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Switch: Pixel-accurate should default to aspect-full if it exceeds screen dimensions
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@ -313,7 +313,10 @@ static void _drawTex(struct mGUIRunner* runner, unsigned width, unsigned height,
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} else {
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max = floor(1.0 / aspectY);
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}
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break;
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if (max >= 1.0) {
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break;
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}
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// Fall through
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case SM_AF:
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if (aspectX > aspectY) {
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max = 1.0 / aspectX;
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