mirror of https://github.com/mgba-emu/mgba.git
GBA: Fix FFTA idle loop location
This commit is contained in:
parent
d11428ad40
commit
10ba7d16b3
|
@ -26,7 +26,7 @@ static const struct GBACartridgeOverride _overrides[] = {
|
||||||
{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
|
{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
|
||||||
|
|
||||||
// Final Fantasy Tactics Advance
|
// Final Fantasy Tactics Advance
|
||||||
{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 },
|
{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000428 },
|
||||||
|
|
||||||
// Koro Koro Puzzle - Happy Panechu!
|
// Koro Koro Puzzle - Happy Panechu!
|
||||||
{ "KHPJ", SAVEDATA_EEPROM, GPIO_TILT, -1 },
|
{ "KHPJ", SAVEDATA_EEPROM, GPIO_TILT, -1 },
|
||||||
|
|
Loading…
Reference in New Issue