Switch: Switch to resampling with audren

This commit is contained in:
Vicki Pfau 2024-04-20 02:39:36 -07:00
parent 5d92c3ca0a
commit b40cdd070c
1 changed files with 65 additions and 62 deletions

View File

@ -14,6 +14,7 @@
#include <mgba-util/gui/menu.h>
#include <mgba-util/vfs.h>
#include <malloc.h>
#include <switch.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
@ -21,15 +22,9 @@
#define AUTO_INPUT 0x4E585031
#define SAMPLES 0x200
#define N_BUFFERS 4
#define N_BUFFERS 6
#define ANALOG_DEADZONE 0x4000
#if (SAMPLES * 4) < 0x1000
#define BUFFER_SIZE 0x1000
#else
#define BUFFER_SIZE (SAMPLES * 4)
#endif
TimeType __nx_time_type = TimeType_UserSystemClock;
static EGLDisplay s_display;
@ -94,9 +89,9 @@ static struct mSwitchRumble {
HidVibrationValue value;
} rumble;
static struct mRotationSource rotation = {0};
static int audioBufferActive;
static AudioOutBuffer audoutBuffer[N_BUFFERS];
static int enqueuedBuffers;
static AudioDriver audrenDriver;
static AudioDriverWaveBuf audrvBuffer[N_BUFFERS];
static struct mStereoSample* audioBuffer[N_BUFFERS];
static bool frameLimiter = true;
static unsigned framecount = 0;
static unsigned framecap = 10;
@ -116,8 +111,6 @@ static float gyroZ = 0;
static float tiltX = 0;
static float tiltY = 0;
static struct mStereoSample audioBuffer[N_BUFFERS][BUFFER_SIZE / 4] __attribute__((__aligned__(0x1000)));
static enum ScreenMode {
SM_PA,
SM_AF,
@ -274,22 +267,6 @@ static void _updateRenderer(struct mGUIRunner* runner, bool gl) {
}
}
static int _audioWait(u64 timeout) {
AudioOutBuffer* releasedBuffers;
u32 nReleasedBuffers = 0;
Result rc;
if (timeout) {
rc = audoutWaitPlayFinish(&releasedBuffers, &nReleasedBuffers, timeout);
} else {
rc = audoutGetReleasedAudioOutBuffer(&releasedBuffers, &nReleasedBuffers);
}
if (R_FAILED(rc)) {
return 0;
}
enqueuedBuffers -= nReleasedBuffers;
return nReleasedBuffers;
}
static void _setup(struct mGUIRunner* runner) {
_mapKey(&runner->core->inputMap, AUTO_INPUT, HidNpadButton_A, GBA_KEY_A);
_mapKey(&runner->core->inputMap, AUTO_INPUT, HidNpadButton_B, GBA_KEY_B);
@ -325,15 +302,22 @@ static void _setup(struct mGUIRunner* runner) {
}
runner->core->setAudioBufferSize(runner->core, SAMPLES);
u32 samplerate = runner->core->audioSampleRate(runner->core);
double ratio = mCoreCalculateFramerateRatio(runner->core, 60.0);
blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), samplerate);
blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), samplerate);
audrvVoiceInit(&audrenDriver, 0, 2, PcmFormat_Int16, samplerate / ratio);
audrvVoiceSetDestinationMix(&audrenDriver, 0, AUDREN_FINAL_MIX_ID);
audrvVoiceSetMixFactor(&audrenDriver, 0, 1.0f, 0, 0);
audrvVoiceSetMixFactor(&audrenDriver, 0, 0.0f, 0, 1);
audrvVoiceSetMixFactor(&audrenDriver, 0, 0.0f, 1, 0);
audrvVoiceSetMixFactor(&audrenDriver, 0, 1.0f, 1, 1);
audrvUpdate(&audrenDriver);
}
static void _gameLoaded(struct mGUIRunner* runner) {
u32 samplerate = audoutGetSampleRate();
double ratio = mCoreCalculateFramerateRatio(runner->core, 60.0);
blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), samplerate * ratio);
blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), samplerate * ratio);
mCoreConfigGetUIntValue(&runner->config, "fastForwardCap", &framecap);
unsigned mode;
@ -388,6 +372,7 @@ static void _gameUnloaded(struct mGUIRunner* runner) {
memcpy(&values[2], &vibrationStop, sizeof(rumble.value));
memcpy(&values[3], &vibrationStop, sizeof(rumble.value));
hidSendVibrationValues(vibrationDeviceHandles, values, 4);
audrvVoiceStop(&audrenDriver, 0);
}
static void _drawTex(struct mGUIRunner* runner, unsigned width, unsigned height, bool faded, bool blendTop) {
@ -565,9 +550,7 @@ static void _incrementScreenMode(struct mGUIRunner* runner) {
