mirror of https://github.com/mgba-emu/mgba.git
Qt: Port autosave to Qt interface
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parent
5973433aa0
commit
8ec934c58d
1
CHANGES
1
CHANGES
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@ -13,6 +13,7 @@ Features:
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- AGBPrint support
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- Debugger: Conditional breakpoints and watchpoints
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- Ability to select GB/GBC/SGB BIOS on console ports
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- Optional automatic state saving/loading
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Bugfixes:
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- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
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- GB Serialize: Fix audio state loading
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@ -28,8 +28,9 @@
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#include <mgba-util/math.h>
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#include <mgba-util/vfs.h>
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using namespace QGBA;
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#define AUTOSAVE_GRANULARITY 600
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using namespace QGBA;
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CoreController::CoreController(mCore* core, QObject* parent)
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: QObject(parent)
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@ -48,6 +49,12 @@ CoreController::CoreController(mCore* core, QObject* parent)
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m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<color_t*>(m_activeBuffer->data()), size.width());
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m_resetActions.append([this]() {
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if (m_autoload) {
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mCoreLoadState(m_threadContext.core, 0, m_loadStateFlags);
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}
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});
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m_threadContext.startCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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@ -61,6 +68,8 @@ CoreController::CoreController(mCore* core, QObject* parent)
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break;
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}
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controller->updateFastForward();
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if (controller->m_multiplayer) {
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controller->m_multiplayer->attachGame(controller);
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}
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@ -79,10 +88,6 @@ CoreController::CoreController(mCore* core, QObject* parent)
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controller->m_override->apply(context->core);
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}
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if (mCoreLoadState(context->core, 0, controller->m_loadStateFlags)) {
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mCoreDeleteState(context->core, 0);
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}
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controller->m_resetActions.clear();
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QSize size = controller->screenDimensions();
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@ -100,12 +105,24 @@ CoreController::CoreController(mCore* core, QObject* parent)
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m_threadContext.frameCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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if (controller->m_autosaveCounter == AUTOSAVE_GRANULARITY) {
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if (controller->m_autosave) {
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mCoreSaveState(context->core, 0, controller->m_saveStateFlags);
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}
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controller->m_autosaveCounter = 0;
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}
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++controller->m_autosaveCounter;
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controller->finishFrame();
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};
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m_threadContext.cleanCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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if (controller->m_autosave) {
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mCoreSaveState(context->core, 0, controller->m_saveStateFlags);
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}
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controller->clearMultiplayerController();
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QMetaObject::invokeMethod(controller, "stopping");
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};
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@ -126,7 +143,8 @@ CoreController::CoreController(mCore* core, QObject* parent)
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mThreadLogger* logContext = reinterpret_cast<mThreadLogger*>(logger);
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mCoreThread* context = logContext->p;
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static const char* savestateMessage = "State %i loaded";
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static const char* savestateMessage = "State %i saved";
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static const char* loadstateMessage = "State %i loaded";
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static const char* savestateFailedMessage = "State %i failed to load";
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static int biosCat = -1;
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static int statusCat = -1;
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@ -152,7 +170,7 @@ CoreController::CoreController(mCore* core, QObject* parent)
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#endif
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if (category == statusCat) {
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// Slot 0 is reserved for suspend points
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if (strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
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if (strncmp(loadstateMessage, format, strlen(loadstateMessage)) == 0) {
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va_list argc;
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va_copy(argc, args);
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int slot = va_arg(argc, int);
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@ -160,7 +178,7 @@ CoreController::CoreController(mCore* core, QObject* parent)
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if (slot == 0) {
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format = "Loaded suspend state";
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}
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} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0) {
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} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0 || strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
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va_list argc;
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va_copy(argc, args);
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int slot = va_arg(argc, int);
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@ -232,10 +250,14 @@ void CoreController::loadConfig(ConfigController* config) {
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m_videoSync = config->getOption("videoSync", m_videoSync).toInt();
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m_audioSync = config->getOption("audioSync", m_audioSync).toInt();
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m_fpsTarget = config->getOption("fpsTarget").toFloat();
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m_autosave = config->getOption("autosave", false).toInt();
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m_autoload = config->getOption("autoload", true).toInt();
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m_autofireThreshold = config->getOption("autofireThreshold", m_autofireThreshold).toInt();
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updateFastForward();
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mCoreLoadForeignConfig(m_threadContext.core, config->config());
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mCoreThreadRewindParamsChanged(&m_threadContext);
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if (hasStarted()) {
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updateFastForward();
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mCoreThreadRewindParamsChanged(&m_threadContext);
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}
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}
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#ifdef USE_DEBUGGERS
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@ -195,6 +195,10 @@ private:
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bool m_audioSync = AUDIO_SYNC;
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bool m_videoSync = VIDEO_SYNC;
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bool m_autosave;
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bool m_autoload;
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int m_autosaveCounter;
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int m_fastForward = false;
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int m_fastForwardForced = false;
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float m_fastForwardRatio = -1.f;
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@ -357,6 +357,8 @@ void SettingsView::updateConfig() {
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saveSetting("showFps", m_ui.showFps);
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saveSetting("cheatAutoload", m_ui.cheatAutoload);
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saveSetting("cheatAutosave", m_ui.cheatAutosave);
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saveSetting("autoload", m_ui.autoload);
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saveSetting("autosave", m_ui.autosave);
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if (m_ui.fastForwardUnbounded->isChecked()) {
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saveSetting("fastForwardRatio", "-1");
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@ -478,6 +480,8 @@ void SettingsView::reloadConfig() {
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loadSetting("showFps", m_ui.showFps, true);
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loadSetting("cheatAutoload", m_ui.cheatAutoload, true);
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loadSetting("cheatAutosave", m_ui.cheatAutosave, true);
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loadSetting("autoload", m_ui.autoload, true);
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loadSetting("autosave", m_ui.autosave, false);
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m_ui.libraryStyle->setCurrentIndex(loadSetting("libraryStyle").toInt());
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@ -512,7 +512,14 @@
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</property>
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</widget>
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</item>
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<item row="11" column="1">
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<item row="13" column="0" colspan="2">
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<widget class="Line" name="line_16">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item row="14" column="1">
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<widget class="QCheckBox" name="cheatAutosave">
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<property name="text">
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<string>Automatically save cheats</string>
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@ -522,7 +529,7 @@
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</property>
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</widget>
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</item>
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<item row="12" column="1">
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<item row="15" column="1">
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<widget class="QCheckBox" name="cheatAutoload">
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<property name="text">
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<string>Automatically load cheats</string>
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@ -532,6 +539,26 @@
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</property>
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</widget>
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</item>
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<item row="11" column="1">
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<widget class="QCheckBox" name="autosave">
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<property name="text">
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<string>Automatically save state</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="12" column="1">
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<widget class="QCheckBox" name="autoload">
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<property name="text">
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<string>Automatically load state</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="emulation">
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@ -1858,8 +1858,8 @@ void Window::setController(CoreController* controller, const QString& fname) {
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m_pendingPatch = QString();
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}
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m_controller->start();
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m_controller->loadConfig(m_config);
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m_controller->start();
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}
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WindowBackground::WindowBackground(QWidget* parent)
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