);
addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
undoSaveState->setShortcut(tr("Shift+F11"));
connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
m_gameActions.append(undoSaveState);
addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
quickLoadMenu->addSeparator();
quickSaveMenu->addSeparator();
int i;
for (i = 1; i < 10; ++i) {
quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
@ -705,6 +785,14 @@ void Window::setupMenu(QMenuBar* menubar) {
});
addControlledAction(fileMenu, multiWindow, "multiWindow");
#ifndef Q_OS_MAC
fileMenu->addSeparator();
#endif
QAction* about = new QAction(tr("About"), fileMenu);
connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
fileMenu->addAction(about);
#ifndef Q_OS_MAC
addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
#endif
@ -850,10 +938,12 @@ void Window::setupMenu(QMenuBar* menubar) {
m_shortcutController->addMenu(frameMenu, avMenu);
for (int i = 1; i <= 6; ++i) {
QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
setSize->setCheckable(true);
connect(setSize, &QAction::triggered, [this, i]() {
showNormal();
resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
});
m_frameSizes[i] = setSize;
addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
}
QKeySequence fullscreenKeys;
@ -933,14 +1023,12 @@ void Window::setupMenu(QMenuBar* menubar) {
#ifdef USE_FFMPEG
QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
recordOutput->setShortcut(tr("F11"));
connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
addControlledAction(avMenu, recordOutput, "recordOutput");
#endif
#ifdef USE_MAGICK
QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
recordGIF->setShortcut(tr("Shift+F11"));
connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
addControlledAction(avMenu, recordGIF, "recordGIF");
#endif
@ -952,16 +1040,14 @@ void Window::setupMenu(QMenuBar* menubar) {
QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
enableBg->setCheckable(true);
enableBg->setChecked(true);
connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
m_gameActions.append(enableBg);
connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
}
QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
enableObj->setCheckable(true);
enableObj->setChecked(true);
connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
m_gameActions.append(enableObj);
connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
addControlledAction(videoLayers, enableObj, "enableOBJ");
QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
@ -970,23 +1056,20 @@ void Window::setupMenu(QMenuBar* menubar) {
QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
enableCh->setCheckable(true);
enableCh->setChecked(true);
connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
m_gameActions.append(enableCh);
connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
}
QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
enableChA->setCheckable(true);
enableChA->setChecked(true);
connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
m_gameActions.append(enableChA);
connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
addControlledAction(audioChannels, enableChA, QString("enableChA"));
QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
enableChB->setCheckable(true);
enableChB->setChecked(true);
connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
m_gameActions.append(enableChB);
connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
addControlledAction(audioChannels, enableChB, QString("enableChB"));
QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
@ -1088,6 +1171,7 @@ void Window::setupMenu(QMenuBar* menubar) {
void Window::attachWidget(QWidget* widget) {
m_screenWidget->layout()->addWidget(widget);
unsetCursor();
static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
}
@ -1169,10 +1253,10 @@ void WindowBackground::paintEvent(QPaintEvent*) {
painter.fillRect(QRect(QPoint(), size()), Qt::black);
QSize s = size();
QSize ds = s;
if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
}
QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
QRect full(origin, ds);

View File

@ -82,6 +82,8 @@ public slots:
void openPaletteWindow();
void openMemoryWindow();
void openAboutScreen();
#ifdef BUILD_SDL
void openGamepadWindow();
#endif
@ -102,7 +104,9 @@ protected:
virtual void keyPressEvent(QKeyEvent* event) override;
virtual void keyReleaseEvent(QKeyEvent* event) override;
virtual void resizeEvent(QResizeEvent*) override;
virtual void showEvent(QShowEvent*) override;
virtual void closeEvent(QCloseEvent*) override;
virtual void focusInEvent(QFocusEvent*) override;
virtual void focusOutEvent(QFocusEvent*) override;
virtual void dragEnterEvent(QDragEnterEvent*) override;
virtual void dropEvent(QDropEvent*) override;
@ -115,6 +119,9 @@ private slots:
void gameFailed();
void unimplementedBiosCall(int);
void tryMakePortable();
void mustRestart();
void recordFrame();
void showFPS();
@ -141,6 +148,7 @@ private:
GameController* m_controller;
Display* m_display;
QList<QAction*> m_gameActions;
QMap<int, QAction*> m_frameSizes;
LogController m_log;
LogView* m_logView;
LoadSaveState* m_stateWindow;

View File

@ -10,9 +10,11 @@
#include <QtPlugin>
#ifdef _WIN32
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#ifdef BUILD_QT_MULTIMEDIA
Q_IMPORT_PLUGIN(QWindowsAudioPlugin);
#endif
#endif
#endif
int main(int argc, char* argv[]) {
QGBA::GBAApp application(argc, argv);

View File

@ -51,13 +51,16 @@ set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/main.c)
if(BUILD_RASPI)
add_definitions(-DBUILD_RASPI)
set(EGL_MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/egl-sdl.c)
set(EGL_LIBRARY "-lEGL -lGLESv2 -lbcm_host")
list(APPEND PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/opengl/gles2.c ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-common.c)
list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gles2-sdl.c)
set(OPENGLES2_LIBRARY "-lEGL -lGLESv2 -lbcm_host")
set(BUILD_GLES2 ON CACHE BOOL "Using OpenGL|ES 2" FORCE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fgnu89-inline")
add_executable(${BINARY_NAME}-rpi ${PLATFORM_SRC} ${MAIN_SRC} ${EGL_MAIN_SRC})
add_executable(${BINARY_NAME}-rpi ${PLATFORM_SRC} ${MAIN_SRC})
set_target_properties(${BINARY_NAME}-rpi PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES}")
target_link_libraries(${BINARY_NAME}-rpi ${BINARY_NAME} ${PLATFORM_LIBRARY} ${EGL_LIBRARY})
target_link_libraries(${BINARY_NAME}-rpi ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGLES2_LIBRARY})
install(TARGETS ${BINARY_NAME}-rpi DESTINATION bin COMPONENT ${BINARY_NAME}-rpi)
unset(OPENGLES2_INCLUDE_DIR} CACHE) # Clear NOTFOUND
endif()
if(BUILD_PANDORA)
@ -66,13 +69,18 @@ else()
list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl.c)
if(BUILD_GL)
list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-sdl.c)
list(APPEND PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/opengl/gl.c)
list(APPEND PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/opengl/gl.c ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-common.c)
include_directories(${OPENGL_INCLUDE_DIR})
endif()
if(BUILD_GLES2)
list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gles2-sdl.c)
list(APPEND PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/opengl/gles2.c ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-common.c)
include_directories(${OPENGLES2_INCLUDE_DIR})
endif()
endif()
add_executable(${BINARY_NAME}-sdl WIN32 ${PLATFORM_SRC} ${MAIN_SRC})
set_target_properties(${BINARY_NAME}-sdl PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES}")
target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY})
target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY})
set_target_properties(${BINARY_NAME}-sdl PROPERTIES OUTPUT_NAME ${BINARY_NAME})
install(TARGETS ${BINARY_NAME}-sdl DESTINATION bin COMPONENT ${BINARY_NAME}-sdl)

