mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
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@ -33,6 +33,7 @@ Bugfixes:
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- GBA Memory: Properly bounds-check VRAM accesses
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- GBA Memory: Fix initial DMA state
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- GBA BIOS: Fix HuffUnComp boundary conditions
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- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
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Misc:
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- Qt: Disable sync to video by default
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- GBA: Exit cleanly on FATAL if the port supports it
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@ -1010,6 +1010,10 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
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palette = &mainPalette[paletteData]; \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
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if (UNLIKELY(charBase >= 0x10000)) { \
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pixel += 8; \
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continue; \
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} \
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LOAD_32(tileData, charBase, vram); \
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if (tileData) { \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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@ -1058,35 +1062,43 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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int end2 = end - 4; \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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int shift = inX & 0x3; \
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if (end2 > outX) { \
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LOAD_32(tileData, charBase, vram); \
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tileData >>= 8 * shift; \
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shift = 0; \
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for (; outX < end2; ++outX, ++pixel) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
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if (LIKELY(charBase < 0x10000)) { \
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if (end2 > outX) { \
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LOAD_32(tileData, charBase, vram); \
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tileData >>= 8 * shift; \
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shift = 0; \
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for (; outX < end2; ++outX, ++pixel) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
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} \
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} \
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} \
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\
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LOAD_32(tileData, charBase + 4, vram); \
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tileData >>= 8 * shift; \
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for (; outX < end; ++outX, ++pixel) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
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if (LIKELY(charBase < 0x10000)) { \
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LOAD_32(tileData, charBase + 4, vram); \
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tileData >>= 8 * shift; \
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for (; outX < end; ++outX, ++pixel) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
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} \
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} \
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} else { \
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int start = outX; \
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outX = end - 1; \
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pixel = &renderer->row[outX]; \
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if (end2 > start) { \
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LOAD_32(tileData, charBase, vram); \
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for (; outX >= end2; --outX, --pixel) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
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if (LIKELY(charBase < 0x10000)) { \
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if (end2 > start) { \
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LOAD_32(tileData, charBase, vram); \
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for (; outX >= end2; --outX, --pixel) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
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} \
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charBase += 4; \
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} \
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charBase += 4; \
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} \
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\
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LOAD_32(tileData, charBase, vram); \
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for (; outX >= renderer->start; --outX, --pixel) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
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if (LIKELY(charBase < 0x10000)) { \
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LOAD_32(tileData, charBase, vram); \
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for (; outX >= renderer->start; --outX, --pixel) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN); \
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} \
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} \
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outX = end; \
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pixel = &renderer->row[outX]; \
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@ -1094,6 +1106,9 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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if (UNLIKELY(charBase >= 0x10000)) { \
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return; \
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} \
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int end = mod8 - 4; \
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pixel = &renderer->row[outX]; \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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@ -1139,6 +1154,10 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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for (; tileX < tileEnd; ++tileX) { \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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if (UNLIKELY(charBase >= 0x10000)) { \
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pixel += 8; \
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continue; \
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} \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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LOAD_32(tileData, charBase, vram); \
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if (tileData) { \
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