(iOS) Fix build - to16Bit ARM routine not iOS ABI-compatible

This commit is contained in:
Twinaphex 2015-03-26 08:04:20 +01:00 committed by Jeffrey Pfau
parent 7015f38b37
commit 037e518f5c
1 changed files with 1 additions and 1 deletions

View File

@ -530,7 +530,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
}
#ifdef COLOR_16_BIT
#ifdef __ARM_NEON
#if defined(__ARM_NEON) && !defined(__APPLE__)
_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
#else
for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {