mirror of https://github.com/mgba-emu/mgba.git
GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
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@ -18,6 +18,7 @@ Bugfixes:
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- Qt: Fix timezone issues with time overrides
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- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
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- GB Video: Fix potential hang when ending mode 0
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- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
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Misc:
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- Qt: Don't rebuild library view if style hasn't changed
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- SDL: Fix 2.0.5 build on macOS under some circumstances
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@ -464,10 +464,13 @@ void GBMemoryWriteHDMA5(struct GB* gb, uint8_t value) {
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bool wasHdma = gb->memory.isHdma;
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gb->memory.isHdma = value & 0x80;
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if ((!wasHdma && !gb->memory.isHdma) || gb->video.mode == 0) {
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gb->memory.hdmaRemaining = ((value & 0x7F) + 1) * 0x10;
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if (gb->memory.isHdma) {
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gb->memory.hdmaRemaining = 0x10;
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} else {
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gb->memory.hdmaRemaining = ((value & 0x7F) + 1) * 0x10;
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}
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gb->cpuBlocked = true;
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mTimingSchedule(&gb->timing, &gb->memory.hdmaEvent, 0);
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gb->cpu->nextEvent = gb->cpu->cycles;
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}
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}
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@ -231,6 +231,7 @@ void _endMode3(struct mTiming* timing, void* context, uint32_t cyclesLate) {
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GBVideoProcessDots(video);
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if (video->ly < GB_VIDEO_VERTICAL_PIXELS && video->p->memory.isHdma && video->p->memory.io[REG_HDMA5] != 0xFF) {
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video->p->memory.hdmaRemaining = 0x10;
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video->p->cpuBlocked = true;
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mTimingDeschedule(timing, &video->p->memory.hdmaEvent);
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mTimingSchedule(timing, &video->p->memory.hdmaEvent, 0);
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}
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