From 58f97980e72884beed5da52f02efbabb4edc3722 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Tue, 15 Sep 2015 22:56:33 -0300 Subject: [PATCH] 3DS: Don't wait for VBlank when running behind refresh rate --- src/platform/3ds/main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/platform/3ds/main.c b/src/platform/3ds/main.c index f15c59a24..07161a346 100644 --- a/src/platform/3ds/main.c +++ b/src/platform/3ds/main.c @@ -68,7 +68,7 @@ static void _drawEnd(void) { void* outputFramebuffer = gfxGetFramebuffer(screen, GFX_LEFT, &height, &width); ctrGpuEndFrame(outputFramebuffer, width, height); gfxSwapBuffersGpu(); - gspWaitForVBlank(); + gspWaitForEvent(GSPEVENT_VBlank0, false); } static void _setup(struct GBAGUIRunner* runner) {