From 6a433d63f67508418d41a2f8f417db09212449c4 Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Mon, 19 Oct 2015 20:30:36 -0700 Subject: [PATCH] PSP2: Load/save PSP2 keybindings --- src/platform/psp2/psp2-context.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/platform/psp2/psp2-context.c b/src/platform/psp2/psp2-context.c index 6ad390f12..1fec83c9c 100644 --- a/src/platform/psp2/psp2-context.c +++ b/src/platform/psp2/psp2-context.c @@ -158,6 +158,7 @@ void GBAPSP2Setup(struct GBAGUIRunner* runner) { GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 0, &desc); desc = (struct GBAAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 }; GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 1, &desc); + GBAInputMapLoad(&runner->context.inputMap, PSP2_INPUT, &runner->context.config); tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); @@ -220,7 +221,7 @@ void GBAPSP2UnloadROM(struct GBAGUIRunner* runner) { } void GBAPSP2Teardown(struct GBAGUIRunner* runner) { - UNUSED(runner); + GBAInputMapSave(&runner->context.inputMap, PSP2_INPUT, &runner->context.config); vita2d_free_texture(tex); vita2d_free_texture(screenshot); }