GBA Video: Initialize and fix mosaic in GL

This commit is contained in:
Vicki Pfau 2019-05-20 11:35:34 -07:00
parent 29b2262e9a
commit 326a055b07
1 changed files with 4 additions and 2 deletions

View File

@ -751,6 +751,8 @@ void GBAVideoGLRendererReset(struct GBAVideoRenderer* renderer) {
glRenderer->paletteDirty = true;
glRenderer->vramDirty = 0xFFFFFF;
glRenderer->firstAffine = -1;
glRenderer->dispcnt = 0;
glRenderer->mosaic = 0;
}
void GBAVideoGLRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
@ -1315,7 +1317,7 @@ void GBAVideoGLRendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GB
glDrawBuffers(2, (GLenum[]) { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 });
}
if (GBAObjAttributesAIsMosaic(sprite->a)) {
glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], GBAMosaicControlGetObjV(renderer->mosaic), GBAMosaicControlGetObjH(renderer->mosaic), x, spriteY);
glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], GBAMosaicControlGetObjV(renderer->mosaic) + 1, GBAMosaicControlGetObjH(renderer->mosaic) + 1, x, spriteY);
} else {
glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], 0, 0, 0, 0);
}
@ -1335,7 +1337,7 @@ void _prepareBackground(struct GBAVideoGLRenderer* renderer, struct GBAVideoGLBa
glUniform1i(uniforms[GBA_GL_BG_VRAM], 0);
glUniform1i(uniforms[GBA_GL_BG_PALETTE], 1);
if (background->mosaic) {
glUniform2i(uniforms[GBA_GL_BG_MOSAIC], GBAMosaicControlGetBgV(renderer->mosaic), GBAMosaicControlGetBgH(renderer->mosaic));
glUniform2i(uniforms[GBA_GL_BG_MOSAIC], GBAMosaicControlGetBgV(renderer->mosaic) + 1, GBAMosaicControlGetBgH(renderer->mosaic) + 1);
} else {
glUniform2i(uniforms[GBA_GL_BG_MOSAIC], 0, 0);
}