118 lines
4.3 KiB
Markdown
118 lines
4.3 KiB
Markdown
<p align="center"><img src="https://raw.githubusercontent.com/StapleButter/melonDS/master/icon/melon_128x128.png"></p>
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<h2 align="center"><b>melonDS</b></h2>
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<p align="center">
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<a href="http://melonds.kuribo64.net/" alt="melonDS website"><img src="https://img.shields.io/badge/website-melonds.kuribo64.net-%2331352e.svg"></a>
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<a href="http://melonds.kuribo64.net/downloads.php" alt="Release: 0.9"><img src="https://img.shields.io/badge/release-0.9-%235c913b.svg"></a>
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<a href="https://www.gnu.org/licenses/gpl-3.0" alt="License: GPLv3"><img src="https://img.shields.io/badge/License-GPL%20v3-%23ff554d.svg"></a>
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<a href="https://kiwiirc.com/client/irc.badnik.net/?nick=IRC-Source_?#melonds" alt="IRC channel: #melonds"><img src="https://img.shields.io/badge/IRC%20chat-%23melonds-%23dd2e44.svg"></a>
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</p>
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DS emulator, sorta
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The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
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<hr>
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## How to use
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melonDS requires BIOS/firmware copies from a DS. Files required:
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* bios7.bin, 16KB: ARM7 BIOS
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* bios9.bin, 4KB: ARM9 BIOS
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* firmware.bin, 128/256/512KB: firmware
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Firmware boot requires a firmware dump from an original DS or DS Lite.
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DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
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### Possible firmware sizes
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* 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
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* 256KB: regular DS firmware
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* 512KB: iQue DS firmware
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DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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## How to build
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### Linux:
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* Install dependencies:
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```sh
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sudo apt-get install cmake libgtk-3-dev libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtdeclarative5-dev libslirp-dev
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```
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* Compile:
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```sh
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mkdir -p build
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cd build
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cmake ..
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make -j$(nproc --all)
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```
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### Windows:
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1. Install [MSYS2](https://www.msys2.org/)
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2. Open the **MSYS2 MinGW 64-bit** terminal
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3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to
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#### Dynamic builds (with DLLs)
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4. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp}`
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5. Run the following commands
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```bash
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git clone https://github.com/Arisotura/melonDS.git
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cd melonDS
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mkdir build
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cd build
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cmake .. -G "MSYS Makefiles"
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make -j$(nproc --all)
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../msys-dist.sh
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```
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If everything went well, melonDS and the libraries it needs should now be in the `dist` folder.
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#### Static builds (without DLLs, standalone executable)
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4. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp}`
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5. Run the following commands
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```bash
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git clone https://github.com/Arisotura/melonDS.git
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cd melonDS
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mkdir build
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cd build
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cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static
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make -j$(nproc --all)
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mkdir dist && cp melonDS.exe dist
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```
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If everything went well, melonDS should now be in the `dist` folder.
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## TODO LIST
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* DSi emulation
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* the impossible quest of pixel-perfect 3D graphics
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* improve libui and the emulator UI
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* support for rendering screens to separate windows
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* emulating some fancy addons
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* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
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### TODO LIST FOR LATER
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* better wifi
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* maybe emulate flashcarts or other fancy hardware
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* big-endian compatibility (Wii, etc)
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* LCD refresh time (used by some games for blending effects)
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* any feature you can eventually ask for that isn't outright stupid
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## Credits
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* Martin for GBAtek, a good piece of documentation
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* Cydrak for the extra 3D GPU research
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* limittox for the icon
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* All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
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## License
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[![GNU GPLv3 Image](https://www.gnu.org/graphics/gplv3-127x51.png)](http://www.gnu.org/licenses/gpl-3.0.en.html)
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melonDS is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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