mgba/src/gba/gba-audio.c

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#include "gba-audio.h"
#include "gba.h"
#include "gba-io.h"
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#include "gba-thread.h"
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#include <limits.h>
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const unsigned GBA_AUDIO_SAMPLES = 512;
const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t);
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#define SWEEP_CYCLES (GBA_ARM7TDMI_FREQUENCY / 128)
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static int32_t _updateSquareChannel(struct GBAAudioSquareControl* envelope, int duty);
static void _updateEnvelope(struct GBAAudioEnvelope* envelope);
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static int _updateSweep(struct GBAAudioChannel1* ch);
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static int32_t _updateChannel1(struct GBAAudioChannel1* ch);
static int32_t _updateChannel2(struct GBAAudioChannel2* ch);
static int32_t _updateChannel3(struct GBAAudioChannel3* ch);
static int32_t _updateChannel4(struct GBAAudioChannel4* ch);
static void _sample(struct GBAAudio* audio);
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void GBAAudioInit(struct GBAAudio* audio) {
audio->nextEvent = 0;
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audio->nextCh1 = 0;
audio->nextCh2 = 0;
audio->nextCh3 = 0;
audio->nextCh4 = 0;
audio->ch1.envelope.nextStep = INT_MAX;
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audio->ch1.control.nextStep = 0;
audio->ch1.nextSweep = INT_MAX;
audio->ch1.sample = 0;
audio->ch2.envelope.nextStep = INT_MAX;
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audio->ch2.control.nextStep = 0;
audio->ch2.sample = 0;
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audio->ch3.bank.packed = 0;
audio->ch3.sample = 0;
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audio->ch4.sample = 0;
audio->ch4.envelope.nextStep = INT_MAX;
audio->eventDiff = 0;
audio->nextSample = 0;
audio->sampleRate = 0x8000;
audio->soundcntLo = 0;
audio->soundcntHi = 0;
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audio->soundcntX = 0;
audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / audio->sampleRate;
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CircleBufferInit(&audio->left, GBA_AUDIO_SAMPLES * sizeof(int32_t));
CircleBufferInit(&audio->right, GBA_AUDIO_SAMPLES * sizeof(int32_t));
CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE);
CircleBufferInit(&audio->chB.fifo, GBA_AUDIO_FIFO_SIZE);
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}
void GBAAudioDeinit(struct GBAAudio* audio) {
CircleBufferDeinit(&audio->left);
CircleBufferDeinit(&audio->right);
CircleBufferDeinit(&audio->chA.fifo);
CircleBufferDeinit(&audio->chB.fifo);
}
int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
audio->nextEvent -= cycles;
audio->eventDiff += cycles;
while (audio->nextEvent <= 0) {
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audio->nextEvent = INT_MAX;
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if (audio->enable) {
if (audio->playingCh1 && !audio->ch1.envelope.dead) {
audio->nextCh1 -= audio->eventDiff;
if (audio->ch1.envelope.nextStep != INT_MAX) {
audio->ch1.envelope.nextStep -= audio->eventDiff;
if (audio->ch1.envelope.nextStep <= 0) {
int8_t sample = audio->ch1.control.hi * 0x10 - 0x8;
_updateEnvelope(&audio->ch1.envelope);
if (audio->ch1.envelope.nextStep < audio->nextEvent) {
audio->nextEvent = audio->ch1.envelope.nextStep;
}
audio->ch1.sample = sample * audio->ch1.envelope.currentVolume;
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}
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}
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if (audio->ch1.nextSweep != INT_MAX) {
audio->ch1.nextSweep -= audio->eventDiff;
if (audio->ch1.nextSweep <= 0) {
audio->playingCh1 = _updateSweep(&audio->ch1);
if (audio->ch1.nextSweep < audio->nextEvent) {
audio->nextEvent = audio->ch1.nextSweep;
}
}
}
if (audio->nextCh1 <= 0) {
audio->nextCh1 += _updateChannel1(&audio->ch1);
if (audio->nextCh1 < audio->nextEvent) {
audio->nextEvent = audio->nextCh1;
}
}
if (audio->ch1.control.stop) {
audio->ch1.control.endTime -= audio->eventDiff;
if (audio->ch1.control.endTime <= 0) {
audio->playingCh1 = 0;
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}
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}
}
if (audio->playingCh2 && !audio->ch2.envelope.dead) {
audio->nextCh2 -= audio->eventDiff;
if (audio->ch2.envelope.nextStep != INT_MAX) {
audio->ch2.envelope.nextStep -= audio->eventDiff;
if (audio->ch2.envelope.nextStep <= 0) {
int8_t sample = audio->ch2.control.hi * 0x10 - 0x8;
_updateEnvelope(&audio->ch2.envelope);
if (audio->ch2.envelope.nextStep < audio->nextEvent) {
audio->nextEvent = audio->ch2.envelope.nextStep;
}
audio->ch2.sample = sample * audio->ch2.envelope.currentVolume;
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}
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}
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if (audio->nextCh2 <= 0) {
audio->nextCh2 += _updateChannel2(&audio->ch2);
if (audio->nextCh2 < audio->nextEvent) {
audio->nextEvent = audio->nextCh2;
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}
}
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if (audio->ch2.control.stop) {
audio->ch2.control.endTime -= audio->eventDiff;
if (audio->ch2.control.endTime <= 0) {
audio->playingCh2 = 0;
}
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}
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}
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if (audio->playingCh3) {
audio->nextCh3 -= audio->eventDiff;
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if (audio->nextCh3 <= 0) {
audio->nextCh3 += _updateChannel3(&audio->ch3);
if (audio->nextCh3 < audio->nextEvent) {
audio->nextEvent = audio->nextCh3;
}
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}
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if (audio->ch3.control.stop) {
audio->ch3.control.endTime -= audio->eventDiff;
if (audio->ch3.control.endTime <= 0) {
audio->playingCh3 = 0;
}
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}
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}
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if (audio->playingCh4 && !audio->ch4.envelope.dead) {
audio->nextCh4 -= audio->eventDiff;
if (audio->ch4.envelope.nextStep != INT_MAX) {
audio->ch4.envelope.nextStep -= audio->eventDiff;
if (audio->ch4.envelope.nextStep <= 0) {
int8_t sample = (audio->ch4.sample >> 31) * 0x8;
_updateEnvelope(&audio->ch4.envelope);
if (audio->ch4.envelope.nextStep < audio->nextEvent) {
audio->nextEvent = audio->ch4.envelope.nextStep;
}
audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
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}
}
if (audio->nextCh4 <= 0) {
audio->nextCh4 += _updateChannel4(&audio->ch4);
if (audio->nextCh4 < audio->nextEvent) {
audio->nextEvent = audio->nextCh4;
}
}
if (audio->ch4.control.stop) {
audio->ch4.control.endTime -= audio->eventDiff;
if (audio->ch4.control.endTime <= 0) {
audio->playingCh4 = 0;
}
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}
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}
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}
audio->nextSample -= audio->eventDiff;
if (audio->nextSample <= 0) {
_sample(audio);
audio->nextSample += audio->sampleInterval;
}
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if (audio->nextSample < audio->nextEvent) {
audio->nextEvent = audio->nextSample;
}
audio->eventDiff = 0;
}
return audio->nextEvent;
}
void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA* info) {
switch (info->dest) {
case BASE_IO | REG_FIFO_A_LO:
audio->chA.dmaSource = number;
break;
case BASE_IO | REG_FIFO_B_LO:
audio->chB.dmaSource = number;
break;
default:
GBALog(audio->p, GBA_LOG_GAME_ERROR, "Invalid FIFO destination: 0x%08X", info->dest);
return;
}
info->dstControl = DMA_FIXED;
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}
void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch1.sweep.packed = value;
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if (audio->ch1.sweep.time) {
audio->ch1.nextSweep = audio->ch1.sweep.time * SWEEP_CYCLES;
} else {
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audio->ch1.nextSweep = INT_MAX;
}
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}
void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch1.envelope.packed = value;
audio->ch1.envelope.dead = 0;
if (audio->ch1.envelope.stepTime) {
audio->ch1.envelope.nextStep = 0;
} else {
audio->ch1.envelope.nextStep = INT_MAX;
if (audio->ch1.envelope.initialVolume == 0) {
audio->ch1.envelope.dead = 1;
audio->ch1.sample = 0;
}
}
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}
void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value) {
audio->ch1.control.packed = value;
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audio->ch1.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch1.envelope.length)) >> 8;
