mirror of https://github.com/mgba-emu/mgba.git
OpenGL, Qt: Add interframe blending
This commit is contained in:
parent
67c3f386a4
commit
47bf26ff73
1
CHANGES
1
CHANGES
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@ -10,6 +10,7 @@ Features:
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- Map viewer supports bitmapped GBA modes
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- OpenGL renderer with high-resolution upscaling support
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- Experimental high level "XQ" audio for most GBA games
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- Interframe blending for games that use flicker effects
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Emulation fixes:
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- GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
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- GBA: Reset now reloads multiboot ROMs
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@ -42,6 +42,7 @@ struct mCoreOptions {
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int height;
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bool lockAspectRatio;
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bool lockIntegerScaling;
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bool interframeBlending;
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bool resampleVideo;
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bool suspendScreensaver;
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char* shader;
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@ -354,6 +354,9 @@ void mCoreConfigMap(const struct mCoreConfig* config, struct mCoreOptions* opts)
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if (_lookupIntValue(config, "lockIntegerScaling", &fakeBool)) {
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opts->lockIntegerScaling = fakeBool;
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}
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if (_lookupIntValue(config, "interframeBlending", &fakeBool)) {
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opts->interframeBlending = fakeBool;
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}
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if (_lookupIntValue(config, "resampleVideo", &fakeBool)) {
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opts->resampleVideo = fakeBool;
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}
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@ -24,13 +24,20 @@ static const GLint _glTexCoords[] = {
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static void mGLContextInit(struct VideoBackend* v, WHandle handle) {
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UNUSED(handle);
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struct mGLContext* context = (struct mGLContext*) v;
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glGenTextures(1, &context->tex);
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glBindTexture(GL_TEXTURE_2D, context->tex);
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glGenTextures(2, context->tex);
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glBindTexture(GL_TEXTURE_2D, context->tex[0]);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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#ifndef _WIN32
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#endif
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glBindTexture(GL_TEXTURE_2D, context->tex[1]);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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#ifndef _WIN32
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#endif
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context->activeTex = 0;
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}
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static void mGLContextSetDimensions(struct VideoBackend* v, unsigned width, unsigned height) {
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@ -38,7 +45,20 @@ static void mGLContextSetDimensions(struct VideoBackend* v, unsigned width, unsi
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v->width = width;
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v->height = height;
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glBindTexture(GL_TEXTURE_2D, context->tex);
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glBindTexture(GL_TEXTURE_2D, context->tex[0]);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0);
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#endif
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#elif defined(__BIG_ENDIAN__)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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#endif
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glBindTexture(GL_TEXTURE_2D, context->tex[1]);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
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@ -54,7 +74,7 @@ static void mGLContextSetDimensions(struct VideoBackend* v, unsigned width, unsi
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static void mGLContextDeinit(struct VideoBackend* v) {
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struct mGLContext* context = (struct mGLContext*) v;
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glDeleteTextures(1, &context->tex);
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glDeleteTextures(2, context->tex);
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}
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static void mGLContextResized(struct VideoBackend* v, unsigned w, unsigned h) {
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@ -96,7 +116,21 @@ void mGLContextDrawFrame(struct VideoBackend* v) {
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glOrtho(0, v->width, v->height, 0, 0, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glBindTexture(GL_TEXTURE_2D, context->tex);
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if (v->interframeBlending) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
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glBlendColor(1, 1, 1, 0.5);
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glBindTexture(GL_TEXTURE_2D, context->tex[context->activeTex ^ 1]);
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if (v->filter) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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glBindTexture(GL_TEXTURE_2D, context->tex[context->activeTex]);
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if (v->filter) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -105,11 +139,13 @@ void mGLContextDrawFrame(struct VideoBackend* v) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisable(GL_BLEND);
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}
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void mGLContextPostFrame(struct VideoBackend* v, const void* frame) {
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struct mGLContext* context = (struct mGLContext*) v;
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glBindTexture(GL_TEXTURE_2D, context->tex);
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context->activeTex ^= 1;
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glBindTexture(GL_TEXTURE_2D, context->tex[context->activeTex]);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, v->width, v->height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, frame);
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@ -26,7 +26,8 @@ CXX_GUARD_START
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struct mGLContext {
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struct VideoBackend d;
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GLuint tex;
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GLuint tex[2];
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int activeTex;
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};
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void mGLContextCreate(struct mGLContext*);
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@ -69,6 +69,16 @@ static const char* const _nullFragmentShader =
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" gl_FragColor = color;\n"
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"}";
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static const char* const _interframeFragmentShader =
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"varying vec2 texCoord;\n"
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"uniform sampler2D tex;\n"
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"void main() {\n"
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" vec4 color = texture2D(tex, texCoord);\n"
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" color.a = 0.5;\n"
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" gl_FragColor = color;\n"
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"}";
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static const GLfloat _vertices[] = {
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-1.f, -1.f,
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-1.f, 1.f,
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@ -133,16 +143,15 @@ static void mGLES2ContextInit(struct VideoBackend* v, WHandle handle) {
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uniforms[3].max.fvec3[2] = 1.0f;
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mGLES2ShaderInit(&context->initialShader, _vertexShader, _fragmentShader, -1, -1, false, uniforms, 4);
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mGLES2ShaderInit(&context->finalShader, 0, 0, 0, 0, false, 0, 0);
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mGLES2ShaderInit(&context->interframeShader, 0, _interframeFragmentShader, -1, -1, false, 0, 0);
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if (context->initialShader.vao != (GLuint) -1) {
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glBindVertexArray(context->initialShader.vao);
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glBindBuffer(GL_ARRAY_BUFFER, context->vbo);
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glEnableVertexAttribArray(context->initialShader.positionLocation);
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glVertexAttribPointer(context->initialShader.positionLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glBindVertexArray(context->finalShader.vao);
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glBindBuffer(GL_ARRAY_BUFFER, context->vbo);
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glEnableVertexAttribArray(context->finalShader.positionLocation);
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glVertexAttribPointer(context->finalShader.positionLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glBindVertexArray(context->interframeShader.vao);
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glBindBuffer(GL_ARRAY_BUFFER, context->vbo);
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glBindVertexArray(0);
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}
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@ -177,6 +186,7 @@ static void mGLES2ContextDeinit(struct VideoBackend* v) {
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glDeleteBuffers(1, &context->vbo);
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mGLES2ShaderDeinit(&context->initialShader);
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mGLES2ShaderDeinit(&context->finalShader);
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mGLES2ShaderDeinit(&context->interframeShader);
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free(context->initialShader.uniforms);
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}
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@ -327,6 +337,11 @@ void mGLES2ContextDrawFrame(struct VideoBackend* v) {
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context->finalShader.filter = v->filter;
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_drawShader(context, &context->initialShader);
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if (v->interframeBlending) {
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context->interframeShader.blend = true;
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glViewport(0, 0, viewport[2], viewport[3]);
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_drawShader(context, &context->interframeShader);
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}
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size_t n;
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for (n = 0; n < context->nShaders; ++n) {
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glViewport(0, 0, viewport[2], viewport[3]);
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}
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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_drawShader(context, &context->finalShader);
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if (v->interframeBlending) {
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context->interframeShader.blend = false;
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glBindTexture(GL_TEXTURE_2D, context->tex);
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_drawShader(context, &context->initialShader);
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glViewport(0, 0, viewport[2], viewport[3]);
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_drawShader(context, &context->interframeShader);
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glUseProgram(0);
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if (context->finalShader.vao != (GLuint) -1) {
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@ -391,6 +413,8 @@ void mGLES2ShaderInit(struct mGLES2Shader* shader, const char* vs, const char* f
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (shader->width > 0 && shader->height > 0) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, shader->width, shader->height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shader->tex, 0);
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const GLubyte* extensions = glGetString(GL_EXTENSIONS);
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if (shaderBuffer[0] == _gles2Header || version[0] >= '3' || (extensions && strstr((const char*) extensions, "_vertex_array_object") != NULL)) {
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glGenVertexArrays(1, &shader->vao);
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glBindVertexArray(shader->vao);
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glEnableVertexAttribArray(shader->positionLocation);
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glVertexAttribPointer(shader->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glBindVertexArray(0);
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} else {
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shader->vao = -1;
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}
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@ -82,6 +82,7 @@ struct mGLES2Context {
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struct mGLES2Shader initialShader;
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struct mGLES2Shader finalShader;
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struct mGLES2Shader interframeShader;
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struct mGLES2Shader* shaders;
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size_t nShaders;
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@ -119,6 +119,7 @@ ConfigController::ConfigController(QObject* parent)
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m_opts.useBios = true;
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m_opts.suspendScreensaver = true;
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m_opts.lockAspectRatio = true;
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m_opts.interframeBlending = false;
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mCoreConfigLoad(&m_config);
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mCoreConfigLoadDefaults(&m_config, &m_opts);
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mCoreConfigSetDefaultIntValue(&m_config, "sgb.borders", 1);
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@ -70,6 +70,10 @@ void Display::lockIntegerScaling(bool lock) {
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m_lockIntegerScaling = lock;
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}
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void Display::interframeBlending(bool lock) {
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m_interframeBlending = lock;
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}
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void Display::filter(bool filter) {
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m_filter = filter;
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}
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@ -42,6 +42,7 @@ public:
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bool isAspectRatioLocked() const { return m_lockAspectRatio; }
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bool isIntegerScalingLocked() const { return m_lockIntegerScaling; }
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bool hasInterframeBlending() const { return m_interframeBlending; }
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bool isFiltered() const { return m_filter; }
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virtual void startDrawing(std::shared_ptr<CoreController>) = 0;
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@ -62,6 +63,7 @@ public slots:
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virtual void forceDraw() = 0;
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virtual void lockAspectRatio(bool lock);
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virtual void lockIntegerScaling(bool lock);
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virtual void interframeBlending(bool enable);
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virtual void filter(bool filter);
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virtual void framePosted() = 0;
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virtual void setShaders(struct VDir*) = 0;
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@ -83,6 +85,7 @@ private:
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MessagePainter m_messagePainter;
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bool m_lockAspectRatio = false;
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bool m_lockIntegerScaling = false;
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bool m_interframeBlending = false;
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bool m_filter = false;
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QTimer m_mouseTimer;
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};
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@ -102,6 +102,7 @@ void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
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lockAspectRatio(isAspectRatioLocked());
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lockIntegerScaling(isIntegerScalingLocked());
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interframeBlending(hasInterframeBlending());
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filter(isFiltered());
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
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messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
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@ -164,6 +165,13 @@ void DisplayGL::lockIntegerScaling(bool lock) {
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}
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}
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void DisplayGL::interframeBlending(bool enable) {
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Display::interframeBlending(enable);
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
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}
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}
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void DisplayGL::filter(bool filter) {
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Display::filter(filter);
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if (m_drawThread) {
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@ -276,6 +284,7 @@ PainterGL::PainterGL(VideoProxy* proxy, QWindow* surface, QOpenGLContext* parent
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m_backend->user = this;
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m_backend->filter = false;
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m_backend->lockAspectRatio = false;
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m_backend->interframeBlending = false;
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for (int i = 0; i < 2; ++i) {
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m_free.append(new uint32_t[1024 * 2048]);
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@ -344,6 +353,10 @@ void PainterGL::lockIntegerScaling(bool lock) {
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resize(m_size);
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}
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void PainterGL::interframeBlending(bool enable) {
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m_backend->interframeBlending = enable;
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}
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void PainterGL::filter(bool filter) {
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m_backend->filter = filter;
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if (m_started && !m_active) {
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@ -546,7 +559,7 @@ int PainterGL::glTex() {
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#endif
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#ifdef BUILD_GL
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mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
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return glBackend->tex;
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return glBackend->tex[0];
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#else
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return -1;
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#endif
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@ -52,6 +52,7 @@ public slots:
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void forceDraw() override;
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void lockAspectRatio(bool lock) override;
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void lockIntegerScaling(bool lock) override;
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void interframeBlending(bool enable) override;
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void filter(bool filter) override;
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void framePosted() override;
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void setShaders(struct VDir*) override;
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@ -96,6 +97,7 @@ public slots:
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void resize(const QSize& size);
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void lockAspectRatio(bool lock);
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void lockIntegerScaling(bool lock);
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void interframeBlending(bool enable);
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void filter(bool filter);
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void resizeContext();
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@ -25,6 +25,7 @@ void DisplayQt::startDrawing(std::shared_ptr<CoreController> controller) {
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m_width = size.width();
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m_height = size.height();
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m_backing = std::move(QImage());
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m_oldBacking = std::move(QImage());
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m_isDrawing = true;
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m_context = controller;
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}
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@ -44,6 +45,11 @@ void DisplayQt::lockIntegerScaling(bool lock) {
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update();
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}
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void DisplayQt::interframeBlending(bool lock) {
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Display::interframeBlending(lock);
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update();
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}
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void DisplayQt::filter(bool filter) {
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Display::filter(filter);
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update();
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@ -55,6 +61,7 @@ void DisplayQt::framePosted() {
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if (const_cast<const QImage&>(m_backing).bits() == reinterpret_cast<const uchar*>(buffer)) {
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return;
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}
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m_oldBacking = m_backing;
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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m_backing = QImage(reinterpret_cast<const uchar*>(buffer), m_width, m_height, QImage::Format_RGB16);
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@ -65,6 +72,9 @@ void DisplayQt::framePosted() {
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m_backing = QImage(reinterpret_cast<const uchar*>(buffer), m_width, m_height, QImage::Format_ARGB32);
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m_backing = m_backing.convertToFormat(QImage::Format_RGB32);
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#endif
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#ifndef COLOR_5_6_5
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m_backing = m_backing.rgbSwapped();
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#endif
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}
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void DisplayQt::resizeContext() {
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@ -75,6 +85,7 @@ void DisplayQt::resizeContext() {
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if (m_width != size.width() || m_height != size.height()) {
|
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m_width = size.width();
|
||||
m_height = size.height();
|
||||
m_oldBacking = std::move(QImage());
|
||||
m_backing = std::move(QImage());
|
||||
}
|
||||
}
|
||||
|
@ -98,13 +109,15 @@ void DisplayQt::paintEvent(QPaintEvent*) {
|
|||
ds.setWidth(ds.width() - ds.width() % m_width);
|
||||
ds.setHeight(ds.height() - ds.height() % m_height);
|
||||
}
|
||||
#warning TODO: Add interframeBlending
|
||||
QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
|
||||
QRect full(origin, ds);
|
||||
|
||||
#ifdef COLOR_5_6_5
|
||||
if (hasInterframeBlending()) {
|
||||
painter.drawImage(full, m_oldBacking, QRect(0, 0, m_width, m_height));
|
||||
painter.setOpacity(0.5);
|
||||
}
|
||||
painter.drawImage(full, m_backing, QRect(0, 0, m_width, m_height));
|
||||
#else
|
||||
painter.drawImage(full, m_backing.rgbSwapped(), QRect(0, 0, m_width, m_height));
|
||||
#endif
|
||||
painter.setOpacity(1);
|
||||
messagePainter()->paint(&painter);
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ public slots:
|
|||
void forceDraw() override { update(); }
|
||||
void lockAspectRatio(bool lock) override;
|
||||
void lockIntegerScaling(bool lock) override;
|
||||
void interframeBlending(bool enable) override;
|
||||
void filter(bool filter) override;
|
||||
void framePosted() override;
|
||||
void setShaders(struct VDir*) override {}
|
||||
|
@ -44,6 +45,7 @@ private:
|
|||
unsigned m_width;
|
||||
unsigned m_height;
|
||||
QImage m_backing{nullptr};
|
||||
QImage m_oldBacking{nullptr};
|
||||
std::shared_ptr<CoreController> m_context = nullptr;
|
||||
};
|
||||
|
||||
|
|
|
@ -377,6 +377,7 @@ void SettingsView::updateConfig() {
|
|||
saveSetting("autofireThreshold", m_ui.autofireThreshold);
|
||||
saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
|
||||
saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
|
||||
saveSetting("interframeBlending", m_ui.interframeBlending);
|
||||
saveSetting("volume", m_ui.volume);
|
||||
saveSetting("mute", m_ui.mute);
|
||||
saveSetting("fastForwardVolume", m_ui.volumeFf);
|
||||
|
@ -534,6 +535,7 @@ void SettingsView::reloadConfig() {
|
|||
loadSetting("autofireThreshold", m_ui.autofireThreshold);
|
||||
loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
|
||||
loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
|
||||
loadSetting("interframeBlending", m_ui.interframeBlending);
|
||||
loadSetting("volume", m_ui.volume, 0x100);
|
||||
loadSetting("mute", m_ui.mute, false);
|
||||
loadSetting("fastForwardVolume", m_ui.volumeFf, m_ui.volume->value());
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>849</width>
|
||||
<height>753</height>
|
||||
<height>797</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
|
@ -445,7 +445,7 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="14" column="1">
|
||||
<item row="15" column="1">
|
||||
<widget class="QCheckBox" name="resampleVideo">
|
||||
<property name="text">
|
||||
<string>Bilinear filtering</string>
|
||||
|
@ -459,6 +459,13 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="14" column="1">
|
||||
<widget class="QCheckBox" name="interframeBlending">
|
||||
<property name="text">
|
||||
<string>Interframe blending</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="interface_2">
|
||||
|
|
|
@ -719,6 +719,7 @@ void Window::gameStarted() {
|
|||
m_screenWidget->setDimensions(size.width(), size.height());
|
||||
m_config->updateOption("lockIntegerScaling");
|
||||
m_config->updateOption("lockAspectRatio");
|
||||
m_config->updateOption("interframeBlending");
|
||||
if (m_savedScale > 0) {
|
||||
resizeFrame(size * m_savedScale);
|
||||
}
|
||||
|
@ -883,6 +884,7 @@ void Window::reloadDisplayDriver() {
|
|||
|
||||
const mCoreOptions* opts = m_config->options();
|
||||
m_display->lockAspectRatio(opts->lockAspectRatio);
|
||||
m_display->interframeBlending(opts->interframeBlending);
|
||||
m_display->filter(opts->resampleVideo);
|
||||
#if defined(BUILD_GL) || defined(BUILD_GLES2)
|
||||
if (opts->shader) {
|
||||
|
@ -1340,6 +1342,15 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
}, this);
|
||||
m_config->updateOption("lockIntegerScaling");
|
||||
|
||||
ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
|
||||
interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
|
||||
interframeBlending->connect([this](const QVariant& value) {
|
||||
if (m_display) {
|
||||
m_display->interframeBlending(value.toBool());
|
||||
}
|
||||
}, this);
|
||||
m_config->updateOption("interframeBlending");
|
||||
|
||||
ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
|
||||
resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
|
||||
resampleVideo->connect([this](const QVariant& value) {
|
||||
|
|
|
@ -35,6 +35,7 @@ bool mSDLGLInit(struct mSDLRenderer* renderer) {
|
|||
renderer->gl.d.user = renderer;
|
||||
renderer->gl.d.lockAspectRatio = renderer->lockAspectRatio;
|
||||
renderer->gl.d.lockIntegerScaling = renderer->lockIntegerScaling;
|
||||
renderer->gl.d.interframeBlending = renderer->interframeBlending;
|
||||
renderer->gl.d.filter = renderer->filter;
|
||||
renderer->gl.d.swap = mSDLGLCommonSwap;
|
||||
renderer->gl.d.init(&renderer->gl.d, 0);
|
||||
|
|
|
@ -136,6 +136,7 @@ int main(int argc, char** argv) {
|
|||
|
||||
renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
|
||||
renderer.lockIntegerScaling = renderer.core->opts.lockIntegerScaling;
|
||||
renderer.interframeBlending = renderer.core->opts.interframeBlending;
|
||||
renderer.filter = renderer.core->opts.resampleVideo;
|
||||
|
||||
if (!mSDLInit(&renderer)) {
|
||||
|
|
|
@ -64,6 +64,7 @@ struct mSDLRenderer {
|
|||
|
||||
bool lockAspectRatio;
|
||||
bool lockIntegerScaling;
|
||||
bool interframeBlending;
|
||||
bool filter;
|
||||
|
||||
#ifdef BUILD_GL
|
||||
|
|
|
@ -36,6 +36,7 @@ struct VideoBackend {
|
|||
bool filter;
|
||||
bool lockAspectRatio;
|
||||
bool lockIntegerScaling;
|
||||
bool interframeBlending;
|
||||
};
|
||||
|
||||
struct VideoShader {
|
||||
|
|
Loading…
Reference in New Issue