mirror of https://github.com/mgba-emu/mgba.git
SDL: Remove default gamepad mappings
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401048df7e
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16ce3d2f2c
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@ -143,17 +143,6 @@ void GBASDLInitBindings(struct GBAInputMap* inputMap) {
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
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#endif
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
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struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
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GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
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description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
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