View File

@ -1,166 +0,0 @@
/* Copyright (c) 2013-2014 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "main.h"
static const char* _vertexShader =
"attribute vec4 position;\n"
"varying vec2 texCoord;\n"
"void main() {\n"
" gl_Position = position;\n"
" texCoord = (position.st + vec2(1.0, -1.0)) * vec2(0.46875, -0.3125);\n"
"}";
static const char* _fragmentShader =
"varying vec2 texCoord;\n"
"uniform sampler2D tex;\n"
"void main() {\n"
" vec4 color = texture2D(tex, texCoord);\n"
" color.a = 1.;\n"
" gl_FragColor = color;"
"}";
static const GLfloat _vertices[] = {
-1.f, -1.f,
-1.f, 1.f,
1.f, 1.f,
1.f, -1.f,
};
bool GBASDLInit(struct SDLSoftwareRenderer* renderer) {
bcm_host_init();
renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
int major, minor;
if (EGL_FALSE == eglInitialize(renderer->display, &major, &minor)) {
printf("Failed to initialize EGL");
return false;
}
if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) {
printf("Failed to get GLES API");
return false;
}
const EGLint requestConfig[] = {
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 5,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 1,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
EGLConfig config;
EGLint numConfigs;
if (EGL_FALSE == eglChooseConfig(renderer->display, requestConfig, &config, 1, &numConfigs)) {
printf("Failed to choose EGL config\n");
return false;
}
const EGLint contextAttributes[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
int dispWidth = 240, dispHeight = 160, adjWidth;
renderer->context = eglCreateContext(renderer->display, config, EGL_NO_CONTEXT, contextAttributes);
graphics_get_display_size(0, &dispWidth, &dispHeight);
adjWidth = dispHeight / 2 * 3;
DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0);
DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0);
VC_RECT_T destRect = {
.x = (dispWidth - adjWidth) / 2,
.y = 0,
.width = adjWidth,
.height = dispHeight
};
VC_RECT_T srcRect = {
.x = 0,
.y = 0,
.width = 240 << 16,
.height = 160 << 16
};
DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, 0);
vc_dispmanx_update_submit_sync(update);
renderer->window.element = element;
renderer->window.width = dispWidth;
renderer->window.height = dispHeight;
renderer->surface = eglCreateWindowSurface(renderer->display, config, &renderer->window, 0);
if (EGL_FALSE == eglMakeCurrent(renderer->display, renderer->surface, renderer->surface, renderer->context)) {
return false;
}
renderer->d.outputBuffer = memalign(16, 256 * 256 * 4);
renderer->d.outputBufferStride = 256;
glGenTextures(1, &renderer->tex);
glBindTexture(GL_TEXTURE_2D, renderer->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
renderer->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
renderer->vertexShader = glCreateShader(GL_VERTEX_SHADER);
renderer->program = glCreateProgram();
glShaderSource(renderer->fragmentShader, 1, (const GLchar**) &_fragmentShader, 0);
glShaderSource(renderer->vertexShader, 1, (const GLchar**) &_vertexShader, 0);
glAttachShader(renderer->program, renderer->vertexShader);
glAttachShader(renderer->program, renderer->fragmentShader);
char log[1024];
glCompileShader(renderer->fragmentShader);
glCompileShader(renderer->vertexShader);
glGetShaderInfoLog(renderer->fragmentShader, 1024, 0, log);
glGetShaderInfoLog(renderer->vertexShader, 1024, 0, log);
glLinkProgram(renderer->program);
glGetProgramInfoLog(renderer->program, 1024, 0, log);
printf("%s\n", log);
renderer->texLocation = glGetUniformLocation(renderer->program, "tex");
renderer->positionLocation = glGetAttribLocation(renderer->program, "position");
glClearColor(1.f, 0.f, 0.f, 1.f);
}
void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
SDL_Event event;
while (context->state < THREAD_EXITING) {
while (SDL_PollEvent(&event)) {
GBASDLHandleEvent(context, &renderer->player, &event);
}
if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
glViewport(0, 0, 240, 160);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(renderer->program);
glUniform1i(renderer->texLocation, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, renderer->tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
glVertexAttribPointer(renderer->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, _vertices);
glEnableVertexAttribArray(renderer->positionLocation);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glUseProgram(0);
eglSwapBuffers(renderer->display, renderer->surface);
}
GBASyncWaitFrameEnd(&context->sync);
}
}
void GBASDLDeinit(struct SDLSoftwareRenderer* renderer) {
eglMakeCurrent(renderer->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(renderer->display, renderer->surface);
eglDestroyContext(renderer->display, renderer->context);
eglTerminate(renderer->display);
bcm_host_deinit();
}

View File

@ -0,0 +1,47 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "main.h"
void GBASDLGLCommonSwap(struct VideoBackend* context) {
struct SDLSoftwareRenderer* renderer = (struct SDLSoftwareRenderer*) context->user;
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_GL_SwapWindow(renderer->window);
#else
UNUSED(renderer);
SDL_GL_SwapBuffers();
#endif
}
void GBASDLGLCommonInit(struct SDLSoftwareRenderer* renderer) {
#ifndef COLOR_16_BIT
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
#else
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
#ifdef COLOR_5_6_5
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
#else
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
#endif
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
renderer->glCtx = SDL_GL_CreateContext(renderer->window);
SDL_GL_SetSwapInterval(1);
SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
renderer->player.window = renderer->window;
#else
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
#ifdef COLOR_16_BIT
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL);
#else
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL);
#endif
#endif
}

View File

@ -0,0 +1,13 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SDL_GL_COMMON_H
#define SDL_GL_COMMON_H
#include "main.h"
void GBASDLGLCommonSwap(struct VideoBackend* context);
void GBASDLGLCommonInit(struct SDLSoftwareRenderer* renderer);
#endif

View File

@ -5,18 +5,11 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "main.h"
#include "gl-common.h"
#include "gba/supervisor/thread.h"
#include "platform/opengl/gl.h"
static void _sdlSwap(struct VideoBackend* context) {
struct SDLSoftwareRenderer* renderer = (struct SDLSoftwareRenderer*) context->user;
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_GL_SwapWindow(renderer->window);
#else
SDL_GL_SwapBuffers();
#endif
}
static void _doViewport(int w, int h, struct VideoBackend* v) {
v->resized(v, w, h);
v->clear(v);
@ -35,34 +28,7 @@ void GBASDLGLCreate(struct SDLSoftwareRenderer* renderer) {
}
bool GBASDLGLInit(struct SDLSoftwareRenderer* renderer) {
#ifndef COLOR_16_BIT
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
#else
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
#ifdef COLOR_5_6_5
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
#else
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
#endif
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
renderer->glCtx = SDL_GL_CreateContext(renderer->window);
SDL_GL_SetSwapInterval(1);
SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
renderer->player.window = renderer->window;
#else
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
#ifdef COLOR_16_BIT
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL);
#else
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL);
#endif
#endif
GBASDLGLCommonInit(renderer);
renderer->d.outputBuffer = malloc(256 * 256 * BYTES_PER_PIXEL);
renderer->d.outputBufferStride = 256;
@ -71,7 +37,7 @@ bool GBASDLGLInit(struct SDLSoftwareRenderer* renderer) {
renderer->gl.d.user = renderer;
renderer->gl.d.lockAspectRatio = renderer->lockAspectRatio;
renderer->gl.d.filter = renderer->filter;
renderer->gl.d.swap = _sdlSwap;
renderer->gl.d.swap = GBASDLGLCommonSwap;
renderer->gl.d.init(&renderer->gl.d, 0);
_doViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d);

View File

@ -0,0 +1,144 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "main.h"
#include "gl-common.h"
#include <malloc.h>
static bool GBASDLGLES2Init(struct SDLSoftwareRenderer* renderer);
static void GBASDLGLES2Runloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer);
static void GBASDLGLES2Deinit(struct SDLSoftwareRenderer* renderer);
void GBASDLGLES2Create(struct SDLSoftwareRenderer* renderer) {
renderer->init = GBASDLGLES2Init;
renderer->deinit = GBASDLGLES2Deinit;
renderer->runloop = GBASDLGLES2Runloop;
}
bool GBASDLGLES2Init(struct SDLSoftwareRenderer* renderer) {
#ifdef BUILD_RASPI
bcm_host_init();
renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
int major, minor;
if (EGL_FALSE == eglInitialize(renderer->display, &major, &minor)) {
printf("Failed to initialize EGL");
return false;
}
if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) {
printf("Failed to get GLES API");
return false;
}
const EGLint requestConfig[] = {
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 5,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 1,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
EGLConfig config;
EGLint numConfigs;
if (EGL_FALSE == eglChooseConfig(renderer->display, requestConfig, &config, 1, &numConfigs)) {
printf("Failed to choose EGL config\n");
return false;
}
const EGLint contextAttributes[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
int dispWidth = 240, dispHeight = 160, adjWidth;
renderer->context = eglCreateContext(renderer->display, config, EGL_NO_CONTEXT, contextAttributes);
graphics_get_display_size(0, &dispWidth, &dispHeight);
adjWidth = dispHeight / 2 * 3;
DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0);
DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0);
VC_RECT_T destRect = {
.x = (dispWidth - adjWidth) / 2,
.y = 0,
.width = adjWidth,
.height = dispHeight
};
VC_RECT_T srcRect = {
.x = 0,
.y = 0,
.width = 240 << 16,
.height = 160 << 16
};
DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, 0);
vc_dispmanx_update_submit_sync(update);
renderer->window.element = element;
renderer->window.width = dispWidth;
renderer->window.height = dispHeight;
renderer->surface = eglCreateWindowSurface(renderer->display, config, &renderer->window, 0);
if (EGL_FALSE == eglMakeCurrent(renderer->display, renderer->surface, renderer->surface, renderer->context)) {
return false;
}
#else
GBASDLGLCommonInit(renderer);
#endif
renderer->d.outputBuffer = memalign(16, 256 * 256 * 4);
renderer->d.outputBufferStride = 256;
GBAGLES2ContextCreate(&renderer->gl);
renderer->gl.d.user = renderer;
renderer->gl.d.lockAspectRatio = renderer->lockAspectRatio;
renderer->gl.d.filter = renderer->filter;
renderer->gl.d.swap = GBASDLGLCommonSwap;
renderer->gl.d.init(&renderer->gl.d, 0);
return true;
}
void GBASDLGLES2Runloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
SDL_Event event;
struct VideoBackend* v = &renderer->gl.d;
while (context->state < THREAD_EXITING) {
while (SDL_PollEvent(&event)) {
GBASDLHandleEvent(context, &renderer->player, &event);
}
if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
v->postFrame(v, renderer->d.outputBuffer);
}
v->drawFrame(v);
GBASyncWaitFrameEnd(&context->sync);
#ifdef BUILD_RASPI
eglSwapBuffers(renderer->display, renderer->surface);
#else
v->swap(v);
#endif
}
}
void GBASDLGLES2Deinit(struct SDLSoftwareRenderer* renderer) {
if (renderer->gl.d.deinit) {
renderer->gl.d.deinit(&renderer->gl.d);
}
#ifdef BUILD_RASPI
eglMakeCurrent(renderer->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(renderer->display, renderer->surface);
eglDestroyContext(renderer->display, renderer->context);
eglTerminate(renderer->display);
bcm_host_deinit();
#elif SDL_VERSION_ATLEAST(2, 0, 0)
SDL_GL_DeleteContext(renderer->glCtx);
#endif
free(renderer->d.outputBuffer);
}

View File

@ -86,6 +86,8 @@ int main(int argc, char** argv) {
#ifdef BUILD_GL
GBASDLGLCreate(&renderer);
#elif defined(BUILD_GLES2)
GBASDLGLES2Create(&renderer);
#else
GBASDLSWCreate(&renderer);
#endif

View File

@ -20,13 +20,16 @@
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
#include <SDL/SDL.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <bcm_host.h>
#pragma GCC diagnostic pop
#endif
#ifdef BUILD_GLES2
#include "platform/opengl/gles2.h"
#endif
#ifdef USE_PIXMAN
#include <pixman.h>
#endif
@ -57,6 +60,8 @@ struct SDLSoftwareRenderer {
#ifdef BUILD_GL
struct GBAGLContext gl;
#elif BUILD_GLES2
struct GBAGLES2Context gl;
#endif
#ifdef USE_PIXMAN
@ -69,13 +74,6 @@ struct SDLSoftwareRenderer {
EGLSurface surface;
EGLContext context;
EGL_DISPMANX_WINDOW_T window;
GLuint tex;
GLuint fragmentShader;
GLuint vertexShader;
GLuint program;
GLuint bufferObject;
GLuint texLocation;
GLuint positionLocation;
#endif
#ifdef BUILD_PANDORA
@ -90,4 +88,8 @@ void GBASDLSWCreate(struct SDLSoftwareRenderer* renderer);
#ifdef BUILD_GL
void GBASDLGLCreate(struct SDLSoftwareRenderer* renderer);
#endif
#ifdef BUILD_GLES2
void GBASDLGLES2Create(struct SDLSoftwareRenderer* renderer);
#endif
#endif

View File

@ -22,7 +22,7 @@
#endif
#define GYRO_STEPS 100
#define RUMBLE_PWM 35
#define RUMBLE_PWM 20
#if SDL_VERSION_ATLEAST(2, 0, 0)
static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);

