GBA: Add savegame override for Crash Bandicoot 2

This commit is contained in:
Jeffrey Pfau 2016-11-15 13:39:40 -08:00
parent 9c030fb553
commit 8cc5339b1e
2 changed files with 5 additions and 0 deletions

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@ -31,6 +31,7 @@ Bugfixes:
- GBA: Fix IRQs firing after already being cleared - GBA: Fix IRQs firing after already being cleared
- All: Fix fullscreen config option being ignored - All: Fix fullscreen config option being ignored
- GBA BIOS: Implement BitUnPack - GBA BIOS: Implement BitUnPack
- GBA: Add savegame override for Crash Bandicoot 2
Misc: Misc:
- SDL: Remove scancode key input - SDL: Remove scancode key input
- GBA Video: Clean up unused timers - GBA Video: Clean up unused timers

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@ -29,6 +29,10 @@ static const struct GBACartridgeOverride _overrides[] = {
{ "U32E", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false }, { "U32E", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
{ "U32P", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false }, { "U32P", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
// Crash Bandicoot 2 - N-Tranced
{ "AC8E", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
{ "AC8P", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
// Dragon Ball Z - The Legacy of Goku // Dragon Ball Z - The Legacy of Goku
{ "ALGP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false }, { "ALGP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },