Qt: Remove default autofire mappings

This commit is contained in:
Jeffrey Pfau 2016-08-18 00:10:37 -07:00
parent e7226e7649
commit 57c1275890
2 changed files with 3 additions and 2 deletions

View File

@ -59,6 +59,7 @@ Misc:
- PSP2: Sync files per descriptor - PSP2: Sync files per descriptor
- GBA Savedata: Add realistic timing for EEPROM - GBA Savedata: Add realistic timing for EEPROM
- GBA Video: Optimize mode 0 rendering - GBA Video: Optimize mode 0 rendering
- Qt: Remove default autofire mappings
0.4.1: (2016-07-11) 0.4.1: (2016-07-11)
Bugfixes: Bugfixes:

View File

@ -1380,13 +1380,13 @@ void Window::setupMenu(QMenuBar* menubar) {
m_controller->setAutofire(GBA_KEY_A, true); m_controller->setAutofire(GBA_KEY_A, true);
}, [this]() { }, [this]() {
m_controller->setAutofire(GBA_KEY_A, false); m_controller->setAutofire(GBA_KEY_A, false);
}, QKeySequence("W"), tr("Autofire A"), "autofireA"); }, QKeySequence(), tr("Autofire A"), "autofireA");
m_shortcutController->addFunctions(autofireMenu, [this]() { m_shortcutController->addFunctions(autofireMenu, [this]() {
m_controller->setAutofire(GBA_KEY_B, true); m_controller->setAutofire(GBA_KEY_B, true);
}, [this]() { }, [this]() {
m_controller->setAutofire(GBA_KEY_B, false); m_controller->setAutofire(GBA_KEY_B, false);
}, QKeySequence("Q"), tr("Autofire B"), "autofireB"); }, QKeySequence(), tr("Autofire B"), "autofireB");
m_shortcutController->addFunctions(autofireMenu, [this]() { m_shortcutController->addFunctions(autofireMenu, [this]() {
m_controller->setAutofire(GBA_KEY_L, true); m_controller->setAutofire(GBA_KEY_L, true);