mirror of https://github.com/mgba-emu/mgba.git
All: Update CHANGES for 0.2.0
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CHANGES
60
CHANGES
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@ -1,14 +1,12 @@
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0.2.0: (Future)
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0.2.0: (2015-04-03)
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Features:
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- Support for gamepad axes, e.g. analog sticks or triggers
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- Add scale presets for up to 6x
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- Debugger: Add CLI "frame", frame advance command
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- Settings window
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- Bilinear resampling option
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- Add option to skip BIOS start screen
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- List of recently opened games
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- Support for games using the Solar Sensor
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- Debugger: Add CLI functions for writing to memory
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- Better audio resampling via blip-buf
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- Game Pak overrides dialog for setting savetype and sensor values
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- Support for games using the tilt sensor
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@ -23,9 +21,7 @@ Features:
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- Support loading 7-Zip files
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- Drag and drop game loading
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- Cheat code support
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- Debugger: Add CLI functions for examining memory regions
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- Runtime configurable audio driver
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- Debugger: Add CLI function for writing a register
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- Libretro core for use with RetroArch and other front-ends
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- Controller profiles for setting different bindings for different controllers
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- Ability to lock aspect ratio
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@ -33,61 +29,65 @@ Features:
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- Ability to switch which game controller is in use per instance
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- Ability to prevent opposing directional input
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- Warning dialog if an unimplemented BIOS feature is called
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- Debugger: Add CLI "frame", frame advance command
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- Debugger: Add CLI functions for writing to memory
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- Debugger: Add CLI functions for examining memory regions
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- Debugger: Add CLI function for writing a register
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Bugfixes:
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- ARM7: Extend prefetch by one stage
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- ARM7: Fix cycle counting for loads
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- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
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- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
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- GBA: Initialize gba.sync to null
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- GBA: Fix timer initialization
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- GBA Audio: Support 16-bit writes to FIFO audio
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- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
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- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
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- GBA BIOS: Fix BIOS prefetch after reset
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- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
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- GBA Thread: Fix possible hang when loading an archive
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- Perf: Fix crash when the GBA thread fails to start
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- SDL: Properly clean up if a game doesn't launch
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- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
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- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
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- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
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- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
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- GBA Memory: Fix I cycles that had been moved to ARM7 core
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- GBA Memory: Fix cycle counting for 32-bit load/stores
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- GBA RR: Fix fallthrough error when reading tags from a movie
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- GBA Thread: Fix possible hang when loading an archive
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- GBA Thread: Fix possible deadlock in video sync
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- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
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- Perf: Fix crash when the GBA thread fails to start
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- Qt: Fix crash starting a GDB stub if a game isn't loaded
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- Qt: Fix crash when adjusting settings after closing a game
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- Qt: Fix crash when starting GDB stub after closing a game
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- Qt: Fix patch loading while a game is running
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- Util: Fix sockets on Windows
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- Qt: Fix crash when loading a game after stopping GDB server
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- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
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- GBA: Initialize gba.sync to null
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- GBA: Fix timer initialization
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- GBA Memory: Fix I cycles that had been moved to ARM7 core
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- GBA Memory: Fix cycle counting for 32-bit load/stores
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- ARM7: Fix cycle counting for loads
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- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
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- Qt: Fix crash when attempting to pause if a game is not running
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- SDL: Properly clean up if a game doesn't launch
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- Util: Fix sockets on Windows
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Misc:
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- GBA Memory: Simplify memory API and use fixed bus width
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- GBA Video: Start video at the last scanline instead of the first
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- All: Enable link-time optimization
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- Debugger: Watchpoints now work on STM/LDM instructions
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- GBA: Improve accuracy of event timing
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- Debugger: Clean up GDB stub network interfacing
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- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
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- Debugger: Merge Thumb BL instructions when disassembling
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- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
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- Debugger: Watchpoints now report address watched (fixes #68)
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- Debugger: Add support for soft breakpoints
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- Debugger: Make I/O register names be addresses instead of values
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- Debugger: Rename read/write commands
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- GBA: Improve accuracy of event timing
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- GBA: Add API for getting Configuration structs for overrides and input
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- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
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- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
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- Debugger: Add support for soft breakpoints
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- Util: Use proper locale for reading and writing float values
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- Debugger: Make I/O register names be addresses instead of values
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- Debugger: Rename read/write commands
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- Qt: Optimize logo drawing
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- Qt: Move frame upload back onto main thread
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- All: Enable link-time optimization
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- GBA Thread: Make GBASyncWaitFrameStart time out
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- GBA: Move A/V stream interface into core
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- GBA: Savestates now take into account savedata state machines (fixes #109)
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- GBA Memory: Simplify memory API and use fixed bus width
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- GBA Thread: Make GBASyncWaitFrameStart time out
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- GBA Video: Start video at the last scanline instead of the first
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- Qt: Optimize logo drawing
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- Qt: Move frame upload back onto main thread
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- Qt: Remember window position
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- Qt: Double-clicking on the window toggles full screen
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- Util: Use proper locale for reading and writing float values
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0.1.1: (2015-01-24)
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Bugfixes:
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