mirror of https://github.com/mgba-emu/mgba.git
3DS: Sound improvements
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c0d7cfbf0b
commit
312f203912
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@ -32,14 +32,16 @@ static struct VFile* logFile;
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static bool hasSound;
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// TODO: Move into context
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static struct GBAVideoSoftwareRenderer renderer;
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static struct GBAAVStream stream;
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static int16_t* audioLeft = 0;
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static int16_t* audioRight = 0;
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static sf2d_texture* tex;
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static size_t audioPos = 0;
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extern bool allocateRomBuffer(void);
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static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
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static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio);
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static void _drawStart(void) {
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sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
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}
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@ -58,11 +60,16 @@ static void _setup(struct GBAGUIRunner* runner) {
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GBAConfigLoadDefaults(&runner->context.config, &opts);
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runner->context.gba->logHandler = GBA3DSLog;
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runner->context.gba->rotationSource = &rotation.d;
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if (hasSound) {
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runner->context.gba->stream = &stream;
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}
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GBAVideoSoftwareRendererCreate(&renderer);
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renderer.outputBuffer = anonymousMemoryMap(256 * VIDEO_VERTICAL_PIXELS * 2);
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renderer.outputBufferStride = 256;
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runner->context.renderer = &renderer.d;
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GBAAudioResizeBuffer(&runner->context.gba->audio, AUDIO_SAMPLES);
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}
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static void _gameLoaded(struct GBAGUIRunner* runner) {
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@ -74,19 +81,22 @@ static void _gameLoaded(struct GBAGUIRunner* runner) {
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}
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#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
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blip_set_rates(runner->context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 0x8000);
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blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 0x8000);
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double ratio = GBAAudioCalculateRatio(1, 60, 1);
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blip_set_rates(runner->context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 0x8000 * ratio);
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blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 0x8000 * ratio);
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#endif
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if (hasSound) {
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memset(audioLeft, 0, AUDIO_SAMPLES * 2 * sizeof(int16_t));
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memset(audioRight, 0, AUDIO_SAMPLES * 2 * sizeof(int16_t));
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memset(audioLeft, 0, AUDIO_SAMPLES * sizeof(int16_t));
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memset(audioRight, 0, AUDIO_SAMPLES * sizeof(int16_t));
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}
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}
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static void _gameUnloaded(struct GBAGUIRunner* runner) {
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CSND_SetPlayState(8, 0);
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CSND_SetPlayState(9, 0);
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csndExecCmds(0);
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if (hasSound) {
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CSND_SetPlayState(8, 0);
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CSND_SetPlayState(9, 0);
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csndExecCmds(false);
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}
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if (runner->context.gba->memory.hw.devices & HW_TILT) {
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HIDUSER_DisableAccelerometer();
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@ -100,18 +110,7 @@ static void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
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GX_SetDisplayTransfer(0, renderer.outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), tex->data, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), 0x000002202);
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GSPGPU_FlushDataCache(0, tex->data, 256 * VIDEO_VERTICAL_PIXELS * 2);
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#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
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if (hasSound) {
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memset(&audioLeft[audioPos], 0, AUDIO_SAMPLES);
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memset(&audioRight[audioPos], 0, AUDIO_SAMPLES);
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size_t samples = blip_read_samples(runner->context.gba->audio.left, &audioLeft[audioPos], AUDIO_SAMPLES, false);
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blip_read_samples(runner->context.gba->audio.right, &audioRight[audioPos], AUDIO_SAMPLES, false);
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size_t audioPosNew = (audioPos + AUDIO_SAMPLES) % (AUDIO_SAMPLES * 2);
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GSPGPU_FlushDataCache(0, (void*) audioLeft, AUDIO_SAMPLES * 2 * sizeof(int16_t));
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GSPGPU_FlushDataCache(0, (void*) audioRight, AUDIO_SAMPLES * 2 * sizeof(int16_t));
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csndPlaySound(0x8, SOUND_ONE_SHOT | SOUND_FORMAT_16BIT, 0x8000, 1.0, -1.0, &audioLeft[audioPos], &audioLeft[audioPosNew], samples * 2);
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csndPlaySound(0x9, SOUND_ONE_SHOT | SOUND_FORMAT_16BIT, 0x8000, 1.0, 1.0, &audioRight[audioPos], &audioLeft[audioPosNew], samples * 2);
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audioPos = audioPosNew;
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} else {
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if (!hasSound) {
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blip_clear(runner->context.gba->audio.left);
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blip_clear(runner->context.gba->audio.right);
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}
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@ -179,6 +178,21 @@ static int32_t _readGyroZ(struct GBARotationSource* source) {
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return rotation->gyro.y << 18L; // Yes, y
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}
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static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio) {
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UNUSED(stream);
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memset(audioLeft, 0, AUDIO_SAMPLES * sizeof(int16_t));
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memset(audioRight, 0, AUDIO_SAMPLES * sizeof(int16_t));
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blip_read_samples(audio->left, audioLeft, AUDIO_SAMPLES, false);
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blip_read_samples(audio->right, audioRight, AUDIO_SAMPLES, false);
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GSPGPU_FlushDataCache(0, (void*) audioLeft, AUDIO_SAMPLES * sizeof(int16_t));
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GSPGPU_FlushDataCache(0, (void*) audioRight, AUDIO_SAMPLES * sizeof(int16_t));
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csndPlaySound(0x8, SOUND_ONE_SHOT | SOUND_FORMAT_16BIT, 0x8000, 1.0, -1.0, audioLeft, audioLeft, AUDIO_SAMPLES * sizeof(int16_t));
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csndPlaySound(0x9, SOUND_ONE_SHOT | SOUND_FORMAT_16BIT, 0x8000, 1.0, 1.0, audioRight, audioRight, AUDIO_SAMPLES * sizeof(int16_t));
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CSND_SetPlayState(0x8, 1);
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CSND_SetPlayState(0x9, 1);
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csndExecCmds(false);
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}
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int main() {
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hasSound = !csndInit();
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@ -187,13 +201,17 @@ int main() {
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rotation.d.readTiltY = _readTiltY;
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rotation.d.readGyroZ = _readGyroZ;
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stream.postVideoFrame = 0;
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stream.postAudioFrame = 0;
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stream.postAudioBuffer = _postAudioBuffer;
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if (!allocateRomBuffer()) {
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return 1;
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}
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if (hasSound) {
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audioLeft = linearAlloc(AUDIO_SAMPLES * 2 * sizeof(int16_t));
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audioRight = linearAlloc(AUDIO_SAMPLES * 2 * sizeof(int16_t));
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audioLeft = linearAlloc(AUDIO_SAMPLES * sizeof(int16_t));
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audioRight = linearAlloc(AUDIO_SAMPLES * sizeof(int16_t));
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}
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sf2d_init();
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