mirror of https://github.com/mgba-emu/mgba.git
Extract more into macros
This commit is contained in:
parent
d6c88fc7cb
commit
0423656ad8
|
@ -608,33 +608,55 @@ static const int _objSizes[32] = {
|
||||||
0, 0
|
0, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#define SPRITE_NORMAL_LOOP(DEPTH, TYPE) \
|
||||||
|
SPRITE_YBASE_ ## DEPTH(inY); \
|
||||||
|
for (int outX = x >= start ? x : start; outX < x + width && outX < end; ++outX) { \
|
||||||
|
int inX = outX - x; \
|
||||||
|
if (sprite->hflip) { \
|
||||||
|
inX = width - inX - 1; \
|
||||||
|
} \
|
||||||
|
if (renderer->flags[outX].isSprite) { \
|
||||||
|
continue; \
|
||||||
|
} \
|
||||||
|
SPRITE_XBASE_ ## DEPTH(inX); \
|
||||||
|
SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \
|
||||||
|
}
|
||||||
|
|
||||||
#define SPRITE_XBASE_16(localX) unsigned xBase = (localX & ~0x7) * 4 + ((localX >> 1) & 2);
|
#define SPRITE_XBASE_16(localX) unsigned xBase = (localX & ~0x7) * 4 + ((localX >> 1) & 2);
|
||||||
#define SPRITE_YBASE_16(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (localY & 0x7) * 4;
|
#define SPRITE_YBASE_16(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (localY & 0x7) * 4;
|
||||||
|
|
||||||
#define SPRITE_DRAW_PIXEL_16(localX) \
|
#define SPRITE_DRAW_PIXEL_16_NORMAL(localX) \
|
||||||
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
|
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
|
||||||
tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
|
tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
|
||||||
if (tileData) { \
|
if (tileData) { \
|
||||||
if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) { \
|
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)]; \
|
||||||
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)]; \
|
renderer->flags[outX] = flags; \
|
||||||
} else { \
|
}
|
||||||
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)]; \
|
|
||||||
} \
|
#define SPRITE_DRAW_PIXEL_16_VARIANT(localX) \
|
||||||
|
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
|
||||||
|
tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
|
||||||
|
if (tileData) { \
|
||||||
|
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)]; \
|
||||||
renderer->flags[outX] = flags; \
|
renderer->flags[outX] = flags; \
|
||||||
}
|
}
|
||||||
|
|
||||||
#define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6);
|
#define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6);
|
||||||
#define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x100) + (localY & 0x7) * 8;
|
#define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x100) + (localY & 0x7) * 8;
|
||||||
|
|
||||||
#define SPRITE_DRAW_PIXEL_256(localX) \
|
#define SPRITE_DRAW_PIXEL_256_NORMAL(localX) \
|
||||||
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
|
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
|
||||||
tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
|
tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
|
||||||
if (tileData) { \
|
if (tileData) { \
|
||||||
if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) { \
|
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData]; \
|
||||||
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData]; \
|
renderer->flags[outX] = flags; \
|
||||||
} else { \
|
}
|
||||||
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData]; \
|
|
||||||
} \
|
#define SPRITE_DRAW_PIXEL_256_VARIANT(localX) \
|
||||||
|
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
|
||||||
|
tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
|
||||||
|
if (tileData) { \
|
||||||
|
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData]; \
|
||||||
renderer->flags[outX] = flags; \
|
renderer->flags[outX] = flags; \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -661,33 +683,19 @@ static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj
|
||||||
inY = height - inY - 1;
|
inY = height - inY - 1;
|
||||||
}
|
}
|
||||||
unsigned charBase = BASE_TILE + sprite->tile * 0x20;
|
unsigned charBase = BASE_TILE + sprite->tile * 0x20;
|
||||||
|
int variant = renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj;
|
||||||
if (!sprite->multipalette) {
|
if (!sprite->multipalette) {
|
||||||
SPRITE_YBASE_16(inY);
|
if (!variant) {
|
||||||
for (int outX = x >= start ? x : start; outX < x + width && outX < end; ++outX) {
|
SPRITE_NORMAL_LOOP(16, NORMAL);
|
||||||
int inX = outX - x;
|
} else {
|
||||||
if (sprite->hflip) {
|
SPRITE_NORMAL_LOOP(16, VARIANT);
|
||||||
inX = width - inX - 1;
|
|
||||||
}
|
|
||||||
if (renderer->flags[outX].isSprite) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
SPRITE_XBASE_16(inX);
|
|
||||||
SPRITE_DRAW_PIXEL_16(inX);
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
SPRITE_YBASE_256(inY);
|
if (!variant) {
|
||||||
for (int outX = x >= start ? x : start; outX < x + width && outX < end; ++outX) {
|
SPRITE_NORMAL_LOOP(256, NORMAL);
|
||||||
int inX = outX - x;
|
} else {
|
||||||
if (sprite->hflip) {
|
SPRITE_NORMAL_LOOP(256, VARIANT);
|
||||||
inX = width - inX - 1;
|
|
||||||
}
|
|
||||||
if (renderer->flags[outX].isSprite) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
SPRITE_XBASE_256(inX);
|
|
||||||
SPRITE_DRAW_PIXEL_256(inX);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -725,7 +733,7 @@ static void _drawTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, st
|
||||||
|
|
||||||
SPRITE_YBASE_16(localY);
|
SPRITE_YBASE_16(localY);
|
||||||
SPRITE_XBASE_16(localX);
|
SPRITE_XBASE_16(localX);
|
||||||
SPRITE_DRAW_PIXEL_16(localX);
|
SPRITE_DRAW_PIXEL_16_NORMAL(localX);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue