From 57c127589067d0b6e94083043134c2e5ac732449 Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Thu, 18 Aug 2016 00:10:37 -0700 Subject: [PATCH] Qt: Remove default autofire mappings --- CHANGES | 1 + src/platform/qt/Window.cpp | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/CHANGES b/CHANGES index 80de3beb6..273e87dd0 100644 --- a/CHANGES +++ b/CHANGES @@ -59,6 +59,7 @@ Misc: - PSP2: Sync files per descriptor - GBA Savedata: Add realistic timing for EEPROM - GBA Video: Optimize mode 0 rendering + - Qt: Remove default autofire mappings 0.4.1: (2016-07-11) Bugfixes: diff --git a/src/platform/qt/Window.cpp b/src/platform/qt/Window.cpp index 388dd4d20..a6facdf20 100644 --- a/src/platform/qt/Window.cpp +++ b/src/platform/qt/Window.cpp @@ -1380,13 +1380,13 @@ void Window::setupMenu(QMenuBar* menubar) { m_controller->setAutofire(GBA_KEY_A, true); }, [this]() { m_controller->setAutofire(GBA_KEY_A, false); - }, QKeySequence("W"), tr("Autofire A"), "autofireA"); + }, QKeySequence(), tr("Autofire A"), "autofireA"); m_shortcutController->addFunctions(autofireMenu, [this]() { m_controller->setAutofire(GBA_KEY_B, true); }, [this]() { m_controller->setAutofire(GBA_KEY_B, false); - }, QKeySequence("Q"), tr("Autofire B"), "autofireB"); + }, QKeySequence(), tr("Autofire B"), "autofireB"); m_shortcutController->addFunctions(autofireMenu, [this]() { m_controller->setAutofire(GBA_KEY_L, true);