All: Update CHANGES for 0.2.0

This commit is contained in:
Jeffrey Pfau 2015-04-03 21:25:25 -07:00
parent f136fa040c
commit 7d980287cb
1 changed files with 30 additions and 30 deletions

60
CHANGES
View File

@ -1,14 +1,12 @@
0.2.0: (Future)
0.2.0: (2015-04-03)
Features:
- Support for gamepad axes, e.g. analog sticks or triggers
- Add scale presets for up to 6x
- Debugger: Add CLI "frame", frame advance command
- Settings window
- Bilinear resampling option
- Add option to skip BIOS start screen
- List of recently opened games
- Support for games using the Solar Sensor
- Debugger: Add CLI functions for writing to memory
- Better audio resampling via blip-buf
- Game Pak overrides dialog for setting savetype and sensor values
- Support for games using the tilt sensor
@ -23,9 +21,7 @@ Features:
- Support loading 7-Zip files
- Drag and drop game loading
- Cheat code support
- Debugger: Add CLI functions for examining memory regions
- Runtime configurable audio driver
- Debugger: Add CLI function for writing a register
- Libretro core for use with RetroArch and other front-ends
- Controller profiles for setting different bindings for different controllers
- Ability to lock aspect ratio
@ -33,61 +29,65 @@ Features:
- Ability to switch which game controller is in use per instance
- Ability to prevent opposing directional input
- Warning dialog if an unimplemented BIOS feature is called
- Debugger: Add CLI "frame", frame advance command
- Debugger: Add CLI functions for writing to memory
- Debugger: Add CLI functions for examining memory regions
- Debugger: Add CLI function for writing a register
Bugfixes:
- ARM7: Extend prefetch by one stage
- ARM7: Fix cycle counting for loads
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
- GBA: Initialize gba.sync to null
- GBA: Fix timer initialization
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Thread: Fix possible hang when loading an archive
- Perf: Fix crash when the GBA thread fails to start
- SDL: Properly clean up if a game doesn't launch
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores
- GBA RR: Fix fallthrough error when reading tags from a movie
- GBA Thread: Fix possible hang when loading an archive
- GBA Thread: Fix possible deadlock in video sync
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
- Perf: Fix crash when the GBA thread fails to start
- Qt: Fix crash starting a GDB stub if a game isn't loaded
- Qt: Fix crash when adjusting settings after closing a game
- Qt: Fix crash when starting GDB stub after closing a game
- Qt: Fix patch loading while a game is running
- Util: Fix sockets on Windows
- Qt: Fix crash when loading a game after stopping GDB server
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
- GBA: Initialize gba.sync to null
- GBA: Fix timer initialization
- GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores
- ARM7: Fix cycle counting for loads
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
- Qt: Fix crash when attempting to pause if a game is not running
- SDL: Properly clean up if a game doesn't launch
- Util: Fix sockets on Windows
Misc:
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Video: Start video at the last scanline instead of the first
- All: Enable link-time optimization
- Debugger: Watchpoints now work on STM/LDM instructions
- GBA: Improve accuracy of event timing
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
- Debugger: Watchpoints now report address watched (fixes #68)
- Debugger: Add support for soft breakpoints
- Debugger: Make I/O register names be addresses instead of values
- Debugger: Rename read/write commands
- GBA: Improve accuracy of event timing
- GBA: Add API for getting Configuration structs for overrides and input
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
- Debugger: Add support for soft breakpoints
- Util: Use proper locale for reading and writing float values
- Debugger: Make I/O register names be addresses instead of values
- Debugger: Rename read/write commands
- Qt: Optimize logo drawing
- Qt: Move frame upload back onto main thread
- All: Enable link-time optimization
- GBA Thread: Make GBASyncWaitFrameStart time out
- GBA: Move A/V stream interface into core
- GBA: Savestates now take into account savedata state machines (fixes #109)
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Thread: Make GBASyncWaitFrameStart time out
- GBA Video: Start video at the last scanline instead of the first
- Qt: Optimize logo drawing
- Qt: Move frame upload back onto main thread
- Qt: Remember window position
- Qt: Double-clicking on the window toggles full screen
- Util: Use proper locale for reading and writing float values
0.1.1: (2015-01-24)
Bugfixes: