mgba/res/shaders/ags001.shader/manifest.ini

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[shader]
name=AGS-001
author=endrift
description=A pristine recreation of the illuminated Game Boy Advance SP
passes=2
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[pass.0]
fragmentShader=ags001.fs
blend=1
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width=-4
height=-4
[pass.1]
fragmentShader=ags001-light.fs
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width=-4
height=-4
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[pass.1.uniform.lightBrightness]
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type=float
default=1
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readableName=Light brightness
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[pass.1.uniform.reflectionBrightness]
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type=float
default=0.07
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readableName=Reflection brightness
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[pass.1.uniform.reflectionDistance]
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type=float2
default[0]=0
default[1]=0.025
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readableName=Reflection distance