diff --git a/CHANGES b/CHANGES index fe7b04583..9ac3b743e 100644 --- a/CHANGES +++ b/CHANGES @@ -1,14 +1,12 @@ -0.2.0: (Future) +0.2.0: (2015-04-03) Features: - Support for gamepad axes, e.g. analog sticks or triggers - Add scale presets for up to 6x - - Debugger: Add CLI "frame", frame advance command - Settings window - Bilinear resampling option - Add option to skip BIOS start screen - List of recently opened games - Support for games using the Solar Sensor - - Debugger: Add CLI functions for writing to memory - Better audio resampling via blip-buf - Game Pak overrides dialog for setting savetype and sensor values - Support for games using the tilt sensor @@ -23,9 +21,7 @@ Features: - Support loading 7-Zip files - Drag and drop game loading - Cheat code support - - Debugger: Add CLI functions for examining memory regions - Runtime configurable audio driver - - Debugger: Add CLI function for writing a register - Libretro core for use with RetroArch and other front-ends - Controller profiles for setting different bindings for different controllers - Ability to lock aspect ratio @@ -33,61 +29,65 @@ Features: - Ability to switch which game controller is in use per instance - Ability to prevent opposing directional input - Warning dialog if an unimplemented BIOS feature is called + - Debugger: Add CLI "frame", frame advance command + - Debugger: Add CLI functions for writing to memory + - Debugger: Add CLI functions for examining memory regions + - Debugger: Add CLI function for writing a register Bugfixes: - ARM7: Extend prefetch by one stage + - ARM7: Fix cycle counting for loads + - Debugger: Disassembly now lists PSR bitmasks (fixes #191) + - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers + - GBA: Initialize gba.sync to null + - GBA: Fix timer initialization - GBA Audio: Support 16-bit writes to FIFO audio - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates - GBA BIOS: Fix BIOS prefetch after returning from an IRQ - GBA BIOS: Fix BIOS prefetch after reset - - GBA Memory: Fix alignment of open bus 8- and 16-bit loads - - GBA Thread: Fix possible hang when loading an archive - - Perf: Fix crash when the GBA thread fails to start - - SDL: Properly clean up if a game doesn't launch - - Debugger: Disassembly now lists PSR bitmasks (fixes #191) - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184) + - GBA BIOS: Fix BIOS decompression routines with invalid source addresses + - GBA Memory: Fix alignment of open bus 8- and 16-bit loads + - GBA Memory: Fix I cycles that had been moved to ARM7 core + - GBA Memory: Fix cycle counting for 32-bit load/stores - GBA RR: Fix fallthrough error when reading tags from a movie + - GBA Thread: Fix possible hang when loading an archive - GBA Thread: Fix possible deadlock in video sync - - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers + - Perf: Fix crash when the GBA thread fails to start - Qt: Fix crash starting a GDB stub if a game isn't loaded - Qt: Fix crash when adjusting settings after closing a game - Qt: Fix crash when starting GDB stub after closing a game - Qt: Fix patch loading while a game is running - - Util: Fix sockets on Windows - Qt: Fix crash when loading a game after stopping GDB server - - GBA BIOS: Fix BIOS decompression routines with invalid source addresses - - GBA: Initialize gba.sync to null - - GBA: Fix timer initialization - - GBA Memory: Fix I cycles that had been moved to ARM7 core - - GBA Memory: Fix cycle counting for 32-bit load/stores - - ARM7: Fix cycle counting for loads - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub) - Qt: Fix crash when attempting to pause if a game is not running + - SDL: Properly clean up if a game doesn't launch + - Util: Fix sockets on Windows Misc: - - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - - GBA Memory: Simplify memory API and use fixed bus width - - GBA Video: Start video at the last scanline instead of the first + - All: Enable link-time optimization - Debugger: Watchpoints now work on STM/LDM instructions - - GBA: Improve accuracy of event timing - Debugger: Clean up GDB stub network interfacing - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop - Debugger: Merge Thumb BL instructions when disassembling - Debugger: Clean up debugger interface, removing obsolete state (fixes #67) - Debugger: Watchpoints now report address watched (fixes #68) + - Debugger: Add support for soft breakpoints + - Debugger: Make I/O register names be addresses instead of values + - Debugger: Rename read/write commands + - GBA: Improve accuracy of event timing - GBA: Add API for getting Configuration structs for overrides and input - GBA: Refactor gba-sensors and gba-gpio into gba-hardware - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory - - Debugger: Add support for soft breakpoints - - Util: Use proper locale for reading and writing float values - - Debugger: Make I/O register names be addresses instead of values - - Debugger: Rename read/write commands - - Qt: Optimize logo drawing - - Qt: Move frame upload back onto main thread - - All: Enable link-time optimization - - GBA Thread: Make GBASyncWaitFrameStart time out - GBA: Move A/V stream interface into core - GBA: Savestates now take into account savedata state machines (fixes #109) + - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples + - GBA Memory: Simplify memory API and use fixed bus width + - GBA Thread: Make GBASyncWaitFrameStart time out + - GBA Video: Start video at the last scanline instead of the first + - Qt: Optimize logo drawing + - Qt: Move frame upload back onto main thread - Qt: Remember window position - Qt: Double-clicking on the window toggles full screen + - Util: Use proper locale for reading and writing float values 0.1.1: (2015-01-24) Bugfixes: