mirror of https://github.com/mgba-emu/mgba.git
SDL: Remove default gamepad mappings
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@ -14,6 +14,7 @@ Bugfixes:
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Misc:
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Misc:
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- GBA: Slightly optimize GBAProcessEvents
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- GBA: Slightly optimize GBAProcessEvents
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- Qt: Add preset for DualShock 4
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- Qt: Add preset for DualShock 4
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- SDL: Remove default gamepad mappings
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0.4.0: (2016-02-02)
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0.4.0: (2016-02-02)
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Features:
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Features:
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@ -148,17 +148,6 @@ void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
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#endif
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#endif
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
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mInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
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struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
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struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
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mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
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mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
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description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
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description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
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