medusa is an emulator for running Nintendo DS, Game Boy Advance and Game Boy games. It aims to be faster and more accurate than many existing Nintendo DS and Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.
- A built-in GBA BIOS implementation, and ability to load external BIOS files. DS currently requires BIOS and firmware dumps[<sup>[2]</sup>](#dscaveat).
Requirements are minimal[<sup>[2]</sup>](#dscaveat). Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required.
Controls are configurable in the settings menu. Many game controllers should be automatically mapped by default. The default keyboard controls are as follows for GB and GBA:
Compiling requires using CMake 2.8.11 or newer. GCC and Clang are both known to work to compile medusa, but Visual Studio 2013 and older are known not to work. Support for Visual Studio 2015 and newer is coming soon. To use CMake to build on a Unix-based system, the recommended commands are as follows:
This will build and install medusa into `/usr/bin` and `/usr/lib`. Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown after running the `cmake` command after warnings about being unable to find them.
To build on Windows for development, using MSYS2 is recommended. Follow the installation steps found on their [website](https://msys2.github.io). Make sure you're running the 32-bit version ("MSYS2 MinGW 32-bit") (or the 64-bit version "MSYS2 MinGW 64-bit" if you want to build for x86_64) and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 500MiB of packages, so it will take a long time):
Please note that this build of medusa for Windows is not suitable for distribution, due to the scattering of DLLs it needs to run, but is perfect for development. However, if distributing such a build is desired (e.g. for testing on machines that don't have the MSYS2 environment installed), a tool called "[Dependency Walker](http://dependencywalker.com)" can be used to see which additional DLL files need to be shipped with the medusa executable.
medusa has no hard dependencies, however, the following optional dependencies are required for specific features. The features will be disabled if the dependencies can't be found.
<aname="dscaveat">[2]</a> Many feature are still missing on the DS, including savestates, cheats, rumble, HLE BIOS, and more.
<aname="flashdetect">[3]</a> Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.
<aname="osxver">[4]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.6, and may work on older.
If you are a game publisher and wish to license medusa for commercial usage, please email [licensing@mgba.io](mailto:licensing@mgba.io) for more information.