mgba/src/gba/renderers/thread-proxy.c

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/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "thread-proxy.h"
#include "gba/io.h"
#include "util/memory.h"
DEFINE_VECTOR(GBAVideoDirtyQueue, struct GBAVideoDirtyInfo);
static void GBAVideoThreadProxyRendererInit(struct GBAVideoRenderer* renderer);
static void GBAVideoThreadProxyRendererReset(struct GBAVideoRenderer* renderer);
static void GBAVideoThreadProxyRendererDeinit(struct GBAVideoRenderer* renderer);
static uint16_t GBAVideoThreadProxyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
static void GBAVideoThreadProxyRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
static void GBAVideoThreadProxyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
static void GBAVideoThreadProxyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
static void GBAVideoThreadProxyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
static void GBAVideoThreadProxyRendererFinishFrame(struct GBAVideoRenderer* renderer);
static void GBAVideoThreadProxyRendererGetPixels(struct GBAVideoRenderer* renderer, unsigned* stride, void** pixels);
static void GBAVideoThreadProxyRendererPutPixels(struct GBAVideoRenderer* renderer, unsigned stride, void* pixels);
static THREAD_ENTRY _proxyThread(void* renderer);
void GBAVideoThreadProxyRendererCreate(struct GBAVideoThreadProxyRenderer* renderer, struct GBAVideoRenderer* backend) {
renderer->d.init = GBAVideoThreadProxyRendererInit;
renderer->d.reset = GBAVideoThreadProxyRendererReset;
renderer->d.deinit = GBAVideoThreadProxyRendererDeinit;
renderer->d.writeVideoRegister = GBAVideoThreadProxyRendererWriteVideoRegister;
renderer->d.writeVRAM = GBAVideoThreadProxyRendererWriteVRAM;
renderer->d.writeOAM = GBAVideoThreadProxyRendererWriteOAM;
renderer->d.writePalette = GBAVideoThreadProxyRendererWritePalette;
renderer->d.drawScanline = GBAVideoThreadProxyRendererDrawScanline;
renderer->d.finishFrame = GBAVideoThreadProxyRendererFinishFrame;
renderer->d.getPixels = GBAVideoThreadProxyRendererGetPixels;
renderer->d.putPixels = GBAVideoThreadProxyRendererPutPixels;
renderer->d.disableBG[0] = false;
renderer->d.disableBG[1] = false;
renderer->d.disableBG[2] = false;
renderer->d.disableBG[3] = false;
renderer->d.disableOBJ = false;
renderer->backend = backend;
}
void GBAVideoThreadProxyRendererInit(struct GBAVideoRenderer* renderer) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
ConditionInit(&proxyRenderer->fromThreadCond);
ConditionInit(&proxyRenderer->toThreadCond);
MutexInit(&proxyRenderer->mutex);
GBAVideoDirtyQueueInit(&proxyRenderer->dirtyQueue, 1024);
proxyRenderer->threadState = PROXY_THREAD_STOPPED;
proxyRenderer->vramProxy = anonymousMemoryMap(SIZE_VRAM);
proxyRenderer->backend->palette = proxyRenderer->paletteProxy;
proxyRenderer->backend->vram = proxyRenderer->vramProxy;
proxyRenderer->backend->oam = &proxyRenderer->oamProxy;
proxyRenderer->backend->init(proxyRenderer->backend);
proxyRenderer->vramDirtyBitmap = 0;
memset(proxyRenderer->oamDirtyBitmap, 0, sizeof(proxyRenderer->oamDirtyBitmap));
proxyRenderer->threadState = PROXY_THREAD_IDLE;
ThreadCreate(&proxyRenderer->thread, _proxyThread, proxyRenderer);
}
void GBAVideoThreadProxyRendererReset(struct GBAVideoRenderer* renderer) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
MutexLock(&proxyRenderer->mutex);
while (proxyRenderer->threadState == PROXY_THREAD_BUSY) {
ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex);
}
int i;
for (i = 0; i < 128; ++i) {
proxyRenderer->oamProxy.raw[i * 4] = 0x0200;
proxyRenderer->oamProxy.raw[i * 4 + 1] = 0x0000;
proxyRenderer->oamProxy.raw[i * 4 + 2] = 0x0000;
proxyRenderer->oamProxy.raw[i * 4 + 3] = 0x0000;
}
proxyRenderer->backend->reset(proxyRenderer->backend);
MutexUnlock(&proxyRenderer->mutex);
}
void GBAVideoThreadProxyRendererDeinit(struct GBAVideoRenderer* renderer) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
bool waiting = false;
MutexLock(&proxyRenderer->mutex);
while (proxyRenderer->threadState == PROXY_THREAD_BUSY) {
ConditionWake(&proxyRenderer->toThreadCond);
ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex);
}
if (proxyRenderer->threadState == PROXY_THREAD_IDLE) {
proxyRenderer->threadState = PROXY_THREAD_STOPPED;
ConditionWake(&proxyRenderer->toThreadCond);
waiting = true;
}
MutexUnlock(&proxyRenderer->mutex);
if (waiting) {
ThreadJoin(proxyRenderer->thread);
}
ConditionDeinit(&proxyRenderer->fromThreadCond);
ConditionDeinit(&proxyRenderer->toThreadCond);
MutexDeinit(&proxyRenderer->mutex);
proxyRenderer->backend->deinit(proxyRenderer->backend);
mappedMemoryFree(proxyRenderer->vramProxy, SIZE_VRAM);
}
uint16_t GBAVideoThreadProxyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
switch (address) {
case REG_BG0CNT:
case REG_BG1CNT:
case REG_BG2CNT:
case REG_BG3CNT:
value &= 0xFFCF;
break;
case REG_BG0HOFS:
case REG_BG0VOFS:
case REG_BG1HOFS:
case REG_BG1VOFS:
case REG_BG2HOFS:
case REG_BG2VOFS:
case REG_BG3HOFS:
case REG_BG3VOFS:
value &= 0x01FF;
break;
}
if (address > REG_BLDY) {
return value;
}
