Qt: Fix initial state of key mapping

This commit is contained in:
Jeffrey Pfau 2016-02-20 23:31:54 -08:00
parent 16ce3d2f2c
commit 59477207e3
2 changed files with 2 additions and 3 deletions

View File

@ -8,6 +8,7 @@ Bugfixes:
- Wii: Fix tilting direction
- SDL: Fix joystick initialization on BS
- SDL: Fix potential joystick crash in games with rumble
- Qt: Fix initial state of key mapping
Misc:
- GBA: Slightly optimize GBAProcessEvents
- Qt: Add preset for DualShock 4

View File

@ -254,9 +254,7 @@ void GBAKeyEditor::lookupBinding(const GBAInputMap* map, KeyEditor* keyEditor, G
#ifdef BUILD_SDL
if (m_type == SDL_BINDING_BUTTON) {
int value = GBAInputQueryBinding(map, m_type, key);
if (value != GBA_KEY_NONE) {
keyEditor->setValueButton(value);
}
keyEditor->setValueButton(value);
return;
}
#endif