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(iOS) Fix build - to16Bit ARM routine not iOS ABI-compatible
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@ -530,7 +530,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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}
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#ifdef COLOR_16_BIT
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#ifdef __ARM_NEON
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#if defined(__ARM_NEON) && !defined(__APPLE__)
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_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
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#else
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for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
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