diff --git a/CHANGES b/CHANGES index 5b839393b..63b4c65c7 100644 --- a/CHANGES +++ b/CHANGES @@ -14,6 +14,7 @@ Bugfixes: Misc: - GBA: Slightly optimize GBAProcessEvents - Qt: Add preset for DualShock 4 + - SDL: Remove default gamepad mappings 0.4.0: (2016-02-02) Features: diff --git a/src/platform/sdl/sdl-events.c b/src/platform/sdl/sdl-events.c index 68bc95398..19c03fa95 100644 --- a/src/platform/sdl/sdl-events.c +++ b/src/platform/sdl/sdl-events.c @@ -148,17 +148,6 @@ void mSDLInitBindingsGBA(struct mInputMap* inputMap) { mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT); #endif - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT); - mInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT); - struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 }; mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description); description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };