SDL: Remove default gamepad mappings

This commit is contained in:
Jeffrey Pfau 2016-02-20 23:18:27 -08:00
parent 401048df7e
commit 16ce3d2f2c
1 changed files with 0 additions and 11 deletions

View File

@ -143,17 +143,6 @@ void GBASDLInitBindings(struct GBAInputMap* inputMap) {
GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
#endif
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };