diff --git a/res/shaders/gba-color.shader/gba-color.fs b/res/shaders/gba-color.shader/gba-color.fs index 79a4c85d8..09177ddfe 100644 --- a/res/shaders/gba-color.shader/gba-color.fs +++ b/res/shaders/gba-color.shader/gba-color.fs @@ -30,5 +30,5 @@ void main() { color *= adjust; screen = clamp(screen * lum, 0.0, 1.0); screen = color * screen; - gl_FragColor = pow(screen, vec4(1.0 / display_gamma + (darken_screen / 8.))); + gl_FragColor = pow(screen, vec4(1.0 / display_gamma + (darken_screen * 0.125))); }