mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix crash when starting GDB stub after closing a game
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@ -42,6 +42,7 @@ Bugfixes:
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- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
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- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
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- Qt: Fix crash starting a GDB stub if a game isn't loaded
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- Qt: Fix crash starting a GDB stub if a game isn't loaded
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- Qt: Fix crash when adjusting settings after closing a game
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- Qt: Fix crash when adjusting settings after closing a game
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- Qt: Fix crash when starting GDB stub after closing a game
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Misc:
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Misc:
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- GBA Memory: Simplify memory API and use fixed bus width
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- GBA Memory: Simplify memory API and use fixed bus width
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@ -170,11 +170,11 @@ ARMDebugger* GameController::debugger() {
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void GameController::setDebugger(ARMDebugger* debugger) {
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void GameController::setDebugger(ARMDebugger* debugger) {
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threadInterrupt();
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threadInterrupt();
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if (m_threadContext.debugger && GBAThreadHasStarted(&m_threadContext)) {
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if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
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GBADetachDebugger(m_threadContext.gba);
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GBADetachDebugger(m_threadContext.gba);
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}
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}
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m_threadContext.debugger = debugger;
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m_threadContext.debugger = debugger;
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if (m_threadContext.debugger && GBAThreadHasStarted(&m_threadContext)) {
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if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
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GBAAttachDebugger(m_threadContext.gba, m_threadContext.debugger);
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GBAAttachDebugger(m_threadContext.gba, m_threadContext.debugger);
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}
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}
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threadContinue();
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threadContinue();
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