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if (audio->ch1.control.restart) {
if (audio->ch1.sweep.time) {
audio->ch1.nextSweep = audio->ch1.sweep.time * SWEEP_CYCLES;
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} else {
audio->ch1.nextSweep = INT_MAX;
}
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if (!audio->playingCh1) {
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audio->nextCh1 = 0;
}
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audio->playingCh1 = 1;
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if (audio->ch1.envelope.stepTime) {
audio->ch1.envelope.nextStep = 0;
} else {
audio->ch1.envelope.nextStep = INT_MAX;
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}
audio->ch1.envelope.currentVolume = audio->ch1.envelope.initialVolume;
if (audio->ch1.envelope.stepTime) {
audio->ch1.envelope.nextStep = 0;
} else {
audio->ch1.envelope.nextStep = INT_MAX;
}
}
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}
void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch2.envelope.packed = value;
audio->ch2.envelope.dead = 0;
if (audio->ch2.envelope.stepTime) {
audio->ch2.envelope.nextStep = 0;
} else {
audio->ch2.envelope.nextStep = INT_MAX;
if (audio->ch2.envelope.initialVolume == 0) {
audio->ch2.envelope.dead = 1;
audio->ch2.sample = 0;
}
}
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}
void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch2.control.packed = value;
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audio->ch1.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch2.envelope.length)) >> 8;
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if (audio->ch2.control.restart) {
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audio->playingCh2 = 1;
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audio->ch2.envelope.currentVolume = audio->ch2.envelope.initialVolume;
if (audio->ch2.envelope.stepTime) {
audio->ch2.envelope.nextStep = 0;
} else {
audio->ch2.envelope.nextStep = INT_MAX;
}
audio->nextCh2 = 0;
}
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}
void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch3.bank.packed = value;
if (audio->ch3.control.endTime >= 0) {
audio->playingCh3 = audio->ch3.bank.enable;
}
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}
void GBAAudioWriteSOUND3CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch3.wave.packed = value;
}
void GBAAudioWriteSOUND3CNT_X(struct GBAAudio* audio, uint16_t value) {
audio->ch3.control.packed = value;
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audio->ch3.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (256 - audio->ch3.wave.length)) >> 8;
if (audio->ch3.control.restart) {
audio->playingCh3 = audio->ch3.bank.enable;
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}
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}
void GBAAudioWriteSOUND4CNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->ch4.envelope.packed = value;
audio->ch4.envelope.dead = 0;
if (audio->ch4.envelope.stepTime) {
audio->ch4.envelope.nextStep = 0;
} else {
audio->ch4.envelope.nextStep = INT_MAX;
if (audio->ch4.envelope.initialVolume == 0) {
audio->ch4.envelope.dead = 1;
audio->ch4.sample = 0;
}
}
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}
void GBAAudioWriteSOUND4CNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->ch4.control.packed = value;
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audio->ch4.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch4.envelope.length)) >> 8;
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if (audio->ch4.control.restart) {
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audio->playingCh4 = 1;
audio->ch4.envelope.currentVolume = audio->ch4.envelope.initialVolume;
if (audio->ch4.envelope.stepTime) {
audio->ch4.envelope.nextStep = 0;
} else {
audio->ch4.envelope.nextStep = INT_MAX;
}
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if (audio->ch4.control.power) {
audio->ch4.lfsr = 0x40;
} else {
audio->ch4.lfsr = 0x4000;
}
audio->nextCh4 = 0;
}
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}
void GBAAudioWriteSOUNDCNT_LO(struct GBAAudio* audio, uint16_t value) {
audio->soundcntLo = value;
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}
void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value) {
audio->soundcntHi = value;
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}
void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
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audio->soundcntX = (value & 0x80) | (audio->soundcntX & 0x0F);
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}
void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value) {
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audio->ch3.wavedata[address | (!audio->ch3.bank.bank * 4)] = value;
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}
void GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value) {
struct CircleBuffer* fifo;
switch (address) {
case REG_FIFO_A_LO:
fifo = &audio->chA.fifo;
break;
case REG_FIFO_B_LO:
fifo = &audio->chB.fifo;
break;
default:
GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", address);
return;
}
while (!CircleBufferWrite32(fifo, value)) {
int32_t dummy;
CircleBufferRead32(fifo, &dummy);
}
}
void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId, int32_t cycles) {
struct GBAAudioFIFO* channel;
if (fifoId == 0) {
channel = &audio->chA;
} else if (fifoId == 1) {
channel = &audio->chB;
} else {
GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", fifoId);
return;
}
if (CircleBufferSize(&channel->fifo) <= 4 * sizeof(int32_t)) {
struct GBADMA* dma = &audio->p->memory.dma[channel->dmaSource];
dma->nextCount = 4;
dma->nextEvent = 0;
GBAMemoryUpdateDMAs(&audio->p->memory, -cycles);
}
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CircleBufferRead8(&channel->fifo, &channel->sample);
}
unsigned GBAAudioCopy(struct GBAAudio* audio, void* left, void* right, unsigned nSamples) {
GBASyncLockAudio(audio->p->sync);
unsigned read = 0;
if (left) {
unsigned readL = CircleBufferRead(&audio->left, left, nSamples * sizeof(int32_t)) >> 2;
if (readL < nSamples) {
memset((int32_t*) left + readL, 0, nSamples - readL);
}
read = readL;
}
if (right) {
unsigned readR = CircleBufferRead(&audio->right, right, nSamples * sizeof(int32_t)) >> 2;
if (readR < nSamples) {
memset((int32_t*) right + readR, 0, nSamples - readR);
}
read = read >= readR ? read : readR;
}
GBASyncConsumeAudio(audio->p->sync);
return read;
}
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static int32_t _updateSquareChannel(struct GBAAudioSquareControl* control, int duty) {
control->hi = !control->hi;
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int period = 16 * (2048 - control->frequency);
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switch (duty) {
case 0:
return control->hi ? period : period * 7;
case 1:
return control->hi ? period * 2 : period * 6;
case 2:
return period * 4;
case 3:
return control->hi ? period * 6 : period * 2;
default:
// This should never be hit
return period * 4;
}
}
static void _updateEnvelope(struct GBAAudioEnvelope* envelope) {
if (envelope->direction) {
++envelope->currentVolume;
} else {
--envelope->currentVolume;
}
if (envelope->currentVolume >= 15) {
envelope->currentVolume = 15;
envelope->nextStep = INT_MAX;
} else if (envelope->currentVolume <= 0) {
envelope->currentVolume = 0;
envelope->dead = 1;
envelope->nextStep = INT_MAX;
} else {
envelope->nextStep += envelope->stepTime * (GBA_ARM7TDMI_FREQUENCY >> 6);
}
}
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static int _updateSweep(struct GBAAudioChannel1* ch) {
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if (ch->sweep.direction) {
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int frequency = ch->control.frequency;
frequency -= frequency >> ch->sweep.shift;
if (frequency >= 0) {
ch->control.frequency = frequency;
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}
} else {
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int frequency = ch->control.frequency;
frequency += frequency >> ch->sweep.shift;
if (frequency < 2048) {
ch->control.frequency = frequency;
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} else {
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return 0;
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}
}
ch->nextSweep += ch->sweep.time * SWEEP_CYCLES;
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return 1;
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}
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static int32_t _updateChannel1(struct GBAAudioChannel1* ch) {
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int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
ch->sample = ch->control.hi * 0x10 - 0x8;
ch->sample *= ch->envelope.currentVolume;
return timing;
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}
static int32_t _updateChannel2(struct GBAAudioChannel2* ch) {
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int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
ch->sample = ch->control.hi * 0x10 - 0x8;
ch->sample *= ch->envelope.currentVolume;
return timing;
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}
static int32_t _updateChannel3(struct GBAAudioChannel3* ch) {
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int i;
int start;
int end;
int volume;
switch (ch->wave.volume) {
case 0:
volume = 0;
break;
case 1:
volume = 4;
break;
case 2:
volume = 2;
break;
case 3:
volume = 1;
break;
default:
volume = 3;
break;
}
if (ch->bank.size) {
start = 7;
end = 0;
} else if (ch->bank.bank) {
start = 7;
end = 4;
} else {
start = 3;
end = 0;
}
uint32_t bitsCarry = ch->wavedata[end] & 0xF0000000;
uint32_t bits;
for (i = start; i >= end; --i) {
bits = ch->wavedata[i] & 0xF0000000;
ch->wavedata[i] <<= 4;
ch->wavedata[i] |= bitsCarry >> 28;
bitsCarry = bits;
}
ch->sample = ((bitsCarry >> 26) - 0x20) * volume;
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return 8 * (2048 - ch->control.rate);
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}
static int32_t _updateChannel4(struct GBAAudioChannel4* ch) {
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int lsb = ch->lfsr & 1;
ch->sample = lsb * 0x10 - 0x8;
ch->sample *= ch->envelope.currentVolume;
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ch->lfsr >>= 1;
ch->lfsr ^= (lsb * 0x60) << (ch->control.power ? 0 : 8);
int timing = ch->control.ratio ? 2 * ch->control.ratio : 1;
timing <<= ch->control.frequency;
timing *= 32;
return timing;
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}
static void _sample(struct GBAAudio* audio) {
int32_t sampleLeft = 0;
int32_t sampleRight = 0;
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int psgShift = 6 - audio->volume;
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if (audio->ch1Left) {
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sampleLeft += audio->ch1.sample;
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}
if (audio->ch1Right) {
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sampleRight += audio->ch1.sample;
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}
if (audio->ch2Left) {
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sampleLeft += audio->ch2.sample;
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}
if (audio->ch2Right) {
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sampleRight += audio->ch2.sample;
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}
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if (audio->ch3Left) {
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sampleLeft += audio->ch3.sample;
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}
if (audio->ch3Right) {
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sampleRight += audio->ch3.sample;
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}
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if (audio->ch4Left) {
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sampleLeft += audio->ch4.sample;
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}
if (audio->ch4Right) {
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sampleRight += audio->ch4.sample;
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}
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sampleLeft = (sampleLeft * (1 + audio->volumeLeft)) >> psgShift;
sampleRight = (sampleRight * (1 + audio->volumeRight)) >> psgShift;
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if (audio->chALeft) {
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sampleLeft += (audio->chA.sample << 2) >> !audio->volumeChA;
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}
if (audio->chARight) {
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sampleRight += (audio->chA.sample << 2) >> !audio->volumeChA;
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}
if (audio->chBLeft) {
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sampleLeft += (audio->chB.sample << 2) >> !audio->volumeChB;
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}
if (audio->chBRight) {
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sampleRight += (audio->chB.sample << 2) >> !audio->volumeChB;
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}
GBASyncLockAudio(audio->p->sync);
CircleBufferWrite32(&audio->left, sampleLeft << 5);
CircleBufferWrite32(&audio->right, sampleRight << 5);
unsigned produced = CircleBufferSize(&audio->left);
GBASyncProduceAudio(audio->p->sync, produced >= GBA_AUDIO_SAMPLES * 3);
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}