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Add missing header guard
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@ -1,3 +1,6 @@
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#ifndef GBA_SERIALIZE_H
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#define GBA_SERIALIZE_H
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#include "gba.h"
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const uint32_t GBA_SAVESTATE_MAGIC;
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@ -152,3 +155,5 @@ int GBALoadState(struct GBA* gba, int slot);
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struct GBASerializedState* GBAMapState(int fd);
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struct GBASerializedState* GBAAllocateState(void);
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void GBADeallocateState(struct GBASerializedState* state);
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#endif
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