GBA Video: Less blocking

This commit is contained in:
Jeffrey Pfau 2015-07-29 01:04:23 -07:00
parent 43ec351d49
commit 0cfff99652
2 changed files with 67 additions and 69 deletions

View File

@ -64,8 +64,6 @@ void GBAVideoThreadProxyRendererInit(struct GBAVideoRenderer* renderer) {
proxyRenderer->vramDirtyBitmap = 0;
memset(proxyRenderer->oamDirtyBitmap, 0, sizeof(proxyRenderer->oamDirtyBitmap));
memset(proxyRenderer->paletteDirtyBitmap, 0, sizeof(proxyRenderer->paletteDirtyBitmap));
memset(proxyRenderer->regDirtyBitmap, 0, sizeof(proxyRenderer->regDirtyBitmap));
proxyRenderer->threadState = PROXY_THREAD_IDLE;
ThreadCreate(&proxyRenderer->thread, _proxyThread, proxyRenderer);
}
@ -135,19 +133,14 @@ uint16_t GBAVideoThreadProxyRendererWriteVideoRegister(struct GBAVideoRenderer*
if (address > REG_BLDY) {
return value;
}
proxyRenderer->regProxy[address >> 1] = value;
int bit = 1 << ((address >> 1) & 31);
int base = address >> 6;
if (proxyRenderer->regDirtyBitmap[base] & bit) {
return value;
}
proxyRenderer->regDirtyBitmap[base] |= bit;
struct GBAVideoDirtyInfo dirty = {
DIRTY_REGISTER,
address
address,
value
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
ConditionWake(&proxyRenderer->toThreadCond);
return value;
}
@ -158,27 +151,17 @@ void GBAVideoThreadProxyRendererWriteVRAM(struct GBAVideoRenderer* renderer, uin
return;
}
proxyRenderer->vramDirtyBitmap |= bit;
struct GBAVideoDirtyInfo dirty = {
DIRTY_VRAM,
address
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
}
void GBAVideoThreadProxyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
proxyRenderer->paletteProxy[address >> 1] = value;
int bit = 1 << ((address >> 1) & 31);
int base = address >> 6;
if (proxyRenderer->paletteDirtyBitmap[base] & bit) {
return;
}
proxyRenderer->paletteDirtyBitmap[base] |= bit;
struct GBAVideoDirtyInfo dirty = {
DIRTY_PALETTE,
address
address,
value
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
ConditionWake(&proxyRenderer->toThreadCond);
}
void GBAVideoThreadProxyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
@ -192,35 +175,43 @@ void GBAVideoThreadProxyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint
proxyRenderer->oamDirtyBitmap[base] |= bit;
struct GBAVideoDirtyInfo dirty = {
DIRTY_OAM,
oam
oam,
0
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
ConditionWake(&proxyRenderer->toThreadCond);
}
void GBAVideoThreadProxyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
MutexLock(&proxyRenderer->mutex);
while (proxyRenderer->threadState == PROXY_THREAD_BUSY) {
ConditionWake(&proxyRenderer->toThreadCond);
ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex);
}
proxyRenderer->y = y;
struct GBAVideoDirtyInfo dirty = {
DIRTY_SCANLINE,
y,
0
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
ConditionWake(&proxyRenderer->toThreadCond);
while (proxyRenderer->threadState == PROXY_THREAD_IDLE) {
ConditionWake(&proxyRenderer->toThreadCond);
ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex);
}
MutexUnlock(&proxyRenderer->mutex);
}
void GBAVideoThreadProxyRendererFinishFrame(struct GBAVideoRenderer* renderer) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = (struct GBAVideoThreadProxyRenderer*) renderer;
MutexLock(&proxyRenderer->mutex);
while (proxyRenderer->threadState == PROXY_THREAD_BUSY) {
// Insert an extra item into the queue to make sure it gets flushed
struct GBAVideoDirtyInfo dirty = {
DIRTY_FLUSH,
0,
0
};
*GBAVideoDirtyQueueAppend(&proxyRenderer->dirtyQueue) = dirty;
do {
ConditionWake(&proxyRenderer->toThreadCond);
ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex);
}
} while (proxyRenderer->threadState == PROXY_THREAD_BUSY);
proxyRenderer->backend->finishFrame(proxyRenderer->backend);
GBAVideoDirtyQueueClear(&proxyRenderer->dirtyQueue);
proxyRenderer->queueCleared = true;
proxyRenderer->vramDirtyBitmap = 0;
memset(proxyRenderer->oamDirtyBitmap, 0, sizeof(proxyRenderer->oamDirtyBitmap));
MutexUnlock(&proxyRenderer->mutex);
}
@ -232,51 +223,59 @@ void GBAVideoThreadProxyRendererPutPixels(struct GBAVideoRenderer* renderer, uns
// TODO
}
static THREAD_ENTRY _proxyThread(void* renderer) {
struct GBAVideoThreadProxyRenderer* proxyRenderer = renderer;
ThreadSetName("Proxy Renderer Thread");
MutexLock(&proxyRenderer->mutex);
size_t i = 0;
while (1) {
ConditionWait(&proxyRenderer->toThreadCond, &proxyRenderer->mutex);
if (proxyRenderer->threadState == PROXY_THREAD_STOPPED) {
break;
}
proxyRenderer->threadState = PROXY_THREAD_BUSY;
proxyRenderer->vramDirtyBitmap = 0;
memset(proxyRenderer->oamDirtyBitmap, 0, sizeof(proxyRenderer->oamDirtyBitmap));
memset(proxyRenderer->paletteDirtyBitmap, 0, sizeof(proxyRenderer->paletteDirtyBitmap));
memset(proxyRenderer->regDirtyBitmap, 0, sizeof(proxyRenderer->regDirtyBitmap));
size_t queueSize = GBAVideoDirtyQueueSize(&proxyRenderer->dirtyQueue);
struct GBAVideoDirtyInfo* queue = malloc(queueSize * sizeof(struct GBAVideoDirtyInfo));
memcpy(queue, GBAVideoDirtyQueueGetPointer(&proxyRenderer->dirtyQueue, 0), queueSize * sizeof(struct GBAVideoDirtyInfo));
GBAVideoDirtyQueueClear(&proxyRenderer->dirtyQueue);
size_t i;
for (i = 0; i < queueSize; ++i) {
switch (queue[i].type) {
if (proxyRenderer->queueCleared) {
proxyRenderer->queueCleared = false;
i = 0;
}
if (!GBAVideoDirtyQueueSize(&proxyRenderer->dirtyQueue)) {
continue;
}
MutexUnlock(&proxyRenderer->mutex);
for (; i < GBAVideoDirtyQueueSize(&proxyRenderer->dirtyQueue) - 1; ++i) {
struct GBAVideoDirtyInfo* item = GBAVideoDirtyQueueGetPointer(&proxyRenderer->dirtyQueue, i);
switch (item->type) {
case DIRTY_REGISTER:
proxyRenderer->backend->writeVideoRegister(proxyRenderer->backend, queue[i].address, proxyRenderer->regProxy[queue[i].address >> 1]);
break;
case DIRTY_VRAM:
proxyRenderer->backend->writeVRAM(proxyRenderer->backend, queue[i].address);
memcpy(&proxyRenderer->vramProxy[(queue[i].address & ~0xFFF) >> 1], &proxyRenderer->d.vram[(queue[i].address & ~0xFFF) >> 1], 0x1000);
proxyRenderer->backend->writeVideoRegister(proxyRenderer->backend, item->address, item->value);
break;
case DIRTY_PALETTE:
proxyRenderer->backend->writePalette(proxyRenderer->backend, queue[i].address, proxyRenderer->paletteProxy[queue[i].address >> 1]);
proxyRenderer->paletteProxy[item->address >> 1] = item->value;
proxyRenderer->backend->writePalette(proxyRenderer->backend, item->address, item->value);
break;
case DIRTY_OAM:
proxyRenderer->backend->writeOAM(proxyRenderer->backend, queue[i].address);
proxyRenderer->backend->writeOAM(proxyRenderer->backend, item->address);
break;
case DIRTY_SCANLINE:
if (proxyRenderer->vramDirtyBitmap) {
int bitmap = proxyRenderer->vramDirtyBitmap;
proxyRenderer->vramDirtyBitmap = 0;
int j;
for (j = 0; j < 24; ++j) {
if (!(bitmap & (1 << j))) {
continue;
}
proxyRenderer->backend->writeVRAM(proxyRenderer->backend, j * 0x1000);
memcpy(&proxyRenderer->vramProxy[j * 0x800], &proxyRenderer->d.vram[j * 0x800], 0x1000);
}
}
proxyRenderer->backend->drawScanline(proxyRenderer->backend, item->address);
break;
case DIRTY_FLUSH:
// This is only here to ensure the queue gets flushed
break;
}
}
free(queue);
ConditionWake(&proxyRenderer->fromThreadCond);
ConditionWait(&proxyRenderer->toThreadCond, &proxyRenderer->mutex);
MutexUnlock(&proxyRenderer->mutex);
proxyRenderer->backend->drawScanline(proxyRenderer->backend, proxyRenderer->y);
MutexLock(&proxyRenderer->mutex);
proxyRenderer->threadState = PROXY_THREAD_IDLE;
ConditionWake(&proxyRenderer->fromThreadCond);

View File

@ -12,9 +12,10 @@
enum GBAVideoDirtyType {
DIRTY_REGISTER,
DIRTY_VRAM,
DIRTY_OAM,
DIRTY_PALETTE
DIRTY_PALETTE,
DIRTY_SCANLINE,
DIRTY_FLUSH
};
enum GBAVideoThreadProxyState {
@ -26,6 +27,7 @@ enum GBAVideoThreadProxyState {
struct GBAVideoDirtyInfo {
enum GBAVideoDirtyType type;
uint32_t address;
uint16_t value;
};
DECLARE_VECTOR(GBAVideoDirtyQueue, struct GBAVideoDirtyInfo);
@ -43,15 +45,12 @@ struct GBAVideoThreadProxyRenderer {
struct GBAVideoDirtyQueue dirtyQueue;
uint32_t vramDirtyBitmap;
uint32_t oamDirtyBitmap[16];
uint32_t paletteDirtyBitmap[16];
uint32_t regDirtyBitmap[2];
uint16_t* vramProxy;
union GBAOAM oamProxy;
uint16_t paletteProxy[512];
uint16_t regProxy[42];
int y;
bool queueCleared;
};
void GBAVideoThreadProxyRendererCreate(struct GBAVideoThreadProxyRenderer* renderer, struct GBAVideoRenderer* backend);