change division to multiplication in gba-color shader

This commit is contained in:
hunterk 2017-04-25 22:37:48 -05:00 committed by endrift
parent 9a78f56467
commit 86db6fa7e2
1 changed files with 1 additions and 1 deletions

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@ -30,5 +30,5 @@ void main() {
color *= adjust;
screen = clamp(screen * lum, 0.0, 1.0);
screen = color * screen;
gl_FragColor = pow(screen, vec4(1.0 / display_gamma + (darken_screen / 8.)));
gl_FragColor = pow(screen, vec4(1.0 / display_gamma + (darken_screen * 0.125)));
}