struct GBAVideoDirtyInfo dirty = {
DIRTY_REGISTER,
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address,
value
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
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ConditionWake(&proxyRenderer->toThreadCond);
return value;
}
void GBAVideoThreadProxyRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
int bit = 1 << (address >> 12);
if (proxyRenderer->vramDirtyBitmap & bit) {
return;
}
proxyRenderer->vramDirtyBitmap |= bit;
}
void GBAVideoThreadProxyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
struct GBAVideoDirtyInfo dirty = {
DIRTY_PALETTE,
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address,
value
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
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ConditionWake(&proxyRenderer->toThreadCond);
}
void GBAVideoThreadProxyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
proxyRenderer->oamProxy.raw[oam] = proxyRenderer->d.oam->raw[oam];
int bit = 1 << (oam & 31);
int base = oam >> 5;
if (proxyRenderer->oamDirtyBitmap[base] & bit) {
return;
}
proxyRenderer->oamDirtyBitmap[base] |= bit;
struct GBAVideoDirtyInfo dirty = {
DIRTY_OAM,
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oam,
0
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
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ConditionWake(&proxyRenderer->toThreadCond);
}
void GBAVideoThreadProxyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
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struct GBAVideoDirtyInfo dirty = {
DIRTY_SCANLINE,
y,
0
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
ConditionWake(&proxyRenderer->toThreadCond);
}
void GBAVideoThreadProxyRendererFinishFrame(struct GBAVideoRenderer* renderer) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
MutexLock(&proxyRenderer->mutex);
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// Insert an extra item into the queue to make sure it gets flushed
struct GBAVideoDirtyInfo dirty = {
DIRTY_FLUSH,
0,
0
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
do {
ConditionWake(&proxyRenderer->toThreadCond);
ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex);
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} while (proxyRenderer->threadState == PROXY_THREAD_BUSY);
proxyRenderer->backend->finishFrame(proxyRenderer->backend);
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GBAVideoDirtyQueueClear(&proxyRenderer->dirtyQueue);
proxyRenderer->queueCleared = true;
proxyRenderer->vramDirtyBitmap = 0;
memset(proxyRenderer->oamDirtyBitmap, 0, sizeof(proxyRenderer->oamDirtyBitmap));
MutexUnlock(&proxyRenderer->mutex);
}
void GBAVideoThreadProxyRendererGetPixels(struct GBAVideoRenderer* renderer, unsigned* stride, void** pixels) {
// TODO
}
void GBAVideoThreadProxyRendererPutPixels(struct GBAVideoRenderer* renderer, unsigned stride, void* pixels) {
// TODO
}
static THREAD_ENTRY _proxyThread(void* renderer) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = renderer;
ThreadSetName("Proxy Renderer Thread");
MutexLock(&proxyRenderer->mutex);
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size_t i = 0;
while (1) {
ConditionWait(&proxyRenderer->toThreadCond, &proxyRenderer->mutex);
if (proxyRenderer->threadState == PROXY_THREAD_STOPPED) {
break;
}
proxyRenderer->threadState = PROXY_THREAD_BUSY;
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if (proxyRenderer->queueCleared) {
proxyRenderer->queueCleared = false;
i = 0;
}
if (!GBAVideoDirtyQueueSize(&proxyRenderer->dirtyQueue)) {
continue;
}
MutexUnlock(&proxyRenderer->mutex);
for (; i < GBAVideoDirtyQueueSize(&proxyRenderer->dirtyQueue) - 1; ++i) {
struct GBAVideoDirtyInfo* item = GBAVideoDirtyQueueGetPointer(&proxyRenderer->dirtyQueue, i);
switch (item->type) {
case DIRTY_REGISTER:
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proxyRenderer->backend->writeVideoRegister(proxyRenderer->backend, item->address, item->value);
break;
case DIRTY_PALETTE:
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proxyRenderer->paletteProxy[item->address >> 1] = item->value;
proxyRenderer->backend->writePalette(proxyRenderer->backend, item->address, item->value);
break;
case DIRTY_OAM:
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proxyRenderer->backend->writeOAM(proxyRenderer->backend, item->address);
break;
case DIRTY_SCANLINE:
if (proxyRenderer->vramDirtyBitmap) {
int bitmap = proxyRenderer->vramDirtyBitmap;
proxyRenderer->vramDirtyBitmap = 0;
int j;
for (j = 0; j < 24; ++j) {
if (!(bitmap & (1 << j))) {
continue;
}
proxyRenderer->backend->writeVRAM(proxyRenderer->backend, j * 0x1000);
memcpy(&proxyRenderer->vramProxy[j * 0x800], &proxyRenderer->d.vram[j * 0x800], 0x1000);
}
}
proxyRenderer->backend->drawScanline(proxyRenderer->backend, item->address);
break;
case DIRTY_FLUSH:
// This is only here to ensure the queue gets flushed
break;
}
}
MutexLock(&proxyRenderer->mutex);
proxyRenderer->threadState = PROXY_THREAD_IDLE;
ConditionWake(&proxyRenderer->fromThreadCond);
}
MutexUnlock(&proxyRenderer->mutex);
return 0;
}