mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix windows not affecting sprites
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@ -44,6 +44,7 @@ Bugfixes:
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- SDL: Fix SDL build when OpenGL is missing
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- SDL: Fix SDL build when OpenGL is missing
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- ARM7: Fix timing of multiplies to use N cycles
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- ARM7: Fix timing of multiplies to use N cycles
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- GBA: Fix calls to endian-independent loadstores
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- GBA: Fix calls to endian-independent loadstores
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- GBA Video: Fix windows not affecting sprites
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Misc:
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Misc:
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- Qt: Handle saving input settings better
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- Qt: Handle saving input settings better
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- Debugger: Free watchpoints in addition to breakpoints
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- Debugger: Free watchpoints in addition to breakpoints
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@ -736,7 +736,7 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
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renderer->start = renderer->end;
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renderer->start = renderer->end;
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renderer->end = renderer->windows[w].endX;
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renderer->end = renderer->windows[w].endX;
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renderer->currentWindow = renderer->windows[w].control;
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renderer->currentWindow = renderer->windows[w].control;
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if (spriteLayers & (1 << priority)) {
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if (GBAWindowControlIsObjEnable(renderer->currentWindow.packed) && spriteLayers & (1 << priority)) {
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_postprocessSprite(renderer, priority);
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_postprocessSprite(renderer, priority);
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}
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}
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if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
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if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
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