PSP2: Load/save PSP2 keybindings

This commit is contained in:
Jeffrey Pfau 2015-10-19 20:30:36 -07:00
parent 7ce34411bb
commit 6a433d63f6
1 changed files with 2 additions and 1 deletions

View File

@ -158,6 +158,7 @@ void GBAPSP2Setup(struct GBAGUIRunner* runner) {
GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 0, &desc);
desc = (struct GBAAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 1, &desc);
GBAInputMapLoad(&runner->context.inputMap, PSP2_INPUT, &runner->context.config);
tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
@ -220,7 +221,7 @@ void GBAPSP2UnloadROM(struct GBAGUIRunner* runner) {
}
void GBAPSP2Teardown(struct GBAGUIRunner* runner) {
UNUSED(runner);
GBAInputMapSave(&runner->context.inputMap, PSP2_INPUT, &runner->context.config);
vita2d_free_texture(tex);
vita2d_free_texture(screenshot);
}