mirror of https://github.com/mgba-emu/mgba.git
GBA Hardware: Fix loading states unconditionally overwriting GPIO memory
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@ -19,6 +19,7 @@ Other fixes:
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- Core: Fix inconsistencies with setting game-specific overrides (fixes mgba.io/i/2963)
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- Debugger: Fix writing to specific segment in command-line debugger
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- GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1
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- GBA Hardware: Fix loading states unconditionally overwriting GPIO memory
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- GBA: Fix getting game info for multiboot ROMs
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- Qt: Fix savestate preview sizes with different scales (fixes mgba.io/i/2560)
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- Qt: Fix potential crash when configuring shortcuts
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@ -68,7 +68,9 @@ enum GBAHardwareDevice {
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HW_TILT = 16,
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HW_GB_PLAYER = 32,
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HW_GB_PLAYER_DETECTION = 64,
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HW_EREADER = 128
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HW_EREADER = 128,
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HW_GPIO = HW_RTC | HW_RUMBLE | HW_LIGHT_SENSOR | HW_GYRO | HW_TILT,
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};
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struct Configuration;
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@ -502,7 +502,7 @@ void GBAHardwareDeserialize(struct GBACartridgeHardware* hw, const struct GBASer
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LOAD_16(hw->direction, 0, &state->hw.pinDirection);
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hw->devices = state->hw.devices;
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if (hw->gpioBase) {
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if ((hw->devices & HW_GPIO) && hw->gpioBase) {
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if (hw->readWrite) {
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STORE_16(hw->pinState, 0, hw->gpioBase);
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STORE_16(hw->direction, 2, hw->gpioBase);
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