GB Memory: Actually load latch time from savestate

This commit is contained in:
Vicki Pfau 2017-08-12 14:13:24 -07:00
parent e80a241748
commit 86d094100c
2 changed files with 2 additions and 2 deletions

View File

@ -19,6 +19,7 @@ Bugfixes:
- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
- GB Video: Fix potential hang when ending mode 0
- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
- GB Memory: Actually load latch time from savestate
Misc:
- Qt: Don't rebuild library view if style hasn't changed
- SDL: Fix 2.0.5 build on macOS under some circumstances

View File

@ -708,8 +708,7 @@ void GBMemoryDeserialize(struct GB* gb, const struct GBSerializedState* state) {
}
break;
case GB_MBC3_RTC:
// TODO?
//LOAD_64LE(gb->memory.rtcLastLatch, 0, &state->memory.rtc.lastLatch);
LOAD_64LE(gb->memory.rtcLastLatch, 0, &state->memory.rtc.lastLatch);
break;
case GB_MBC7:
memory->mbcState.mbc7.state = state->memory.mbc7.state;