View File

@ -25,6 +25,7 @@ static void GBAWiiFrame(void);
static bool GBAWiiLoadGame(const char* path);
static void _postVideoFrame(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
static void _audioDMA(void);
static struct GBA gba;
static struct ARMCore cpu;
@ -41,9 +42,18 @@ static GXTexObj tex;
static void* framebuffer[2];
static int whichFb = 0;
static struct GBAStereoSample audioBuffer[2][SAMPLES] __attribute__ ((__aligned__(32)));
static size_t audioBufferSize = 0;
static int currentAudioBuffer = 0;
int main() {
VIDEO_Init();
PAD_Init();
AUDIO_Init(0);
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
AUDIO_RegisterDMACallback(_audioDMA);
memset(audioBuffer, 0, sizeof(audioBuffer));
#if !defined(COLOR_16_BIT) && !defined(COLOR_5_6_5)
#error This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
@ -140,8 +150,8 @@ int main() {
GBAAudioResizeBuffer(&gba.audio, SAMPLES);
#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
blip_set_rates(gba.audio.left, GBA_ARM7TDMI_FREQUENCY, 44100);
blip_set_rates(gba.audio.right, GBA_ARM7TDMI_FREQUENCY, 44100);
blip_set_rates(gba.audio.left, GBA_ARM7TDMI_FREQUENCY, 48000);
blip_set_rates(gba.audio.right, GBA_ARM7TDMI_FREQUENCY, 48000);
#endif
if (!GBAWiiLoadGame("/rom.gba")) {
@ -149,6 +159,21 @@ int main() {
}
while (true) {
#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
int available = blip_samples_avail(gba.audio.left);
if (available + audioBufferSize > SAMPLES) {
available = SAMPLES - audioBufferSize;
}
if (available > 0) {
blip_read_samples(gba.audio.left, &audioBuffer[currentAudioBuffer][audioBufferSize].left, available, true);
blip_read_samples(gba.audio.right, &audioBuffer[currentAudioBuffer][audioBufferSize].right, available, true);
audioBufferSize += available;
}
if (audioBufferSize == SAMPLES && !AUDIO_GetDMAEnableFlag()) {
_audioDMA();
AUDIO_StartDMA();
}
#endif
PAD_ScanPads();
u16 padkeys = PAD_ButtonsHeld(0);
int keys = 0;
@ -284,3 +309,13 @@ static void _postVideoFrame(struct GBAAVStream* stream, struct GBAVideoRenderer*
UNUSED(renderer);
GBAWiiFrame();
}
static void _audioDMA(void) {
if (!audioBufferSize) {
return;
}
currentAudioBuffer = !currentAudioBuffer;
DCFlushRange(audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
AUDIO_InitDMA((u32) audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
audioBufferSize = 0;
}

View File

@ -100,6 +100,10 @@ void ConfigurationClearValue(struct Configuration* configuration, const char* se
HashTableRemove(currentSection, key);
}
bool ConfigurationHasSection(const struct Configuration* configuration, const char* section) {
return HashTableLookup(&configuration->sections, section);
}
const char* ConfigurationGetValue(const struct Configuration* configuration, const char* section, const char* key) {
const struct Table* currentSection = &configuration->root;
if (section) {

View File

@ -23,6 +23,7 @@ void ConfigurationSetIntValue(struct Configuration*, const char* section, const
void ConfigurationSetUIntValue(struct Configuration*, const char* section, const char* key, unsigned value);
void ConfigurationSetFloatValue(struct Configuration*, const char* section, const char* key, float value);
bool ConfigurationHasSection(const struct Configuration*, const char* section);
const char* ConfigurationGetValue(const struct Configuration*, const char* section, const char* key);
void ConfigurationClearValue(struct Configuration*, const char* section, const char* key);

View File

@ -15,11 +15,14 @@ int ftostr_l(char* restrict str, size_t size, float f, locale_t locale) {
int res = snprintf(str, size, "%*.g", FLT_DIG, f);
uselocale(old);
return res;
#else
#elif defined(HAVE_SETLOCALE)
char* old = setlocale(LC_NUMERIC, locale);
int res = snprintf(str, size, "%*.g", FLT_DIG, f);
setlocale(LC_NUMERIC, old);
return res;
#else
UNUSED(locale);
return snprintf(str, size, "%*.g", FLT_DIG, f);
#endif
}
@ -30,11 +33,14 @@ float strtof_l(const char* restrict str, char** restrict end, locale_t locale) {
float res = strtof(str, end);
uselocale(old);
return res;
#else
#elif defined(HAVE_SETLOCALE)
char* old = setlocale(LC_NUMERIC, locale);
float res = strtof(str, end);
setlocale(LC_NUMERIC, old);
return res;
#else
UNUSED(locale);
return strtof(str, end);
#endif
}
#endif

View File

@ -39,6 +39,7 @@ struct VFile {
void (*unmap)(struct VFile* vf, void* memory, size_t size);
void (*truncate)(struct VFile* vf, size_t size);
ssize_t (*size)(struct VFile* vf);
bool (*sync)(struct VFile* vf, const void* buffer, size_t size);
};
struct VDirEntry {

View File

@ -30,6 +30,7 @@ static void* _vfdMap(struct VFile* vf, size_t size, int flags);
static void _vfdUnmap(struct VFile* vf, void* memory, size_t size);
static void _vfdTruncate(struct VFile* vf, size_t size);
static ssize_t _vfdSize(struct VFile* vf);
static bool _vfdSync(struct VFile* vf, const void* buffer, size_t size);
struct VFile* VFileOpenFD(const char* path, int flags) {
if (!path) {
@ -66,6 +67,7 @@ struct VFile* VFileFromFD(int fd) {
vfd->d.unmap = _vfdUnmap;
vfd->d.truncate = _vfdTruncate;
vfd->d.size = _vfdSize;
vfd->d.sync = _vfdSync;
return &vfd->d;
}
@ -166,3 +168,14 @@ static ssize_t _vfdSize(struct VFile* vf) {
}
return stat.st_size;
}
static bool _vfdSync(struct VFile* vf, const void* buffer, size_t size) {
UNUSED(buffer);
UNUSED(size);
struct VFileFD* vfd = (struct VFileFD*) vf;
#ifndef _WIN32
return fsync(vfd->fd) == 0;
#else
return FlushFileBuffers((HANDLE) _get_osfhandle(vfd->fd));
#endif
}

View File

@ -24,6 +24,7 @@ static void* _vffMap(struct VFile* vf, size_t size, int flags);
static void _vffUnmap(struct VFile* vf, void* memory, size_t size);
static void _vffTruncate(struct VFile* vf, size_t size);
static ssize_t _vffSize(struct VFile* vf);
static bool _vffSync(struct VFile* vf, const void* buffer, size_t size);
struct VFile* VFileFOpen(const char* path, const char* mode) {
if (!path && !mode) {
@ -57,6 +58,7 @@ struct VFile* VFileFromFILE(FILE* file) {
vff->d.unmap = _vffUnmap;
vff->d.truncate = _vffTruncate;
vff->d.size = _vffSize;
vff->d.sync = _vffSync;
return &vff->d;
}
@ -140,3 +142,14 @@ static ssize_t _vffSize(struct VFile* vf) {
fseek(vff->file, pos, SEEK_SET);
return size;
}
static bool _vffSync(struct VFile* vf, const void* buffer, size_t size) {
struct VFileFILE* vff = (struct VFileFILE*) vf;
if (buffer && size) {
long pos = ftell(vff->file);
fseek(vff->file, 0, SEEK_SET);
fwrite(buffer, size, 1, vff->file);
fseek(vff->file, pos, SEEK_SET);
}
return fflush(vff->file) == 0;
}

View File

@ -56,6 +56,7 @@ static void* _vf7zMap(struct VFile* vf, size_t size, int flags);
static void _vf7zUnmap(struct VFile* vf, void* memory, size_t size);
static void _vf7zTruncate(struct VFile* vf, size_t size);
static ssize_t _vf7zSize(struct VFile* vf);
static bool _vf7zSync(struct VFile* vf, const void* buffer, size_t size);
static bool _vd7zClose(struct VDir* vd);
static void _vd7zRewind(struct VDir* vd);
@ -94,6 +95,7 @@ struct VDir* VDirOpen7z(const char* path, int flags) {
SzArEx_Init(&vd->db);
SRes res = SzArEx_Open(&vd->db, &vd->lookStream.s, &vd->allocImp, &vd->allocTempImp);
if (res != SZ_OK) {
File_Close(&vd->archiveStream.file);
free(vd);
return 0;
}
@ -114,6 +116,7 @@ struct VDir* VDirOpen7z(const char* path, int flags) {
bool _vf7zClose(struct VFile* vf) {
struct VFile7z* vf7z = (struct VFile7z*) vf;
IAlloc_Free(&vf7z->vd->allocImp, vf7z->outBuffer);
File_Close(&vf7z->vd->archiveStream.file);
return true;
}
@ -291,6 +294,7 @@ struct VFile* _vd7zOpenFile(struct VDir* vd, const char* path, int mode) {
vf->d.unmap = _vf7zUnmap;
vf->d.truncate = _vf7zTruncate;
vf->d.size = _vf7zSize;
vf->d.sync = _vf7zSync;
return &vf->d;
}
@ -308,4 +312,11 @@ const char* _vde7zName(struct VDirEntry* vde) {
return vde7z->utf8;
}
bool _vf7zSync(struct VFile* vf, const void* memory, size_t size) {
UNUSED(vf);
UNUSED(memory);
UNUSED(size);
return false;
}
#endif

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