mirror of https://github.com/mgba-emu/mgba.git
Switch: Fix warnings
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@ -366,6 +366,7 @@ static void _gameLoaded(struct mGUIRunner* runner) {
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}
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static void _gameUnloaded(struct mGUIRunner* runner) {
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UNUSED(runner);
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HidVibrationValue values[4];
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memcpy(&values[0], &vibrationStop, sizeof(rumble.value));
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memcpy(&values[1], &vibrationStop, sizeof(rumble.value));
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@ -392,6 +393,7 @@ static void _drawTex(struct mGUIRunner* runner, unsigned width, unsigned height,
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float aspectY = inheight / vheight;
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float max = 1.f;
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switch (screenMode) {
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case SM_MAX: // This should never get hit, so just fall through to silence warning
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case SM_PA:
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if (aspectX > aspectY) {
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max = floor(1.f / aspectX);
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@ -616,6 +618,7 @@ void _setRumble(struct mRumble* rumble, int enable) {
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}
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void _sampleRotation(struct mRotationSource* source) {
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UNUSED(source);
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HidSixAxisSensorState sixaxis = {0};
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u64 styles = padGetStyleSet(&pad);
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if (styles & HidNpadStyleTag_NpadHandheld) {
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