From 326a055b07d4e56d755090a75ad37c7ad9f39f7a Mon Sep 17 00:00:00 2001 From: Vicki Pfau <vi@endrift.com> Date: Mon, 20 May 2019 11:35:34 -0700 Subject: [PATCH] GBA Video: Initialize and fix mosaic in GL --- src/gba/renderers/gl.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/gba/renderers/gl.c b/src/gba/renderers/gl.c index fd316fece..c21116409 100644 --- a/src/gba/renderers/gl.c +++ b/src/gba/renderers/gl.c @@ -751,6 +751,8 @@ void GBAVideoGLRendererReset(struct GBAVideoRenderer* renderer) { glRenderer->paletteDirty = true; glRenderer->vramDirty = 0xFFFFFF; glRenderer->firstAffine = -1; + glRenderer->dispcnt = 0; + glRenderer->mosaic = 0; } void GBAVideoGLRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) { @@ -1315,7 +1317,7 @@ void GBAVideoGLRendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GB glDrawBuffers(2, (GLenum[]) { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }); } if (GBAObjAttributesAIsMosaic(sprite->a)) { - glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], GBAMosaicControlGetObjV(renderer->mosaic), GBAMosaicControlGetObjH(renderer->mosaic), x, spriteY); + glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], GBAMosaicControlGetObjV(renderer->mosaic) + 1, GBAMosaicControlGetObjH(renderer->mosaic) + 1, x, spriteY); } else { glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], 0, 0, 0, 0); } @@ -1335,7 +1337,7 @@ void _prepareBackground(struct GBAVideoGLRenderer* renderer, struct GBAVideoGLBa glUniform1i(uniforms[GBA_GL_BG_VRAM], 0); glUniform1i(uniforms[GBA_GL_BG_PALETTE], 1); if (background->mosaic) { - glUniform2i(uniforms[GBA_GL_BG_MOSAIC], GBAMosaicControlGetBgV(renderer->mosaic), GBAMosaicControlGetBgH(renderer->mosaic)); + glUniform2i(uniforms[GBA_GL_BG_MOSAIC], GBAMosaicControlGetBgV(renderer->mosaic) + 1, GBAMosaicControlGetBgH(renderer->mosaic) + 1); } else { glUniform2i(uniforms[GBA_GL_BG_MOSAIC], 0, 0); }