static void _setFrameLimiter(struct mGUIRunner* runner, bool limit) {
UNUSED(runner);
if (!frameLimiter && limit) {
while (enqueuedBuffers > 2) {
_audioWait(100000000);
}
audrenWaitFrame();
}
frameLimiter = limit;
eglSwapInterval(s_surface, limit);
@ -593,27 +576,34 @@ static bool _running(struct mGUIRunner* runner) {
static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
UNUSED(stream);
_audioWait(0);
while (enqueuedBuffers >= N_BUFFERS - 1) {
int i;
while (true) {
audrvUpdate(&audrenDriver);
for (i = 0; i < N_BUFFERS; ++i) {
if (audrvBuffer[i].state == AudioDriverWaveBufState_Free || audrvBuffer[i].state == AudioDriverWaveBufState_Done) {
break;
}
}
if (i < N_BUFFERS) {
break;
}
if (!frameLimiter) {
blip_clear(left);
blip_clear(right);
return;
}
_audioWait(10000000);
audrenWaitFrame();
}
if (enqueuedBuffers >= N_BUFFERS) {
blip_clear(left);
blip_clear(right);
return;
}
struct mStereoSample* samples = audioBuffer[audioBufferActive];
struct mStereoSample* samples = audioBuffer[i];
blip_read_samples(left, &samples[0].left, SAMPLES, true);
blip_read_samples(right, &samples[0].right, SAMPLES, true);
audoutAppendAudioOutBuffer(&audoutBuffer[audioBufferActive]);
++audioBufferActive;
audioBufferActive %= N_BUFFERS;
++enqueuedBuffers;
armDCacheFlush(samples, SAMPLES * sizeof(struct mStereoSample));
audrvVoiceAddWaveBuf(&audrenDriver, 0, &audrvBuffer[i]);
if (!audrvVoiceIsPlaying(&audrenDriver, 0)) {
audrvVoiceStart(&audrenDriver, 0);
}
audrvUpdate(&audrenDriver);
}
void _setRumble(struct mRumble* rumble, int enable) {
@ -865,9 +855,26 @@ int main(int argc, char* argv[]) {
nxlinkStdio();
eglInit();
romfsInit();
audoutInitialize();
psmInitialize();
const AudioRendererConfig audren = {
.output_rate = AudioRendererOutputRate_48kHz,
.num_voices = 24,
.num_effects = 0,
.num_sinks = 1,
.num_mix_objs = 1,
.num_mix_buffers = 2,
};
const u8 channels[] = { 0, 1 };
audrenInitialize(&audren);
audrvCreate(&audrenDriver, &audren, 2);
struct mStereoSample* buffers = memalign(AUDREN_MEMPOOL_ALIGNMENT, SAMPLES * N_BUFFERS * sizeof(struct mStereoSample));
int mempool = audrvMemPoolAdd(&audrenDriver, buffers, SAMPLES * N_BUFFERS * sizeof(struct mStereoSample));
audrvMemPoolAttach(&audrenDriver, mempool);
audrvDeviceSinkAdd(&audrenDriver, AUDREN_DEFAULT_DEVICE_NAME, 2, channels);
audrvUpdate(&audrenDriver);
audrenStartAudioRenderer();
font = GUIFontCreate();
vmode = appletGetOperationMode();
@ -888,16 +895,13 @@ int main(int argc, char* argv[]) {
stream.postAudioFrame = NULL;
stream.postAudioBuffer = _postAudioBuffer;
memset(audioBuffer, 0, sizeof(audioBuffer));
audioBufferActive = 0;
enqueuedBuffers = 0;
size_t i;
for (i = 0; i < N_BUFFERS; ++i) {
audoutBuffer[i].next = NULL;
audoutBuffer[i].buffer = audioBuffer[i];
audoutBuffer[i].buffer_size = BUFFER_SIZE;
audoutBuffer[i].data_size = SAMPLES * 4;
audoutBuffer[i].data_offset = 0;
audrvBuffer[i].data_raw = buffers;
audrvBuffer[i].size = SAMPLES * N_BUFFERS * sizeof(struct mStereoSample);
audrvBuffer[i].start_sample_offset = SAMPLES * i;
audrvBuffer[i].end_sample_offset = SAMPLES * (i + 1);
audioBuffer[i] = &buffers[SAMPLES * i];
}
bool illuminanceAvailable = false;
@ -1074,8 +1078,6 @@ int main(int argc, char* argv[]) {
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_Left, GUI_INPUT_LEFT);
_mapKey(&runner.params.keyMap, AUTO_INPUT, HidNpadButton_Right, GUI_INPUT_RIGHT);
audoutStartAudioOut();
if (argc > 0) {
struct VFile* vf = VFileOpen("romfs:/fileassoc.cfg.in", O_RDONLY);
if (vf) {
@ -1108,7 +1110,8 @@ int main(int argc, char* argv[]) {
mGUIDeinit(&runner);
audoutStopAudioOut();
audrvClose(&audrenDriver);
audrenExit();
GUIFontDestroy(font);
glDeinit();