DS emulator, sorta
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StapleButter c19056a564 implement screen swap.
silence some logging for 3D GPU writes.
2017-02-01 21:57:25 +01:00
.gitignore add more crap 2016-05-16 17:48:40 +02:00
ARM.cpp * scheduler revamp, simpler design 2017-01-31 03:54:51 +01:00
ARM.h * scheduler revamp, simpler design 2017-01-31 03:54:51 +01:00
ARMInterpreter.cpp start refactoring shit: more accurate timing and way of counting cycles. 2017-01-30 18:36:11 +01:00
ARMInterpreter.h start refactoring shit: more accurate timing and way of counting cycles. 2017-01-30 18:36:11 +01:00
ARMInterpreter_ALU.cpp * implement the last missing instructions. QADD is not good according to ARMWrestler, but it doesn't make sense. TODO: investigate. 2017-01-31 18:41:31 +01:00
ARMInterpreter_ALU.h * implement the last missing instructions. QADD is not good according to ARMWrestler, but it doesn't make sense. TODO: investigate. 2017-01-31 18:41:31 +01:00
ARMInterpreter_Branch.cpp start refactoring shit: more accurate timing and way of counting cycles. 2017-01-30 18:36:11 +01:00
ARMInterpreter_Branch.h start refactoring shit: more accurate timing and way of counting cycles. 2017-01-30 18:36:11 +01:00
ARMInterpreter_LoadStore.cpp * scheduler revamp, simpler design 2017-01-31 03:54:51 +01:00
ARMInterpreter_LoadStore.h start refactoring shit: more accurate timing and way of counting cycles. 2017-01-30 18:36:11 +01:00
ARM_InstrTable.h blarg 2017-02-01 00:31:23 +01:00
CP15.cpp TSC support, touchscreen input. not perfect but for now this will do. 2017-02-01 00:24:36 +01:00
CP15.h move TCM shit to CP15.cpp. closer to the real thing (for example now DMA can't access TCM, etc). 2017-01-30 19:11:29 +01:00
DMA.cpp TSC support, touchscreen input. not perfect but for now this will do. 2017-02-01 00:24:36 +01:00
DMA.h DMA support! 2017-01-18 01:33:06 +01:00
FIFO.cpp IPC FIFO emulation. 2017-01-17 01:58:25 +01:00
FIFO.h IPC FIFO emulation. 2017-01-17 01:58:25 +01:00
GPU.cpp implement screen swap. 2017-02-01 21:57:25 +01:00
GPU.h implement screen swap. 2017-02-01 21:57:25 +01:00
GPU2D.cpp this is not how sprite priorities work, you derp 2017-02-01 18:47:13 +01:00
GPU2D.h rotscaled 16color sprites. about fucking time I get this shit working. 2017-01-21 17:06:54 +01:00
NDS.cpp implement screen swap. 2017-02-01 21:57:25 +01:00
NDS.h * make direct boot less shitty. 2017-02-01 21:35:00 +01:00
NDSCart.cpp * make direct boot less shitty. 2017-02-01 21:35:00 +01:00
NDSCart.h * make direct boot less shitty. 2017-02-01 21:35:00 +01:00
README.md * somewhat proper event scheduler 2016-12-05 17:08:24 +01:00
RTC.cpp some attempt at cart support 2017-01-22 20:34:59 +01:00
RTC.h * some basic BG display code 2017-01-20 01:18:30 +01:00
SPI.cpp TSC support, touchscreen input. not perfect but for now this will do. 2017-02-01 00:24:36 +01:00
SPI.h TSC support, touchscreen input. not perfect but for now this will do. 2017-02-01 00:24:36 +01:00
Wifi.cpp some more crap emulated. 2016-12-06 17:32:51 +01:00
Wifi.h some more crap emulated. 2016-12-06 17:32:51 +01:00
main.cpp * make direct boot less shitty. 2017-02-01 21:35:00 +01:00
melonDS.cbp esgshdgdfh 2017-01-22 20:37:12 +01:00
melonDS.depend implement screen swap. 2017-02-01 21:57:25 +01:00
melonDS.layout hey look, more crap 2016-11-03 01:38:58 +01:00
types.h christ. CodeBlocks is retarded. 2016-12-23 21:22:22 +01:00

README.md

melonDS

DS emulator, sorta

the goal is to do things right and fast, akin to blargSNES (but hopefully better)

but also to have fun coding this shit

LOVE MELONS

NO ASKING ROMZ!! ILLEGAL

license will eventually be GPL or some crap. don't steal the code and make money off of it or claim it as your own or be an asshole.

TODO LIST

  • take code fetch waitstates into account when fetching instructions, and during branches (pipeline shit) (tricky, some code fetches are nonsequential)